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And hell, being legendary doesn't make a Pokemon automatically good either: see Articuno, Regigigas, etc. Quote:
And ninjas are awesome. |
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Haxorus and Hydreigon struggle very badly against Fairy-types if they don't have the right coverage move equipped plus they're fairly frail against them thanks to the former's weak Sp. Defense and the latter's nasty 4x weakness to Fairy moves, meaning one of those lil cuties pretty much spells easy death for the tri-headed dragon. Gardevoir, Azumarill, Sylveon, Clefable and Togekiss run rampant and they have the power and stats to back them up. If Goodra had a little more in its offensive stats it would have been higher up, but yeah it's the lack of recovery that brings it down because in most situations because Rest is not really considered "reliable". I found it weird how something based around slime and goo couldn't learn Recover, but still the Assault Vest makes it quite the wall, and Gooey can make physical attackers think twice. As for Metagross... this shows just how much the loss of Steel-type's resistance to Dark and Ghost brought down such a powerful beast, and it was made even worse by the fact that Meteor Mash got weakened in base power meaning it's not as reliable as it was previously. However, this was a blessing to Bisharp, who still remains the sole Steel-type to resist both Dark and Ghost. I found this nerfing just as much of an impact than the Fairy-type. Over the generations we can really see once previous beasts now becoming so bad in the standard game, Articuno was quite a powerful Ice-type back in 1st Gen days but the introduction of Stealth Rock really made the icy bird fall from his former glory. Or how amazing of a wall Snorlax was in the early generations but then the dominance of Fighting-types just meant he couldn't survive in an environment full of these brutes. And given the new Megas we'll be seeing in Omega Ruby & Alpha Sapphire I'm imagining even more changes when those games come out, I know for sure Wash Rotom may have to run Hidden Power Ice due to Mega Sceptile heavily resisting its STAB moves. It's like the day we saw Scizor really get his claim to fame when Platinum gifted him with Bullet Punch. And as said by Tamashii Hiroka herself in one of her videos (Top 5 Worst Legendaries) being Legendary doesn't always mean Uber. |
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Figured I'd bump this up because another batch of details from CoroCoro has revealed Mega Diancie's ability to be Magic Bounce. What's everyone's thought on this?
In my opinion, I feel like we're getting too many Megas with that ability but at least it's nothing lackluster. Aside from that, I am still expecting a boost to her special stats when she goes Mega but I'll be happy with whatever stat boost they go with. |
Since most Fairy-types are special oriented, I would expect them to boost it there.
Or they might make it even slower and give it a boost to all its other stats maybe? It's clearly meant to be a tank, so i'm expecting them to give the Defenses a bigger boost. |
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I don't know if Diancie will be good but anything that is even remotely helpful with birdspam (Talonflame in particular) is cool with me
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Mega Diancie's getting a speed increase? How the hell does that work when she's got that huge rock attached to her? I have to wonder though how (or if) she'll impact the meta; while Fairy/Rock is horribly weak to Steel, its a useful defensive typing otherwise, especially with Magic Bounce.
Now if Game Freak would just nerf Stealth Rocks.... |
I'd like to see Knock Off nerfed first, to be honest.
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How do u nerf knock off? Reduce bp? I mean only gf can do that, .....right?
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Btw, Diancie was released in Japan today, so we can use it on Showdown now. Just regular Diancie though, not the mega form.
