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-   -   FireRed Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released! (https://www.pokecommunity.com/showthread.php?t=320333)

GoGoJJTech April 1st, 2015 3:18 AM

Quote:

Originally Posted by Fun Size (Post 8684193)
WOW I just fnished tha beta and I have ta sez it was anothar bootylicious release! It was so good I played it over at least 3 times. You've done a bootylicious job and I just can't wait fo anothar release. A++++ :P :P :P

I'm really glad you're enjoying it!

raghavendraxxx April 1st, 2015 5:14 AM

looks awesome how long is beta 1

harik97 April 1st, 2015 7:38 AM

well done gogojtech u fooled everyone as the patch contained a video insted of game

well done gogojtech u fooled everyone as the patch contained a video instead of game

GoGoJJTech April 1st, 2015 11:58 AM

Quote:

Originally Posted by harik97 (Post 8684674)
well done gogojtech u fooled everyone as tha patch contaned a video nsted of gbee

well done gogojtech u fooled everyone as tha patch contaned a video nstead of gbee

http://bit.ly/IqT6zt

FullMetal_Ashheart April 1st, 2015 1:47 PM

That was actually really brilliant. I liked it. :D

BlackStorm20x April 1st, 2015 8:36 PM

OMG GOGO I FRICKIN KNEW IT! I THOUGHT MY ROM WAS CORRUPTED. UUUUUUUGGGGGGGGGGHH! >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( Tracking your IP address rn...Be ready for me... >_> >_> >_>

Cooltrainer Ray April 2nd, 2015 12:57 AM

Thanks man, it made my day!
But, at least you got to show us the maps before releasing "Beta 1", so I can hope for the best for this hack.

Quote:

well done gogojtech u fooled everyone as the patch contained a video insted of game

well done gogojtech u fooled everyone as the patch contained a video instead of game
Well, when I heard the drum intro, it got me dancing to it actually...I feel old...

GoGoJJTech April 2nd, 2015 3:20 AM

Quote:

Originally Posted by BlackStorm20x (Post 8685739)
OMG GOGO I FRICKIN KNEW IT! I THOUGHT MY ROM WAS CORRUPTED. UUUUUUUGGGGGGGGGGHH! >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( Tracking your IP address rn...Be ready for me... >_> >_> >_>

What if I relocate?
Are you ever gonna give me up?

Quote:

Originally Posted by Cooltrainer Ray (Post 8685900)
Thanks man, it made my day!
But, at least you got to show us the maps before releasing "Beta 1", so I can hope for the best for this hack.



Well, when I heard the drum intro, it got me dancing to it actually...I feel old...

Don't worry, I'm never gonna let you down.

:)

Sefuree April 2nd, 2015 3:24 AM

HOLD UP!

Is the beta real or not? I can't follow the conversation!

GoGoJJTech April 2nd, 2015 3:26 AM

Quote:

Originally Posted by TheRealOCD (Post 8686017)
HOLD UP!

Is the beta real or not? I can't follow the conversation!

Download it, but pay attention to the bug list or you'll be confused.

BlackStorm20x April 2nd, 2015 6:27 AM

Quote:

Originally Posted by GoGoJJTech (Post 8686013)
What if I relocate?
Are you ever gonna give me up?

Well if you relocate then...idk.
But I'll never give up on you. :) But I'll find you one day. >_>

zerocielX April 2nd, 2015 9:27 AM

This made my day lmao

GoGoJJTech April 2nd, 2015 9:28 AM

Quote:

Originally Posted by zerocielX (Post 8686463)
This made my day lmao

Hopefully you make an official walkthrough ;D

zerocielX April 2nd, 2015 2:38 PM

I actually did, but I couldn't upload it on time because of the Nintendo Direct hype lol

iv0 April 3rd, 2015 7:44 AM

how did you do it? god...

Aqota April 3rd, 2015 11:06 AM

I hate you now... not really...

