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Mega Mawile Team
Trying to build a good Mega Mawile team, looking for some advice.
Mawile move 1: Swords Dance move 2: Sucker Punch move 3: Fire Fang move 4: Play Rough item: Mawilite ability: Intimidate nature: Adamant evs: 128 HP / 252 Atk / 128 Spe Scolipede move 1: Swords Dance move 2: Protect move 3: Spikes move 4: Baton Pass item: Focus Sash ability: Sped Boost nature: Careful evs: 252 HP / 252 Def / 4 SpD Excadrill move 1: Rapid Spin move 2: Earthquake move 3: Rock Slide move 4: Brick Break item: Assault Vest ability: Mold Breaker nature: Adamant evs: 160 HP / 252 Atk / 96 Def Can send out Scolipede with no entry hazards and get bare minimum +2 on spe and atk with sword dance, protect, and baton pass if they don't have priority moves. Pass to Mawile or Excadrill and try to sweep. If there's entry hazards, try to get in Excadrill and spin, then scolipede (after Excadrill dies, maybe) and pass to Mawile. That's my basic gameplan I want to use. Any tips on other team members I should have, or other pokemon I need to look out for/take care of before I can safely set up the sweep? |
I don't get why Scolipede has a bulky spread. Even though Speed Boost makes its high Speed overkill, it needs a faster spread to get the jump on other opponents pre-Speed Boost:
-Megahorn -Spikes/Toxic Spikes -Swords Dance/Toxic Spikes -Baton Pass/Earthquake/Rock Slide Nature: Jolly EVs: 252 Atk/4 Def/252 Spe Item: Focus Sash Ability: Speed Boost or -Swords Dance/Iron Defense -Protect -Substitute -Baton Pass Nature: Timid EVs: 248 HP/208 SDef/52 Spe Item: Black Sludge Ability: Speed Boost Brick Break is redundant with Excadrill's Earthquake. It has better coverage options than that: -Earthquake -Iron Head/Rock Slide -Rapid Spin -Stealth Rock/Swords Dance Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Chople Berry/Air Balloon Ability: Mold Breaker or -Earthquake -Iron Head -Rock Slide/Shadow Claw/X-Scissor -Rapid Spin Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Scarf/Assault Vest Ability: Mold Breaker This team is weak to Fire big-time. A Water resist like Goodra, Noivern, Dragonite, Wash Rotom, Vaporeon, Greninja, etc. are good fits on the team: Goodra: -Draco Meteor -Fire Blast/Flamethrower -Thunderbolt/Sludge Bomb -Focus Blast/Dragon Tail Nature: Modest/Quiet EVs: 248 HP/252 SAtk/8 SDef Item: Choice Specs/Assault Vest Ability: Gooey/Sap Sipper or -Dragon Pulse -Flamethrower -Thunderbolt -Toxic/Dragon Tail Nature: Calm/Sassy EVs: 248 HP/8 Def/252 SDef Item: Leftovers Ability: Gooey/Sap Sipper Noivern: -Draco Meteor -Flamethrower -Focus Blast -U-turn/Switcheroo/Hurricane Nature: Naive/Timid EVs: 4 Atk/252 SAtk/252 Spe Item: Choice Specs Ability: Frisk/Infiltrator or -Draco Meteor -Flamethrower -Focus Blast -U-turn/Roost/Dragon Pulse Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Life Orb Ability: Frisk/Infiltrator Dragonite: -Dragon Dance -Dragon Claw/Outrage -Extreme Speed -Fire Punch/Thunder Punch/Earthquake Nature: Adamant EVs: 24 HP/252 Atk/232 Spe Item: Lum Berry/Weakness Policy Ability: Multiscale Vaporeon: -Wish -Protect -Scald -Ice Beam/Toxic/Roar Nature: Bold EVs: 248 HP/252 Def/8 SDef Item: Leftovers Ability: Water Absorb Wash Rotom: -Volt Switch -Hydro Pump -Will-o-Wisp -Pain Split/Rest Nature: Bold EVs: 248 HP/216 Def/44 Spe Item: Leftovers/Chesto Berry or -Volt Switch -Hydro Pump -Will-o-Wisp -Pain Split/Thunderbolt Nature: Modest EVs: 228 HP/60 SAtk/220 Spe Item: Leftovers or -Volt Switch -Hydro Pump -Hidden Power (Ice)/Thunderbolt -Trick Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Choice Scarf Greninja: -Hydro Pump/Surf -Ice Beam/Dark Pulse -U-turn/Dark Pulse -Hidden Power (Fire)/Grass Knot Nature: Hasty/Naive/Timid EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb/Expert Belt Ability: Protean or -Spikes/Toxic Spikes -Hydro Pump/Surf -Ice Beam/Extrasensory/Dark Pulse -U-turn/Taunt/Hidden Power (Fire) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Focus Sash/Life Orb |
Quote:
Mega Mawile doesn't reall need the stuff Scolipede Baton Passes, though. With Huge Power, max Attack EVs, an Adamant nature, its own Swords Dance, and Sucker Punch, Mega Mawile has a ****-ton of power (and a priority move to migitate its low Speed). As Platinum pointed out, your team is currently really weak to fire. I'd say take Exacadrill off the team. It's nice, yes, but lets put a fire-resisitant spinner on your team, like Starmie or Tentacruel: -Starmie w/Life Orb Nature: Timid Ability: Natural Cure EVs: 252 Sp.Attack, 252 Speed, 4 Defense Moves: Hydro Pump/Surf, Rapid Spin, Ice Beam, Psyshock/Thunderbolt or -Starmie w/Leftovers Nature: Timid Ability: Natural Cure EVs: 248 HP, 32 Defense, 4 Sp.Attack, 224 Speed Moves: Scald, Rapid Spin, Recover, Psyshock/Thunderbolt/Ice Beam -Tentacruel w/Black Sludge Nature: Timid Ability: whatever floats yer boat EVs: 248 HP, 244 Defense, 16 Speed Moves: Rapid spin, Scald, Toxic/Toxic Spikes, Sludge Bomb It's also not a bad idea to have something to deal with Pokemon that use Ground attacks (since Mega Mawile don't like them EQs, and ground is a very common attacking type). Noivern, Rotom-Wash, and Vaporeon can do that fairly well. A few other things to consider might be: Gengar, MixMence, Hydreigon, Gyarados, etc. |
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