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But what do you guys want to do after we have all these guys coded or thought up? Pokemon Hack, Simulator? or what? --Just for fun is an acceptable answer |
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If all on board, that is. And, Was thinking giving Mega-Hypno the ability Bad Dreams (Reducing a sleeping foe's HP every turn) What do you think? It's exculsive to Drakrai as of now. Come here guys https://docs.google.com/document/d/1dZekJX0l1XmGtmtEGM9ch7zLUouCbuAmLqQJKwlUBhQ/edit?usp=sharing |
Hello, people! It is really neat to see more people are joining this! I am sorry I havn't been on lately, laptop broke. Trying to use Wii U to send this.
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You're BACK! :D
Well I guess toby wont be going on google docs with wii u :( I'm curious. What can we do. A simulator isn't going to get made sadly. --Not without support at least. we could make a game. (grudges at saying that line) Lets say that we do make a game. Its fun to make new pokemon and alter types and stats but I want to play with the pokemon we make |
Pokemon U Version, if we cant get a pokemon server running. Ill plan it out okay?
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Cranidos being rock/dark sounds like a cool idea, id be down for that.
Also, making our own game would be amazing!! Id totally be on board u guys :D Mega-Hypno getting Bad Dreams sounds like an amazing idea, it fits so well! |
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I wanna give him a stat up, from this: HP 97 / ATK 165 / DEF 60 / SpA 65 / SpD 50 / Spe 58 (total 495 BST) To this: HP 100 / ATK 165 / DEF 60 / SpA 65 / SpD 90 / Spe 58 (total 538 BST) And for Mega-Rampardos to become a skeleton, gaining a huge speed boost while defences gets lowered slightly, how can that be? Like that: Hp 100 / ATK 170 / DEF 50 / SpA 65 / SpD 80 / Spe 150 ( total 615 BST...not bad is it?) If we give him that Special defense boost, he can take less danage from Special moves like those of Water or Grass types. |
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Rampardos: HP 97 / ATK 165 / DEF 60 / SpA 65 / SpD 50 / Spe 58 (total 495 BST) To this: HP 100 / ATK 165 / DEF 60 / SpA 65 / SpD 90 / Spe 58 (total 538 BST) Not Bad, Not Bad indeed. HP 97 / ATK 165 / DEF 75 / SpA 60 / SpD 70 / Spe 78 (total 445 BST) Ability: Rock Head (if we had a simulator this would be much easier) With your set rampadors is able to tank some hits before dying. In competative play rampardos usually takes a hit and then dies off to head smash recoil. I'm suggesting giving him more fair defenses to live more than 2 hits, and give him reasonable speed that he could be scarfed and kill a few things before dying. Mega Rampardos Hp 100 / ATK 170 / DEF 50 / SpA 65 / SpD 80 / Spe 150 ( total 615 BST...not bad is it?) ... when making a mega we go +100 Croc you went 538 BST to 615 I'll let you fix it your self :P do 638 should've been 638 for the rampardos you've selected. Rampardos Base: HP 97 / ATK 165 / DEF 75 / SpA 60 / SpD 70 / Spe 78 (total 445 BST) Mega: HP 107 / ATK 175 / DEF 90 / SpA 55 / SpD 80 / Spe 137 (total 545 BST) (I like your mega-pardos a little more than mine) |
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BTW his BST is 495 did you make it 445? Also my mega-pardos fixed should be: Hp 120 / ATK 170 / DEF 53 / SpA 65 / SpD 80 / Spe 150 (total 638 BST) This way, while being extremly fast and furios, he gains a HP stat boost so some Kangaskhan can't overkill him...i hope. And because his fossil is the skull fossil and he uses his head like the dinosaur he is based on , maybe adding Dark typing on him isn't so bad. The design should be of a skeletal rampardos with some cracks along his skull. Spooky, intimidating and totally awesome. |
Are you just changing typings and making mega right now? A couple of moves I think Pokémon need to learn is,
Mew - Sketch It's supposed to be able to learn ANY move. Sketch allows Mew to do that without causing any problems. It also already learns Transform which is Ditto exclusive. Vivillon - Focus Blast Would be absolutely amazing. Could also use Baton Pass a little bit less but helps make it competitive with other Butterfly/Moth Pokémon. Also would it be possible to perhaps change the typings of each Vivillon form? Say Sandstorm gets Ground/Rock while Polar/Icy Snow get Ice? Something to think about. Not sure how possible that actually is. EDIT: I meant those simply for example. I was thinking new typings for every Vivillon. Garden - Grass, Meadow - Fairy maybe? Modern - Steel? Mostly going off the name and not looks for that one. |
