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-   -   6th Gen [Super]-Secret Bases! (https://www.pokecommunity.com/showthread.php?t=325718)

-Jared- May 7th, 2014 2:07 PM

[Super]-Secret Bases!
 
So secret bases are confirmed to be a real thing now. Discuss everything revealed about them here!

http://www.pokemon.com/us/pokemon-news/the-secret-is-out-on-super-secret-bases/

http://serebii.net/omegarubyalphasapphire/secretbases.jpg


Original post:
Spoiler:

So Secret Bases were a nifty little feature in the original games. I think they could work really well nowadays. With the PSS, instead of swapping Trainer PR videos, you could swap bases. You could send pictures of yourself inside them to the Global Link. Customization has been a big feature in XY, so they could probably do it here with a whole room too. I am really looking forward to however they implement this feature.

What do you guys think? Is it feasible? Is there anything you think might not work?

Aquacorde May 7th, 2014 2:56 PM

Secret Bases yessssss. I'd like it if friends (or anyone!) could visit each other inside the bases and play minigames and puzzles together (PokéBlock making or the link games that were in Lilycove idk). I'd like them to be bigger with more toys and things to put in and maybe QR code stuff like ACNL has for patterns so you can make your own posters and rugs and that? Would be so cool. Oh I've always wanted a feature like... if people on your friends list have ORAS then you can find their bases in your game. And that all would update every time you went online or something idk how it would work but you'd just be walking around and wander into someone's base. And maybe you could like leave a note on their in-base PC for them omg that'd be cute. (・ω・`)

Treecko May 7th, 2014 3:37 PM

I'm all for the idea being able to visit the Secret Bases of people you meet on Streetpass or online/your friends list. And being able to play with your friends or other people's toys and other items just like in ACNL too. And also more toys and furniture, etc.

Golden Warrior May 7th, 2014 3:50 PM

I would like the idea of having online functionality with Secret Bases. Being able to see where other people are and then getting to battle an NPC version of them would be an amazing offline feature as well! Overall, I am looking forward to the return of these bases with great eagerness and am excited to see what they decide to add to them this time around.

blue May 7th, 2014 3:53 PM

I never actually fully utilised the Secret Bases in Pokemon Ruby and Sapphire, I think I was more focused on the main storyline and completing the game. Assuming these do return it will be nice to actually try them out and kinda make my own base, it would also be fun to somehow implement Street Pass enabling you to view other players Secret Bases.

wakachamo May 7th, 2014 3:59 PM

Pretty sure StreetPass is a no-brainer for this one. It just makes so much sense it's not even funny.

-Jared- May 7th, 2014 4:00 PM

Quote:

Originally Posted by Cat (Post 8236320)
I never actually fully utilised the Secret Bases in Pokemon Ruby and Sapphire, I think I was more focused on the main storyline and completing the game. Assuming these do return it will be nice to actually try them out and kinda make my own base, it would also be fun to somehow implement Street Pass enabling you to view other players Secret Bases.

What was hard about secret bases back then was that if you didn't have anyone else playingg the game, you couldn't share it. Sure you could make a base, but only you get to enjoy it. We live in the future, now. This should hopefully be really exciting! :D

fenyx4 May 7th, 2014 4:00 PM

I fervently await the return of Secret Bases; they should never have been removed as a game feature to begin with (they're arguably the epitome of multiplayer interaction aside from battles)! Who could pass up the opportunity to not only decorate their own pad but visit other people's pads, too! :3

I'm hoping the amount of Secret Bases allowed in the Registry increases, as well as the amount of Decorations that a single Secret Base can contain increasing significantly. I'm hoping that the areas where you have to "fix" (for example, having to buy a wooden board to make a makeshift "bridge" over those places with large cracks in the floor) go away, because it just makes you waste space for one of your decorations in my opinion (although you could just move to a Secret Base without such a crack).

Also, I hope the number of PokeDolls increases greatly, and hopefully you can put them on the floor if you want instead of only on Mats and Desks and similar support structures (no, game, I don't care if they get dirty; I'll clean them myself if I have to!)

I'm hoping more "achievement-based" Decorations are implemented (like the Silver Shield and Gold Shield that record 50 and 100 Battle Tower wins, respectively), so you can observe other people's battling feats!

http://cdn.bulbagarden.net/upload/a/a1/Doll_Regirock_III.pnghttp://cdn.bulbagarden.net/upload/d/dd/Doll_Regice_III.pnghttp://cdn.bulbagarden.net/upload/5/54/Doll_Registeel_III.png

Plus, the Regi dolls need to be made easily/adequately available for all languages... It still saddens me to this day that I can't use these Poke Dolls in Pokemon Emerald Version.. ;-;

Furthermore, I hope that you can challenge people more than once per day in their Secret Bases (after mixing Records); this change would be amazing for experience points (especially because Pokemon Ruby/Sapphire/Emerald feature the only scenario where you can battle a team full of 6 Blissey. Just imagine it. Suddenly, Experience Points. EXPERIENCE POINTS EVERYWHERE). I've envisioned this 6-Blissey team in an opposing Secret Bases for a long time (and was once considering to make one myself) but it's proven infeasible so far. But with the boosts in Pokemon Training and experience-point gaining and easier worldwide trading in Generation 6, this might become a common practice. :)

Quote:

The highest possible number of experience points that can be gained in a Single Battle is 457,970. This can be done by defeating a level 100 Blissey in a Trainer battle, using an internationally traded Pokémon at level 1 that is holding a Lucky Egg, with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a Single Battle, provided that it was in the Erratic experience group.
  • A Pokémon in the Fast experience group would advance to level 83.
  • A Pokémon in the Medium Fast experience group would advance to level 77.
  • A Pokémon in the Medium Slow experience group would advance to level 76.
  • A Pokémon in the Slow experience group would advance to level 71.
  • A Pokémon in the Fluctuating experience group would advance to level 69.
  • Before Generation V, the highest number of experience points it was possible to gain was 13,933. This could be done by defeating a level 100 Arceus, Happiny, Chansey, or Blissey in a Trainer battle, using an internationally traded Pokémon that is holding a Lucky Egg. This means that the most levels that a Pokémon could advance in a Single Battle is 25, if a level 1 Pokémon in the Medium Slow experience group defeated the level 100 Pokémon as mentioned above.

