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-   -   Unique Movesets. (https://www.pokecommunity.com/showthread.php?t=31941)

Lion Heart March 1st, 2005 6:18 PM

Unique Movesets.
 
I'm getting bored with the current meta-game right now, and thought I'd create this.

It's for people to post their 100% entirely original pokemon movesets here, so maybe people could stray away from standards, and perhaps use their brains and become more inventive, like Kirby.

Anyway, since I started the thread, I'll post some of my creations:

Electrode @ Leftovers/Petaya Berry
-Substitute
-Taunt
-Thunderbolt
-HP Grass/HP Ice

I made this little beast up to stop certain things from being able top set up properly, such as ruining Jolteons Substitute, and stopping Ninjask from passing/dancing, it works quite well.
The idea behind considering Petaya is that he gets 387 Sp.Atk with the Petaya Berry, which isn't really that bad, the bad thing is, it still doesn't pack a humongous amount of power, thus Leftovers is overall better.

Walrein @ Leftovers
-Yawn/Encore
-Ice Ball/Ice Beam
-Surf
-HP Electric/Rest

My original Walrein set was Yawn/Ice Ball/Surf/Rest, but he doesn't have the defenses to Rest properly, and so HP Electric may become more useful, however, since the idea is to use Yawn then Ice Ball, a non-attacking move could play a better role here.
The idea behind Encore is that you may catch a Dragon Dancer or something off-guard, which allows you to get your Ice Ball running.
It seems a little weird, but it's worked before, and if it hits every time, you'd be amazed at how much power it packs even when not very effective.

I've got a few more that I've created, but I'm at school right now, so I don't have access to my Netbattle Boxes.

Anyway, tell us your creations, as I'm sure we'll all appreciate a nice change in techniques.

Lord Jaws March 1st, 2005 6:22 PM

Well I tried this set once but it failed pretty miserably.

Sableye @ Leftovers

~Seismic Toss
~Night Shade
~Knock Off
~Recover

This was mainly as a counter to tanks with Leftovers, KO their item, then start NS or ST. If its a recovering poke like Blissey then you have to switch to a damage dealer. But unfortunately it doesnt have the staying power even with max EVs in both defences.

husk1442 March 1st, 2005 6:30 PM

Toxic>S toss is a pretty good set actually

I use the crappy

Evs:252 HP/129 Def/129 SpDef
Bold(+Def,-Atk)


My newish sets

[email protected] Leichi
~Hydro Pump
~sub
~Flail
~HP: Ghost/Agility(sp?)/Rain dance

Its works it really does


[email protected] Leftovers
~Sleep Talk
~Mega Horn
~Rock Slide
~EQ/Focus Punch

It takes lots of predicting to work but, the payoff is humungous

I'll explain it l8r I'm sort of short of time right now

Lion Heart March 1st, 2005 6:31 PM

With Toxic it becomes unoriginal, and this thread is about originality.

Have you got any new ideas Husk my man?

SapphireL March 1st, 2005 7:25 PM

I haven't TRIED this for competitive battles, but I did use it for Colosseum's Mt. Battle.

Feraligatr (Hardy Nature no effect)
EVs: 170 Attack, 170 Sp.Attack, 170 Speed
-Surf
-Ice Beam
-Aerial Ace
-EQ

:/ anything works ingame...

kirby00 March 1st, 2005 7:28 PM

for smeargle, i do: spore, imprision, transform, mean look. *this puts them to sleep, traps them, u get their moves, and all the while when they wake-up all they can do is struggle b/c transform+imprision=no moves acessable by the enemy. also good vs ninjask, except i just do imprision and transform to quickly stop them *and maybe mean look so its stuck, but usually they will just swind or aa and 1 hko it if they get 1 sdance in b/c of smeargle's low def... also, while they struggle, u can use ninjask's moves w/ smeargle to bp to the rest of ur team...
or i just made this up: spore, mean look, leech seed, bp. they cant do a thing, and get leeched while u bp to a sweeper/bper.

Lion Heart March 1st, 2005 7:38 PM

I've seen your Changing Smeargle thing somewhere before, I even tested it out to annoy people with heh..

And Sapphire, yeah, anything works in-game..

I'm thinking, maybe something like this:

Charizard @ Leftovers
-Substitute
-Focus Punch/Brick Break
-Overheat/Fire Blast/Flamethrower/HP Flying
-Dragon Dance

I'm unsure of it's originality, but I just came up with it then, the Sub is to avoid status (I love using Sub as a stat avoider), and from there you are able to Dragon Dance (If he can), then you are able to Focus Punch/Brick Break away, the Fire moves are thrown in, as I know that have Earthquake and HP Flying is unoriginal, but perhaps Fighting + Fire (Or perhaps HP Flying) is original.

kirby00 March 1st, 2005 9:04 PM

dragon and fire combined=no pokemon immune/resistant to them *less se (super effectives) than bolt/beam, but a gr8 alternative* so maybe: heatwave, dclaw, swagger, sub?
or prob better: sub, belly drum, atrract/swagger, eq/bbreak/aa.

Sin March 1st, 2005 11:46 PM

Smeargle (M) @ Leftovers
Trait: Own Tempo
EVs: 4 HP / 252 Spd / 252 SDef
Timid Nature (+Spd, -Atk)
- Baton Pass
- Belly Drum
- Ingrain
- Spore

for bp teams.ninjask bp speed to him if sub doesnt break.
example situation.

ninjask used sub!
opponent used sthsth.( lets say sub doesnt break)
ninjask bp to smeargle.
opponent switches to roarer
smeargle used ingrain
opponent used roar ( useless )
smeargle used spore
opponent sleeps
smeargle bd
opponent switches to sth else
smeargle bp and get the hell outta there

of course,this is just an example,there are many areas where it can go wrong =(

Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 85 HP / 85 Atk / 85 Def / 85 Spd / 85 SAtk / 85 SDef
Hardy Nature (Neutral)
- Baton Pass
- Mean Look
- Curse
- Wish

Tauros (M) @ White Herb
Trait: Intimidate
EVs: 6 Atk / 252 Spd / 252 SDef
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Return
- Hidden Power [Ghost]
- Facade

the idea with these two is to get tauros to be sorta 00ber.im not sure if this idea is old.anyway,get umbreon to trap someone and start cursing and wishing.then bp to tauros and sweep.white herb sets his speed back to normal,which is on par with the like of gengar.also,only normal,psychic and dark types and ghost types work with this thing,cos these 4 types only have physical weaknesses,which can be covered with curse =D.