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Still, I wonder what the outcome will be. |
Eh I feel it's going to drop to uu tbh. Other than cm diamond and moon last I don't see anything going for it. I may be wrong but the 4x weakness p destroys it since scizor ohko's with bullet punch. It's move pool seems a bit shallow too :/ tho cm rest set might see some usage
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Espeon and Mega Absol are frail, while even though Xatu's defenses are slightly better they are still mediocre, plus Mega Sableye will probably be defensively good enough to also use the ability well (Sableye gets a boost to Defense and Sp. Attack, but I'm assuming Sp. Defense will get boosted close behind as well) but I think in the long run Diancie has a much worse defensive typing than Sableye because she's weak to Grass, Water, Ground and also that nasty one to Steel while Sableye only has to worry about Fairy moves. But still, it'll be a close call. I think Mega Diancie running Calm Mind will potentially be quite deadly once OR/AS comes in, given that Magic Bounce means those who rely on status moves are going to struggle since they can't do much to it with their strategy alone. |
To interrupt daily chitchat, we are hosting a gym/E4 challenge arena in the Battle Arena room. The gym leaders/E4 have OU tier level monotype teams so you're welcome to challenge any of us and it will be recorded.
We're also looking for 2 more gym leaders. The following types are available: Grass Water Rock Ice Fighting Poison Bug Please come by our Battle Arena room on PC's showdown server to ask any questions. If you ask me anything you'll have to beat me before you get an answer. :> |
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So I battled alternating caps Deniś[ssss] earlier.
Into the brave new world of one BP user per team he has dared step, but like a desperate man who fails to take hints like his ex-wife divorcing him and moving to Kyrgyzstan as evidence that she doesn't want to see him anymore in any capacity, Deniś[ssss] is still attempting to run something resembling a Baton Pass team despite numerous subtle actions pushing him to stop, like the complete dismantling of his pet playstyle. I admire the man's fortitude. He should also trying running a real team/strategy, but for now, I admire his never say die attitude. NEVER GIVE IN |
Okay, updates on Mega Diancie and Mega Metagross.
Mega Diancie gains a huge boost to Speed, but also gains boosts to Attack and Sp. Attack at the cost of losing a bit of Defense and Sp. Defense. It of course has the aforementioned Magic Bounce ability. Kinda interesting how it goes from something slow and bulky to a speedy attacker, can't wait to see how that will have an impact on it competitively. As for Mega Metagross, it gains boosts in all of its stats, but especially Speed. It's also been confirmed to have the Tough Claws ability. Pretty nice to see boosts in all of the stats there, and while I do think Tough Claws has been a bit overused on Megas, given the ability was already used on two other Megas I do think it can help Metagross a lot given how much it suffered in the generation shift. Thoughts? |
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-Agility -Meteor Mash -Earthquake/Zen Headbutt -Ice Punch/Thunder Punch/Zen Headbutt Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Metagrossite (if that's the name of Metagross' Mega Stone) Ability: Clear Body Edit: Okay, just realized that Megagross' Speed is buffed significantly, so it won't need Agility, though it's still useful for outspeeding other Scarfers. All-out attacking sets are easier to use with the increased Speed, as well as Stealth Rock: -Stealth Rock -Meteor Mash -Earthquake/Zen Headbutt -Bullet Punch/Ice Punch/Zen Headbutt Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Metagrossite Ability: Clear Body or -Meteor Mash -Zen Headbutt -Earthquake -Ice Punch/Pursuit Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Metagrossite Ability: Clear Body Oh and mixed Rock Polish Mega Diancie seems tempting. The loss of bulk kinda sucks with those common weaknesses, though.: -Rock Polish -Moonblast -Diamond Storm -Hidden Power (Fire/Ground) Nature: Hasty/Naive/Rash/Mild EVs: 4 Atk/252 SAtk/252 Spe Item: Diancite (assuming that's the name of the Mega Stone) |
idk the best place to put this, but metronome randbats allows mega banette (which was running taunt / knock off / sucker / other) and it's brokedy pls fix :_:
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Metagross problem even with a mega unless they give it some asinine ability and moves is it inherently still sucks monkey balls at everything lol.
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Any thoughts on Special Battle Season 5? 6v6 No Items. Haven't had a chance to play this one yet.
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While I've seen above about the stat boost, have they been explicitly announced (as in, do we know how much they are increasing?) If so, I wonder how many 2HKOs Tough Claws and that attack stat boost will turn things.
Man, another set of arms. Must be nice. |
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