Picture that, except six times in one battle (and your Pokemon likely won't be at Level 1 after the first time it gains experience)!

http://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.png

Quote:

Originally Posted by Kouzan (Post 8236264)
I'm all for the idea being able to visit the Secret Bases of people you meet on Streetpass or online/your friends list. And being able to play with your friends or other people's toys and other items just like in ACNL too. And also more toys and furniture, etc.

This.

Xander Olivieri May 7th, 2014 4:08 PM

I kinda feel that they'll keep these shafted. It was my favorite feature in Gen 3, but like contests, I don't think they'll be bringing them back since they went through all of the trouble to remove them.

Tsutarja May 7th, 2014 4:11 PM

I would love to see secret bases again, just so I can pop water balloons and play musical notes lol

wakachamo May 7th, 2014 4:12 PM

Quote:

Originally Posted by Khrysta (Post 8236366)
I kinda feel that they'll keep these shafted. It was my favorite feature in Gen 3, but like contests, I don't think they'll be bringing them back since they went through all of the trouble to remove them.

Features have been constantly brought back and abandoned, especially in the remakes. I seriously doubt they'd leave out something that made Gen 3 so iconic in the first place, at least as far as little details go.

Xander Olivieri May 7th, 2014 4:27 PM

Quote:

Originally Posted by wakachamo (Post 8236375)
Features have been constantly brought back and abandoned, especially in the remakes. I seriously doubt they'd leave out something that made Gen 3 so iconic in the first place, at least as far as little details go.

There aren't many features that were brought back and abandoned in remakes. There were New features that were exclusive to those remakes brought in and then left as exclusive features just for those games.

They went through the trouble of completely removing old features. You don't go through the trouble of removing something only to add it back in.

Even with Gen 3's "Iconic ness", this doesn't mean it'll be brought back.

Also the only feature I'm aware of that temporarily disappeared was the Dive feature which was brought back without its full feature set up and as a mini game. The other features that were exclusive to the remakes stayed exactly as that.

Gen 3 also saw a drastic change in the contest system, from a group of tents that you had to travel to, to one location because it wasn't good enough and they added another attraction, which was also removed from the games. In a later generation and replaced yet again.

We're not guaranteed to get any of these back, and with the chances of these games not being remakes but new game entities, they don't have any explicit reason to bring back those features even if we did like them.

wakachamo May 7th, 2014 4:32 PM

Quote:

Originally Posted by Khrysta (Post 8236409)
There aren't many features that were brought back and abandoned in remakes. There were New features that were exclusive to those remakes brought in and then left as exclusive features just for those games.

They went through the trouble of completely removing old features. You don't go through the trouble of removing something only to add it back in.

Even with Gen 3's "Iconic ness", this doesn't mean it'll be brought back.

Also the only feature I'm aware of that temporarily disappeared was the Dive feature which was brought back without its full feature set up and as a mini game. The other features that were exclusive to the remakes stayed exactly as that.

Gen 3 also saw a drastic change in the contest system, from a group of tents that you had to travel to, to one location because it wasn't good enough and they added another attraction, which was also removed from the games. In a later generation and replaced yet again.

We're not guaranteed to get any of these back, and with the chances of these games not being remakes but new game entities, they don't have any explicit reason to bring back those features even if we did like them.

Wholeheartedly disagree. Pokémon is about fine-tuning a balance of features, and not shoving everything that's been developed since the inception of the franchise into a single game.

The Battle Frontier is a great example of something that's come and gone and re-appeared, and subsequently vanished once again in the franchise. Diving also went away, I'm willing to be real money that it'll make a comeback in ORAS.

I don't understand what you mean going through "the trouble of completely removing old features." What work does that require?? These games aren't being built off the tops of each other. Removing a feature has nothing to do with work; this isn't like carving out a building. It's 100% got to do with choice, and picking the right amount of features that suit a game, a region, or their console. Secret bases were unique to Hoenn and I absolutely think we'll be seeing them again.

antemortem May 7th, 2014 4:34 PM

Imagining the camera views shifting as you walk inside your hollow space between trees would be rad. Inside the hollowed out sections of a mountain might look cool, too. I imagine the customization would be even cooler, considering the cushions and tables and stuff would be in 3D (HOPEFULLY) so it would look more modern/realistic.

Altairis May 7th, 2014 4:35 PM

I really hope they bring them back. What I thought was bad about Secret Bases the first time was that if you didn't know anyone who had RSE you couldn't benefit from it. Since we have access to the world now, though Wifi, I don't see a reason not to bring them back.

antemortem May 7th, 2014 4:38 PM

Quote:

Originally Posted by Altairis (Post 8236431)
I really hope they bring them back. What I thought was bad about Secret Bases the first time was that if you didn't know anyone who had RSE you couldn't benefit from it. Since we have access to the world now, though Wifi, I don't see a reason not to bring them back.

How come? I'm probably remembering wrong, but weren't they just the places you used Hidden Power to access and then decorated them with stuff you bought from the Battle Frontier, like plushes, tables, and cushions?

wakachamo May 7th, 2014 4:40 PM

Quote:

Originally Posted by Antemortem (Post 8236445)
How come? I'm probably remembering wrong, but weren't they just the places you used Hidden Power to access and then decorated them with stuff you bought from the Battle Frontier, like plushes, tables, and cushions?

If you Mixed Records with someone else who owned the game, their secret base would show up in your game, and you could visit that base locally.

Xander Olivieri May 7th, 2014 4:43 PM

Quote:

Originally Posted by wakachamo (Post 8236421)
Wholeheartedly disagree. Pokémon is about fine-tuning a balance of features, and not shoving everything that's been developed since the inception of the franchise into a single game.