Lion Heart March 2nd, 2005 12:52 AM

Aero does that so much better though.

MeLoVeGhOsTs March 2nd, 2005 5:17 AM

Rapidash (M) @ Leftovers ** Lovidash
Trait: Flash Fire
EVs: 70 HP / 188 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Charm
- Double-Edge
- Overheat
- Quick Attack / Double-Kick

Good pokemon, makes sure that Curspert, Salamence, etc. switches by Charming. QA for Enduresal/Subreversals. Double-kick breaks subs. Double-edge for sheer power, but you might want to take Return instead. Overheat is obvious.

Volbeat (M) @ Lum Berry ** Lovebeat
Trait: Swarm
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Focus Punch
- Substitute
- Tail Glow

Good UU pokemon. Element of suprise. I sub then haze or attack me. I FP. Meh, saved my arse a LOT. I'm seriously considering a HP:Bug/Swarm/Liechi combo. I'll post later.

Naas02 March 2nd, 2005 7:51 AM

Well I created this raticate and it did do suprizingly well against some over used pokemon

http://www.smogon.com/rs/sprites/20.png
[email protected]
ability:Guts
trait:-spdf,+atk
-facade
-thunder wave
-shadow ball
-Hyper fang

Basically the idea is simple paralyze the opponent super fang (which automatically takes 1/2 of the opponents HP regardless of defense stats or type, unles its a ghost) once or 2 then use shadow ball or facade if Raticate has a status problem, facade has a base power of 70 and does 2x more damage if Raticate has a status problem and guts increases attack if Raticate has a status problem too, then use shadow ball for those dang ghost. What I found out really screws this raticate are baton passing shedinja's (sp) because theyre so fast and sub before I can get a thunder wave off, double team probably would compliment this set well in the place of shadow ball but meh to many people complain about double team because its too annoying for them :) .

p.s. This was a good idea for a thread I think Im gonna just sit here at work and do this all day (I have nothing else to do) so Im just gonna update this post whenever I get new ones


http://www.smogon.com/rs/sprites/126.png
Magmar @ Leftovers
Female
ability:Flame Body
trait:-atk,+spatk
-attract
-confuse ray
-flamethrower
-thunderpunch

attrat and confuse then special attack away, I think I can call it an annoyer/special attacker I havnt tested this all ground and rock types rape this Magmar but then again why would I leave it out against a rock or ground? :\ , made it female so the attract works, might wanna consider leaving it male for a male attracter :\

Magmar @ leftovers
Male
ability: flame body
personality: +atk, -spatk
-attract
-confuse ray
-fire blast
-crosschop

basically an attempt to counter blissey + Skarm, male attracting and confusing Blissey would be helpful, plus if it does get off an attack 9 times outta 10 its gonna use seismic toss and flame body's effect may burn it, so it would be confused, burned, and attracted then i could crosschopper away, gotta make sure the water pokemon are gone first, Skarm gets handled with fire blast might wanna try and luring it out by baton passing some amnesias or some swords dances

Magmar @ leftovers/ petaya
Male
ability:Flame body
trait: -atk, +spatk
-hp ice
-fire blast/flamethrower (preference)
-Thunder punch
-psychic

I like this one, special attacker nough said this moveset only work if youre GOOD at predicting, I put leftovers on it becuase....well......your supposed to but I was thinkin I can put the Petaya berry on it to boost his special attack in a pinch, only problem is I dont think its fast enough to pull that off Magmar's speed is ok its not bad but not good either so I considered changing his trait to -atk,+spd which would do it alot of good. Now I put hp ice on it to take care of rock/ground, ice beam is supposed to be for dragons but the speed thing is kinda funny.

dragonite max speed 299
salmence max speed 319
altaria max speed 239
Magmar max speed + personality 313

So IF they havnt boosted the speed of Dragonite and Altaria with personality magmar is faster so if you can predict altaria and Dragonite switching in you can get off 2 hp ice before they attack you which can really help.

husk1442 March 2nd, 2005 12:02 PM

Smeargle sets (newish)

[email protected] Lefties/QC
EVs: 252Hp/129 Def/ 129 SpDef
Calm(+SpDef,-Atk)/Jolly(+Spd,-SpAtk)

~Spore
~Sub
~Stoss
~Super Fang

Counters: Something fast with a good attack (or SpAtk)

A (lol) smeargle sweeping set it takes out slow pokemon that would give your team trouble. Pokemon you send this thing out against should have 186/204 (depending on if Jolly or not) or less speed

______________________________________________________________

Best Smeargle Bp'er ever:

[email protected] Salac
Evs: 4 Hp/176 Def/252 Spd/78 SpDef
Jolly(-SpAtk, +Spd)
~Spore
~Sub
~Belly Drum
~BP

Counters: The heracross I posted previously, Multi -hitting hits, Thing with a STABbed QA or Extreme Speed (or a nice atk), things with Lum berry.

You spore, You sub, you belly drum (your sub breaks), salac activates, you BP +6 Atk and +1 Speed to a Physical sweeper of your choice possibly the Heracross below.
______________________________________________________________

[email protected] Choice Band
~Endure
~Reversal
~Rock Slide
~Megahorn

CB Endure (lol). Switch out, Pass it some speed, and sweep.

counters: Tyranitar (sandstorm), anything that can take a powerful hit
______________________________________________________________

Novelty Gengar

[email protected] Petaya
Evs: 252 Atk/ 176 Spd/ 82 SpAtk
Nature: Naughty(+Atk,-SpDef)
~Sub/ Giga Drain/ Ice Punch
~Thunder
~Sludge Bomb
~FP

Sludge Bomb running off Stab will deal
Minimum 28%
Average 31%
Maximum 33%
to Blissey.




Focus Punch is doing

Minimum 64%
Average 69%
Maximum 75%


Thunder is does 93% minimum (with petaya its an Ohko) to Skarm.

Thunder also does a lot to the many water types.

It counters skarm Bliss Fairly well and it can sweep a few pokes every match

Strategy: Sludge bomb blissey until you predict it is going to soft boiled and then FP it for the K.O.

