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Pokemon Fire Red 251+ [Pre-4.0 is live!]
This hack is no longer being updated as of this post: http://www.pokecommunity.com/showpost.php?p=8311465&postcount=130
Here's another post about that. Pokemon Fire Red 251+ An experiment with a rather large rombase I found here on PokeCommunity kind of evolved into something a little more. The goal with this hack is to enhance FireRed not necessarily in difficulty (though it's there in another form), but as an attempt to make this game feel like more recent generations in gameplay while preserving Kanto as is. I always felt the region was a little too small for a 386, so we have only the first 251 available with mostly canon appearances. As the point of this hack is to enhance FireRed itself, I’ve left the region completely unchanged. No item handouts outside of what you get, no swapping of anything outside of what is mentioned, no script changes, not even a level curve change. Here's a quick on-the-spot rundown: -Run Indoors! With Scissors! -New Pokemon sprites from various games. Credit goes to The DS-Style 64x64 Sprite Resource -Diamond/Pearl font, credit goes to diegoisawesome for the patch. -Instead of having Oak give you the National Dex from the start, I changed the hexes to enable evolutions to pokemon not on the Dex without needing the national dex. You may now play the game as normal with all the evolutions unlocked. Credit goes to Doesntknowhowtoplay and Jambo51 for finding where to do this. -Every Mew obeys. -BW2 Repel Routine. Thanks goes to Darathon. -I went through every trainer, script, and sign that I possibly could with XSE and decapitalized all I possibly could. Everything, including defeat speeches and Vs. Seeker strings is decap’d. -All Kanto Pokemon can be caught in Kanto, plus all Johto Pokemon can be caught on the Sevii Islands. -Every wild, non-Legendary Pokemon now holds at least one item. -Updated movesets and TMs to comply with the most used movesets in Generation 5. -Also note: there's a way to go back up to Mt. Moon from Cerulean City. And thanks to MrDollSteak and his Decap/Attack rombase, we have a good few things: -The Damage Split present in any game after Gen 3. -Decapitalization in many areas I could not reach. -Many, many, many new moves and abilities added (no replacements) and animations to go with them -Generation 5 movesets. -New Items But wait, there’s so much more! Trade Evolution Changes: Spoiler:
Non-canon Stat Changes: Spoiler:
Attack Changes: Spoiler:
Ability and moveset changes: Spoiler:
TM Changes: Spoiler:
Trainer Changes: Spoiler:
Mart Changes Spoiler:
Pokemon Availability: Spoiler:
Things I wish to do, but aren’t very high on my priority list. Might happen, maybe will never happen: Spoiler:
A screenshot is fine too! Spoiler:
Tools Used: Spoiler:
BUGS AND NOTICES. Most notable are in bold: Spoiler:
Links: Spoiler:
Current Version: 4.0 Release Candidate The link now goes to a fixed version which switches Caterpie's first ability back. This is essential because it causes the game to freeze. -This is the last sprite update. Every single sprite from the first two generations has now been updated. Please let me know if altitude settings or sprite positions in general on ANY sprite feel off. -The PokeMart in the Trainer Tower now sells every single TM. -I Changed TM prices to compensate, I'm not letting you off that easy. -I gave Grimer/Muk Gooey as requested. If you have one it's ability will change no matter what. -Charmander's speed being 25 is fixed back to 65. -Rombase is now 1.4a: -Blizzard and Hurricane now work at 100% accuracy in Hail and Rain respectively. -Bugfixes for various abilities -Poison damage works properly now. -A lot more decap -Life Orb, Rocky Helmet, and Black Sludge are in. I've changed some items around to compensate, and they're still found the same way as the other new items (Black Sludge in particular is pretty easy to figure out, because only one new Pokemon in postgame can actually use it without hurting itself). Yes, they're still rather easy to steal. Also related to this, Unown now has a hold item. -Some abilities have been added but you won't see them in the game, as the only purpose for some of these in this particular hack would be for mega evos. Sorry! |
Update to 3.3a:
-TM36 is now Gunk Shot. It goes by a blend of the Gen V Move Tutor and Sludge Bomb. -Victreebell's relearner move of Poison Jab was switched to Gunk Shot -Octillery's Gunk Shot relearner move was changed to Sludge Bomb -Trainers with Pokemon effected have been changed to compensate IPS: http://www.mediafire.com/?xgw8o1st0p5wk15 |
Certainly looks interesting, I've always enjoyed games like these. Definitely going to nuzlocke it soon.
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I hope that you're enjoying it so far!
