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Nah July 6th, 2014 11:15 AM

Quote:

Originally Posted by SuperEspeon (Post 8333757)
I was real surprised that Goodra got dropped to UU; it's a freaking Psuedolegendary.

Being a pseudo legendary doesn't automatically make something good. Metagross, who is also a pseudo legend, dropped to UU this gen despite being solidly OU since it was introduced because of Steel losing resistance to Ghost and Dark (which I still think was a dumb move on Game Freak's part). Haxorus and Hydreigon are stuck in BL because of their frailty and Fairies (Hydreigon also wishes it had Nasty Plot). I think Goodra's problem is its lack of good recovery and that pure Dragon typing is really meh. If it had Recover or something, it would make a great special wall. It could also use a little bit more power too.

And hell, being legendary doesn't make a Pokemon automatically good either: see Articuno, Regigigas, etc.

Quote:

I would like to start a new discussion, on Protean Greninjas. I think this pokemon is pretty damn cheap and annoying, but Im just wondering what you guys think on it. Although, I am mostly an NU player, so this doesnt affect me too much, but when I do venture into OU, I should either be prepared to use a Greninja or face off against one.
Eh, Greninja's hardly the worst thing out there. I find Talonflame and Aegislash to be more of a pain in the ass. With Greninja you can just use a special wall or a Choice Scarf user. Not saying Greninja isn't a threat. I think people just really like it because Protean is a cool ability and we finally have a good Water starter besides Blastoise.

And ninjas are awesome.

Hikamaru July 7th, 2014 7:36 AM

Quote:

Originally Posted by Zekrom (Post 8333812)
Being a pseudo legendary doesn't automatically make something good. Metagross, who is also a pseudo legend, dropped to UU this gen despite being solidly OU since it was introduced because of Steel losing resistance to Ghost and Dark (which I still think was a dumb move on Game Freak's part). Haxorus and Hydreigon are stuck in BL because of their frailty and Fairies (Hydreigon also wishes it had Nasty Plot). I think Goodra's problem is its lack of good recovery and that pure Dragon typing is really meh. If it had Recover or something, it would make a great special wall. It could also use a little bit more power too.

And hell, being legendary doesn't make a Pokemon automatically good either: see Articuno, Regigigas, etc.

He's right, being a legendary or pseudo-legendary doesn't always mean you'll be guaranteed as a higher tier Pokemon, and of course there are flaws with these guys that 6th Gen caused for them due to the aforementioned changes.

Haxorus and Hydreigon struggle very badly against Fairy-types if they don't have the right coverage move equipped plus they're fairly frail against them thanks to the former's weak Sp. Defense and the latter's nasty 4x weakness to Fairy moves, meaning one of those lil cuties pretty much spells easy death for the tri-headed dragon. Gardevoir, Azumarill, Sylveon, Clefable and Togekiss run rampant and they have the power and stats to back them up.

If Goodra had a little more in its offensive stats it would have been higher up, but yeah it's the lack of recovery that brings it down because in most situations because Rest is not really considered "reliable". I found it weird how something based around slime and goo couldn't learn Recover, but still the Assault Vest makes it quite the wall, and Gooey can make physical attackers think twice.

As for Metagross... this shows just how much the loss of Steel-type's resistance to Dark and Ghost brought down such a powerful beast, and it was made even worse by the fact that Meteor Mash got weakened in base power meaning it's not as reliable as it was previously. However, this was a blessing to Bisharp, who still remains the sole Steel-type to resist both Dark and Ghost. I found this nerfing just as much of an impact than the Fairy-type.

Over the generations we can really see once previous beasts now becoming so bad in the standard game, Articuno was quite a powerful Ice-type back in 1st Gen days but the introduction of Stealth Rock really made the icy bird fall from his former glory. Or how amazing of a wall Snorlax was in the early generations but then the dominance of Fighting-types just meant he couldn't survive in an environment full of these brutes.

