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Indie games are worthless
I'm sick of indie games being shoved in my face all the time. I don't want to buy low budget pieces of crap. They are overrated and ****.
You know what indie game I enjoyed playing? Maybe Limbo, maybe. The rest of them though, are absolutely terrible and have lame ass designs that people have to call artistic because they didn't have enough money or resources. Boo hoo excuses, excuses. There's no excuse for poorly designed video games and that's exactly what all indie games are in my opinion. If I wanted to play a game that looked like it was developed in the early 90's I'd dust off my old Super Nintendo. Indie game humor is crap too, Divekick? How was that funny. Please explain this ironic hipster humor to me because I just don't get it. Honestly what is the appeal of Indie Games? |
I'll be honest some are more fun then big named games. Really A Hat in Time looks amazing
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I agree, i like some indie games more than the big games people produce nowadays.
Indie game developers never have the budget or the ammount of people to make a huge game like Blizzard or Nintendo, but they can still make great games which are enjoyable to play. Its like a old looking game with today's mechanics. |
Okay that game you mentioned "A Hat In Time" actually has decent graphics for an indie game which is a surprise. But it also looks like a Lego/Windwaker rip-off so there's no originality which is meant to be the only redeemable quality of indie games in the first place.
Kickstarter projects in the video game industry make me sick! Why would I invest my money into a game that will be generic in terms of gameplay and extremely dated in terms of graphics. I wouldn't donate money to mainstream developers either but at least they don't have the nerve to ask for handouts! |
As someone who likes indie games in general but also finds their fans obnoxious at times, I'll try to give a full answer to this question.
1. Honestly, the hipster factor. Knowing about something before it's famous - if it ever gets there - can be quite validating. 2. Because their developers are generally less concerned with money and aren't tied to restrictive publishers, indie games tend to be much more creative. There's little incentive to stick to what sells. 3. Moreover, there's a disincentive to stick to what sells: indie developers usually don't have the software, budgets, or staff sizes that major developers do, so if they try to make the next Call of Duty, no one will play it because it's just like Call of Duty, but worse. This forces them to find their own niches. 4. Because of the domination of a few old companies, indie developers are more likely to have entered the market recently, and thus are more likely to share cultural experiences and humor with new players. One thing I don't like about indie game culture is the proliferation of attempts to create the next Cave Story, when that wasn't even that great or original a game to begin with, but again, this type of thinking is much more prevalent in mainstream games. |
as a future developer i hope i can make you a good game sometime :P lol
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The problem with most Inide games is that 80% of them either try too much to be different and go into levels of pretentiousness or are a generic clone of Cave Story or Minecraft. Also if graphics really matter to you then just play a game like Battlefield or Ryse which focus on the looks of the title over the actual gameplay.
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I'll admit that alot of indie titles are rather dull. The market is saturated in puzzle platformers after the success of Braid.
However, to dismiss a game on "oudated" graphics is a bit...idk shallow. Alot of older art styles can look good as long as the art direction is decent. I think a good indie title is decent when it tries to do something new in a good way. Either that or take and old concept and give it a fresh take. Games like Bastion and The Stanley Parable that try to tell a story in a unique way. Games like FTL , Naitu Love 2, and Super Meatboy that take a simple premise and really nail it down with good level design/concepts. I can admit it's not everyone's cup of tea, but to say that all of them are bad simply because "indie" is a great way to miss out of some pretty cool stuff. |
When I read the title of this thread, I thought you would be discussing about the XBLA game "I Really Hate That Indie Game." But it looks like you're expressing your sheer hate on Indie games in general for catering to old-school gamers with their designs, which is ironic due to your hate on post-Gen II main Pokémon games and white knighting against people who call out Genwunners and people who are blinded with nostalgia. I'm starting to think you have a love/hate issue with the game industry.
Like the more-expensive AAA titles, indie games can be a hit or miss depending on their execution and the attitude of the indie developers themselves. Some of the best examples for good indie games were Minecraft, Cave Story, and Amnesia: The Dark Descent. A Hat in Time looks promising, because it's suppose to pay tribute to the N64 era, with a bit of Wind Waker on the cel-shaded graphics, so you really can't accuse it for being a rip-off if that's what the developers intended it to be. |
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But see, here's the thing about all of this: I don't think that indie games need to be defended. Not at all. I've explored indie games, and I've found executed ideas that simply don't exist in published gaming. Some of these games are so fun that I'd say that they exceed the aforementioned. Spelunky is one of the most interesting and addictive takes on a Roguelike I've ever seen. Takkoman is one of, if not the top favorite Action-Platformer (another example of a fantastic looking Indie title). Then there's Bastion, one of the most original Action games I've seen in years, Another World/Out of this World, one of the most oldest classic indie games, Shadowrun Returns, which brilliantly revives an old classic...and I'm just barely into all of them. The real problem is that you're lumping all Indie games together, as if they're all similar with minor differences here or there, but let me tell you, Skullgirls isn't The Stanley Parable. Limbo isn't Starbound. Surgeon Simulator isn't Unepic. Indie games are as vast and varied as the Published game industry, and I've come to find that it even has the potential to spread much farther much faster. Sure, there are crap ones and clones, but the same can easily said for the Non-Indie industry (and how). It doesn't take much searching to find truly creative, different, or just plain fun Indie games. If you don't want one that's artsy, you'll find one that isn't. If you want a story-heavy one, you can. If you want one so unique that no game could even come close to touching it, it's there. All you need to do is take a look. |
uh I know what its about,
there are indie games that are like poorly developed like repeating sounds or doors that wont open, I've seen a few :\ I watch Markiplier and he plays a lot of indie games, some pretty good, but others not good developed |
You're correct about the style of certain indie games, but you fail to mention indie games that have absolutely amazing graphics. If you've seen some games on Steam you should know what I mean. Indie games are not necessarily designed on a small budget, but they are however designed without a publisher or any support from one. There are pros and cons with this. The cons are that even if you have a decent budget, there won't be any additional money given for development of your game unless you get it on your own. Another thing is that if you are an unheard of company and the game is much different than most games today, you might have trouble attracting customers. The pros on the other hand are that there are absolutely no time constraints and I think that's a big one. There are way too many games, usually sequels, that were very popular and demanded, therefore big time publisher rush the developers to get the game done by a certain time, generally a holiday season. These games tend to lack certain intended features and there are usually bugs. There are big complaints from fans and sometimes it kills the series, yet game publishers continue to do this year after year. Give indie games a chance. There are A LOT more games that are considered indie games that can be found on Steam that have very detailed 3D graphics, not just the ones you're thinking of.