The rest is just easy sweeping (grab the petaya boost and then take out things)


Comments: I prefer Ice Punch/Giga Drain over sub since predicting a switch isn't too hard.

Ice punch covers: Dragons and Grasses

Giga Drain covers: Swampert

So choose Ice punch unless you need pert coverage from your Gengar


Thunder has a nice paralyzation chance and another reason to use Sub over Ice punch/Giga Drain.

Gengar K.O.'s Blissey

Opponent sends out Salamece (its faster than you if it is Jolly and Max Speed)

Sala used Hp: Flying

Gengars Sub broke!

Gengar used Thunder

Salamence was paralyzed!

Gengar used Thunder (again) for the K.O.

Lion Heart March 2nd, 2005 2:32 PM

Nice, some of this is real nice.

I'm glad that fella liked My Electrode aswell ^_^.

Anyway, the Rapidash suggested earlier couldn't stop a Cursepert, as it'll just get Earthquaked after the Charm.

Magmar is an odd pokemon I've never tested, but it seems to have an alright moveset though.

Some nice Smeargle sets here though.

husk1442 March 2nd, 2005 2:46 PM

I think that cleared up the value of the gengar set I posted right?

kirby00 March 2nd, 2005 4:06 PM

gorbyss: @leftovers
amnesia, toxic, iron def, clamp.

husk1442 March 2nd, 2005 4:10 PM

its doesn't have a recovery move so if someone wears it down before it is amnesia/iron def 'ed up its screwed.

Same set with Regi and rest and it works

[email protected] Lefties
~Amnesia
~Iron Def
~Toxic
~Rest

Lord Jaws March 2nd, 2005 4:46 PM

Quote:

Originally Posted by Lion Heart
Magmar is an odd pokemon I've never tested, but it seems to have an alright moveset though.

Unless you really want a fire type, go Electabuzz. Its base stats are higher and it has only one weakness as opposed to 3.

Naas02 March 2nd, 2005 5:32 PM

nuh uh if your gonna use a special attacker magmar would be better

base stats: defense attack sp.atk sp.def speed hp

Magmar: 57 95 100 85 93 65

Electabuzz: 57 83 95 85 105 65

Magmar has eaqual or higher everything except speed, but electabuzz is my other favorite so Ima come up with something for that

Lord Jaws March 2nd, 2005 5:35 PM

Ok then. How about this? No EVs coz im lazy and you can figure it out for yourself.

Electabuzz @ Leftovers

~Substitute
~Focus Punch
~Thunderbolt
~HP Ice/Grass

W00t UU version of Gengar.

Ice demon March 2nd, 2005 5:50 PM

Gengar[adamant]@choice band
EVs - Att,Sp,hp
explosion
shadow ball
sludge bomb
brick break

My 2 cents

Quote:

Ok then. How about this? No EVs coz im lazy and you can figure it out for yourself.

Electabuzz @ Leftovers

~Substitute
~Focus Punch
~Thunderbolt
~HP Ice/Grass

W00t UU version of Gengar.

Hmmm too speedy...will bring up sub first and because electric is such a bad typing it will most likely fade before u can launch punches

Lion Heart March 2nd, 2005 5:56 PM

Thats true.

But it'd require the same sort of prediction when using Gengar, as Gar's base Speed is higher than Buzz's (Less common weaknesses though).

Magmars base stats actually look usable, when I get home I'm going to check him out.

Also Electabuzz isn't immune to anything, so Gar does it better.

Lord Jaws March 2nd, 2005 5:58 PM

Like I said, UU version. UU = Not as good but may be helpful another time.

Anyway Gars faster than most things so why isnt Buzz allowed to be when copying him? And yeah I read somewhere that Buzz's stats where higher than Magmars, so someone dont kno wat theyre talkin bout.

Naas02 March 2nd, 2005 6:34 PM

Alright electabuzz time, let me stop and explain something to you before I go on. Some people use pokemon they know have the highest stats so they can be sure they have a good chance of winning, me I like to try and use my favorites effectively its just more fun to me that way so thats why I spend so much time doin this :) k on with the movesets, Ive seen alot with electabuzz but this is what I been doin lately.
http://www.smogon.com/rs/sprites/125.png
Electabuzz @ petaya berry
ability:static
-spdf, +spatk

-thunderbolt
-ice punch
-crosschop
-psychic

Special sweeper, i gotta keep crosschop to keep those **** Blisseys in check, then I got a petaya berry so that when Electabuzz does get the crap beat outta it (which is inevitable with its low defense) I can unleash with a boosted special sweep this electabuzz is deffinitely gangsta :rambo: this ones my favorite set for electabuzz.


Electabuzz @ petaya berry
-def, +atk
ability:static

-endure
-reversal
-thunderbolt
-Ice punch

Well.....I dont know if this would work but I lowered his defense considerably because I want my opponent to leave me with as little hp as possible when I usen endure then reversal away, when electabuzz's health drops below that certain point his special attack is boosted with a Petaya berry. The reason I boost his special is the element of suprise, Electabuzz is already fast and if you start sweeping your opponent is gonna wanna throw in something that you cant beat with a reversal attack my guess would probably be a ghost or a Salemence (which I hate with a passion) so I can try to knock it out with a ice punch or just switch out and leave Electauzz with like 1 hp for future sweepage.

Naas02 March 2nd, 2005 6:35 PM

Quote:

Originally Posted by Lord_Jaws1
Like I said, UU version. UU = Not as good but may be helpful another time.

Anyway Gars faster than most things so why isnt Buzz allowed to be when copying him? And yeah I read somewhere that Buzz's stats where higher than Magmars, so someone dont kno wat theyre talkin bout.

electabuzz
http://www.smogon.com/dex.php?page=pokemon&q=ELECTABUZZ


magmar
http://www.smogon.com/dex.php?page=pokemon&q=MAGMAR


I really dont have a reason to lie to you if thats what your sayin

p.s. while were on the subject of underused pokemon could somebody please tell me what the use is for the following pokemon

Solrock
Lunatune
Dunspace

thanx

Lord Jaws March 2nd, 2005 6:58 PM

Quote:

Originally Posted by Naas02
I really dont have a reason to lie to you if thats what your sayin

I never said anyone lied. It was on a gamefaq at gamfaqs.com.

