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-   -   Chit-Chat ROM Hacking Daily Chit Chat (https://www.pokecommunity.com/showthread.php?t=325292)

mohan226 March 31st, 2015 12:51 AM

Guys, can you suggest me some hacks with P/S Split.. I'm bored..

Mana March 31st, 2015 2:47 AM

Quote:

Originally Posted by mohan226 (Post 8682526)
Guys, can you suggest me some hacks with P/S Split.. I'm bored..

Just have a browse through some of the popular threads' features :).



I'm surprised not many people are joining in FBI Agent's ASM Workshop! Good opportunity to get some help and feedback developing ASM routines, FBI has been really helpful with correcting and adjusting my routines.

Blah March 31st, 2015 7:28 AM

Quote:

Originally Posted by Magic (Post 8682601)
Just have a browse through some of the popular threads' features :).



I'm surprised not many people are joining in FBI Agent's ASM Workshop! Good opportunity to get some help and feedback developing ASM routines, FBI has been really helpful with correcting and adjusting my routines.

It might be a little bit of intimidation by the topic, mixed in with some difficulty issues.
I get the feeling I made week one a little too hard. I jumped a few hurdles in hopes that people will try things out and experiment. If you're always writing noob routines like, "get Pokemon's health" or something trivial like that, you won't improve. Exercising your limits and trying to overcome them is key. Some guidance, which I'm trying to provide, while you're stuck on something really goes a long way.

When I was learning stuff, this was the strategy I used. I made the ASM resource thread, right when I learned how to hook. It served as good practice and definitely improved my skills. Obviously, we can't have everyone making their 90 resource threads, so hopefully the workshops are a good substitute.

If you don't have interest in learning ASM in general, then that's fine too. I would be happy if only 5 people were able to learn ASM to a decent degree out of that thread :)

I also hope people use the ASM help thread a lot more too. It's a great place to find not only me, but daniilS too for help!

Percy March 31st, 2015 2:53 PM

Quote:

Originally Posted by Magic (Post 8682601)
Just have a browse through some of the popular threads' features :).



I'm surprised not many people are joining in FBI Agent's ASM Workshop! Good opportunity to get some help and feedback developing ASM routines, FBI has been really helpful with correcting and adjusting my routines.

I know its a bit fun. But, I still need to understand some commands to participate fully. And, there's this college studies.

Joexv March 31st, 2015 8:12 PM

Quote:

Originally Posted by Magic (Post 8682601)
Just have a browse through some of the popular threads' features :).



I'm surprised not many people are joining in FBI Agent's ASM Workshop! Good opportunity to get some help and feedback developing ASM routines, FBI has been really helpful with correcting and adjusting my routines.

I would join too if I knew any asm what so ever.:P

tayyfox April 1st, 2015 2:47 AM

hai here i think i posted something here yesterday but i cant seem to find it x3 my phone probably didn't post it ^^" so could anyone with a 3ds with a 9.5.0-22u system scan 6 qrcodes for me and trade them? i made them myself with pokgear all legit stats, moves and abilities, its just my system is one update to high (9.5.0-23E) and i really want to ty a good team without any training hycups...in other words I'v gotten bored with all the ev training/breeding for my previous team ^^".....im willing to make you six pokemon in return and i'll send the qr codes through email :3

Spherical Ice April 1st, 2015 2:48 AM

Quote:

Originally Posted by tayyfox (Post 8684357)
hai here i thnk i posted somethng here yesterday but i cant seem ta fnd it x3 mah phone probably didn't post it ^^" so could anyone wit a 3ds wit a 9.5.0-22u system scan 6 qrcodes fo me and trade tham? i buggine tham mahself wit pokgear all legit stats, moves and abilities, its just mah system is one update ta high (9.5.0-23E) and i really want ta ty a good tebe witout any tranng hycups...n othar words I'v gotsten bored wit all tha ev tranng/breedng fo mah previous tebe ^^".....im willng ta make you six pokemon n return and i'll send tha qr codes through email :3

Your post was deleted because it has no relevance to ROM Hacking at all, and it still does not.

tayyfox April 1st, 2015 2:50 AM

im so sorry ,i didnt mean to be out of context ^///^" i just thought that qr codes count as hacking to some people , is there any thread that i could ask this in ?

Spherical Ice April 1st, 2015 2:51 AM

Quote:

Originally Posted by tayyfox (Post 8684362)
oh im so sorry ^///^" is thare any thread i can ask dis ?

I'm not sure, sorry.

tayyfox April 1st, 2015 2:55 AM

thanks anyways :3 i'll go search through the forums and see if i can find it

elcaptino April 1st, 2015 7:58 AM

i see spheals everywhere is it a prank on 1 april ?
lol

Percy April 1st, 2015 2:28 PM

naw, its just teh stile of dis forum.