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At the end of the day I think the moral of crappy indie games is that rich people simply make better products. Period. More money + more resources = better product. Soz truth hurts don't get mad at the facts. The writing is on the wall guys! Are you so blinded by your indie love that you cannot see? |
The problem with indie games is that "indie" isn't a genre at all. Indie used to mean independent(as in self published, self financed), but it's been mutilated to mean "pretentious 2d puzzle platformer that purposefully looks bad". I'd definitely disagree that indie games suck, but I wouldn't hold it against you if you thought all "indie" games sucked.
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Nothing hipster about it. Just typical FGC. |
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I've mentioned Two Brothers before, and I think that's the perfect example of a game that chooses an art direction and tries to appeal to Old-School gamers while still making an experience that's engaging and truly unique. It's a Gameboy game for the PC. In every way, it feels like a gameboy game, but the art's attention to detail and the game itself don't make it feel like a callback, it makes it feel like a genre-saavy Gameboy game. But I think one thing to consider is that, with indie games, part of the deal is the drive to execute one's ideas. I think you said it well when you said "A lot of developers have the potential to produce something great, but there's no point in doing something great when people will accept whatever trash is shoveled out from them." With indie games, there are no restrictions, and a lot of people make games simply because they have an idea. Maybe they don't have the talent to execute such an idea to its fullest. Maybe they're not an artist or they can't make the greatest music, but they try their hardest with what they have, and I think that that's respectable. Having the drive to execute what one feels is a great idea despite their insecurities definitely isn't easy, and for that idea to become popular is unreal, but it happens. I'm not saying that one shouldn't try to make their game that looks good by gaining the skills themselves or building a team of individuals, but I wouldn't say that they're trying to appeal to some sort of "pretentious hipster demographic" by hiding under the guise of a callback and calling it artsy. That may have been the case in the Post-Voxel (aka Post-Minecraft), Post-Braid period of the revolution, but it's barely the case now, for reasons I've stated above. Their aesthetic and "callback concept" aren't enough anymore, indie games become popular because of merit and execution rather than simple on-the-surface concepts alone. I'd say that there are a number of titles that do accurately callback to retro days (and many others that don't). Quote:
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I bet the only reason these indie game devs don't get sued is because they have no money to take in the first place. {XD} |
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Okay. I'll try to break this down as logically as I can Lego vs Minecraft While the toy Lego is indeed similar to minecraft in the fact that it has blocks and you can build things, Being that this is a forum based around Video Games, I'm going to assume you were referring to the Lego Games. Now I don't have an absolute knowledge of every Lego game in existence, but when most people mention lego games, they are referring to the series of Video Games that are co-op beat-em-up's that feature a famous series (Star Wars, Harry Potter, etc), or the Wii U title Lego City Undercover, which is a open-world game with a similar concept as the previous titles. Minecraft is a game that would be best described as a survival sim that also allows for a creative mode to turn the world into whatever it is you feel like. They are vastly different in almost every sense. Here is some gameplay footage from one of the first big Lego Games Lego: Star Wars Here's some of Minecraft. The Elder Scrolls vs Amnesia: The Dark Decent The Elder Scrolls is a First Person RPG that allows players to explore vast, realized, fantastic worlds, whilst on an epic quest to do things with stuff (Kill Dragons, Destroy Gates, whatever you did in Morrowind), while having plentiful sidequests and skills to keep you immersed and or entertainted. Followed by Amnesia: The Dark Decent. A First Person survival horror tale which deliberately wants you to feel closed in and cramped, basing it's basic mechanics on being afraid of the dark, and going insane, all while being chased by creatures that as far as I know, look nothing like anything every found in an Elder Scrolls Game. Here's about the closest that Elder Scrolls gets to Amnesia. and for your review, some Amnesia Gameplay, Metroid vs Cave Story Ok, you've got a fair point there. These games are rather similar in a lot of ways. However, it must be noted that Metroid has been copied before by AAA Developers as well. Alot of the later Castlevania games follow a formula very similar to Metroid. In my opinion, much more so then Cave Story ever does. |
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