The Battle Frontier is a great example of something that's come and gone and re-appeared, and subsequently vanished once again in the franchise. Diving also went away, I'm willing to be real money that it'll make a comeback in ORAS.

The Battle Frontier is not something that comes and goes and then disappeared. Its always been an add on feature for the extra games up until Generation 5 to which the Battle Frontier doesn't exist and was replaced by other features. The Lack of the Iconic Battle Tower also assists with this.

Dive, like the Battle Frontier doesn't have to return either. We have no concrete evidence we're in Hoenn, even if we have no proof that we'd need to utilize Dive again.

Quote:

Originally Posted by wakachamo (Post 8236421)
I don't understand what you mean going through "the trouble of completely removing old features." What work does that require?? These games aren't being built off the tops of each other. Removing a feature has nothing to do with work; this isn't like carving out a building. It's 100% got to do with choice, and picking the right amount of features that suit a game, a region, or their console. Secret bases were unique to Hoenn and I absolutely think we'll be seeing them again.

You don't know too much about gaming. Yes if its a feature that extends forward the data for the feature carries on. To remove said data, which does take a lot of work to do from the resources without destroying parts of the code, is the roughly the same as, its not as liked as it was supposed to be. Since its not popular, replace it with something else.

Programming takes a lot of work, both adding and subtracting. If the code was used to balance another code somewhere else, when you try to run the program it can and most likely will crash the program as well as risk potential data wiping.

Secret Bases were not Unique to Hoenn. They were a build up from Generation 2's Room decorating, brought to the outside world, and made available in Sinnoh through use of the Underground. Three games and three Generations have the decor and decorating room mechanic. Two generations of games had the secret base mechanic.

If they wanted to readd the features back in, especially for Contests, then contest data wouldn't have been completely removed from the games.

Like in FR/LG and HG/SS OR/AS will get an exclusive feature, possibly built around one from X and Y like how Pokethon was built using Contest data.

There is no guarantee we'll get any old mechanics back and could end up with new mechanics.

Altairis May 7th, 2014 4:44 PM

Quote:

Originally Posted by Antemortem (Post 8236445)
How come? I'm probably remembering wrong, but weren't they just the places you used Hidden Power to access and then decorated them with stuff you bought from the Battle Frontier, like plushes, tables, and cushions?

Well as a kid, I really wanted to show off my secret base to friends, but I had none who played Pokemon, so it was just me, and I borrowed my sister's Gameboy to mix records with myself lmao. :(

You could battle the team your friend had while you were mixing records in it. Idc it was also kinda cute.

wakachamo May 7th, 2014 4:47 PM

Quote:

Originally Posted by Khrysta
The Battle Frontier is not something that comes and goes and then disappeared. Its always been an add on feature for the extra games up until Generation 5 to which the Battle Frontier doesn't exist and was replaced by other features.

So... what you're saying is, it came, and then disappeared? :p

Quote:

Originally Posted by Khrysta (Post 8236461)
You don't know too much about gaming. Yes if its a feature that extends forward the data for the feature carries on. To remove said data, which does take a lot of work to do from the resources without destroying parts of the code, is the roughly the same as, its not as liked as it was supposed to be. Since its not popular, replace it with something else.

Programming takes a lot of work, both adding and subtracting. If the code was used to balance another code somewhere else, when you try to run the program it can and most likely will crash the program as well as risk potential data wiping.

Secret Bases were not Unique to Hoenn. They were a build up from Generation 2's Room decorating, brought to the outside world, and made available in Sinnoh through use of the Underground. Three games and three Generations have the decor and decorating room mechanic. Two generations of games had the secret base mechanic.

If they wanted to readd the features back in, especially for Contests, then contest data wouldn't have been completely removed from the games.

Like in FR/LG and HG/SS OR/AS will get an exclusive feature, possibly built around one from X and Y like how Pokethon was built using Contest data.

There is no guarantee we'll get any old mechanics back and could end up with new mechanics.

And you talk like someone who's done absolutely zero software engineering work, blurting terms out like "code balance" and "data wiping" pretending like you had a single clue as to what you were talking about. :) Please don't be disrespectful of my opinions; after all, they're just that.

No single part of what you said makes any sense whatsoever in the context of developing a game. Once again, it's a balance of features, and Pokémon is a franchise that is experimented on a lot, and this involves removing and occasionally bringing features back. I don't see any argument whatsoever that would support the idea of Secret Bases not being in the game.

bobandbill May 7th, 2014 4:51 PM

Yes yes yes to secret bases. I loved that feature and it was one of the best things. You could customise it and generally added side content to the games, and rebattle your friends' teams (massive back in the day before intenret wifi connection, haha).

But imagine this.

Secret bases.... + streetpass.

Or secret bases, with people on your 3ds friend list.

yes please

fenyx4 May 7th, 2014 5:02 PM

Quote:

Originally Posted by Khrysta (Post 8236409)
Gen 3 also saw a drastic change in the contest system, from a group of tents that you had to travel to, to one location because it wasn't good enough

We're not guaranteed to get any of these back, and with the chances of these games not being remakes but new game entities, they don't have any explicit reason to bring back those features even if we did like them.

Despite the incentive to visit Verdanturf Town, Slateport City, and Fallarbor Town being reduced a little, I think the Contest system thing change was more for convenience (it takes a while to prepare for Contests and I imagine that most people do one Rank right after the other, so everything being close in proximity offers convenience instead of the player having to fly around to other cities just to challenge a Contest rank).

Although there's no guarantee that Secret Bases will be back, I think they have a good chance of returning (they were the one feature that enticed me to play Pokemon Sapphire, anyway XD).

Quote:

Originally Posted by wakachamo (Post 8236421)
Wholeheartedly disagree. Pokémon is about fine-tuning a balance of features, and not shoving everything that's been developed since the inception of the franchise into a single game.

