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ROM Hacking Discussion v2
Since the old thread got closed and I believe this kind of thread should still belong to this section, I'm creating a new one with the same purpose.
To discuss ROM hacking freely. This is NOT a helping thread. There are other where you can ask. This solely exist as a discussion thread for new inventions, new discoveries or other topics covering ROM Hacking business. |
I got question:
Its possible to make Pokemon Fire Red without IV system? I mean total remove IV system or set ALL starters, wild, npc pokemons to 15 iv or eny other way also include remove hidden power system if it exist in Fire Red idk ;P Please told me if its possible and where i can read something about how to create this hack Thanks. |
No, its not possible, in my knowledge. Cause the IV system is in the gba engine of FireRed, or any gen 3 games.
But idk if this is possible through some ASM hack. But i really dont have that knowledge yet. :) |
I have a question about pokemon emerald. I'm wondering if itwould be possible to make your pokemon follow you like ppkemon yellow or the newer games?
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Maybe even in the previous RH Discussion thread... |
What is the "Best" rom to hack? Emerald? Firered? Which has the most options etc
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Emerald is useful because of animated sprites but some tools aren't working well with it. Fire Red is considered to be most useful because many useful features were implemented for it. |
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But sad to say, it is not in emerald, its in FR. The Discussion thread can be found HERE. |
I read it I'm hopefull it will happen cause i think that's the best part of yellow i wish they would have just kept it in all the games
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Can any one make a rom hack that implements Red, Ethan, Brendan, Lucas, Hilbert, Nate, Calem, Wes, Michael, Kris, May, Leaf, Dawn, Lyra, Hilda, Rosa, Serena, Mark, Mint, Lunick, Kellyn, Ben, Solana, Kate, Summer, Hero, Heroine, Todd Snap, Blue, Silver, Wally, Barry, Cheren, Bianca, Hugh, Shauna because i heard someone say that Pokemon Lihgt Platinum had all the rivals there could be so i thaught how cool would it be if there was a hack with every one in it and todd snap cuz i feel like he doesnt get enough attention
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They won't get enough character development and will be degraded to common NPC trainers. |
So, I'm not entirely sure if this is possible, but in my rom hack I am geting rid of the need for HMs, because HMs suck. So for moves like fly, surf, and dive, is it possible to have those functions with an item in the key items section?
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And if I'm correct all you need to do is check whether the desired item is in inventory and if it is, prompt a YES/NO and YES would lead to animation of obstacle being destroyed/moved by using the default routine of ROM. |
Going to throw in a new topic here; hope you guys don't mind! Anyway, when playing hacks, what do you look forward to the most? For me, it would have to be introduction. In my opinion, it's one of the things that either make or break a ROM hack. If it's something good and attention-grabbing, chances of me actually playing it would be raised higher. If it's not, then, well, I might quit playing before I even manage to reach the first gym. :P
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I was wondering what everyone though about gameplay mechanics in hacks? By this I was wondering if people preferred playing the 3rd gen mechanics or prefer updated system ie. P/S split and 5th gen exp growth? Was also wondering if people would be complelely put off of playing a hack that exclusively used the default mechanics?
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The physical/special split is pretty much a dealbreaker for me - with how easy it is to implement, there's so many reasons to use it and so few reasons not to that I can't understand why anyone would make the conscious decision not to use it.
The Gen V experience yield seems to have been produced as a crutch to make up for the diminutive size of the Unova region rather than for smoother gameplay - I doubt it has any place in a hack, since hackers routinely produce smooth level curves leading up to an Elite Four in the level 70-80 range without it. |
As easy as the Physical/Special split is to implement, I wouldn't want to see it implemented if there are no new moves added in the hack. It wouldn't be that bad, but there wouldn't be a balance between the physical and special moves for each type.
What do you guys think about evil teams in hacks, or generally the pokémon games? I think they've been overused and I'd be more interested in having a different kind of villain. What kind of villain are you all using in your hacks? And if it's an evil team, what makes it different than the teams from the previous pokémon games? |
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Do people really care for the new generation Pokemon that much? Is it important to have in a hack? It's impossible to put all Pokemon in a GBA rom. So would it be better for a hack to have some Pokemon from each Generation or maybe Pokemon from just one hack inserted into the hack. Tell what you guys think. It will help me
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It's more interesting and in a way harder to play without P/S split =) |
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But I wouldn't want to see every single pokémon in a hack, 719 pokémon is too much even for three regions. The majority of the original pokémon games have about 150 pokémon for the regional pokédex. A hack could be more varied with wild pokémon and have around 200, and a few more legendaries and special pokémon, but if it was over 250 I'd find it too much for just one region. Personally, in my hack, I'm planning two regions with around 160-170 obtainable pokémon in each, and some more legendaries and rare pokémon events, so that's about 350-360 obtainable pokémon. However, if I see that it's still not an ideal number, I will have less or more obtainable pokémon accordingly. |
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