The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Previous Generations (https://www.pokecommunity.com/forumdisplay.php?f=200)
-   -   6th Gen What DON'T you want to see in ORAS (https://www.pokecommunity.com/showthread.php?t=325689)

AniRain May 14th, 2014 4:47 AM

What I don't want to see or happen huh?

I guess for me:
I don't want the game to be too easy like X and Y.
If they greatly alter ALL the music ( If they do and I don't like it I at least want an option to change it to the old ones, like in HGSS)
I don't want a boring/minimal post game like X and Y.

Rayquaza2016 May 14th, 2014 5:27 AM

I don't want Wallace to be the champion.
I don't want the old Feebas mechanic.
I don't want Contests to be replaced.
I don't want Tate&Liza to get replaced.

Pepperton May 14th, 2014 8:55 AM

Quote:

Originally Posted by Rayquaza2016 (Post 8250065)
I don't want Wallace to be the champion.
I don't want the old Feebas mechanic.
I don't want Contests to be replaced.
I don't want Tate&Liza to get replaced.

I agree with you on some accounts. Steven was a much better champion, and Wallace fit better as a gym leader. However, I think things like the Feebas mechanic and Contests are integral parts of the Hoenn and it's culture as a region. It wouldn't feel the same without those features! Alternatively, Tate and Liza may very well be replaced. In previous remakes they've done similar changes to the gym leaders, so it's possible.

Sleeping Snorlax May 14th, 2014 10:06 AM

Quote:

Originally Posted by Pepperton (Post 8250338)
Alternatively, Tate and Liza may very well be replaced. In previous remakes they've done similar changes to the gym leaders, so it's possible.

I would explode if they replaced them. They were such an important part of the games. I remember countless times getting my ass handed to me by them.

I DON'T want them to replace Steven as Champion.
I DON'T want an easy game
I DON'T want a non-existent post game above all else

Zeturic May 14th, 2014 11:04 AM

Quote:

Originally Posted by Pepperton (Post 8250338)
Alternatively, Tate and Liza may very well be replaced. In previous remakes they've done similar changes to the gym leaders, so it's possible.

No they haven't. Neither FRLG or HGSS replaced any Gym Leaders.

The only time the Gym Leaders have changed is in Emerald. Other than that, there are minor changes between RBY and GSC and between BW and BW2, however those make sense considering they take place at different times. And, in all three cases, none of the games involved are remakes.

Pepperton May 14th, 2014 12:58 PM

Quote:

Originally Posted by Sagiri (Post 8250460)
No they haven't. Neither FRLG or HGSS replaced any Gym Leaders.

The only time the Gym Leaders have changed is in Emerald. Other than that, there are minor changes between RBY and GSC and between BW and BW2, however those make sense considering they take place at different times. And, in all three cases, none of the games involved are remakes.

I could've sworn that one of the elite four in HGSS was changed from the original GSC games. Of course, I could be wrong. More importantly, it's in Game Freak's power to break any trend that they might have set with previous games. If they feel like it would add to the story or if they weren't pleased with one of the gym leaders designs, they have the ability to change them.

"HoneyClaws" May 14th, 2014 1:05 PM

I dont want Wallice as the Champion
I don't Groudon to be underwater. The trailer with made no sense.
I don't want the trainers to be as weak and easy as they were in the original
I dont want them to use B2/W2's Remix of the battle theme or anything similar
I don't want them to replace MAY / The Contests or Battle Frontier Challenges
I don't want them to remove any of the Pokenav Features
I dont want Secret Bases to Online; I want Mixing Save Data Ghost battles to stay.
I don't want them to ignore the features they added to X/Y as an exclusive to it.
I don't want Swarms to disappear.
I don't want Match Call changed.
I don't want Exp.All or dumb NPC trainers.
I don't want underleveled battles or the evil teams to reuse the same pokemon over & over.
I don't want Gen 1 legendaries in the game but Gen 4 and 5.
I dont want Tripple or Rotation Battles.
I don't want horde battles to have different pokemon in the swarms.

munster May 14th, 2014 1:08 PM

I don't want to see easy gameplay or a short game, They Should implement a difficulty level.

"HoneyClaws" May 14th, 2014 3:38 PM

I don't want New Pokemon to get Megas; not until ALL pokemon get a stage 3 form. I think they should have normal evolutions too as a first priority. Mainly Sabalye, Keckleon, Castform, Plusle + Minion (need to fuse) Linoone, etc. They also need to have their own baby forms as well just to complete their lines. Megas should be applied AFTER they get a natural evolution.

