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X/Y Sun Team
Charizard Y- Drought
Timid Nature Flamethrower, Solarbeam, Air Slash, Focus Blast 252SpA, 252Spe, 4HP Venusaur- Chlorophyll Calm Nature- Leftovers Solarbeam, Leech Seed, Sludge Bomb, Substitute 252 SpA, 252HP, 4Spe Heliolisk- Solar Power Modest Nature- Choice Scarf Thunderbolt, Grass Knot, Dark Pulse, Surf 252Spe, 252SpA, 4 HP Ninetales- Drought Timid Nature- HeatRock Fire Blast, Confuse Ray, Calm Mind, Foul Play 252 Spe, 252Spa, 4HP Klefki- Prankster Modest Nature-Air Ballon Thunder Wave, Spikes, Dazzling Gleam, Flash Cannon 252 HP, 252SpA, 4 Def Dragonite- Multiscale Adamant Nature- Weakness Policy Dragon Dance, Dragon Claw, Earthquake, Extreme Speed 252 HP, 252Att, 4Spe Let me know what you guys think! |
EV spreads would be appreciated.
Anyway, I don't think Air Slash deserves merit on Charizard Y because sun-boosted Fire Blasts out damage it: -Fire Blast -Solar Beam -Dragon Pulse/Focus Blast -Earthquake/Roost Nature: Mild/Hasty/Modest/Timid EVs: 4 Atk/252 SAtk/252 Spe Item: Charizardite Y Venusaur is better off using offensive sets in Sun because it pulls off defensive sets better as Mega Venusaur (your Mega slot is already taken up, so count Megasaur out), while perma-weather got nerfed to 5-8 turns, giving Venusaur little time to completely stall the opponent before the sun ends: -Sunny Day/Growth -Giga Drain/Energy Ball -Sludge Bomb -Hidden Power (Fire)/Sleep Powder/Earthquake Nature: Modest/Rash EVs: 24 HP/252 SAtk/232 Spe Item: Heat Rock/Life Orb Ability: Chlorophyll Rapid Spin support is crucial in sun teams because of how vulnerable they are to entry hazards. I'd use Excadrill over Heliolisk because while the latter benefits with Solar Power, it's worn down easily, and there are better OU options out there because without Solar Power active, Heliolisk is a subpar attacker. It would've been better if Heliolisk had been introduced in Gen V or if perma-weather was still in Gen VI: -Earthquake -Iron Head/Rock Slide -Rapid Spin -Swords Dance/Stealth Rock Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Air Balloon/Leftovers Ability: Mold Breaker or -Earthquake -Iron Head -Rock Slide -Rapid Spin Nature: Adamant/Jolly EVs: 120 HP/136 Atk/252 SDef (Adamant) or 252 Atk/4 Def/252 Spe (Jolly) Item: Assault Vest (Adamant)/Choice Scarf (Jolly) Ability: Mold Breaker Ninetales should only use defensive sets because it's outclassed offensively by Charizard Y. No, Calm Mind does not count: -Rest -Sleep Talk -Flamethrower -Will-o-Wisp Nature: Calm EVs: 248 HP/140 SDef/120 Spe Item: Heat Rock Ability: Drought or -Flamethrower -Will-o-Wisp/Toxic -Substitute -Pain Split Nature: Timid EVs: 248 HP/8 SAtk/252 Spe Item: Heat Rock Ability: Drought Klefki should stick to support moves only; it's too weak for offensive spreads: -Spikes -Thunder Wave -Dazzling Gleam -Foul Play Nature: Bold EVs: 252 HP/152 Def/104 SDef Item: Leftovers Ability: Prankster or -Reflect -Light Screen -Spikes -Dazzling Gleam/Foul Play Nature: Bold EVs: 252 HP/152 Def/104 SDef Item: Light Clay Ability: Prankster Also consider Espeon over Klefki because it's another way to keep hazards at bay: -Reflect -Light Screen -Psychic/Psyshock -Hidden Power (Fire)/Dazzling Gleam/Baton Pass Nature: Timid EVs: 252 HP/4 Def/252 Spe Item: Light Clay Ability: Magic Bounce Dragonite should use 252 Atk/4 SDef/252 Spe as its EV spread. |
Thanks for the advice.... really like the idea with Espeon
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I didn't go with Dragonite getting Speed Evs, due to Dragon Dance and Extreme Speed
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Quote:
You shouldn't rely on Extreme Speed as one of your sweeping tools; it's meant to pick off weakened opponents. |
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