The Battle Frontier is a great example of something that's come and gone and re-appeared, and subsequently vanished once again in the franchise. Diving also went away, I'm willing to be real money that it'll make a comeback in ORAS.

I don't understand what you mean going through "the trouble of completely removing old features." What work does that require?? These games aren't being built off the tops of each other. Removing a feature has nothing to do with work; this isn't like carving out a building. It's 100% got to do with choice, and picking the right amount of features that suit a game, a region, or their console. Secret bases were unique to Hoenn and I absolutely think we'll be seeing them again.

I don't think everything in the history of Pokemon necessarily needs to be shoved into one game (but boy, would it be nice/convenient XD), but if Game Freak's going to fine-tune, they can at least preserve more of the good things. Apricorn Balls come to mind - to maintain consistency with Pokemon caught in Apricorn Balls in past games (Pokemon HeartGold/SoulSilver), Game Freak has to code them into the games anyway (at least in terms of a Pokemon's Poke Ball "release" and "return" animations); why don't they make them purchasable in other regions (like how Sevii Isles salesmen can have Johto's MooMoo Milk)? At the very least, they would add to Poke Ball variety, and the "Ball-making mechanic" could still remain exclusive to Johto-based games. Regarding Battle Frontier, the Battle Towers (or similar facilities) and Battle Factories (since they mostly use the same Pokemon pool as the Battle Towers) should be present in all games post-Emerald; they have no need to vanish unless one's trying to worsen the amount of post-game available.

But yeah, I think Secret Bases were a unique feature of Ruby/Sapphire, so it's sensible for them to return as a feature again.

antemortem May 7th, 2014 5:03 PM

Quote:

Originally Posted by wakachamo (Post 8236454)
If you Mixed Records with someone else who owned the game, their secret base would show up in your game, and you could visit that base locally.

I didn't know that. I guess that's the trouble of not having people to mix records with :p
Quote:

Originally Posted by bobandbill
secret bases.... + streetpass.

Or secret bases, with people on your 3ds friend list.

yes please



I want this to be a thing. I imagine Streetpass would take the place of 'mixing records' anyway, unless that term is brought back to disguise the fact it's just Streetpass. It seems the easiest way to do so.

Xander Olivieri May 7th, 2014 5:12 PM

Quote:

Originally Posted by wakachamo (Post 8236470)
So... what you're saying is, it came, and then disappeared? :p

No I'm not. They didn't come and then disappeared. That would insinuate that they were slowly edited out without any changes being made over the course of time. The info was removed. The features were never meant to exist outside of the games they currently reside it. You can keep trying to twist my words around to try and make yourself look better all you want.

The Battle Frontier specifically was an exclusive to the secondary games and was completely removed for something else. It didn't come back after being removed. It only exists in the edited version of games, Emerald, Remakes, and Platinum. It did was removed after Gen 4 and was replaced by the PWT. The Tower which existed in every game after Crystal was removed and replaced with two alternatives, the Subway, and the Maison. If anything were to appear in these games it would be the Maison.



Quote:

Originally Posted by wakachamo (Post 8236470)
And you talk like someone who's done absolutely zero software engineering work, blurting terms out like "code balance" and "data wiping" pretending like you had a single clue as to what you were talking about. :) Please don't be disrespectful of my opinions; after all, they're just that.

So you're saying that you can code a game start to finish, remove part of the code without going through and repairing the parts that were taken out without any bugs right? Seems like that's what your saying since its the opposite of what I said and according to you I don't know what I'm talking about right?

I don't have a lot of experience in it, but I have worked on games, I assist a member with coding on our RP site to test out possible bugs and to try and break his codes where he wants me to to make sure there aren't any hiccups when he adds them to our site. You cannot take data out of a game, programming data and not have to do some level of work to make sure nothing in the game doesn't break. If you make a big enough mistake while trying to test programming and its a fatal error you can, and most likely will lose all of the data you had been working on up to that point. It gets wiped completely clean. It has happened to me when I took classes.

Quote:

Originally Posted by wakachamo (Post 8236470)
No single part of what you said makes any sense whatsoever in the context of developing a game. Once again, it's a balance of features, and Pokémon is a franchise that is experimented on a lot, and this involves removing and occasionally bringing features back. I don't see any argument whatsoever that would support the idea of Secret Bases not being in the game.

It really has nothing to do with the balance of features. They can make a game with a ton of new features and barely any old features. Which, they have done many times through the history of the Pokemon franchise.

Dive mechanic adds no real balance since you want to throw words around like you know what you're talking about. Contest add no balance. Secret Bases add no balance. What balance do these bring? What balance did Rotation and Triple battles bring? What needed balancing to warrant their existance? What about Inverse and Sky Battles? Horde Battles? Why were they needed? How did they bring balance? They were just new ideas that the development team wanted to try out. Nothing more nothing less. They tend to throw a couple of new ideas in when they think they are good enough. If they aren't popular enough they alter them, Contests -> Super Contests. Or get rid of them.

wakachamo May 7th, 2014 5:21 PM

Quote:

Originally Posted by Khrysta (Post 8236538)
No I'm not. They didn't come and then disappeared. That would insinuate that they were slowly edited out without any changes being made over the course of time. The info was removed. The features were never meant to exist outside of the games they currently reside it. You can keep trying to twist my words around to try and make yourself look better all you want.

The Battle Frontier specifically was an exclusive to the secondary games and was completely removed for something else. It didn't come back after being removed. It only exists in the edited version of games, Emerald, Remakes, and Platinum. It did was removed after Gen 4 and was replaced by the PWT. The Tower which existed in every game after Crystal was removed and replaced with two alternatives, the Subway, and the Maison. If anything were to appear in these games it would be the Maison.

Your original argument was the fact that Game Freak did not remove features without there being a very serious issue and intent of not bringing them back ever again. Now you're backtracking and saying that in the case of the Battle Frontier, it's not longer in current-generation games as they were "never meant to exist outside of the games they currently reside it." So who's to say that doesn't apply to Secret Bases as well? This was my point all along. Just because Secret Bases aren't around at the moment doesn't mean we won't be seeing them again. And I'm absolutely positive we will.