Quote:

Originally Posted by Naas02
p.s. while were on the subject of underused pokemon could somebody please tell me what the use is for the following pokemon

Solrock
Lunatune
Dunspace

thanx

ONLY as UU these are their best uses.

Solrock - Attacker. Breezes over 300 attack comfortabley and gets moves like EQ, Rock Slide and a pretty good Explosion.

Luntone - No Idea. Id say Solrock would hand this guys *** back to him in battle. Probably a defensive version of Sol.

Dunsparce - One word. HAX. :D This guy is one good way to really **** off your opponent. Serence Grace increases the chance that he will add an effect to his attacks. Body Slam them into paralysis (which is usually fairly quickly.), then Headbutt away with your opponent spending most turns paralyzed or flinching.

Lion Heart March 2nd, 2005 7:13 PM

Solrock is a Dragon Dancer nullifier, and Lunatone is the same thing with reversed stats (Attack > Defense, Defense > Attack).

Dunsparce is just there for Serene Grace.

Naas02 March 2nd, 2005 7:22 PM

hmmmmmmm *considers using dunsparce*

Lion Heart March 2nd, 2005 7:23 PM

He isn't that great.

He's actually pathetic to use.

But fun.

Lord Jaws March 2nd, 2005 7:29 PM

Especially when you play a n00b and they go "YOU HAX IM NEVER PLAYING NETBATTLE AGAIN >:(" :D And I take it Solrock is a DD nullifier due to Rock > HP Flying and Levitate > EQ?

Naas02 March 2nd, 2005 7:30 PM

okay so how do yall feel about this

Ninjask @ leftovers
ability: speed boost
-baton pass
-ariel ace
-silver wind
-substitute

passes to


Dunsparce @ leftovers
ability:serene grace
-headbutt
-body slam
-shadow ball/ancient power
-ice beam

I think Im goin nuts cuz I never noticed Dunsparce's ability can be Serene Grace lol, see if it can get those boost from ancient power after you paralyze/flinch your opponenet then it might actually be useful :D

Lord Jaws March 2nd, 2005 8:35 PM

Well any Ninjask with Sub/Baton Pass/AA or SW (most ppl have Swords Dance or Protect as their 4th move) isnt original. But Dunsparce should really stick to one type of attack (physical or special) as his stats are not that high to begin with. Ice Beam may freeze but if youre paralyzing already you might have conflicts. Go Shadow Ball over IB and then keep AP.

Lion Heart March 2nd, 2005 8:36 PM

Baton Pass some Swords Dances if you want to try something like that.

And yes Jaws that is why he nullifies them.

Naas02 March 3rd, 2005 9:31 AM

Quote:

Originally Posted by Lord_Jaws1
Well any Ninjask with Sub/Baton Pass/AA or SW (most ppl have Swords Dance or Protect as their 4th move) isnt original. But Dunsparce should really stick to one type of attack (physical or special) as his stats are not that high to begin with. Ice Beam may freeze but if youre paralyzing already you might have conflicts. Go Shadow Ball over IB and then keep AP.

thanks :)

Im workin on some more now

MeLoVeGhOsTs March 3rd, 2005 10:40 AM

Quote:

Luntone - No Idea. Id say Solrock would hand this guys *** back to him in battle. Probably a defensive version of Sol.
Oh noes! *dies*

Lunatone is one hell of a sweeper.

@Lefties
~ Calm mind
~ Psychic
~ Icebeam
~ Lightscreen / Hypnosis / HP: Electric

Pwn j00.

Naas02 March 3rd, 2005 11:17 AM

Yah Ima go test that one out right now it looks good, but doesnt Alakazam do kinda the same thing?

What about this for Mawile

http://www.smogon.com/rs/sprites/330.png
Mawile @ leftovers
ability: intimidate

-counter
-taunt
-swords dance
-return


I figured you could use swords dance once or twice then taunt to draw out a physical attack to counter and return on special attackers, Mawile's got some good defense but this would fall easily to any random fire type pokemon :( this might work well on seismic tossing Blisseys what do yall think?

husk1442 March 3rd, 2005 12:05 PM

The above Mawile is dead to Ghosts

Two Electrode sets:

[email protected] petaya
~T-Bolt
~Sub
~Mirror Coat
~HP: Ice

Send electrode out against something that is going to stay in and use a special Atk
Use mirror Coat and then using your amazing speed to atk first and finish them off.
The idea of attacking twice in a row is fun.

[email protected] Leichi/Petaya
~T-Bolt
~Sub
~Screech
~Explosion

The idea is to sub against something that isn't goint to stay in against you. Then screech while the opponent breaks your sub and then sub down for the berry boost and explode/T-bolt against them.

Screech is obviously there just to boost your normally, weak as hell, explosion.

Wigglytuff

[email protected] Lefties
~Light Screen
~Counter
~Protect
~Wish

This thing has a massive amount of HP. Use light screen to lower SpAtk damage so that people will prefer to use physical Atks on you. Then counter, wish, protect.
Almost guaranteed to take out one of your opponents pokes.

Naas02 March 3rd, 2005 3:54 PM

hey what up! I just saw you lol nice movesets too when I use Wiggly i usually make it a special sweeper

husk1442 March 3rd, 2005 3:56 PM

this is for unique movesets not the usual

Lion Heart March 3rd, 2005 3:58 PM

Nice Wiggly set Husk, I can see it working, as you'd get a Wish in when they switch or Recover from the Counter.

I can see people are actually thinking about techniques now, which is great.

I just made an Arcanine set which could potentially work...

Arcanine @ Leftovers
-Crunch
-Flamethrower
-Extremespeed
-Roar

With some Sp.Atk EV's, you'd be amazed at how much arse he takes out when he attacks, I know his Attack is higher than his Sp.Atk, but he has more variety in his Sp.Atk movepool.

Fire + Dark might not be the greatest combination of typed attacks, I can see it losing to Poliwrath (Don't leave him in..).
Extremespeed is for getting rid of those Subrevvers, even though Tar can do it, ES can ruin the pattern of HP before they can sub - It can even kill somethings when they are about to do the last Sub.
Roar is to get rid of anything trying to setup, leading with this guy isn't a bad idea.

