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Is there a way to fix the Black Silhouette in the intro?
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Edit: I've fixed this by editing the ini of GBA Intro Manager by Diegoisawesome.. |
Now I don't know if I literally have to add more bytes to the end of the table for expanding the Pokemon Name Table (step 2). Because you didn't really explain how to expand it. Please help :3
Btw, I was able to decode the bytes for the Name table (although I know others have probably already did). Basically, A = BB while Z = D4 and then everything else should just fall in order It was pretty easy, I just kinda had to look at the first few pokemon names. But there it is to save others time. FF is there to indicate the end of the name if the name hasn't taken up all 11 characters/bytes. For example Ivysaur would be C3 D0 D3 CD BB CF CC FF 00 00 00 The first 7 bytes correspond to the 7 letters of Ivysaur. Then FF comes right after indicating that is the end of the name. Then you have 00 to fill up the rest of the 11 bytes. I am just basing this off of what I see so I can not be certain, but to me it seems like a logical guess. Another thing, there are 10 bytes before Bulbasaur's name all saying AC. I don't think that should be changed. But from what I can tell, AC = ? because there it also appears in the gap between Treecko and Celebi. On that note, AE = - because Ho-oh, the one right before Celebi uses AE. I hope this helped and I sure hope that someone can come help me with my problem above ^ AC FF 00 00 00 00 00 00 00 00 00 would then appear as "?" I hope this isn't necroing because last post was only less than a week ago xD |
Good morning, whether agradesco who made beyond this tutorial, but for newbies like me better bendria us esque patch if we can provide the facility will be obliged a lot of thanks and sorry for the English
esto es en CASTELLANO Buenos dias , en si agradesco a quien alla realizado este tutorial, pero para los novatos como yo nos bendria mejor un parche si esque se nos puede brindar la facilidad se los agredeceria un monton, gracias y perdonen por el ingles |
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few are limits of the extension of pokemon?
Few pokemon can be extended? en castellano cuantos es limite de la extencion de pokemon ? Cuantos pokemon se puede extender? |
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I expanded the number of pokémon to a higher number than the number of dex entries using GH3S. This is because I want some Pokémon to have forms, and I don't want the extra forms to have seperate dex enties. An ASM-routine will change their index numbers. So, how do I map multiple pokemon to a single dex entry? So if I catch a pokemon in any form whatsoever, it will always show up in the dex under the same number. I am using daniilS' form method.
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Just after the first like 5 byte changes, when he says to test, my Pokedex does start up. The only thing is that it shows every Pokemon as being caught already. I'm near positive I made all of the byte changes right. I chose 0x720000 and 0x721000 as my CAUGHT and SEEN offsets. I tried putting them in with and without +1 with no change in the result. Yes, I flipped them to '00 00 72' and '00 10 72'.
Thanks with any help ahead of time. |
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2: You need to restart your saves and save states during/after this |
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Don't worry, I'm not that unknowledgeable. I realized that I changed the byte after my CAUGHT and SEEN pointers to 08 when it was originally 03. I changed it back and the national and regional dex show me that I've seen a large number of Pokemon that I had never seen. |
Does this work with Leafgreen since it does with firered?
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Nor is it Every thread. ._. i hardly post at all. |
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Also before asking, use your "search" function, it'll bring you a ton of answers Now enjoy the different hacks :) |
Okay sorry to bring this back but I need help I understand everything in this tutorial except
Using this, pick two locations in the RAM freed by JPAN's hack to be where Seen and Caught flags will go. Note that later steps will be easier if you put them next to each other. Where do I find two free ram locations by the Joan save block hack isnit any two free space offsets with fsf and also I don't understand how to do this as well Change x104B10 to point to new SEEN flags. Same with the caught flags if anyone can help that would be great |
can anyone please reupload JPAN's save block ips patch?
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I expanded the number of pokémon, and they work, complete with their dex entries. However, when I catch a new pokémon for the first time, this glitched screen shows up and sometimes crashes the game in VBA and always in No$GBA. Anyone familiar with this problem? Also, they only seem to show up in the National Dex list, not in the habitats, or weight categories, although these have been programmed.
http://i.imgur.com/LSCTCmv.png |
Okay epsilion I need your help I understand how to do everything except for
pick two locations in the RAM freed by JPAN's hack to be where Seen and Caught flags will go. Note that later steps will be easier if you put them next to each other Is it like two new free space offsets? And also how do I make these happen because I'm also confused here Change x104B10 to point to new SEEN flags Change x104B5C to point to new CAUGHT flags Put a pointer to whichever set of flags comes first at x549D0. Put 20 1C 00 00 at x549b0. Put XX 22 at x549b6, where XX is the number of bytes taken by your dex flags. Put 20 1C at x549bc. Put YY 30 at x549be, where YY is the number of bytes between the sets of flags. YY is probably the same as XX, but it doesn't have to be. Put XX 22 at x549c2, where XX is the number of bytes taken by your dex flags |
I decided to give this a try since I don't have any other choice, but JPAN's save block hack is down..
Could someone reupload it? |
I need help I understand everything in this tutorial except
Using this, pick two locations in the RAM freed by JPAN's hack to be where Seen and Caught flags will go. Note that later steps will be easier if you put them next to each other. Where do I find two free ram locations by the Joan save block hack isnit any two free space offsets with fsf and also I don't understand how to do this as well Change x104B10 to point to new SEEN flags. Same with the caught flags if anyone can help that would be great |
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