And for the record, and the interest of not trying to make false claims in English—the word "disappearing" does not insinuate a "slow edit without any changes being made over the course of time." Whatever that means, really.

Quote:

Originally Posted by Khrysta (Post 8236538)
So you're saying that you can code a game start to finish, remove part of the code without going through and repairing the parts that were taken out without any bugs right? Seems like that's what your saying since its the opposite of what I said and according to you I don't know what I'm talking about right?

I don't have a lot of experience in it, but I have worked on games, I assist a member with coding on our RP site to test out possible bugs and to try and break his codes where he wants me to to make sure there aren't any hiccups when he adds them to our site. You cannot take data out of a game, programming data and not have to do some level of work to make sure nothing in the game doesn't break. If you make a big enough mistake while trying to test programming and its a fatal error you can, and most likely will lose all of the data you had been working on up to that point. It gets wiped completely clean. It has happened to me when I took classes.

The very wrong assumption you're making here is you're thinking that the creation of Gen IV had anything to do with the codebase of Gen III. That's simply not how it's done. They never had to remove Secret Bases from Diamond/Pearl because they were never in there in the first place. The data was never there to begin with. Pokémon games are not built and shipped out of a single source project. Removing a feature is not analogous to designing a new game without that feature in mind to begin with. In the case of secret bases not being in subsequent generations, we're dealing with the latter.

Quote:

Originally Posted by Khrysta (Post 8236538)
It really has nothing to do with the balance of features. They can make a game with a ton of new features and barely any old features. Which, they have done many times through the history of the Pokemon franchise.

Dive mechanic adds no real balance since you want to throw words around like you know what you're talking about. Contest add no balance. Secret Bases add no balance. What balance do these bring? What balance did Rotation and Triple battles bring? What needed balancing to warrant their existance? What about Inverse and Sky Battles? Horde Battles? Why were they needed? How did they bring balance? They were just new ideas that the development team wanted to try out. Nothing more nothing less. They tend to throw a couple of new ideas in when they think they are good enough. If they aren't popular enough they alter them, Contests -> Super Contests. Or get rid of them.

It absolutely has to do with a balance of features. A very large proportion of Pokémon players look beyond just 1-on-1 battling in their games. It's a very delicate balance of what people find engaging and entertaining beyond the core game. I absolutely think Contests and Secret Bases brought "balance" in the sense that they added an extra level of personality to the world upon which these games were set. And once again, popularity might not have anything to do with it; Game Freak seems to enjoy experimenting with what comes across as a balanced set of features. Contests, Poké blocks, Poffins, Super Contests, just like you said. It's a constant evolution to see what fits a generation best. And those tend to really identify the generation at hand. And once again, I think Secret Bases really do identify Gen III.

Nurse Joy May 7th, 2014 5:22 PM

I think that would be awesome!

I think they should also add more items and stuff, as well as allowing other trainers such as gym leaders and your rival to hang out there like they did for the villa in Pokemon Platinum. And maybe you could re-battle those trainers there, with stronger Pokemon!! But only after the League.

It would be cool if they also made it sort of like the Underground, where you could play with other players and they could run around in your base.

-Jared- May 7th, 2014 5:31 PM

See here's the thing. Game Freak has taken out things and put them back in before. Like for instance in gold silver and crystal they had apricorns. In gen three and four they took them out until HeartGold and SoulSilver. Then they brought them back for those games and then took them out again from gen 5 on. so it is entirely possible that they might put secret bases back into these games and then take them out again. It all depends on what gamefreak wants to do and what they think the fans might want. If they think its worth the time they'll do it.

Aquacorde May 7th, 2014 5:36 PM

Quote:

Originally Posted by Efureie (Post 8236570)
I think that would be awesome!

I think they should also add more items and stuff, as well as allowing other trainers such as gym leaders and your rival to hang out there like they did for the villa in Pokemon Platinum. And maybe you could re-battle those trainers there, with stronger Pokemon!! But only after the League.

It would be cool if they also made it sort of like the Underground, where you could play with other players and they could run around in your base.

DUDE YES. Set up a sweet pad and have people wander by there. Maybe have the people show up there depending on where your base is in the region? Maybe have random NPC trainers stop by all like "Imma tell everyone where your base is if you can't beat me" or "I'm going to kick you out of this space if you lose" lmao and you'd totally just get thrown out the door and all your stuff packed up if you did lose.

Nurse Joy May 7th, 2014 5:45 PM

Quote:

Originally Posted by Aquacorde (Post 8236599)
DUDE YES. Set up a sweet pad and have people wander by there. Maybe have the people show up there depending on where your base is in the region? Maybe have random NPC trainers stop by all like "Imma tell everyone where your base is if you can't beat me" or "I'm going to kick you out of this space if you lose" lmao and you'd totally just get thrown out the door and all your stuff packed up if you did lose.

YES! There's that little kid in Mossdeep who finds people's bases! Maybe you have to tip him to spread the word or beat him in a battle or something! OOOOOH Maybe Gym Leaders have Secret Bases and this kid can tell you where! OMG

That would be awesome! It'd be just like real life! If you lose in a battle with your landlord, you get kicked out of your base! XD It could be like a turf war and you have to beat all the trainers and gain access to all the bases in Hoenn......

That probably won't happen, but it's fun to think about XD

Aquacorde May 7th, 2014 5:53 PM

Quote:

Originally Posted by Efureie (Post 8236632)
YES! There's that little kid in Mossdeep who finds people's bases! Maybe you have to tip him to spread the word or beat him in a battle or something! OOOOOH Maybe Gym Leaders have Secret Bases and this kid can tell you where! OMG

That would be awesome! It'd be just like real life! If you lose in a battle with your landlord, you get kicked out of your base! XD It could be like a turf war and you have to beat all the trainers and gain access to all the bases in Hoenn......

