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Create a Move!
The Create an Ability thread made me think it'd fun if we came up with moves that don't currently exist. Give the move a name, type, description, base power and accuracy (if applicable), effects (if applicable), and whatever else you want. I'll start:
-Raging Whirlpool: Not the same as the already existing Whirlpool. The user summons a massive, violent, ground-hugging whirlpool that damages ALL other Pokemon on the field, except those that have Levitate (or are immune via other means). Type: Water, Special Power/Accuracy: 120, 100% PP: 5 Effects: none Can't help but put this in here too: http://www.youtube.com/watch?v=fs93c9KavvU -Bad Lottery: The user randomly inflicts one status effect on one opposing Pokemon. The move fails if the Pokemon already has a status effect, or is immune to the status effect that is chosen. Type: Normal Power/Accuracy: --/95% PP: 10 Effects: see description |
Steam Wave
(Not to be confused with heat wave) Type:Water Power/Accuracy: 60, 90% PP:10 The user lets off a wave of steam that damages all other pokemon in range. Power doubles if the user is burned or was hit by Fire type move earlier in the turn. No additional affects. |
If I were to create a move, I'd call it "Buffed." It would raise the user's Attack, Defense, and Special Defense by one stage on each use, and decrease their Speed by a stage as well. It would be given access to Pokémon that are generally slow, such as Swampert, Scizor, and Bronzong. I'd also make an attack called "Shining Fist." It would have a base power of eighty, its accuracy would be a hundred, and lastly, it would have a seventy-percent chance of sharply raising your Attack stat. (:
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Okay here's the move I'd create:
Tractor Beam Type: Psychic, special Flavor Text: The user lifts its target up into the air with an unearthly beam. The target cannot move while under the attack. When this move is used, the target is "lifted" (gains properties of levitate). On the next turn, it can't attack, switch or use items. Once the turn ends, this pokemon crashes back down, can move again, and takes damage (loses properties of levitate). During the turn it cannot move, the target can be attacked again. Power: 75 Accuracy: 80% This move is exclusive to Beeheeyem and Magnezone |
Hot coals: Hot coals are thrown at the opponents team, burning them upon entrance. Levitate is immune. Fire type makes them disappear upon entrance.
Edit: flying type is immune. For balancing, the use of the move waterfall and surf gets rid of the hot coals. |
Pollen Pulse:
The user unleashes a barrage of Pollen towards the opponent. It has a chance of lowering the opponent's Special Defense on hit. Type: Bug; Special PP: 10 Power/Accuracy: 80/100 We need more special Bug type moves. Mantle Blast: The user absorbs energy out of the mantle, boosting it's Special Defense. Then, next turn, unleashes a powerful blast from the energy of the mantle. Special Defense returns to normal after. Type: Ground; Special PP: 5 Power/Accuracy: 140;90 |
Haha, so you beat me to it, eh? I was thinking of making this, but was going to wait, ah well. Anyhow, I feel more dark moves should exist.
Shadow Blade: Not to be confused with Night Slash, this is a move select legends and powerful Pokemon can use. The Pokemon creates a Dark Blade from whatever it can and slashes the foe into oblivion. Speaking of which, Pokemon that can use are (but not limited to): Gallade, Bisharp, Unova's 4 Sword Legends, Darkrai, the Honedge family, and Yveltal. Classification: Physical Type: Dark Power: 100 Acc.: 95 Vamp Beam: A beam of pure shadow that steals the life of other Pokemon and adds it to the user's HP. Classification: Special Type: Dark Power: 80 Acc.: 100 Aaaand... Just to have one that afflicts a status: Shadow Scream A deafening scream that is unavoidable and makes all who hear stop in paralysis out of fear. (Pokemon with Soundproof and Ghost types are unaffected.) Classification: Status Type: Dark Power: -- Acc.: -- I'll probably put more in here later. |
Feel free criticize anything OP here!