Here's 3.3b. I fixed a capitalization that I left hanging around when obtaining the fossils. IPS: http://www.mediafire.com/?fvtmf7ntnnx0gag |
Hey this looks good! I was planning on doing something similar with the rombase eventually, but I guess I don't need to :)
Which version of the base are you using? 1.2? Also if you'd be kind enough to give me some of the offsets for decapitalisation in trainer scripts that'd be great. I didn't realise I hadn't already done them. Also I'm currently working on editing egg moves, so perhaps 1.3 or 1.4 will have Gen 5 style egg moves. |
1.2 with no Fairy Type. And may I add, the patch has been very easy and helpful to work with.
As for the offsets, I did it by using Advance Map checking event by event for the most part. Because of that everything's not written down or in my head, but I do remember that Viridian Forest's trainers are around 0x1722C7 to 0x17241F if it helps. |
Been playing it, and it's great. Good job on the hack. I'm on the 6th gym I think?
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Yeah no worries I wasn't sure if you went through it in a hex editor or not, but that's very helpful I'll just navigate there and look for strings. |
Did you remember to remove the Sea and Lax Incense items from the Lost Cave? Players will be able to get Azurill and Wynaut if you didn't.
Besides that, it sounds pretty interesting. Nice to see new moves being added without replacing anything. |
Just a note: Tinymushrooms are not sold on Three Island. The berry vendor is still there. However, on the note of the berry vendor, I recomend increasing the price of berries. 20ea means that you can buy an entire stack of any berry for less than 2k.
Other than that I've been Nuzlocking the thing and having a blast, lovely using stuff like Arcanine and it actually having decent moves. Just finished the eighth gym, and lost my lv50 starter to rival ;(. Currently training a Seadra to evolve and was wondering you you had any notes on level-up move changes, ability changes etc etc. I noticed a fair few and would love to see some documentation so I know when to evolve Pokes. Thanks for the great hack, and keep up the good work! :) |
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As for the berries, I neglected balancing them and you'll see a little bit of that in the same boat. Quote:
The adventure of going head first without knowing anything is fun, but I can see a definite need for documented changes. I'll see if I can't write one out in the future, but only for the Pokemon themselves. Also, I'm glad that it's actually challenging. :D EDIT: And here is 3.3c -Marts are actually edited now. -Berry prices are raised. The highest you'll see is 1000 for most pinch stat raising ones, this may or may not change in later updates. IPS: http://www.mediafire.com/download/rav314vp6erobth/Pokemon_Fire_Red_251+_3.3c.ips |
can i ask something? can this be patched over a Rom that's already patched by RichterSnipes' Pokemon FireRed Throwback patch and work perfectly? or maybe the other way around (the Throwback patch over the 251+ patch and will work perfectly?)
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That's primarily if you include the wild Pokémon changes from my hack, though. Most other things shouldn't interfere, such as his move inclusions and the multitude of things in my hack. In that case, the choice is up to you. |
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However I cannot 100% guarantee success at all combining this with any hacks in general at this moment, much less for future versions of this hack as it progresses. This is due to things like movesets, new abilities, new attacks, and their expanded tables being located on different areas of the ROM compared to almost every hack on this subforum, and the free space used being in different areas as well. If I were to test this, I would probably patch the ROM with this before anything else except for UPS patches. This is all just speculation though, I might give this a go in the future with both configurations and tell people how it goes. I can say with slightly more certainty (that is a little more than none) that bigger hacks which use a good bit of free space such as Generations, Ultra Violet, or Fire Red Omega wouldn't be a good idea to use with this: I'm sure there's something that would end up screwed up no matter what the order of patching would be. You're free to try though! Also worth noting on the side of Richter's advice: I'm pretty sure any hack with changed enemy movesets would erase the ones I presented if you patched it in the way that the wild Pokemon would change from 251+. This could make things a little odd if you used a hack with no damage split. |
oh, thanks guys. tried it out twice, but it just like you guys said (or maybe, the gist of it), it messed up data like movesets and such. too bad i don't have screenshots (i'm in an internet cafe right now), i wanted to show you the weird things that happened to the moves, like a self-damaging Scratch (which became a Fire-type move with 75 BP and 5 ACC), a Double Team that damages the enemy, or a Gust that can increase ATK and DEF (animation hits the enemy, but stat changes applies to the user).
well, too bad though. some of the changes in the Throwback (especially the Repel System and Trainer Facing) were begging to be included in FireRed 251+, so it was a bummer that both patches were incompatible (to a fault). ended up just using the Wardrobe patch for it. nevertheless, both hacks are awesome, and I'm gladly looking forward for updates. |
That might be because the other hack, like most patches would, writes over the added content as most hacks use the space where they reside. As for the repel system, keep an eye out because I will most likely have one on the next update... whenever that will be.