That probably won't happen, but it's fun to think about XD

Yes yes he finds your base and you beat him but then he's like "You're super strong! Give me $500 and I'll go tell [insert Gym Leader] to meet you here." and you have your lil runner and you can go to him and choose the leader you want to battle and give him money to tip them off holy man that would be so cute

And that would be a hilarious side story oh my god. IMAGINE IF IT TIED INTO THE AQUA/MAGMA STUFF. AND YOU COULD GET THEIR HIDEOUTS. ahahahaha and you could form a gang by beating NPCs in your base and leave them in different bases to hold down the fort and they'd call you if others were trying to move in and there would be double and triple battles up the wazoo
holy man
that would be ridiculous and fun
never gonna happen

antemortem May 7th, 2014 5:59 PM

Quote:

Originally Posted by Aquacorde (Post 8236659)
Yes yes he finds your base and you beat him but then he's like "You're super strong! Give me $500 and I'll go tell [insert Gym Leader] to meet you here." and you have your lil runner and you can go to him and choose the leader you want to battle and give him money to tip them off holy man that would be so cute

And that would be a hilarious side story oh my god. IMAGINE IF IT TIED INTO THE AQUA/MAGMA STUFF. AND YOU COULD GET THEIR HIDEOUTS. ahahahaha and you could form a gang by beating NPCs in your base and leave them in different bases to hold down the fort and they'd call you if others were trying to move in and there would be double and triple battles up the wazoo
holy man
that would be ridiculous and fun
never gonna happen

That'd be really fun and immersive and engaging, meaning it will never happen. :( I feel like the complicated wishes never come true. Though, I can see important NPCs perhaps being set to appear in certain Hidden Bases if you've got yours set up there. Like the route that has the one in the mountain on your way to THAT ONE CITY WITH THE ASH PATH BEFORE IT?? say Roxanne, Flannery, and Winona would be programmed to appear there on certain days, and on other days, Brawly and the Champion would appear there while the first three leaders appeared in the tree base on the same route IF you were set up there

etc etc, but that's complicated too lol

Aquacorde May 7th, 2014 6:05 PM

Quote:

Originally Posted by Antemortem (Post 8236684)
That'd be really fun and immersive and engaging, meaning it will never happen. :( I feel like the complicated wishes never come true. Though, I can see important NPCs perhaps being set to appear in certain Hidden Bases if you've got yours set up there. Like the route that has the one in the mountain on your way to THAT ONE CITY WITH THE ASH PATH BEFORE IT?? say Roxanne, Flannery, and Winona would be programmed to appear there on certain days, and on other days, Brawly and the Champion would appear there while the first three leaders appeared in the tree base on the same route IF you were set up there

etc etc, but that's complicated too lol

See that's the plausible thing with workable mechanics and that's the kind of thing I'd really like to see secret bases being utelized for. BUT I LIKE GRAND IMAGINATIVE THINGS TOO and I know it's not going to happen but it would be SO FUN. <3 I feel like Pokémon always could use more side-stories and things to do and man I just want them to take ridiculous ideas and run with them but they won't. :(

Nurse Joy May 7th, 2014 6:16 PM

Quote:

Originally Posted by Aquacorde (Post 8236659)
Yes yes he finds your base and you beat him but then he's like "You're super strong! Give me $500 and I'll go tell [insert Gym Leader] to meet you here." and you have your lil runner and you can go to him and choose the leader you want to battle and give him money to tip them off holy man that would be so cute

And that would be a hilarious side story oh my god. IMAGINE IF IT TIED INTO THE AQUA/MAGMA STUFF. AND YOU COULD GET THEIR HIDEOUTS. ahahahaha and you could form a gang by beating NPCs in your base and leave them in different bases to hold down the fort and they'd call you if others were trying to move in and there would be double and triple battles up the wazoo
holy man
that would be ridiculous and fun
never gonna happen

OMG! You could FINALLY be on the bad guys' side!!! That is like Pokemon Conquest 8O (Or Nobunaga's Ambition, actually)! And they could call you on the PokeNav! And they could make it possible to have three NPCs battle at once, or you and two other NPCs!!! OMG, I can totally see this whole thing happening, even though it won't!! XD At least there would be more to do after the league, unlike X & Y! And there would be a fun minigame/side quest, though it'd be difficult to do without Fly.

OH. MY. GOSH. What if.

What if you could have and UNDERWATER BASE!?!?!?!??!??!?!?

Aquacorde May 7th, 2014 6:27 PM

Underwater caaaaves ahhh that'd be cute <33 With seaweed floating at the entrance and the occasional Magikarp that gets stuck in your doorway lmao that's be so dumb and so cute. ACTUALLY what if making a secret base gave you like a ~~% chance of finding a Pokémon that would naturally live there? Like headbutting trees or smashing rocks does. Or you just had Pokémon that wander in sometimes oh man. So many ideas, so unlikely to actually happen. :P

professor plum May 7th, 2014 7:16 PM

I'm so stoked to be able to decorate a secret base again. Collecting PokeDolls was so much fun u_u; And doing the trick house to get the tents.. sfaslkjfasf I'm so excited ;_;

AuroraBeam May 7th, 2014 7:19 PM

Secret bases are one of the things I really want to see return in these new games, and I see no good reason why they can't! I will be quite disappointed if they don't return. I'll still be super excited about the game, but I really think they should give us back our secret bases! >__< I always enjoyed moving from place to place and redecorating. x3

Auric May 7th, 2014 7:25 PM

They'd have to bring back and revamp Secret Bases! Possibilities are truly endless, new customizations, maybe even being able to adjust the size of your Secret Base as the game progresses until you have something like a Secret Mansion. :P Something else that would be cool is if you were able to place Pokemon in your secret base and them roam & breed together.

Aeroblast May 7th, 2014 7:43 PM

Secret bases were one of my favorite features in Hoenn. I've heard about StreetPass being integrated with this as well, I'm really hoping it's the case.

Deokishisu May 7th, 2014 7:57 PM

I am so, sooo excited for REAL Secret Bases and REAL Contests again!