Swarm Link -Bug-Type -Physical -60 Power -15 PP -95% Accuracy -This move adds 30 to its base power for every other Bug-Type in the Trainer's team, capping at 120. Swarming just kind of seemed like a natural thing for Bug-Type Pokémon, you know? Something for Vespiquen and Durant, maybe this could be a Bug Gym Leader's TM. Struggle Bug and Infestation haven't set a stellar reputation for Bug-Type TMs! Resonance Power -Psychic-Type -Special -Take everything else from Swarm Link, and replace every instance of "Bug" with "Psychic"! The idea of several Psychic-Types combining mental powers for an overload attack sounds pretty killer to me! Tidal Impact -Water-Type -Physical -100 Power -5 PP -100% Accuracy -All Pokémon adjacent to the target take damage at 50 base power. I'm seeing this move being used by Wailord or Carracosta or Lugia, anything that would leave a massive wake with a belly flop! Iron Giant, you know? Wood Plating -Grass-Type -Status -N/A Power -10 PP -N/A Accuracy -The user's Defense is maxed out, at the cost that any Fire-Type damage dealt to the user will be doubled, also neutralizing the Defense boost. Being burned alive in wooden armor isn't the greatest way to go, but Sudowoodo could get some serious mileage out of this! More to come, I like this thread! |
Roll Call:
Drags out any Pokemon from the opponent's team that has one of the same typings. (If 2 or more have one of the same typings, the chances will go from 100% to 50% to 25% and so on.) Class: Status Type: Normal Power: -- Accuracy: 90 PP: 25 Hm... You know, some legendaries didn't get signature moves... Let's fix that. Mind Control: Upon use, the opponent will hit itself with its most powerful move, regardless of typing or stats. Causes confusion along paralysis. (Only for use by Mew. Learned at level 100.) Class, Type, and Power: Depend on foe's move. Accuracy: 100 PP:5 Storm Raid: Attacks the foe with a full-on shot of water. Power increases in rainfall. (Kyogre only. Level 100) Class: Special Type: Water Power: 100 (130 in rain) Accuracy: 100 PP: 5 Solar Onslaught Attacks the foe with a full-on shot of fire. Power increases in sunlight. (Groudon only. Level 100.) Class: Special Type: Fire Power: 90 (150 in Sun) Accuracy: 100 PP:5 Dragon Strike: A full-on physical attack with recoil damage. If the foe is not defeated by the strike it will guaranteed cause confusion. (Rayquazza only, you get the gist.) Class: Physical Type: Dragon Power: 150 Accuracy: 90 |
Well, I can't really think of a creative new move, so I'll just go with rip-offs of already-existing moves.
Gratitude: Inflicts more damage the higher the user's Happiness is. Type: Normal Class: Special Power: ?? Accuracy: 100 Depression: Inflicts more damage the lower the user's Happiness is. Type: Normal Class: Special Power: ?? Accuracy: 100 So yeah, they're just Special variations of Return and Frustration. I'm surprised GF hasn't done this yet. Gardevoir, Sylveon and Porygon-Z would really rock with a Special version of Return! |
Name: Shatter
Type: Psychic Description: A strong psychic blast that negates barrier moves.Basically a similar move to Brick Break. It does damage whilst negating the effects of Barrier, Reflect, Light Screen etc.. Category: Special Power/Accuracy: 75/100 Name: Gravity Rush Type: Normal Description: The user slams the opponent with a special power that warps gravity around the opponent. Does damage whilst negating the advantages of flyers and levitators. Also affects those using Magnet Rise. Category: Physicial Power/Accuracy: 80/90 Name: Flash Freeze Type: Ice Description: The user spits ice-cold air at the opponent that freezes them instantly. An Ice variant of Will-O-Wisp, but with less accuracy since Freeze is worse than Burn. Category: Status Power/Accuracy: ---/75 Name: Aura Break Type: Fighting Description: Drawing upon the power of Aura the user launches a powerful punch at the opponent. A signature move for Lucario. Category: Physical Power/Accuracy: 120/85 Name: Swoop Type: Flying Description: The user ambushes their opponent swooping at them from behind.This attack always goes first. A +1 priority for those flying types who didn't get the gift of Gale Wings. Category: Physical Power/Accuracy: 50/100 That's all for now, hope you like them. |
Shield Thrust
Type: Steel Description: The user takes all of its defensive powers and hurtles it at the opponent. Category: Physical Power/Accuracy: 90/100 Basically, the attack goes off of the defense stat instead of the attack stat. Useful for pokemon like Bastiodon who can't really attack, but is a really good wall. |
Palmfront
type: fighting category: physical power: 65 accuracy: 100 A hit with the palm on the front. It may cause the foe to flinch. |
Eerie Gaze
Type: Ghost Category: Other Power: -- Accuracy: -- PP: 40 The opposing Pokemon is affixed with a stare that lowers evasiveness. Ghost-type moves will now hit Normal-types. Black Haze Type: Dark Category: Special Power: 120 Accuracy: 75 PP: 10 A pitch-black haze sweeps over the field, hitting all opponents. It may flinch targets when it hits. ...Uh, off the top of my head. The former is something I'm really wondering why there's not a move for, and the latter... I think Dark-types need more Special options~ |
Old Feud
Type: Dragon Category: Other PP: 15 Description: An ancient Oath that allows Dragons to hit Fairies Draw Fire Type: Fire Category: Other PP: 5 Description: in Double/Multi-Battles if you have two Fire Pokemon you can reduce one's Special Attack by two stages and boost the other's Special Attack by two stages. Drown Type: Water Category: Special PP: 5 Power/Accuracy: --/30 Description: KOs any Pokemon except for Water and Grass types |
New Tricks
Type: Normal Category: Neither PP: 5 Power/Accuracy: --/-- Description: The Pokemon is given a random moveset for the remainder of the battle. Dissociative Identity Type: Normal Category: Neither PP: 5 Power/Accuracy: --/-- Description: The Pokemon gains a second identity, with which it effectively switches places every turn. They each store their own HP, PP, and mental status conditions like Confusion and Attract. However, physical conditions like Burning and Poisoning stay. The second identity has weaker stats than the first and may be of a different gender. This move can be Baton Passed. |
This is something I've thought of for awhile. We have elemental punches and elemental fangs, but what about elemental claws?