Anyway, here's 3.3d. This will be the last update for a little while unless a big bug pops up or I find the time to write up a rudimentary Pokemon list. I'm in no way done with this hack, but I do have some things in this strange concept called "real life" that I need to tend to for a little bit. :P -The incense items in Lost Cave have been replaced by a Choice Band and Focus Band -Modified one Cooltrainer. IPS: http://www.mediafire.com/download/b9uvrf8mqjyavxh/Pokemon_Fire_Red_251+_3.3d.ips When I get going and make a new update, it'll be a shiny and nice 3.4 with most likely the BW2 repel routine, maybe another surprise, and updates less often for those tired of patching a clean ROM fifteen thousand times! |
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If projectwolfie includes them in his hack, which it looks like he will now, you'll still need to be wary about where the data is placed. We won't have everything in the same area, you know. The only way things would work out is if the two of us were to collaborate with one another on our projects to make sure everything works between the two hacks if used together. In fact, look at almost any other pair of projects on this site and you'll see that they can't be used together. Unfortunately, that's just the way it is with hacks. |
Whoa. Can't wait for 3.4!
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Alright I lied, one more reeeeeally quick patch before 3.4. 3.3 Final: -Fixed the rocket on Nugget Bridge giving you a NUGGET. -Gave a few of the Cooltrainers altered teams. It's mostly for variety's sake when it comes to Cooltrainers that have the same evolution lines (there sure are a lot of them). -Switched Hex and Shadow Ball on the Gastly line. 33 was way too soon to learn one of Gengar's best moves. Agatha and other trainers this changed concerns were not changed because the TM still exists. -Hitmonlee, Hitmonchan, and Hitmontop now can learn Hyper Beam and Giga Impact. -Tms in general have been brought up to Gen V standards. A few more Pokemon now learn Brick Break, Taunt, Light Screen, Safeguard, Reflect, Psychic, Shadow Ball, Shock Wave, Sandstorm, Rock Tomb, Aerial Ace, Overheat, Fly, Strength, Flash, Rock Smash, and Thief that should. IPS: http://www.mediafire.com/download/2pt97lubbxbujjh/Pokemon_Fire_Red_251__3.3_Final.ips Coming on 3.4 when I have time: -Trainer Facing Fix and the BW2 Repel Routine implemented. I'm working on this as hard as I can, but they're maybe not happening in 3.4. Sorry everyone. -Pokemon data list! -Some new sprites. -Fixes where I find them. -Probably some trainers modified in the name of the new TM modifications. I already have one done that way in 3.3. -At least one TM is changed completely. -Magic Coat is updated with Gen V's reflections. -The rombase will be 1.3a, expect loads of ability changes because of this, and some moveset changes. Stealth Rock Toxic Spikes, and the Charmander line's actual second ability are now a reality for one thing. I may also be doing something fun with the Legendary Birds now that some new abilities came in. It's definitely not canon, but the Pokedex entries mention these to it so I don't think I'm overstepping my boundaries too far here. -1.3a won't have the D/P font anymore, I'm contemplating on using diegoisawesome's patch. |
I'm not sure how Dragon Tail works when KO'ing a wild pokemon, but I'd assume it would give XP. It doesn't though, it just knocks it away at 0hp. This is a fun hack to play, looking forward to future updates.
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As for Dragon Tail: I'll note that under bugs and notices. I'm truthfully not 100% sure if it even can be fixed at the moment but I'll work on it. In the meantime, Circle Throw most likely does the exact same thing because they have the same effect. One question though, does it end as if the battle was ended with Whirlwind or Roar? |
3.4 is out!