I want side-quest Pokedolls, lengthy post-game doll rewards, Streetpass/Spotpass Record Mixing, the limit on items removed or increased dramatically, unique base shapes for each spot, the ability to change the direction items are facing (if the decorations are 3D models, not hard!), and more fun step-over/interact-able decorations.

I want to be able to choose what camera angle visitors use when they enter my base, perhaps leave a Pokemon there to take care of it/showcase.

I want NPCs to have bases too, perhaps Gym Leader rematches can happen in there?

Oh my goodness, I'm so excited!

Elaitenstile May 7th, 2014 10:37 PM

Secret base hunts? Maybe even link through bases to trade special decor? That would be good. Simply because this added with contests would take the heat off Pokémon Battles, and people would actually start appreciating spinoff things. It would surely end up popularising any new features to come.

Salzorrah May 8th, 2014 4:27 AM

I kinda loved the idea of Secret Bases when I played Ruby and Sapphire so I'm stoked to see that feature once more! :)

Jellicent♀ May 8th, 2014 10:29 AM

I would become a broken man if Secret Bases didn't make a comeback. I need my Wailmer Doll back, bad. Making bases next to berry patches so I'd have pretty flowers and yummy berries was always my favorite thing to do ever. Secret Bases were my favorite part of any game, and they better come back! >3<

Peter Quill May 9th, 2014 9:28 AM

There'd be a lot more possibilities if Secret Bases come back. I think I'd cry if they didn't.
Hopefully if it does, I hope there'd be more customizations (and actual usage of furniture!).
There sure is a lot of promise with the RSE games getting newer games ovo

Chr. Draco May 9th, 2014 10:50 AM

I would like secret bases back too. They were a really good feature in the games that would allow you to personalize your game and also battle with others and look at their secret bases too.

~Platina's Jason~ May 9th, 2014 11:57 AM

I would love to see them come back and be Wi-Fi compatible. They've had years to figure out Wi-Fi so there's no reason for them to be restricted to local wireless.

Killjoy May 9th, 2014 1:53 PM

I'm hoping they add a few features that could be beneficial to the single player experience, as well.

Imagine hiking out to your favorite training place, where you've set up a base. In this base you could have a place to heal, or even a portable PC or trading area.

Hiatus May 9th, 2014 2:08 PM

Am a huge fan of secret bases, haha. I would always go to mine whenever I had time, and play around with all those musical notes, slides, water balloons, and stuff like that; it was extremely fun. Can't wait to see them back in OR&AS! It would be great if they could make they places multiplayer, perhaps, and allow you to share them with others; that way, you could have fun and decorate stuff without… well, y'know, having to be alone. d:

Pepperton May 9th, 2014 2:16 PM

As was already mentioned, street pass would revolutionize the already unbelievably cool secret base feature in RSE. The game will come off as much more interactive and multi-dimensional in it's game play. With the 3D graphics that ORAS promises to bring, they could increase the complexity of ones secret base. It would be a huge disappointment if they didn't bring them back.

Hatsune Mika May 15th, 2014 5:51 AM

I loved the secret bases, I really hope they come back an bring new features with them.

4D73R May 15th, 2014 7:15 AM

Streetpass would definitely be something they could advertise by adding streetpass. I look forward to bases for the sole purpose of hanging out and decorating the place. I really enjoyed this feature. Plus a 3D secret base? Yes please!

Nurse Joy May 15th, 2014 9:10 AM

Quote:

Originally Posted by Aquacorde (Post 8236768)
Underwater caaaaves ahhh that'd be cute <33 With seaweed floating at the entrance and the occasional Magikarp that gets stuck in your doorway lmao that's be so dumb and so cute. ACTUALLY what if making a secret base gave you like a ~~% chance of finding a Pokémon that would naturally live there? Like headbutting trees or smashing rocks does. Or you just had Pokémon that wander in sometimes oh man. So many ideas, so unlikely to actually happen. :P

That would be so adorable! X3 OMG I'd love to have Pokemon wander into my Base >w< Even if they were Zigzagoon or Ekans, I don't care, I'd be happy XD

OMG, that would be awesome if you had a chance of finding a Pokemon! Like, at first you only find common Pokemon, but if you stay there for a while, you might find a rare Pokemon! Sort of like those Hidden Grottoes but not random! :D

And if you don't catch the Pokemon, it might drop an item! Or there might just be an item and no Pokemon....

But OMG I want a family of Taillow and Swellow and a family of Swablu and Altaria and Furret and Flaaffy to live in there and cuddle with me and keep me warm in the winter *w*

Cyclone June 12th, 2014 10:53 AM

Secret Bases Confirmed?
 
Looks like the indentations are there. I mean, it was always a Hoenn thing exclusively, so it should be back.

http://i.imgur.com/FW8eYD0.png

OmegaRuby and AlphaSapphire June 12th, 2014 11:01 AM

Quote:

Originally Posted by CycloneGU (Post 8297738)
Looks like the indentations are there. I mean, it was always a Hoenn thing exclusively, so it should be back.

http://i.imgur.com/FW8eYD0.png

I think it is the indentation for a secret base. I remember that secret base is near Fortree and Burned Slab (where the Kecleon event happens) as I had a friend who add his in that area (we mixed records so I became used to it).

L0RD G3NGAR June 12th, 2014 11:01 AM

It looks like it. Thank you for pointing this out. I'm already in a much better mood secret bases are awesome.

Cyclone June 12th, 2014 11:02 AM

The thing I would find cool is if you can visit your friends' secret bases, or have those be entryways and you can have yours and multiple friends' secret bases in the same entryway.

OmegaRuby and AlphaSapphire June 12th, 2014 11:17 AM

Quote:

Originally Posted by CycloneGU (Post 8297748)
The thing I would find cool is if you can visit your friends' secret bases, or have those be entryways and you can have yours and multiple friends' secret bases in the same entryway.