DyingWillFlareon April 3rd, 2015 6:09 PM

I know I'm late for this but this beta is amazing on fastforward in myboy emulator.

I know I'm late for this but this beta is amazing on fastforward in myboy emulator.

Xencleamas April 9th, 2015 12:40 AM

Can u teach me how to import videos in game? XD
Haha! No need though. XD

GoGoJJTech April 9th, 2015 10:11 AM

Quote:

Originally Posted by RaileysXerilyasRX (Post 8698108)
Can u teach me how to import videos in game? XD
Haha! No need though. XD

It's C code.
First you'd need all of the frames of the video saved. This one uses 6378 frames. All of those frames have to be imported.

Next you'll want to get your sound into raw gba sound. This one uses 3359473 bytes.

Next, make the C code an infinite loop that loads the sound and plays each frame. That's "simple" if you know the GBA well enough.

For this about 3 minute video, the ROM is 15MB long (0xF2A09C bytes)
So.. yeah.

The source for rick.gba is on github at https://github.com/shinyquagsire23/GBA-Rick

GoGoJJTech April 9th, 2015 10:18 AM

Mapping Update 4/9/15
 
By the way guys, a few nights ago I posted an update of Route 215 on http://gogojjtech.com/misc/map/sinnoh.php but I never updated you guys with that info.



The red area is saved for once I figure out Veilstone City stuff and things.

I've also been crafting up some cave tiles. Some of you may recognize this already:

http://snag.gy/GKjOS.jpg

( ͡° ͜ʖ ͡°)
http://gogojjtech.com/misc/map/sinnoh.php

Mystelex April 9th, 2015 11:22 AM

Quote:

Originally Posted by GoGoJJTech (Post 8698713)
It's C code.
First you'd need all of the frames of the video saved. This one uses 6378 frames. All of those frames have to be imported.

Next you'll want to get your sound into raw gba sound. This one uses 3359473 bytes.

Next, make the C code an infinite loop that loads the sound and plays each frame. That's "simple" if you know the GBA well enough.

For this about 3 minute video, the ROM is 15MB long (0xF2A09C bytes)
So.. yeah.

The source for rick.gba is on github at https://github.com/shinyquagsire23/GBA-Rick

Thanks , Gogo ! I always wanted to learn how to edit the intro video !
But I know how to edit the FireRed intro video using Unlz-gba , APE & NTME.

fidgety April 9th, 2015 11:26 AM

I don't know what you're talking about, thats clearly not Mt. Coronet's first section, going between Oreburgh and Hearthome.

GoGoJJTech April 9th, 2015 12:08 PM

Quote:

Originally Posted by ShinyQuilava97(Gold) (Post 8698803)
Thanks , Gogo ! I always wanted to learn how to edit the intro video !
But I know how to edit the FireRed intro video using Unlz-gba , APE & NTME.

That's not the intro, it's not even fire red.
It's a custom .gba game.

and editing fr using unlz and ape and ntme to replace the intro is kinda lazy and sucks

Quote:

Originally Posted by fidgety (Post 8698809)
I don't know what you're talking about, thats clearly not Mt. Coronet's first section, going between Oreburgh and Hearthome.

No, it's from 207 to 208. Git ur fax strayte

BlackStorm20x April 9th, 2015 5:33 PM

GoGo, are there multiple frames for the Pokémon sprites in battle? And if there is, how did you make it so that they can have multiple frames?

GoGoJJTech April 9th, 2015 5:35 PM

Quote:

Originally Posted by BlackStorm20x (Post 8699266)
GoGo, are there multiple frames for the Pokémon sprites in battle? And if there is, how did you make it so that they can have multiple frames?

Currently we don't have multi-framed sprites at all, everything is like R/S|FR/LG with stationary sprites. They'll be like Platinum if we get secondary sprites for the sprites we have. It'll take some simple OAM animations to get going like Emerald has them.


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