Here's the deal: The new repel system and the trainer facing fix are still undergoing testing. Since I'd rather a fully working release to hear about the changes already made without these, I've left these out. You'll see them on a later release. I'll have a sheet with every Pokemon, it's ability, it's stats, and learned moves by level rolled out in a few days. There are already a ton of changes made on 3.4, so I decided to go ahead and roll it out: -What else would make this awesome? How about some new Pokemon sprites? I modified the altitude on a lot of the flying Pokes, so tell me if things look a little odd. There shouldn't be any general positioning problems with the sprites, but then again I did auto-position them all... -The trades involving Nidorans are changed to get Venonat and Grimer early (Male for Venonat, Female for Grimer). Not much, but at least these trades are useful again. Also if a Pokemon has a new ability, the trade will give the Pokemon to you with that ability (Mr. Mime has Filter, all the starter trades in the lab come with their 2nd ability including Charmander's Solar Power, etc.) -TM02 is now Outrage instead of Dragon Pulse, and it follows the Move Tutor plus a couple surprise others. This is because the things that can take advantage of Dragon Pulse should already either have access to it, will know it soon, or know something better. There are many many moveset changes. The most notable: -Stealth Rock: Geodude line learns it instead of Sandstorm, Onix learns it instead of Sand Tomb, Corsola and Omanyte/Omastar learn it instead of Rock Blast, Sharmory learns it instead of Slash, Magcargo, Forettress, Donphan, and Piloswine now learn it in the relearner. -Toxic Spikes: Nidoran female and Nidorina learn this as their final move, Tentacool/Tentacruel learn it instead of Knock Off (and Tentacruel learns Knock Off via relearner), Omastar learns it alongside Spikes, Qwilifish learns Spikes and Toxic Spikes at the same time (more on that lower down) Healing Wish/Lunar Dance were pretty much given to the Pokemon that actually learn it in-game. -Rattata and Raticate have had Flame Wheel and Crunch switched. -Because Light Ball is effectively dummied out, Pikachu cannot learn Volt Tackle. I fixed this by putting it on Raichu's relearner moves and by replacing Fake Out on Pikachu with Volt Switch. -Arcanine now learns Dragon Pulse through relearner instead of Thunder Fang. -Octillery line learns Flash Cannon through relearner, because I accidently put Acid Spray both on level up and relearner slots. Worth noting that this means it learns a move of every type except for Dragon, Flying, and Fighting. -Aerodactyl now can learn better Rock STAB earlier (deleted Ancientpower for Rock Slide, the original Rock Slide is now replaced with Stone Edge for those who stuck with Pressure.) -Dragonite now learns Draco Meteor instead of Hyper Beam. -Sunkern and Sunflora's sets are now a tiny bit different. -Forretress has Mirror Shot and Iron Head switched. -Qwilfish learns Water Gun in place of Spikes, Aqua Jet in the original place of Water Gun, and Spikes/Toxic Spikes in place of Stockpile/Spit Up. -Girafarig now learns Horn Leech instead of Zen Headbutt, because Zen Headbutt is a TM now and something with Girafarig's stats learning it after Psychic is silly. -Weather abilities are actually present now, as the second abilities of the Legendary Birds: Articuno gets Snow Warning, Zapdos gets Drizzle, and Moltres gets Draught. I don't think I'm quite overstepping my boundaries here honestly: the Pokedex seems to say that the birds can all cause weather to happen. Putting them on Legends seemed very fitting as well because the abilities are so strong. -Tyranitar can be tutored Swords Dance again. Oops. -Girafarig now can learn Hyper Beam and Giga Impact. -Changed some trainers to reflect alterations. This also fixes Lance's Gyarados knowing Dragon Rage, his Aerodactyl in rematches knowing Head Smash too early, and a Champion rematch battle Gyarados knowing Hyper Beam for some reason. -Magic Coat can now reflect Disable, Teeter Dance, Roar, Taunt, and Torment. Changes by updating the new MrDollSteak's rombase to 1.3a: The following abilities have been added. For the most part these have been given to the Pokemon that normally have them in-game: Spoiler:
The following attacks have been added: Spoiler:
As far as the attacks go, I'm not planning on any of those being on a TM. -More decapitalization -Hoenn Pokemon do have new movesets, however I will not be editing anything for them. Therefore if you wish to hack them in, beware of TM or Tutor hiccups (or evolution requirements in the case of Clamperl or Feebas) if you don't visit Pokemon Game Editior first! If any regressions take place, please yell at me. I believe that I have them all covered. New credits: The DS-Style 64x64 Sprite Resource- New Sprites Diegoisawesome- Diamond/Pearl font patch IPS: http://www.mediafire.com/download/eaz8pp0oxmrs69a/Pokemon_Fire_Red_251__3.4.ips |
I don't know what you mean "Repel system is still in testing". I went through the thread and implemented it (though, it's not really easy, but it's worth it), and I have it working completely fine. If you want, you can message me and I can give you an ips patch to put it in the game.
EDIT: I found a glitch. Solar Power doesn't stay when evolving Charmander. |
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...like solar power. I may have accidentally made an oversight. I'm looking into it now. EDIT: Hum. No I definitely see that Solar Power is firmly on the same slot of every pokemon in the Charmander line... did it go back to Blaze or another ability after evolving? Was it the starter Charmander or a trade? |
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