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I'm trying to have a Complete Pokedex on my Pokemon FireRed hack (Which is called Pokemon Piarette) so that when I get done editing sprites, cries, & icon sprites I can visually see/hear them in the game instead of hoping they would look/sound "OK" in the game. I have a total of 801 Pokemon in this ROM and a total of 650 dex entries. Is there any way for me to code in a Complete Pokedex? I have already followed a tutorial on Pokecommunity by DoesntKnowHowToPlay but, when I try to do Step 3: Dealing With Dex Entries, when I enter the values of "40 01" at 0x1025EE, my game crashes when I load the Pokedex, also I have followed the other little steps in that section (Step 3: Dealing With Dex Entries) like --->
"At x1025ec, you'll find a byte. This byte times eight is the amount of memory allocated for the pokedex. If you have less than 510 mons, replace the byte with 1/2 your dex length. If you have less than 1020 mons, set it to 1/4 your dex length and put 40 01 at x1025EE. If you have more than 1020 mons, you should probably rethink what you're doing since 4-digit numbers aren't going to get along with the FR interface unless you do adjustments outside the scope of this tutorial. At x103920, put the number of dex entries you have minus one. If this is more than what got malloc'd, the game will crash." I have also tried doing that, but my ROM just simply..... well CRASHES!!!!!! Please help me or send any kind of suggestion! |
I'm having a little trouble on this part.
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Quick edit: I think I figured it out. 412-440 is for Egg and Unown sprites right? If I'm wrong and someone can let me know that'd be great but I think this is how it is so putting the data after 440 should be correct. |
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