And given the new Megas we'll be seeing in Omega Ruby & Alpha Sapphire I'm imagining even more changes when those games come out, I know for sure Wash Rotom may have to run Hidden Power Ice due to Mega Sceptile heavily resisting its STAB moves. It's like the day we saw Scizor really get his claim to fame when Platinum gifted him with Bullet Punch.

And as said by Tamashii Hiroka herself in one of her videos (Top 5 Worst Legendaries) being Legendary doesn't always mean Uber.

srinator July 7th, 2014 7:45 AM

Quote:

Originally Posted by Zekrom (Post 8333812)
Steel losing resistance to Ghost and Dark (which I still think was a dumb move on Game Freak's part).

Think about how op aegi would be if not for the steel nerf but yeah jirachi,Bronzong,meta all have suffered ... Bad :(

Braxien July 10th, 2014 12:14 PM

Quote:

Originally Posted by srinator (Post 8335201)
Think about how op aegi would be if not for the steel nerf but yeah jirachi,Bronzong,meta all have suffered ... Bad :(

I have to agree with Sri. Any team with Pokémon such as Jirachi are now suffering badly. Teams with Pokémon like that used to be a pain in the bottom (yes, I said bottom!), but now ... these changes have caused them to decrease in their 'pain in the bottom'-ness, causing a lot of Competitve Teams to collapse, in my opinion.

Hikamaru July 12th, 2014 2:37 AM

Figured I'd bump this up because another batch of details from CoroCoro has revealed Mega Diancie's ability to be Magic Bounce. What's everyone's thought on this?

In my opinion, I feel like we're getting too many Megas with that ability but at least it's nothing lackluster. Aside from that, I am still expecting a boost to her special stats when she goes Mega but I'll be happy with whatever stat boost they go with.

Pendraflare July 12th, 2014 3:58 AM

Since most Fairy-types are special oriented, I would expect them to boost it there.

Or they might make it even slower and give it a boost to all its other stats maybe? It's clearly meant to be a tank, so i'm expecting them to give the Defenses a bigger boost.

PlatinumDude July 12th, 2014 5:17 AM

Quote:

Originally Posted by Hikamaru (Post 8344740)
Figured I'd bump this up because another batch of details from CoroCoro has revealed Mega Diancie's ability to be Magic Bounce. What's everyone's thought on this?

In my opinion, I feel like we're getting too many Megas with that ability but at least it's nothing lackluster. Aside from that, I am still expecting a boost to her special stats when she goes Mega but I'll be happy with whatever stat boost they go with.

Isn't having Mega Sableye and Mega Absol having Magic Bounce enough? In all seriousness, I think Magic Bounce does give Diancie a bit of a reason to be used, since the other Magic Bouncers in Xatu, Espeon and Mega Absol are rather frail. According to the scan, Mega Diancie also has significantly increased Speed. (by 50? 40? idk) Either way, Mega Diancie could make use of the Speed boost with Rock Polish.

Anti July 12th, 2014 7:21 AM

I don't know if Diancie will be good but anything that is even remotely helpful with birdspam (Talonflame in particular) is cool with me

Nah July 12th, 2014 7:59 AM

Mega Diancie's getting a speed increase? How the hell does that work when she's got that huge rock attached to her? I have to wonder though how (or if) she'll impact the meta; while Fairy/Rock is horribly weak to Steel, its a useful defensive typing otherwise, especially with Magic Bounce.

Now if Game Freak would just nerf Stealth Rocks....

Zeffy July 12th, 2014 8:55 AM

I'd like to see Knock Off nerfed first, to be honest.

srinator July 12th, 2014 10:00 AM

How do u nerf knock off? Reduce bp? I mean only gf can do that, .....right?

Nah July 12th, 2014 11:41 AM

Btw, Diancie was released in Japan today, so we can use it on Showdown now. Just regular Diancie though, not the mega form.

Hikamaru July 12th, 2014 12:00 PM

Quote:

Originally Posted by Zekrom (Post 8345374)
Btw, Diancie was released in Japan today, so we can use it on Showdown now. Just regular Diancie though, not the mega form.