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Thank you for the suggestions :) |
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---------------------------- It was a typo. My Pardos had 545 HP 97 / ATK 165 / DEF 60 / SpA 65 / SpD 50 / Spe 58 ... 538 HP 97 / ATK 165 / DEF 75 / SpA 60 / SpD 70 / Spe 78 ... 545 Hp 120 / ATK 170 / DEF 53 / SpA 65 / SpD 80 / Spe 150 ... 638 Mega: HP 107 / ATK 175 / DEF 90 / SpA 55 / SpD 80 / Spe 137 ... 645 Could we compromise on stats? 107 HP / 175 ATK /Def 77/ SpA 60 / SpD 76 /150 Speed ... 645 ---------------------------- We'll come to the perfect stats soon for this mon. I'm going to update OP now |
I just want to point out that Mega Evolutions do not undergo change in HP Base Stats, unless you're changing that rule.
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I didn't know that. |
Omg, thats something to fix, unless we change the rule
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Can I join in too?
If yes, then I'd like to suggest some type chart changes: Water - Now weak to Poison Ice - Now resists Water, Bug, and Fairy Also, you should make Ice types receive a 50% increase in Defense during hail. |
Yeah, sure, classiccartoon, the more the merrier :) Just pm ur email address as well as the best way to communicate with u, right now, hopefully, you can get google hangouts, its ok if not
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cartoons what avatar do you want?
I'll pm both of you. I'm moving use into Phase Alpha 0.2 Cartoons I know we've discussed changes like this before but I want to save game mechanics for last ^_^ Once we go from Bulbasaur to diance we can talk about changes of game mechanics. As of now we only talk pokemon type, ability, changes and suggested mega spreads. and potentially learn sets. As of now we are getting our feet on solid ground. |
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Tiki this is going to be the final final time I restart the dex. We finally have order. Joey I'm sorry for wasting your time with the moves you posted on the previous dex. I thank you so much for it, but this is going to be the final update. |
A lot of stuff happened in the 2 hours ive been gone.
I think the Vivillon patterns/type association is a cool thing to do if possible! Also, i wouldnt like to ignore the rule that Megas dont get changes in their base HP. |
I like the Idea of the project, I wish U good luck with it.
Can't wait to see the results! |
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Could you guys please review this? https://docs.google.com/document/d/1S-m_OSfHJH8oF1zQtCJILRYsAXdjuEwWt3HZmF-qM1M/ Butterfree (and Beutifly) is plain bug. Because we are still debating if it is Bug/Psychic or Bug/Fairy. Amurder93 says keep Beautifly Bug/Flying and make the mega Bug/Psychic. This is something i worked out by tomorrow so we can go pichu (25) to bellosom (48) and continue suite. I vote Butterfree Bug/Fairy. But mainly review the list, and see if any stat changes should be made. ability changes, or type changes. |
I think Bug/Psychic is more suitable for Butterfree. I don't really see it as a fairy.
Venomoth is another Pokemon I see as a Bug/Psychic, but we need to set the two apart without one completely outclassing another. I say that we make Venomoth bulkier than Butterfree, particularly on the special side. |
i vote Butterfree Bug + Flying or Psychic, not fairy though
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I prefer Beautifly as Bug\Fairy and Butterfree as Bug\Psychic.
I also suggest these stuff: -Butterfree mega ability be Serene grace. -Changing Arboks' mega ability to a new ability called "Venomous". All Poison moves get +1 priority. I also changed the megastone name for butterfree from Butterfreeite to Butterfrite, if that's okay. Just sounds better. If you can all vote on my changes that'll be nice, thanks. Good luck to all of us in Alpha 0.2! :) |
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