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-   -   Unique Movesets. (https://www.pokecommunity.com/showthread.php?t=31941)

Lord Jaws March 6th, 2005 8:54 PM

Ok I got a couple. Swampert I think is unoriginal but the rest might be new.

Swampert @ Leftovers
EVs 252 Def 252 Sp Def 4 HP (if ur that desperate for 1 point)

~Counter
~Mirror Coat
~Roar/Toxic/SToss
~Rest

Most likely been done before but meh. It survives Sceptile leaf blade and MCs it back. :D

Now for the other 2 that I reckon make an OK UU.

Sharpedo @ Choice Band
EVs 252 Sp Atk 252 Spd 4 I dont care what.

~Crunch
~Surf
~Ice Beam???
~HP Fire/Grass/Electric

Good UU CBer. Just dont let it get hit or its gone. Its speed is up there with alot of OU tho.

Stantler @ Scope Lens/Liechi/Salac/Choice Band
EVs 252 Atk 252 Spd 4 I dont care still

~Double-Edge/Return
~Shadow Ball
~Confuse Ray/EQ/HP Fighting
~Thunder Wave

Obviously dont take the paracon road if youre using the Choice Band, DE is also there for Non CB Stantlers. EQ and HP Fighting is a bit of a gamble. Either have a SE against Electrics and miss out on Flyings or do somewhat less to Rocks, Steels and still hit Flyings. My personal preference is HP Fighting.

kirby00 March 6th, 2005 10:49 PM

choiceband hightens attack, not sp a, so it wont help sharpedo

Lord Jaws March 7th, 2005 2:11 AM

O yeah. I thought it was a pokemons moves by 1.5 not attack. **** thats silly. Does that mean Diamond and Pearl will have a Special type CB?

Phlemingo March 7th, 2005 3:10 AM

Quote:

Originally Posted by kirby00
new gorbyss moveset:
amnesia, clamp, toxic, rest
it has high def, and with amnesia it covers its 2 weaknesses... and it will probably have the opponent still trapped when its resting.

omastar: raindance, surf, hp psychic, spikes
you will be fast enough w/ raindance, u surf, and hp psychic... you have high def to use spikes, and since they will want to switch to something strong vs it, spikes will hurt them. most grass types are poison types like venasuar *weak to psychic*, ground is taken care of w/ surf, psychic takes care of fighting, water cancels out steel's strength vs rock, etc.

There's no way you can OHKO grass types unless they're extremely weak, so I think you're better off with Ice Beam to KO the occasional weakened grass type and dragons.

MeLoVeGhOsTs March 7th, 2005 11:13 AM

Omastar (M) @ Petaya Berry / Mystical Water
Trait: Swift Swim
EVs: 228 HP / 208 Spd / 74 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass] / Icebeam
- Rain Dance
- Substitute
- Surf / Hydropump

198 spd + rain dance > everything in speed. 338 HP for subs and the rest in sp.atk. Petaya for the boost. HP Grass for Swampy and Icebeam for Grass pogeymanz. I know Mystical water sux0rz, but Mystical Water + Hydropump + Rain dance + Stab = total ownage. It works, I tried it before.

husk1442 March 7th, 2005 11:49 AM

Quote:

Originally Posted by Lord_Jaws1
The only difference between that and DDtar is Sub. Taunt is preferable
because the turn after you taunt the enemy still has to attack. With sub they get a turn of doing what they want. Ill give it a go then come back with a verdict.

Thats the point its a DD Tar with sub so that it can pretend to be a Boahtar

Lion Heart March 9th, 2005 5:38 PM

Like a Boahfake.

They bring in their Boah counter and you get a free Dragon Dance, then they think wtf?

Thing is, he is to slow to avoid status effects and needs to get a DD in somewhere before Subbing.

No idea how he avoids status effects with Taunt, maybe because most stat users are slow.

And MLG, 198 Speed + Rain Dance only gets to 396 - Enough to outpseed most, but not Jask or Deoxys F.

husk1442 March 10th, 2005 8:47 AM

electrode still out speeds it

Fake Boah subs against Skarmory who switches and then DD's against whatever switched in and then get another DD while they brake your sub then they switch Skarmin a again and you smite it good. (hope fully)

kirby00 March 10th, 2005 4:35 PM

after u battle that person 1 time, they will just use ww or roar, so the strategy only helps w/ the element of surprise, against a skarm at least.

also: salac
vigaroth:
reversal,
flail
endure
focus punch/hp ghost

Sin March 13th, 2005 7:49 PM

tauntajynx =D


Jynx (F) @ Leftovers
Trait: Oblivious
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Dark]
- Ice Beam
- Psychic
- Taunt

hp anything.timid or modest,depending on what u want.

Lion Heart March 13th, 2005 7:55 PM

That Jynx gets like.. crapped on by Houndoom.

Though Houndoom > Jynx anyway.

How about HP Water to counter that?

Sin March 13th, 2005 8:18 PM

yeah that works
is jynx faster than houndoom with timid?
apparently jynx gets waterpulse too.so consider icebeam/psychic/waterpulse/hp grass

Lion Heart March 14th, 2005 1:05 AM

They have the same base speed, of 95.