At least this can now give competitive players a chance to see how it fares in the metagame. Remember that not every Legendary is guaranteed a spot in the Ubers tier so if Diancie ends up being classed lower than Ubers then that could signify a flaw with it that couldn't stand up to Ubers. The 4x Steel weakness is the biggest nightmare for this cutie obviously, but it's still quite bulky with good defensive stats.

Still, I wonder what the outcome will be.

srinator July 12th, 2014 12:06 PM

Eh I feel it's going to drop to uu tbh. Other than cm diamond and moon last I don't see anything going for it. I may be wrong but the 4x weakness p destroys it since scizor ohko's with bullet punch. It's move pool seems a bit shallow too :/ tho cm rest set might see some usage

Hikamaru July 12th, 2014 12:21 PM

Quote:

Originally Posted by srinator (Post 8345405)
Eh I feel it's going to drop to uu tbh. Other than cm diamond and moon last I don't see anything going for it. I may be wrong but the 4x weakness p destroys it since scizor ohko's with bullet punch. It's move pool seems a bit shallow too :/ tho cm rest set might see some usage

I can see where you're going here, Scizor are often running rampant with Bullet Punch but I'm sure Calm Mind sets will definitely make it a powerful special attacker. Diancie also has solid defenses fitting for the role of a bulky special-attacking tank. When the Mega gets released, I want to see where that ends up eventually and see if it does benefit it any better.

Espeon and Mega Absol are frail, while even though Xatu's defenses are slightly better they are still mediocre, plus Mega Sableye will probably be defensively good enough to also use the ability well (Sableye gets a boost to Defense and Sp. Attack, but I'm assuming Sp. Defense will get boosted close behind as well) but I think in the long run Diancie has a much worse defensive typing than Sableye because she's weak to Grass, Water, Ground and also that nasty one to Steel while Sableye only has to worry about Fairy moves.

But still, it'll be a close call. I think Mega Diancie running Calm Mind will potentially be quite deadly once OR/AS comes in, given that Magic Bounce means those who rely on status moves are going to struggle since they can't do much to it with their strategy alone.

Mercurybro July 12th, 2014 5:45 PM

To interrupt daily chitchat, we are hosting a gym/E4 challenge arena in the Battle Arena room. The gym leaders/E4 have OU tier level monotype teams so you're welcome to challenge any of us and it will be recorded.

We're also looking for 2 more gym leaders. The following types are available:
Grass
Water
Rock
Ice
Fighting
Poison
Bug

Please come by our Battle Arena room on PC's showdown server to ask any questions. If you ask me anything you'll have to beat me before you get an answer. :>

Zeffy July 12th, 2014 6:47 PM

Quote:

Originally Posted by srinator (Post 8345247)
How do u nerf knock off? Reduce bp? I mean only gf can do that, .....right?

Yes. The power increase was very unnecessary and made the move very spammable without any consequences :(

Anti July 14th, 2014 12:18 AM

So I battled alternating caps Deniś[ssss] earlier.

Into the brave new world of one BP user per team he has dared step, but like a desperate man who fails to take hints like his ex-wife divorcing him and moving to Kyrgyzstan as evidence that she doesn't want to see him anymore in any capacity, Deniś[ssss] is still attempting to run something resembling a Baton Pass team despite numerous subtle actions pushing him to stop, like the complete dismantling of his pet playstyle.

I admire the man's fortitude. He should also trying running a real team/strategy, but for now, I admire his never say die attitude. NEVER GIVE IN

Hikamaru July 14th, 2014 6:40 AM

Okay, updates on Mega Diancie and Mega Metagross.

Mega Diancie gains a huge boost to Speed, but also gains boosts to Attack and Sp. Attack at the cost of losing a bit of Defense and Sp. Defense. It of course has the aforementioned Magic Bounce ability. Kinda interesting how it goes from something slow and bulky to a speedy attacker, can't wait to see how that will have an impact on it competitively.