4D73R May 14th, 2014 4:23 PM

I would like them to get rid of the Trick House and replace it with something else. Another thing I hated was the mach bike. AND the cycling road bikers blocking your way from making a record. I don't want them to remove the Poke Contests. I don't want Tate and Liza to be replaced, although they were annoying I liked that there was a double battle gym leader. I don't want Wally to have only one Pokemon. I don't want them to remove dives and I don't want them to remove the water routes, I found those fun.

Dillon_68 May 14th, 2014 4:40 PM

Quote:

Originally Posted by GruntingGrizzly (Post 8250627)
I don't Groudon to be underwater. The trailer with made no sense.

But if they stick true to the original games, Groudon WILL be in the Seafloor Cavern, which is underwater.

"HoneyClaws" May 14th, 2014 4:46 PM

Quote:

Originally Posted by Dillon_68 (Post 8250891)
But if they stick true to the original games, Groudon WILL be in the Seafloor Cavern, which is underwater.

I know but it would be a more reasonable modification, we do know underwater volcanos exist, all they'd have to do is have the water dry up or evaporate where Groudon appears and have it explode with lava, or have him part the seas like Moses. It just looks strange for him to bathe in his sole weakness. (I dont care what the anime did, it never made sense)

Pepperton May 14th, 2014 6:25 PM

What I want to see them do with the legendary event is have Team Magma's headquarters on Mt. Pyre or maybe a new extension of it, and once you defeat all the grunts and the leaders at the end, you fight Groudon. You don't get to catch it though, and once you defeat it, the pokemon disappears. Then, you go to Team Aqua's hideout, same as in the originals, and get to the end, where you take on Kyogre. A mirror to the Groudon event, you aren't able to catch him, and after the battle he disappears. You head to Sootopolis for the signature battle that was featured with a cutscene in RSE, but this time Rayquaza comes down to crash the party. You end up having a triple battle with all three. o:

What I don't want them to do is repeat the event exactly how it went down in RSE.

Jacrad May 14th, 2014 6:38 PM

Quote:

Originally Posted by GruntingGrizzly (Post 8250901)
I know but it would be a more reasonable modification, we do know underwater volcanos exist, all they'd have to do is have the water dry up or evaporate where Groudon appears and have it explode with lava, or have him part the seas like Moses. It just looks strange for him to bathe in his sole weakness. (I dont care what the anime did, it never made sense)

Doesn't it make sense to seal something you don't want awakening in its weakness so it doesn't regain enough strength to break the seal?

"HoneyClaws" May 14th, 2014 6:57 PM

Quote:

Originally Posted by cyanosis (Post 8251085)
Doesn't it make sense to seal something you don't want awakening in its weakness so it doesn't regain enough strength to break the seal?

It does but not for kyogre.


.... Though its not necessarily them being sealed away, just in a deep ancient hibernation like most legendaries in general.

Jacrad May 14th, 2014 7:03 PM

Quote:

Originally Posted by GruntingGrizzly (Post 8251103)
It does but not for kyogre.


.... Though its not necessarily them being sealed away, just in a deep ancient hibernation like most legendaries in general.

True.
I definitely think Kyogre should be stranded on some sort of land mass. Or just not have water in his little cave.

I would argue that the two were sealed away. Why else would an orb that's kept several miles (I would assume) away be the only known way to awaken them?

Toon Link May 14th, 2014 7:11 PM

I don't want to see a bunch of Pokemon unnecessarily crammed into the regional Pokedex. I'd prefer if the original Hoenn Pokedex was used for the ingame, with the only additions being Pokemon that evolve from Hoenn Pokedex Pokemon in later games.

Pepperton May 15th, 2014 11:53 AM

Quote:

Originally Posted by Toon Link (Post 8251133)
I don't want to see a bunch of Pokemon unnecessarily crammed into the regional Pokedex. I'd prefer if the original Hoenn Pokedex was used for the ingame, with the only additions being Pokemon that evolve from Hoenn Pokedex Pokemon in later games.

I definitely agree. Unlike more recent generations, Hoenn had vast amount of new pokemon that they featured, and so there was little need for integrating older pokemon into the regional dex, which I was happy with. Similarly, I hope they keep the regional dex as is and allow future generation pokemon to be caught post-game. The evolutions like Gallade are an exception, though.

