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I know you said you wouldn't explain the hex editing basics but can you post a link to some where i could learn hex editing, also how do you install JPAN's hack?
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And JPAN's hacked engine is as easy as applying the patch then using the tool to customize. |
How do i know what numbers to type and where to type them, also i downloaded goldfinger but what hex editor would you recommend?
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Sorry for being annoying but how do i patch the hack onto fire red?
oh, and thank you for all the help. |
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so i only need to patch it?
You were doing the 649 patch right, how do i download it to try it out? |
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To patch the hacked engine onto FireRed, download a patching tool like LunarIPS or SmartIPS, then use them to apply the patch to the rom. (the method of applying the patch using a program like that might vary, I'm not sure really.) Or download JPAN's hack applier tool and use it to apply all the hacks (or whatever ones you want to apply) onto a rom. I hope that helps. ^^ |
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Good tutorial but how to you install the save_block_recycle hack to fire red?
I did hex work before and programming but i don't get it. Im using Hex Workshop as a hex editor. EDIT: Ok i read the above posts but i cant find JPAN's hack applier tool and Lunar and smart IPS need a ips file to work! EDIT AGAIN: Ok i found JPAN's applier tool but when i apply the patches my maps are messed up!! Is there An other way of doing this? And sorry that im kind of annoying right now. |
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A link is better for those who want to download it ;D |
Jpan's save block hack for the expanded seen/caught flags doesn't break GBA flashcart compatibility right?
Oh, and congrats Doesn't! I'm very happy to see that the expanded pokedex will be a reality. :) |
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Very nice tutorial. Might give it a try someday when I work up the courage! LOL
I'm surprised someone hasn't created a tool for this yet though, that does all this for us, as well as a tool fort adding extra Pokémon and types to the games so we don't have to go through and fiddle with all the hex code manually ourselves. Would be nice to have a tool where we can just import an image for the new type, define a name, type weaknesses and strengths, and everything else a type needs, and then the tool to auto-find free space in the rom and add the newly made type(s) in. Same for adding Pokémon and expanding the Pokédex. Or would such tools be too difficult to make? Don't pay any attention to me LOL I'm just dreaming aloud {XD} |
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I do like the idea of expanding types in my tool also. Only, if I am going to do it, I need a clean way to do it on RSE without breaking contests. |
What a gem of a program that is :)
I like the fact that the program searches for free space, so one doesn't have to do so manually. |
Can i add fairy type after useing your III GEN tool to add more pokemon?
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So, I think we should stop discussing my tool on this thread. This thread is for this tutorial, which my tool directly followed, so that was the only reason I brought it up. Now we should get back on topic. Okay guys?
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I'm not really looking to expand the total amount of Pokémon in the game in general, though, but rather to raise the number of entries in the Kanto Pokédex to something above 151.
Is there a tool that does this? |
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Just curious... Anyone who has expanded these entries have a broken 'Trader ADvanced'? I would like to edit this trades but since the expansion, all my back ups have this tool broken.
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