Sin March 14th, 2005 4:43 AM

quite a few... but not all are new...

forry,bliss,skarm attempt to trick the opponent into getting the proper counter. then u sub on the switch.and hit appropriately.

Smeargle (M) @ Leftovers
Trait: Own Tempo
EVs: 2 HP / 1 Atk / 1 Def / 252 Spd / 2 SAtk / 252 SDef
Timid Nature (+Spd, -Atk)
- Spore
- Leech Seed
- Seismic Toss
- Explosion

this one just an irritating one. spore,then leech seed on whoever switches in (or not) and then seismic toss until u know ur about to die.then get a stabbed explosion w00t >.<. this way leech seed sticks with whoever u just exploded on (or not if they die) and u can force a switch or something.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 52 Sp.Def / 252 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Uproar
- Curse
- Earthquake

im not sure about this one.looks stupid on paper,maybe worse in real play.supposedly outtanks suicune.everytime cune tries to rest,uproar it.beware though.its speed just outspeeds a cune WITHOUT ANY SPEED EVS OR NATURE. whatever. just sub,then keep eq-ing or curse
.
Ninjask (M) @ Choice Band
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Silver Wind
- Aerial Ace
- Hidden Power [Fighting]
- Shadow Ball

-nocomment-

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Substitute
- Hidden Power [Bug]
- Explosion

i think this is old.

Blissey (F) @ Lef
tovers
Trait: Serene Grace
EVs: 2 HP / 1 Atk / 252 Def / 1 Spd / 252 SAtk / 2 SDef
Modest Nature (+SAtk, -Atk)
- Substitute
- Ice Beam
- Psychic
- Thunderbolt

err sub on the switch and boltbeam/psychic whoever comes out.if its a marowak,armaldo or rhydon ur screwed though,so watch it.psychic kills fighting,poison.ice beam kills rock,ground,dragon,flying.electric kills flyin

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 6 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Drill Peck
- Hidden Power [Ground]
- Steel Wing
- Substitute

yay...skarm used sub.blabla switched to maggy.skarm used hp ground.maggy fainted >.<.this one is pure Offensive. go skarm go!!

kirby00 March 14th, 2005 4:20 PM

for smeargle id rather: flail, sdance, endure @ salac, spore.
or: flail, [email protected] salac, spore, belly drum.
the sdance is so u can gain power even at 1 life, *works if opponent is faster than you.

Lion Heart March 14th, 2005 9:12 PM

How about this for a Smeargle:

Destiny Bond/Endure/Spore/Flail

Okay, Spore and Flail are there for no reason, the idea is to Endure, activate Salac, and Destiny Bond.

Except.

Maybe it's better to just Destiny Bond, but Endure could trick them into attacking again.

kirby00 March 15th, 2005 3:54 PM

or mean look, spore, leech seed, bp

Sin March 16th, 2005 1:46 AM

[email protected]
Leech Seed
Ingrain
Mean Look
Baton Pass

BP to Drizzled Rain Dished Ludicolo for some real fun =D

Naas02 March 16th, 2005 10:17 AM

can you baton pass ingrain?

husk1442 March 16th, 2005 11:47 AM

yea yyou can BP ingrain and leech seed if its on you

Porygon March 16th, 2005 12:04 PM

Hmmm… I've seen some good ideas in this thread… maybe I could use them…

But then I'm not using my own strategies, even though they suck…

kirby00 March 16th, 2005 3:36 PM

hey, how does smeargle survive, to leech seed, ingrain, mean look and bp? its too weak, u need spore. try: spore, leech seed, bp, ingrain/mlook
ya, i use that strategy with ludicolo, and it rocks! =p
USUALLY, i use ninjask to bp speed and def (ganlon berry), to mime, then have mime boost defs, *barrier, calm mind, psychic, bp*, then bp to smeargle, *also if opponent confuses your pokemon and u bp to a pokemon w/ *own tempo, then it cures confusion, ie: smeargle, and then use spore, ingrain, sub, bp to ludicolo. ludicolo then gets ingrain, sub, calm minded sp a and sp def, barrier, and speed. only problem is that i give him: giga drain *to heal, dive *free healing turn*, rain dance *heal and boost for dive*, and leech seed. so dragon, and grass pokemon have resistances to ludicolo and its hard to beat them *especially grass who r immune to leech seed*... anyways it does work well though.

P.S. think about joining my club y'all its fun, but we need members.

husk1442 March 16th, 2005 3:43 PM

use icebeam on ludicolo


more.words.are.needed.....

unknown March 19th, 2005 2:48 AM

I'm not sure if this is something *new*, but this is the only Gyarados that I have ever used.

[email protected] Berry
Trait: Intimidate
Nature: Jolly (+Spd,-Sp.Atk)
EV's: 6 HP, 252 Atk, 252 Spd
- Dragon Dance
- Endure
- Flail
- Earthquake/HP Flying

Kills anything not named Tyranitar and Quick Attack/Mach Punch. When using Earthquake, Gengar dominates you. However, you're gonna die to Tyranitar anyway, so you might as well Quake it on the switch.

Sin March 19th, 2005 3:55 AM

err theres something called steelix that just isnt scared of u


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