Rayquaza2016 May 16th, 2014 5:26 AM

Quote:

Originally Posted by Pepperton (Post 8250338)
I agree with you on some accounts. Steven was a much better champion, and Wallace fit better as a gym leader. However, I think things like the Feebas mechanic and Contests are integral parts of the Hoenn and it's culture as a region. It wouldn't feel the same without those features! Alternatively, Tate and Liza may very well be replaced. In previous remakes they've done similar changes to the gym leaders, so it's possible.

I had to teach my pokemon Rock Tomb and withdraw Sceptile to beat that Claydol....

I don't want a short post-game, I want it to be long like BW/BW2 (If you consider it as short)

Altius May 16th, 2014 6:07 AM

Quote:

Originally Posted by Rayquaza2016 (Post 8253496)
I had to teach my pokemon Rock Tomb and withdraw Sceptile to beat that Claydol....

I don't want a short post-game, I want it to be long like BW/BW2 (If you consider it as short)

I'd prefer a post game with more events though.

BW's post-game was one of the worst I've ever played. It's long, but dreadful. The level gap is so high and there's literally nothing to do besides completing the map (and Cynthia).

BW2's was a lot better though.

The Corrupt Plague May 16th, 2014 2:43 PM

A 100% straight remake? Leaving out all the extra stuff from Emerald? Nah. Don't think they'll be able to screw it up that badly considering how much of Crystal appeared in HG/SS.

Rayquaza2016 May 17th, 2014 4:19 AM

Quote:

Originally Posted by slayerz96 (Post 8253534)
I'd prefer a post game with more events though.

BW's post-game was one of the worst I've ever played. It's long, but dreadful. The level gap is so high and there's literally nothing to do besides completing the map (and Cynthia).

BW2's was a lot better though.

I didn't want to consider BW, but it was long.

Handsome Samurott May 17th, 2014 7:09 AM

Enough of the ridiculous number of HMs. That is what I liked about Gens 5 and 6. They reduced the number of HMs and they reduced your dependence on the more annoying ones, such as Cut. Here is a list of the Hoenn HMs and what I would like to see Game Freak do with them:

HM01 - Cut

(1) Get rid of it. (2) If Game Freak retains Cut, make it identical to Slash: give it 70 base power, 100 percent accuracy, and an increased critical hit ratio. (3) Once you slash trees, they should not grow back.

HM02 - Fly

(1) Keep it the same. (2) Or bring it down to 85 base power and give it 100 percent accuracy. I would be fine with either.

HM03 - Surf

(1) Just give us back 95 base power, please. Seriously.

HM04 - Strength

(1) Fine as is.

HM05 - Flash

(1) Get rid of it. (2) Or retain it as a TM.

HM06 - Rock Smash

(1) Get rid of it. (2) Or retain it as a TM.

HM07 - Waterfall

(1) Either make waterfalls more ubiquitous so that there is justification for retaining it or just give rid of it/make it a TM.

HM08 - Dive

(1) Just make it so Whirlpool and Surf only deal neutral damage.

Of course, this is all wishful thinking and will never happen.

WishCookie May 17th, 2014 7:28 AM

I don't want to see Wallace as the champion and I don't care about Scott tbh. He never was a big deal for me. I want them to do something about Tate and Liza. They were a real pain. I also don't want to see the desert being so small, I want them to make it much bigger.

Altius May 17th, 2014 8:12 AM

Quote:

Originally Posted by Handsome Samurott (Post 8255090)
Enough of the ridiculous number of HMs. That is what I liked about Gens 5 and 6. They reduced the number of HMs and they reduced your dependence on the more annoying ones, such as Cut. Here is a list of the Hoenn HMs and what I would like to see Game Freak do with them:

HM01 - Cut

(1) Get rid of it. (2) If Game Freak retains Cut, make it identical to Slash: give it 70 base power, 100 percent accuracy, and an increased critical hit ratio. (3) Once you slash trees, they should not grow back.

HM02 - Fly

(1) Keep it the same. (2) Or bring it down to 85 base power and give it 100 percent accuracy. I would be fine with either.

HM03 - Surf

(1) Just give us back 95 base power, please. Seriously.

HM04 - Strength

(1) Fine as is.