Searing Slash Type: Fire/Physical Power: 70 Accuracy: 90 PP: 15 Has an increased critical hit ratio (25%) as well as a chance to burn (10%). Tesla Slash Type: Electric/Physical Power: 70 Accuracy: 90 PP: 15 Has an increased critical hit chance (25%) and a chance to paralyze (10%). Arctic Slash Type: Ice/Physical Power: 70 Accuracy: 90 PP: 15 Has an increased critical hit ratio (25%) and a chance to freeze (10%). |
I took my time to read all other entries here, some are really nice. The first thing that comes to mind when I think of new moves would be something along these two:
Shock Dash Type: Electric Base Power: 80 Accuracy: 100 Description: The user dashes at the target enveloped in eletricity. It may also leave the target with paralysis (10%). Physical electric types deserve love too without recoil. Raging Headbutt Type: Fire Base Power: 80 Accuracy: 90 Description: The user enrages itself so much its head starts burning, then it attacks. It may flinch (10%) the target. May also leave a burn (10%). Physical fire types too deserve love. Now I could use Rapidash, though I would prefer its hidden ability was Rock Head so I could throw a party of Fire Blitz. xD |
Name:Haunt
Type:Ghost/Special Base Power:N/A Accuracy:70 Description:Foe is too scared to attack, and the foe's defence is cut in half. |
Warrior Rapter and Giovanni's post made me think of these
Blazing Dash: The Pokemon uses fire to propel themselves at the target. This move almost always goes first. Type: Fire, Physical Power: 40 Accuracy: 100 Effects: +1 priority Blitzkreig: The user charges at the opponent like a bolt of lightning. This move almost always goes first. Type: Electric, Physical Power: 40 Accuracy: 100 Effects: +1 priority Let's give some other types priority moves too! |
Venom Drench
Type: Poison Power: 100 Accuracy: 95% PP: 7 Priority: +1 What is does, it drenches the target in a huge wave of Poison. Possibly lowering the opponent's Special Defense while doing so. |
Another one of Boilurn's signature moves coming up. :P
Flambe Type: Fire Category: Special Power: 40 PP: 10 Priority: +3 The user launches a quick fiery burst at the target. It hits first and makes the target flinch. It only works on the first turn. |
Just a couple of type-immunity-wrecking attacks for extra strategy...
Corrosion Acid Type: Poison Classification: Special Power: 65 Accuracy: 90 PP: 15 Effect: This attack hits Steel-type pokémon with doubled base power. Different-Dimension Chop Type: Fighting Classification: Physical Power: 65 Accuracy: 90 PP: 15 Effect: This attack hits Ghost-type pokémon with doubled base power. Geothermal Voltage Type: Electric Classification: Special Power: 65 Accuracy: 90 PP: 15 Effect: This attack hits Ground-type pokémon with doubled base power. Stalagmite Missile Type: Ground Classification: Physical Power: 65 Accuracy: 90 PP: 15 Effect: This attack hits Flying-type pokémon with doubled base power. |
Magnetic Resonance:
Type: Steel Classification: Special Power: -- Accuracy: 80 PP: 10 Effect: Pokemon are drawn to the user, boosting the user's accuracy. |
Possession
Type: Ghost Clarification: Special Power: 90 Accuracy: 20 PP: 10 Effect: Target gets possessed and hurts itself. Health drops by 80% Void Type: Dark Clarification: Special/Status Power: 60 Accuracy: 80 PP:15 Effect: Creates a small void in space. Victim's Accuracy and Evasiveness might be lowered. Sidestep Type: Normal Clarification: Status Power: -- Accuracy: -- PP: 8 Effect: Sidesteps out of the way. User avoids all Physical attacks. |
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