As for Mega Metagross, it gains boosts in all of its stats, but especially Speed. It's also been confirmed to have the Tough Claws ability. Pretty nice to see boosts in all of the stats there, and while I do think Tough Claws has been a bit overused on Megas, given the ability was already used on two other Megas I do think it can help Metagross a lot given how much it suffered in the generation shift.

Thoughts?

PlatinumDude July 14th, 2014 6:45 AM

Quote:

Originally Posted by Hikamaru (Post 8348681)
Okay, updates on Mega Diancie and Mega Metagross.

Mega Diancie gains a huge boost to Speed, but also gains boosts to Attack and Sp. Attack at the cost of losing a bit of Defense and Sp. Defense. It of course has the aforementioned Magic Bounce ability. Kinda interesting how it goes from something slow and bulky to a speedy attacker, can't wait to see how that will have an impact on it competitively.

As for Mega Metagross, it gains boosts in all of its stats, but especially Speed. It's also been confirmed to have the Tough Claws ability. Pretty nice to see boosts in all of the stats there, and while I do think Tough Claws has been a bit overused on Megas, given the ability was already used on two other Megas already I do think it can help Metagross a lot given how much it suffered in the generation shift.

Thoughts?

I feel that Agiligross could make a comeback this gen. Mega Ampharos got away with Agility, despite the reduced Speed, so why not Metagross (assuming its Speed decreased or remained relatively the same)? The power boost to its contact moves is pretty much appreciated, considering that its STABs, Meteor Mash and Zen Headbutt, are also contact moves. The elemental punches, Hammer Arm and Pursuit also got buffed up:
-Agility
-Meteor Mash
-Earthquake/Zen Headbutt
-Ice Punch/Thunder Punch/Zen Headbutt
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Metagrossite (if that's the name of Metagross' Mega Stone)
Ability: Clear Body

Edit: Okay, just realized that Megagross' Speed is buffed significantly, so it won't need Agility, though it's still useful for outspeeding other Scarfers. All-out attacking sets are easier to use with the increased Speed, as well as Stealth Rock:
-Stealth Rock
-Meteor Mash
-Earthquake/Zen Headbutt
-Bullet Punch/Ice Punch/Zen Headbutt
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Metagrossite
Ability: Clear Body

or
-Meteor Mash
-Zen Headbutt
-Earthquake
-Ice Punch/Pursuit
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Metagrossite
Ability: Clear Body

Oh and mixed Rock Polish Mega Diancie seems tempting. The loss of bulk kinda sucks with those common weaknesses, though.:
-Rock Polish
-Moonblast
-Diamond Storm
-Hidden Power (Fire/Ground)
Nature: Hasty/Naive/Rash/Mild
EVs: 4 Atk/252 SAtk/252 Spe
Item: Diancite (assuming that's the name of the Mega Stone)

Vrai July 15th, 2014 1:30 PM

idk the best place to put this, but metronome randbats allows mega banette (which was running taunt / knock off / sucker / other) and it's brokedy pls fix :_:

Dark Azelf July 15th, 2014 2:46 PM

Metagross problem even with a mega unless they give it some asinine ability and moves is it inherently still sucks monkey balls at everything lol.

SnowpointQuincy July 15th, 2014 6:25 PM

Any thoughts on Special Battle Season 5? 6v6 No Items. Haven't had a chance to play this one yet.

Anti July 16th, 2014 8:29 AM

Quote:

Originally Posted by Dark Azelf (Post 8351787)
Metagross problem even with a mega unless they give it some asinine ability and moves is it inherently still sucks monkey balls at everything lol.

It has Tough Claws, I think? It will undoubtedly be superior to regular Metagross. AgiliGross will always be inherently *dangerous* because it can easily take any priority attack and outspeeds any relevant threat. IDK about anything else though.

BeachBoy July 16th, 2014 9:01 AM

While I've seen above about the stat boost, have they been explicitly announced (as in, do we know how much they are increasing?) If so, I wonder how many 2HKOs Tough Claws and that attack stat boost will turn things.

Man, another set of arms. Must be nice.


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