HM05 - Flash

(1) Get rid of it. (2) Or retain it as a TM.

HM06 - Rock Smash

(1) Get rid of it. (2) Or retain it as a TM.

HM07 - Waterfall

(1) Either make waterfalls more ubiquitous so that there is justification for retaining it or just give rid of it/make it a TM.

HM08 - Dive

(1) Just make it so Whirlpool and Surf only deal neutral damage.

Of course, this is all wishful thinking and will never happen.

Flash and Rock Smash are no longer HMs.
I'm quite sure in ORAS they will still stay as TMs.

Yes, cut can be improved... But what's the use? There's barely anything to cut. It doesn't even affect the main storyline.

Handsome Samurott May 17th, 2014 9:50 AM

Quote:

Originally Posted by slayerz96 (Post 8255167)
Yes, cut can be improved... But what's the use? There's barely anything to cut. It doesn't even affect the main storyline.

Because I like to get as many items as I can on my walkthrough and not wait till the end of the game, so having cut proves useful for that endeavor.

Pepperton May 20th, 2014 5:57 PM

Doubt they increase Cut's power again. I don't want them to, the move is given to the player way too early in the game to merit a 70 BP. Any Pokemon that can learn Cut in the first few routes instantly becomes a terrorizing, man-slaughtering Pokemon killer. Basically, the move would be overpowered - they already gave it a slight boost if I remember correctly, so it's fine as is.

I see why one would want the trees not to come back, but it's such a small thing, I don't think it's of much importance to Game Freak.

Keiran May 20th, 2014 6:04 PM

I don't want them to put gates between each area like they've done in Gen 5 & moreso in 6. Hoenn had pretty much no gates and the world didn't feel so disconnected like Kalos does.

OmegaRuby and AlphaSapphire May 20th, 2014 6:20 PM

Quote:

Originally Posted by Keiran (Post 8261232)
I don't want them to put gates between each area like they've done in Gen 5 & moreso in 6. Hoenn had pretty much no gates and the world didn't feel so disconnected like Kalos does.

This. If they need transition then they should at the very least treat them the way they did with the streets of Castellia and Lumiose City.

Universe May 21st, 2014 12:10 AM

Mega Evolutions. :P

Those things are so overpowered and just plain out ridiculous if you ask me. They literally shat all over the metagame and easily all over the in-game battles. It really just boggles my mind that they gave Pokemon steroid-injected versions of themselves to stomp all over the competition without even batting an eye. No skill involved, especially considering they can Mega Evolve and attack in the same effing turn. What's the point? Like.. they hardly explained Mega Evolutions, much less were they anything truly great. They're powerful to the point of being obnoxious and it's just not sitting well with me. :I

It doesn't help that many of the Pokemon that were given a Mega Form didn't need a boost to begin with. (Here's lookin' at you, Blaziken.)

Salzorrah May 21st, 2014 12:20 AM

Quote:

Originally Posted by Keiran (Post 8261232)
I don't want them to put gates between each area like they've done in Gen 5 & moreso in 6. Hoenn had pretty much no gates and the world didn't feel so disconnected like Kalos does.

True, the only gates in Hoenn are in Cycling Road and tbh it felt okay Hoenn didnt have any.

The main focus of Hoenn is to show of its tropical nature and diversity. It seems so industrialized in other cities such as Kanto, Unova, Kalos. Only a few regions that can be leaning towards the nature aspect of the games, one of which is Hoenn.

Pepperton June 16th, 2014 2:49 PM

Right now, I'm hoping they keep Primal Reversion exclusive to Kyogre and Groudon. Sure, it would make sense for the fossils to receive a devolved form as well, but one fossil already has a Mega evolution, Aerodactyl, and I think it would be odd if it had both a Primal form and a Mega form. I can see the appeal in doing it, but making Groudon and Kyogre unique with these forms makes a lot more sense to me.

Salzorrah June 16th, 2014 11:05 PM

I don't know I kinda want some Pokemon to get Primal Reversions especially Rayquaza and the fossils.

Also, I really don't want to see Flash returning as an HM. Maybe replace it with Whirlpool or Secret Power.

MichaelSK16 June 17th, 2014 2:09 AM

Seeing as RSE was easily my favorite generation, I have a huge amount of things I want to see, and also a huge amount of things I don't want. To make this much simpler, my biggest hopes for them not screwing things up are bolded.