~Vote Lion Heart For President~

Naas02 March 3rd, 2005 10:46 PM

How about Beedrill?
http://soara.fc2web.com/img_icon/i_supiaa.gif
[email protected] berry
ability:swarm
personality: Admant
+atk, -spatk
-swords dance
-aerial ace
-hp bug
-sludge bomb

generally you dont want to let this little buggy go heads up with pokemon that have high defense probably that only pokemon it'll be good against are those that are weak to poison or bug attacks. Pretty much no matter what you do unless your opponent hits you with a razor leaf or somethin after the first time you get hit your gonna end up below half hp, so if your faster you can swords dance the fisrt turn then hit'em hard the second turn with the added salac berry boost. Really with Beedrill I would just try and not keep it out there long at all and carefully chose the times its sent in. fire,rock,and ghost all rape bedrill in horrible ways lol

Quote:

Originally Posted by husk1442
The above Mawile is dead to Ghosts

Two Electrode sets:

[email protected] petaya
~T-Bolt
~Sub
~Mirror Coat
~HP: Ice

Send electrode out against something that is going to stay in and use a special Atk
Use mirror Coat and then using your amazing speed to atk first and finish them off.
The idea of attacking twice in a row is fun.

The only thing I can think of that would stay in and special attack would be a Ghost or psychic, seeing how grass attacks wont do much water is an automatic swith out (except swampert and maybe blastoise but all Swamperts sport earthquakes and most Blastoises do to or have mirror coat themslves and sometimes Ive seen people leave suicunes out against electrics), electric wont do much, and all the main fire types people use pack earthquake. Even with the psychics its most likely a Kazam and electrode wont survive 2 psychics from Kazam......unless you jacked his special def. up

Quote:

Originally Posted by husk1442
The above Mawile is dead to Ghosts

well, its not designed to sweep so I dont know why you would leave it in against a ghost or why you would leave Mawile against any ghost type or fire type, but I guess you could switch out taunt for bite, and put hp steel for return, but meh I was thinking more along the terms of an UU Blissy killer and it wouldnt stand a chance without taunt/counter


p.s. husk liked this Raichu moveset and suggested I put it here

http://soara.fc2web.com/img_icon/i_raicyuu.gif
Raichu @ Salac Berry
-thunderbolt
-hp water
-substitute
-reversal

weaken yourself down with substitue then unleash with the salac berry boosted reversal and hp water IF you need to this can keep Blisseys in check.

Sin March 4th, 2005 4:34 AM

for bp smeargle shouldnt ingrain>sub?

husk1442 March 4th, 2005 11:50 AM

naah

I think Naas saw it in action the other day

Sub+Belly Drum= Salac activates

so you pass +6 atk and +1 speed to something. You will probably OHKO most thing so roar is only a problem b4 you bp


[email protected] Soft Sand **Maggyslayer
Evs:38 HP/180 Atk/ 96 Def/172 Spd/24 SpDef
Jolly(+Spd,-SpAtk)
~HP: Ground
~Taunt
~Spikes
~Whirlwind

Standard meta-game breaking skarm
Ohko's Maggy 100% of the time with HP: ground


______________________________________________________________

[email protected] Lefties
~C-Ray
~Attract
~WoW
~ Fire Blast

With your 100 base SpDef you should be able to take some special Atks.

So send this thing out against a special Atk'er and then C-ray it or whatever switches in. Attract since you have chance of being faster than them and then WoW. Then fire blast for damage and C-Ray every 2 or 3 turns. Stalls pretty well but, if something hits 2-3 times through parattraction with a physical Atk you can say good bye to Nine tales

Lion Heart March 4th, 2005 8:27 PM

The HP Ground trick has been around for a while - Very handy indeed.

Thanks for the good response to my Electrode - I get told everything I make SUCKS.

I don't think Ninetales would be able to stall too well - It can try to Burn and Roar everything though, and leave the entire team weaker with a constant depletion of health.

Something like:

Ninetales @ Leftovers
-Will-O-Wisp
-Roar
-Confuse Ray
-Substitute/Fire Blast

kirby00 March 4th, 2005 9:03 PM

vileplume:@ salac- sleep powder, sdance, flail, sludge bomb/sunny day/endure

Lion Heart March 4th, 2005 9:23 PM

I can see the point in it, but I don't think it'd work out to well, as it needs 5 moveslots.

Maybe.. Flail/Endure/Sunny Day/Swords Dance?

Spike Razzor March 4th, 2005 9:30 PM

This combo is extremly hard to pull off and doesn't work well against certain Pokemon. But its sure as hell fun when it does tank stuff.

Ninjask (M) @ Liechi Berry
Trait: Speed Boost
EVs: 8 HP / 250 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Baton Pass
- Substitute
- Swords Dance

Pass to:

Beedrill (M) @ Salac Berry
Trait: Swarm
EVs: 252 Atk / 252 Spd / 6 SDef
Hasty Nature (+Spd, -Def)
- Endeavor
- Substitute
- Swords Dance/HP Bug/Ground
- Twineedle

Lion Heart March 4th, 2005 9:44 PM

What do you do with the Beedrill once it has the stats passed?

I made a Beedrill set not long ago, its was Swords Dance/HP Bug/Endure or Sub/Sludge Bomb I think.

Ruined by alot of pokemon, but Beedrill is kind of fun to use..

Sin March 4th, 2005 10:16 PM

Jumpluff (M) @ Scope Lens
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sleep Powder
- Swords Dance
- Hidden Power [Anything]
- Aerial Ace

AA for stab and Hp (anything u desire).sleep powder as u'll most likely go first.swords dance on the switch and sweep.too bad jumpluff has a gay atk.

Lion Heart March 4th, 2005 10:24 PM

I know, or it could pull it off pretty well.

I currently have this on my UU team:

Jumpluff @ Leftovers
-Sleep Powder
-Substitute
-Leech Seed
-HP Grass

Seems to work, except.. something is wrong with it :(

Spike Razzor March 4th, 2005 11:44 PM

Quote:

Originally Posted by Lion Heart
What do you do with the Beedrill once it has the stats passed?

I made a Beedrill set not long ago, its was Swords Dance/HP Bug/Endure or Sub/Sludge Bomb I think.

Ruined by alot of pokemon, but Beedrill is kind of fun to use..

I ment HP Ground, not Bug, that was my bad. Well, it would sub, if the opponent uses an effect move or a move that not very effective It can SD and then Endeavor. Twin Needle owns those stupid Celebis that seen impossible to kill, even with an SE attack.