Darkness1178 April 5th, 2015 9:09 AM

Alright so im developing a ROM Hack and while im decent at codding and scripting im complete ass when it comes to map design so if anyone wants to be part of a ROM hack team that im putting together that is decent at map design hit me up

Spherical Ice April 5th, 2015 9:20 AM

Quote:

Originally Posted by Darkness1178 (Post 8691804)
Alright so im developing a ROM Hack and while im decent at codding and scripting im complete ass when it comes to map design so if anyone wants to be part of a ROM hack team that im putting together that is decent at map design hit me up

Hey, this isn't the thread for recruiting members for a hack. I suggest you check out this thread here:

http://www.pokecommunity.com/showthread.php?t=341220

Spherical Ice April 7th, 2015 6:51 AM

What do people think about the Hack-off so far? Would you like to see it in the future? Do you think the time extensions are an indicator that maybe too small a timeframe was given? Are the team sizes adequate? I'd be happy to hear your feedback!

Blah April 7th, 2015 7:01 AM

Quote:

Originally Posted by Spherical Ice (Post 8695047)
What do people think about the Hack-off so far? Would you like to see it in the future? Do you think the time extensions are an indicator that maybe too small a timeframe was given? Are the team sizes adequate? I'd be happy to hear your feedback!

Bigger team sizes to make up for leavers/quitters/slackers would probably do it. Also maybe have people sign up for sections. I really dislike doing things like scripting and mapping, being forced on the role really kills my motivation.

Mana April 7th, 2015 7:28 AM

Quote:

Originally Posted by Spherical Ice (Post 8695047)
What do people think about the Hack-off so far? Would you like to see it in the future? Do you think the time extensions are an indicator that maybe too small a timeframe was given? Are the team sizes adequate? I'd be happy to hear your feedback!

I know I wasn't part of this cycle, but I'd like to see minideadlines next time around to help keep everyone at the same pace. Like, little tasks/pieces of evidence?

IE:
Week 1 - Come up with a story concept, working out who you protagonists/antagonists and other key characters are.
Week 2 - (A) Map your first town and (B) Script your first few events.

They should stay vague, so people can still do what they want to do, but it provides a prompt to get something done - and hopefully if the pace keeps up they'll do more than is required for the first week. From what I could tell, most teams spent a couple of weeks planning out features rather than much story. Story/progression should be key as most features can be changed later on.

CosmicBlazer April 9th, 2015 6:45 PM

I agree with both FBI and Magic. Also want to add that maybe a reserve list for people who didn't make the cut for the hack off but if someone from one of the teams quit a person waiting could join the team and replace that other member. I don't know if it is a idea that fits for this type of competition but its just an idea that could be used. FBI and Magic already sum up my thoughts of what the competition needed.

StynaMN April 10th, 2015 7:26 PM

If I were to have general help requests for ROM hacking, would this be the correct thread to do so? I'm looking for some assistance on a school project :)

EDIT: Never mind, I found the correct one: I'll look to the Beginner's Sub-forum for help. I apologize!

Danny0317 April 13th, 2015 7:36 AM

How do you guys balance the levels in your hack? I do a poor job at that, in my opinion..

destinedjagold April 14th, 2015 12:47 AM

Quote:

Originally Posted by Dark Sneasel (Post 8705200)
How do you guys balance the levels in your hack? I do a poor job at that, in my opinion..

If I give you advice, a lot of pipz will throw virtual rocks at me. >.>

But I'm gonna do it anyway. Basically, I play my game like normal and if I find the levels too low or too high, I'll adjust them. :3

giradialkia April 14th, 2015 1:37 AM

Quote:

Originally Posted by destinedjagold (Post 8706602)
If I give you advice, a lot of pipz will throw virtual rocks at me. >.>

But I'm gonna do it anyway. Basically, I play my game like normal and if I find the levels too low or too high, I'll adjust them. :3

No rocks, this is probably the best way to manage the level curve of your hack, Dark Sneasel.

Remember that in official games, Trainers are generally stronger than the wild Pokémon of an area. Take this into account, level up the Wild Pokémon of a route by about 3-4 levels as you progress through the routes, and have the Trainers about 2-3 levels higher than the wild Pokémon.

That's just a tip. The only way you can figure out for sure is by trying it, and playing through it to see how it would work for a regular player.

KittiOcelotti April 20th, 2015 8:46 PM

I like it the old way. Maybe a few more weeks would be better <(^-^)>

EmperorOfTigers May 3rd, 2015 8:45 AM

I miss Sienna being updated. It is an awesome hack and it deserves to be completed.

Deokishisu May 3rd, 2015 11:49 AM

What do people think about having just a general game design sort of thread where we ponder the pros and cons of specific design choices in the stock Pokemon games each week with the end goal of applying better design logic to our own hacks? Like, we could pick a topic (say, how G/S/C/HG/SS forks at Ecruteak which messes with the level curve) and discuss it in depth. Why did GameFreak choose to do it this way? What are the pros and cons of doing it this way? How could it have been implemented in such a way as to minimize the cons? If you could change it, how would you do it differently and what are the pros and cons of that? And then we'd move to a new topic next week.

I think it'd be a good exercise for hackers. Thoughts?


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