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Too many Fighting types?
Idk if it's just me, but it feels like there are just way too many fighting type pokemon through the whole game.
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Bulbapedia says it's the 7th rarest type. With 46 pokemon.
Personally I've never felt there were too many fighting types. Normal and Water types are the most abundant types. I think it's just you. |
too many ROUTES with a Fighting type
too many Fight types asking to level up twenty times to evolve Sawk and Throh should never be in same place, those jerks |
As xebellon said, it's mostly a feel that comes from having many fighting types spread over may routes, but it's not that there are many.
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it's just that there are fighting pokemon in any of the three areas of kalos, that's all, It all depends on the encounter rate for each pokemon and what people find most of the time. Maybe you encounter fightning pokemon most of the time, that's all.
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It's not just wild encounters, it's also the Battle Girls and Karate guy whatever their name is. There's 2 or three in each cave. I'm too used to preping for cave with a water or grass up front and getting screwed when i get spotted by one of those a-holes.
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Sounds a lot like BW then... Which is normal.
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I have not gotten the feeling of too many fighting types. I think I run into too many Normal types. I think it's just your encounter rate. For example, when I first went through the Reflection Cave, I only ran into Mr. Mimes and hordes of Mime Jr.
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I think that it's not so much that fighting types are too common so much that they are so prominent. 5 total types are weak to fighting, so chances are, on the average playthrough, players will have one or two Pokemon weak to it, maybe more. On top of that, they often have nasty attack stats, so when you take a hit from one, it will hurt if your Pokemon doesn't resist it.
On top of that, it's a popular type to stick onto an evolution to make it cooler: "How can we make this tadpole cooler and stronger? Let's make it a Fighting tadpole!" "How can we make this fire chicken more awesome? Make a kung fu fire chicken!" "How can we really make this attack-based Mega Mewtwo better? Half-Fighting, of course!" |
Fighting attacks make my Umbreon cry. There are nine attacks with 100 power or greater at the moment... and Focus Blast? That never misses when the NPCs use it :*(
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I DO like that we can catch Kung Fu Panda now, though :)
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I never felt an overwhelming amount of fighting types were in the game. In fact, like everyone else has mentioned water and normal are the more common types that appear in-game
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To be honest, I never really paid much attention to what types were most common in between trainer battles and wild encounters. Never really thought there were too many Fighting types though. Gulpin hordes on the other hand...
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For example, by the time you get the upgraded fishing rod and start looking for claunchers, your team is probably at such a high level that Clauncher isn't really useful. You usually might get a single easier to catch water type (your starter or something else) then you just never feel a need to replace them later in the game. |
The game however is following the "spawn whatever is needed for the next gym" rule introduced in black & white 2
i.e.: an entire grass filled with hawluchasand goletts and many flying pokemon just before you get to the Fighting gym Or an entire icy grotto filled with ice pokemon just beforre the Grass Gym city.... There is no real gym that has a weakness against fighing types imho (other than the 2nd) so that may be the reason why fighting types are spread all over kalos |
fighting types are in the top five favorite types for me! i love my mienshao ^__^
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