Lion Heart March 5th, 2005 1:30 AM

Celebi means I get to DD up my Tyranitar.

Since most of them only pack Psychic.

Beedrill needs to have the Sub up in order to Endeavor as he isn't as fast as he should be.

Lord Jaws March 5th, 2005 1:45 AM

Quote:

Originally Posted by Lion Heart
Beedrill needs to have the Sub up in order to Endeavor as he isn't as fast as he should be.


What do you expect from the bug that CANT FLY??? Geez it should at least have levitate, or be a Bug/Flying with Poison Point or sumthing.

Lion Heart March 5th, 2005 1:50 AM

It should have been Bug/Flying.

With Swarm.

It seriously should have got better stats though this time around..

In my opinion, it should have had speed near Ninjasks.

Lord Jaws March 5th, 2005 1:54 AM

Maybe. But he does look unwieldly next to Ninjask. I dont know what makes Electrode so fast. What does it zap itself or something?

Alexander the great v2 March 5th, 2005 2:12 AM

Quote:

Originally Posted by Lord_Jaws1
Maybe. But he does look unwieldly next to Ninjask. I dont know what makes Electrode so fast. What does it zap itself or something?

Yeah there fast. When u first look at beedrill, u think its gonna be a faster-tahn-the-speed-of-light pokemon, but it really is'int like that. A little mixed sweeper zard...

[email protected]
Rash
252 speed/129 att/129 sp.att

~F-thrower
~Aerial ace
~Rock slide/Earthqauke
~Dragon claw

It works.

Lion Heart March 5th, 2005 2:13 AM

He hovers.

Hovers fast.

Very fast.

I've outsped Jask with Trode before :(

Lord Jaws March 5th, 2005 2:39 AM

Quote:

Originally Posted by Lion Heart
He hovers.

Hovers fast.

Very fast.

My *** he does. On the games and cartoons etc hes always seen sitting on the ground.

Quote:

Originally Posted by Lion Heart
I've outsped Jask with Trode before :(

Whats bad about that?

Lion Heart March 5th, 2005 2:42 AM

He shouldn't be able to outspeed Jask - Jask should have speeds high enough to compete with other jasks.

And he does Hover.

Sin March 5th, 2005 2:45 AM

lol lion the prob with ur jumpluff set is it cant kill anything >.< , apart from the stray swampert or the occasional golem and anyway, how do i vote u for president?

Lion Heart March 5th, 2005 2:51 AM

Heh.

I have a VOTER.

When the election starts, which is in a few days, there will be a thread for it, probably in the announcements section, you go there and say you are voting for Lion Heart ^_^

That goes for all of y'all.

Ice Rabbit March 5th, 2005 4:10 PM

[email protected]
Nature: Jolly
Trait: Rock Head
EV's: 4 HP, 252 Attack, 252 Speed
Taunt
Double Edge/Rock Slide/HP Flying/Earthquake
Double Edge/Rock Slide/HP Flying/Earthquake
Double Edge/Rock Slide/HP Flying/Earthquake

It has a fast Taunt...

Not really 100% original, but whatever.

Lion Heart March 5th, 2005 4:16 PM

And unexpected :)

Except most people just try to kill Aero..

Sin March 5th, 2005 7:26 PM

just a quick question
my dd sala has sth like 252 speed 252 atk 4 sp.def and im wondering what 3 moves i should get for type coverage. hp flying,brick break,rock slide,eq. help me with this lol.

Lion Heart March 5th, 2005 7:27 PM

DD should be DD/Sub/Quake/Rock Slide

DragonKing March 6th, 2005 7:40 AM

Quote:

Originally Posted by kirby00
for smeargle, i do: spore, imprision, transform, mean look. *this puts them to sleep, traps them, u get their moves, and all the while when they wake-up all they can do is struggle b/c transform+imprision=no moves acessable by the enemy. also good vs ninjask, except i just do imprision and transform to quickly stop them *and maybe mean look so its stuck, but usually they will just swind or aa and 1 hko it if they get 1 sdance in b/c of smeargle's low def... also, while they struggle, u can use ninjask's moves w/ smeargle to bp to the rest of ur team...

I tried the imprison + transform combo on RSBot. It doesn't work. Apparently, Imprison only works for the current moveset. It's a cool thought though. Btw, if it did work you would need to BP mean look to Smeargle. If you try spore, your opponent will switch away (and you can't use mean look before spore because Smeargle can't withstand an attack).

Naas02 March 6th, 2005 12:21 PM

What about Arbok

http://soara.fc2web.com/img_icon/i_aabokku.gif
Arbok @ leftovers
Ability:intemidate
+spdef, -spatk
-wrap
-Bite
-Sludge Bomb
-Glare

Trap, use glare on the switch in wrap'em then bite or sludgebomb away, not very good against steel types and psychics (which is what will probably be whats being switch in).



Arbok @ Salac Berry
+atk, -spatk
ability:Shed Skin
-Toxic
-Sludge bomb
-earthquake
-Rockslide

Physical attacker


Arbok @ leftovers
+spd,-spatk
ability:intimidate
-Glare
-leer
-Haze
-sludge bomb

kinda of a akward hazer, I was thinking that with Intimidate + leer i would really wouldnt need haze but that would only work for physical sweepers like drumzard it would still get owned by special sweepers

filisek March 6th, 2005 12:35 PM

And what about : Heracross @ Focus Band/Salac Berry
Substitute
Focus Punch
Reversal
Megahorn

husk1442 March 6th, 2005 12:56 PM

I told you all ghosts but, mainly Gengar> your set, you need to fix it as Gengar is the third most OU thing ever

[email protected] lefties **Fake Boah
~Sub
~Dragon Dance
~EQ
~RS

interesting to think about as if they switch the appropriate Boah counter but, which could be the not appropriate DDtar counter you may get 2 free DD which is asking your opponent to get swept

DragonKing March 6th, 2005 12:58 PM

Quote:

Originally Posted by filisek
And what about : Heracross @ Focus Band/Salac Berry
Substitute
Focus Punch
Reversal
Megahorn

It's not a unique moveset. It's the standard. Probably the most commonly used subreving set. And never mention focus band unless "Deoxys F" is in the same sentence.

