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XSE Problem [ANSWERED]
As the Script Help Thread was closed for whatever reason, my only choice is to make a thread. Well, then let's go...
I'm working on a hack called FairyBlue, which is an emerald hack, and I've already made alot of progress. However, this script is not really working and I don't know why. Spoiler:
Problems: -Once a text is closed, it repeats one time. After that, the script continues. (this applies for both texts) -The second applymovement doesn't works, it just skips to the hidesprite command. I'd be happy if somebody could help me. Please, I really need help with it. -AstralComet P.S.: The showpokepic command is used to show a mugshot of the character. |
Code:
I tried to fix your script, and this what happened. Your movements (#raw) were typed wrongly. I don't know where you got that idea (#raw 0xB 0x8...) And the trainer battle read this from diegoisawesome's tut under spoiler on how it works. Spoiler:
Also the @ze, I assumed it's the after battle message so I added the @before message it's like when someone spots you like a normal trainer or talks before battle starts. It was just an example, you can change it. |
Actually, it is perfectly fine to write all of the movements on one line. The rest of your amendments fix it though, regardless.
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Well, the applymovement error was pretty stupid, and it is now fixed. However, I do not want that extra message to show up. Is there a way to avoid that message? This is really confusing as it worked several times for me with other scripts without having to use that ugly extra message. =\
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Quote:
msgbox @one 0x6 callstd 0x4 This is what you're doing wrong. The text box's type is defined by the 0x6, and by writing callstd 0x4, it's like you're using the same text again with a text box type #4 after the #6 one. You should use closeonkeypress instead, if you actually want to hide the text box after the text shows up. |
Quote:
Whatever, thank you for the help! |
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