- Like mostly everyone, I'll be unimpressed if Wallace is the champ again. Steven is just an all-around better trainer. Multi-type as opposed to water mono, and just overall better Pokemon.

- Don't make this game a cakewalk! I want this game to challenge me, unlike X and Y. It was pitifully easy to walk through X in two days. I want to see MUCH steeper level curves; difficulty spikes with the gym leaders and E4; full teams for E4 and at least 4 Pokemon per gym leader; an EXP share that doesn't practically level your entire team to 70 pre-e4; a much smaller regional dex than X and Y (just add Hoenn family additions from later gens); and most importantly - no megas until after the e4. This brings me to my next point, which is unrealistic to say the least.

- I hope they don't embrace Megas too much. Act like megas never happened! I absolutely hate them and wish that Nintendo would erase all traces of mega existance. They just make me think Pokemon is ready to retire. Why else would they crush Mawile's potential after it gained Fairy typing like that? An actual evolution would have been so much cooler and more fulfilling. Plus, did Blaziken, Garchomp, and Tyranitar really need megas?

- Don't put out a game that looks dull and doesn't take full advantage of the 3DS's graphic capabilities. I wish they'd really go all-out with the aesthetic aspects of the game. I want the open world to be breath-taking and immersive. I want there to be details in the trees, the ocean floor or river beds, maybe more detailed HM animations for Fly/Surf? Unless I'm using Wailmer to surfer, I don't like sitting on a black blob floating across the sea. hell it'd even be cool to see Pokemon scurrying to and fro or sitting in trees in the wild, though that's highly unlikely.

- Don't give us the same fleeting rivals that show up a couple of times and never amount to anything. I want them to think the Rivals' roles through carefully. I want both Brendan/May and Wally to have established personalities and I want them to set goals and establish paths to achieve those goals. I want to know what happens with them, for crying out loud!

- Don't sell the game short and practically end it at the E4. I want some new content. I want a ton of side quests. I think it'd be awesome to see what becomes of the leaders of magma/aqua, or to follow up on Wally and your rival and give them more spotlight. Maybe actually add a Deoxys storyline or a Jirachi storyline. It'd be harder for Latios and Latias, seeing as they roam, but I wouldn't complain if they became stationary legendaries (Hell, they're practically impossible to find as roamers) I know it isn't all that common for Pokemon to have in-depth stories and multiple side stories, but I think it's a direction that could definitely add a new level of entertainment to the series. Plus, there is a ton of wasted potential in places like New Mauville, the desert, Shoal Cave, Meteor Falls, Pacifidlog town the abandoned ship, and mirage island that desperately need to be reconsidered and given a second chance to at least have bigger parts in the main story.

- Don't make me bike through the Sky Pillar. This seems unlikely, though, so at least just give me more control of the Mach Bike.

- Don't halt the progress made with X and Y's character customization! We likely won't be able to change hair this time around, so add more to wardrobe choices! Maybe allow Brendan to take his hat off!

- Don't make a ridiculous amount of HM-dependent areas. I hate HM slaving Pokemon not named Bibarel, and I hope Bibarel won't even be available pre-E4, so just minimize the use of HMs!

- Don't make supposedly significant locations so small and insignificant. The desert was way too small. New Mauville wasn't exciting at all. All of the caves were pretty much pointless save for victory road.

MudkipBoy June 17th, 2014 3:20 AM

I don't want your friend (May/Brendan) to be so weak! The fact that their Pokémon only evolved once was ridiculous.

bzsm June 24th, 2014 9:17 AM

One of the only things I didn't like much about 3rd gen was the selection of 1st and 2nd gen pokemon to accompany the new 3rd gen ones. I wouldn't like it if they stuck too slavishly to the ones they had before. I'd like to see a different mix, and maybe a few 5th and 6th gens too?

coolking49 June 26th, 2014 1:52 AM

Quote:

Originally Posted by MichaelSK16 (Post 8304684)

- Don't make a ridiculous amount of HM-dependent areas. I hate HM slaving Pokemon not named Bibarel, and I hope Bibarel won't even be available pre-E4, so just minimize the use of HMs!

I agree with pretty much everything you said, but I have to point out: Zigzagoon is a killer HM slave as well. Cut/Strength/Rock Smash/Surf takes care of pretty much everything until you get to dive/waterfall.


All times are GMT -8. The time now is 7:33 PM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.