Lord Jaws March 6th, 2005 2:28 PM

Quote:

Originally Posted by husk1442
[email protected] lefties **Fake Boah
~Sub
~Dragon Dance
~EQ
~RS

interesting to think about as if they switch the appropriate Boah counter but, which could be the not appropriate DDtar counter you may get 2 free DD which is asking your opponent to get swept

The only difference between that and DDtar is Sub. Taunt is preferable
because the turn after you taunt the enemy still has to attack. With sub they get a turn of doing what they want. Ill give it a go then come back with a verdict.

kirby00 March 6th, 2005 7:09 PM

doesnt work with RBbot, but the smeargle set i said above did work for me on netbattle. and also alot of ppl dont switch out right away when their pokemon is spored, thats why my assist team works better, b/c u usually get a few turns and not just the turn they switch out. Not worried about mean look... watch:
1st turn spore
2nd: they switch, i imprision
3rd turn: transform
4th turn: they cant use any moves, they switch, I use their moves. also imprision stay on me, so if they switch out the pokemon i use imprision on, and then switch it back it, and i am still transformed, then imprision still affects them.

Lord Jaws March 6th, 2005 7:18 PM

kirby is right, it does work. Ive done it myself. I like to go Spore, ML (Spore again if theres no Sleep Clause and they switch), Imprison, Transform. The best part of Imprison is it blocks the whole teams moves that match yours. Too bad if you transform into (say) the one of the teams Recoverers. It does end however if Smeargle is switched out I believe.

kirby00 March 6th, 2005 7:21 PM

yes, but then u can just imprision again! also, lets say there is a jask, u can imprision, then transform! (its like a taunt for a whole moveset!) u get its stats, and it can only struggle! (and its speed is given to u!), however u maintain your ability. and u can bp like a real jask!

kirby00 March 6th, 2005 7:38 PM

new gorbyss moveset:
amnesia, clamp, toxic, rest
it has high def, and with amnesia it covers its 2 weaknesses... and it will probably have the opponent still trapped when its resting.

omastar: raindance, surf, hp psychic, spikes
you will be fast enough w/ raindance, u surf, and hp psychic... you have high def to use spikes, and since they will want to switch to something strong vs it, spikes will hurt them. most grass types are poison types like venasuar *weak to psychic*, ground is taken care of w/ surf, psychic takes care of fighting, water cancels out steel's strength vs rock, etc.

Lord Jaws March 6th, 2005 8:54 PM

Ok I got a couple. Swampert I think is unoriginal but the rest might be new.

Swampert @ Leftovers
EVs 252 Def 252 Sp Def 4 HP (if ur that desperate for 1 point)

~Counter
~Mirror Coat
~Roar/Toxic/SToss
~Rest

Most likely been done before but meh. It survives Sceptile leaf blade and MCs it back. :D

Now for the other 2 that I reckon make an OK UU.

Sharpedo @ Choice Band
EVs 252 Sp Atk 252 Spd 4 I dont care what.

~Crunch
~Surf
~Ice Beam???
~HP Fire/Grass/Electric

Good UU CBer. Just dont let it get hit or its gone. Its speed is up there with alot of OU tho.

Stantler @ Scope Lens/Liechi/Salac/Choice Band
EVs 252 Atk 252 Spd 4 I dont care still

~Double-Edge/Return
~Shadow Ball
~Confuse Ray/EQ/HP Fighting
~Thunder Wave

Obviously dont take the paracon road if youre using the Choice Band, DE is also there for Non CB Stantlers. EQ and HP Fighting is a bit of a gamble. Either have a SE against Electrics and miss out on Flyings or do somewhat less to Rocks, Steels and still hit Flyings. My personal preference is HP Fighting.

kirby00 March 6th, 2005 10:49 PM

choiceband hightens attack, not sp a, so it wont help sharpedo

Lord Jaws March 7th, 2005 2:11 AM

O yeah. I thought it was a pokemons moves by 1.5 not attack. **** thats silly. Does that mean Diamond and Pearl will have a Special type CB?

Phlemingo March 7th, 2005 3:10 AM

Quote:

Originally Posted by kirby00
new gorbyss moveset:
amnesia, clamp, toxic, rest
it has high def, and with amnesia it covers its 2 weaknesses... and it will probably have the opponent still trapped when its resting.

omastar: raindance, surf, hp psychic, spikes
you will be fast enough w/ raindance, u surf, and hp psychic... you have high def to use spikes, and since they will want to switch to something strong vs it, spikes will hurt them. most grass types are poison types like venasuar *weak to psychic*, ground is taken care of w/ surf, psychic takes care of fighting, water cancels out steel's strength vs rock, etc.

There's no way you can OHKO grass types unless they're extremely weak, so I think you're better off with Ice Beam to KO the occasional weakened grass type and dragons.

MeLoVeGhOsTs March 7th, 2005 11:13 AM

Omastar (M) @ Petaya Berry / Mystical Water
Trait: Swift Swim
EVs: 228 HP / 208 Spd / 74 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass] / Icebeam
- Rain Dance
- Substitute
- Surf / Hydropump

198 spd + rain dance > everything in speed. 338 HP for subs and the rest in sp.atk. Petaya for the boost. HP Grass for Swampy and Icebeam for Grass pogeymanz. I know Mystical water sux0rz, but Mystical Water + Hydropump + Rain dance + Stab = total ownage. It works, I tried it before.

husk1442 March 7th, 2005 11:49 AM

Quote:

Originally Posted by Lord_Jaws1
The only difference between that and DDtar is Sub. Taunt is preferable
because the turn after you taunt the enemy still has to attack. With sub they get a turn of doing what they want. Ill give it a go then come back with a verdict.

Thats the point its a DD Tar with sub so that it can pretend to be a Boahtar

Lion Heart March 9th, 2005 5:38 PM

Like a Boahfake.

They bring in their Boah counter and you get a free Dragon Dance, then they think wtf?

Thing is, he is to slow to avoid status effects and needs to get a DD in somewhere before Subbing.

No idea how he avoids status effects with Taunt, maybe because most stat users are slow.

And MLG, 198 Speed + Rain Dance only gets to 396 - Enough to outpseed most, but not Jask or Deoxys F.

husk1442 March 10th, 2005 8:47 AM

electrode still out speeds it

Fake Boah subs against Skarmory who switches and then DD's against whatever switched in and then get another DD while they brake your sub then they switch Skarmin a again and you smite it good. (hope fully)

kirby00 March 10th, 2005 4:35 PM

after u battle that person 1 time, they will just use ww or roar, so the strategy only helps w/ the element of surprise, against a skarm at least.

also: salac
vigaroth:
reversal,
flail
endure
focus punch/hp ghost

Sin March 13th, 2005 7:49 PM

tauntajynx =D


Jynx (F) @ Leftovers
Trait: Oblivious
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Dark]
- Ice Beam
- Psychic
- Taunt

hp anything.timid or modest,depending on what u want.

Lion Heart March 13th, 2005 7:55 PM

That Jynx gets like.. crapped on by Houndoom.

Though Houndoom > Jynx anyway.

How about HP Water to counter that?

Sin March 13th, 2005 8:18 PM

yeah that works
is jynx faster than houndoom with timid?
apparently jynx gets waterpulse too.so consider icebeam/psychic/waterpulse/hp grass

Lion Heart March 14th, 2005 1:05 AM

They have the same base speed, of 95.

Sin March 14th, 2005 4:43 AM

quite a few... but not all are new...

forry,bliss,skarm attempt to trick the opponent into getting the proper counter. then u sub on the switch.and hit appropriately.

Smeargle (M) @ Leftovers
Trait: Own Tempo
EVs: 2 HP / 1 Atk / 1 Def / 252 Spd / 2 SAtk / 252 SDef
Timid Nature (+Spd, -Atk)
- Spore
- Leech Seed
- Seismic Toss
- Explosion

this one just an irritating one. spore,then leech seed on whoever switches in (or not) and then seismic toss until u know ur about to die.then get a stabbed explosion w00t >.<. this way leech seed sticks with whoever u just exploded on (or not if they die) and u can force a switch or something.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 52 Sp.Def / 252 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Uproar
- Curse
- Earthquake

im not sure about this one.looks stupid on paper,maybe worse in real play.supposedly outtanks suicune.everytime cune tries to rest,uproar it.beware though.its speed just outspeeds a cune WITHOUT ANY SPEED EVS OR NATURE. whatever. just sub,then keep eq-ing or curse
.
Ninjask (M) @ Choice Band
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Silver Wind
- Aerial Ace
- Hidden Power [Fighting]
- Shadow Ball

-nocomment-

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Substitute
- Hidden Power [Bug]
- Explosion

i think this is old.

Blissey (F) @ Lef
tovers
Trait: Serene Grace
EVs: 2 HP / 1 Atk / 252 Def / 1 Spd / 252 SAtk / 2 SDef
Modest Nature (+SAtk, -Atk)
- Substitute
- Ice Beam
- Psychic
- Thunderbolt

err sub on the switch and boltbeam/psychic whoever comes out.if its a marowak,armaldo or rhydon ur screwed though,so watch it.psychic kills fighting,poison.ice beam kills rock,ground,dragon,flying.electric kills flyin

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 6 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Drill Peck
- Hidden Power [Ground]
- Steel Wing
- Substitute

yay...skarm used sub.blabla switched to maggy.skarm used hp ground.maggy fainted >.<.this one is pure Offensive. go skarm go!!

kirby00 March 14th, 2005 4:20 PM

for smeargle id rather: flail, sdance, endure @ salac, spore.
or: flail, [email protected] salac, spore, belly drum.
the sdance is so u can gain power even at 1 life, *works if opponent is faster than you.

Lion Heart March 14th, 2005 9:12 PM

How about this for a Smeargle:

Destiny Bond/Endure/Spore/Flail

Okay, Spore and Flail are there for no reason, the idea is to Endure, activate Salac, and Destiny Bond.

Except.

Maybe it's better to just Destiny Bond, but Endure could trick them into attacking again.

kirby00 March 15th, 2005 3:54 PM

or mean look, spore, leech seed, bp

Sin March 16th, 2005 1:46 AM

[email protected]
Leech Seed
Ingrain
Mean Look
Baton Pass

BP to Drizzled Rain Dished Ludicolo for some real fun =D

Naas02 March 16th, 2005 10:17 AM

can you baton pass ingrain?

husk1442 March 16th, 2005 11:47 AM

yea yyou can BP ingrain and leech seed if its on you

Porygon March 16th, 2005 12:04 PM

Hmmm… I've seen some good ideas in this thread… maybe I could use them…

But then I'm not using my own strategies, even though they suck…

kirby00 March 16th, 2005 3:36 PM

hey, how does smeargle survive, to leech seed, ingrain, mean look and bp? its too weak, u need spore. try: spore, leech seed, bp, ingrain/mlook
ya, i use that strategy with ludicolo, and it rocks! =p
USUALLY, i use ninjask to bp speed and def (ganlon berry), to mime, then have mime boost defs, *barrier, calm mind, psychic, bp*, then bp to smeargle, *also if opponent confuses your pokemon and u bp to a pokemon w/ *own tempo, then it cures confusion, ie: smeargle, and then use spore, ingrain, sub, bp to ludicolo. ludicolo then gets ingrain, sub, calm minded sp a and sp def, barrier, and speed. only problem is that i give him: giga drain *to heal, dive *free healing turn*, rain dance *heal and boost for dive*, and leech seed. so dragon, and grass pokemon have resistances to ludicolo and its hard to beat them *especially grass who r immune to leech seed*... anyways it does work well though.

P.S. think about joining my club y'all its fun, but we need members.

husk1442 March 16th, 2005 3:43 PM

use icebeam on ludicolo


more.words.are.needed.....

unknown March 19th, 2005 2:48 AM

I'm not sure if this is something *new*, but this is the only Gyarados that I have ever used.

[email protected] Berry
Trait: Intimidate
Nature: Jolly (+Spd,-Sp.Atk)
EV's: 6 HP, 252 Atk, 252 Spd
- Dragon Dance
- Endure
- Flail
- Earthquake/HP Flying

Kills anything not named Tyranitar and Quick Attack/Mach Punch. When using Earthquake, Gengar dominates you. However, you're gonna die to Tyranitar anyway, so you might as well Quake it on the switch.

Sin March 19th, 2005 3:55 AM

err theres something called steelix that just isnt scared of u


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