I don't think that was possible in the originals. Though they may change it up this time around. Wouldn't it be awesome if we could have more than one secret base?

Universe June 12th, 2014 11:54 AM

Nice catch there Cyclone!
That is most definitely the rock indent for a Secret Base.

I really hope Secret Bases actually gain a purpose in these games, rather than being something primarily for looks. I really didn't use Secret Bases much in the original versions because I didn't find a point in them... they're lovely and all, but why pour in the money for decorations and fly to the nearest area just to get to your base. You could pour in the money elsewhere and it'd probably have more use...

Speaking of flight, I hope they put a marker for your Secret Base on the map and allow you to fly directly to it this time. It was honestly a real pain to try to get to it on your own, not to mention having to remember precisely where it is. I know I'd definitely make more use of my base if it was easier to access, you know? The way it was in the original was way too out of the way for me to bother.

I just had a weird idea, guys... what if they make it so that the Secret Base is the only way to access the 'Amie' feature this time around? Since we'll most likely have the PokeNav instead of the PSS like X&Y, they may make our bases more prominent by putting interaction with Pokemon into it. Kind of a stretch, but I just don't see them ridding that feature.

OmegaRuby and AlphaSapphire June 12th, 2014 11:57 AM

Quote:

Originally Posted by Mario (Post 8297795)
Nice catch there Cyclone!
That is most definitely the rock indent for a Secret Base.

I really hope Secret Bases actually gain a purpose in these games, rather than being something primarily for looks. I really didn't use Secret Bases much in the original versions because I didn't find a point in them... they're lovely and all, but why pour in the money for decorations and fly to the nearest area just to get to your base. You could pour in the money elsewhere and it'd probably have more use...

Speaking of flight, I hope they put a marker for your Secret Base on the map and allow you to fly directly to it this time. It was honestly a real pain to try to get to it on your own, not to mention having to remember precisely where it is. I know I'd definitely make more use of my base if it was easier to access, you know? The way it was in the original was way too out of the way for me to bother.

I tended to put mine in hard to access places, so to be able to fly to our own would be appreciated. Then more of us can put them in hard to find places to challenge our friends and strangers to access our own.

Cyclone June 12th, 2014 1:29 PM

Quote:

Originally Posted by Mario (Post 8297795)
I just had a weird idea, guys... what if they make it so that the Secret Base is the only way to access the 'Amie' feature this time around? Since we'll most likely have the PokeNav instead of the PSS like X&Y, they may make our bases more prominent by putting interaction with Pokemon into it. Kind of a stretch, but I just don't see them ridding that feature.

I like that idea, actually. Rather than stop somewhere in the wild grass to play, you can only let all your Pokémon out to play at your base. Maybe all at once, too.

OmegaRuby and AlphaSapphire June 13th, 2014 9:38 AM

I would like them to do interaction in the bases. It could replace Aime if it doesn't return.

antemortem June 13th, 2014 11:49 AM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8299196)
I would like them to do interaction in the bases. It could replace Aime if it doesn't return.

I like the idea of it replacing Amie. Make it harder to befriend your Pokemon - because you have to make a base - so it's a bit of a challenge. Might make it more interesting.

Pepperton June 13th, 2014 11:49 AM

Secret Bases were such a popular and well-received feature in Hoenn, I would be shocked if they didn't bring them back for ORAS - the region wouldn't feel the same without them! Now that there's visual evidence of their existence, I'm wondering if they expand the amount of things one can do in a base, possibly bringing elements from Amie like you guys have speculated - playing with your Pokemon, petting them, or maybe even some extensive new features like playing Hide and Seek or something o:

blue June 14th, 2014 4:04 AM

Yeah, I just saw a video about somebody pointing that out. It is in the exact location and looks very similar to how it was in RSE too. I doubt they would exclude such a unique and popular feature to these games in remakes.

skyluigi2 June 14th, 2014 9:12 AM

So now they're pretty much confirmed, I'd love it if Secret Bases were expanded upon. I loved having a simple room to decorate in RSE, but I feel there needs to be more. Maybe you could get visitors from time to time, like the villa in Platinum? Or maybe people from around the world could show up there via the PSS. I'd also like there to be the option to fly to your base; flying to the nearest town was quite a pain. I'm sure Game Freak have things planned that are much more exciting than these ideas, though, I'm sure they know how much people loved Secret Bases!

Heir June 14th, 2014 9:44 AM

I always felt that in the original games the secret bases were really fun but didn't really have a point. It would be really cool if you could set up a PC or a pokemon healer or something like that, which would give the secret bases more significance. Also hopefully just generally more stuff to put in the base!

OmegaRuby and AlphaSapphire June 14th, 2014 3:45 PM

Quote:

Originally Posted by Heir (Post 8300701)
I always felt that in the original games the secret bases were really fun but didn't really have a point. It would be really cool if you could set up a PC or a pokemon healer or something like that, which would give the secret bases more significance. Also hopefully just generally more stuff to put in the base!

A PC could work. Not sure about the Pokemon healer like machine though that is in the Pokemon centers being available to us to put in our bases.

I always enjoyed pretending that my secret base what my character's HQ like how Maxie has his in Mt. Chimney (in Emerald) and Archie in the Lilicove cove (in Sapphire and Emerald).

Hiatus June 14th, 2014 4:38 PM

Perhaps they could implement bed as a furniture, if it already wasn't one; when you take a rest, maybe your Pokémon could be able to recover themselves instantly?

jombii June 14th, 2014 7:27 PM

Quote:

Originally Posted by Heir (Post 8300701)
I always felt that in the original games the secret bases were really fun but didn't really have a point. It would be really cool if you could set up a PC or a pokemon healer or something like that, which would give the secret bases more significance. Also hopefully just generally more stuff to put in the base!

This. Uhmm, during the RSE days I wanted to love secret bases but there is like literally nothing you can do inside, unless you mix records with a friend. Now, I want secret bases to be more interactive. Like I dunno, have a random trainer visit you in your secret base once a day after the E4. Any one. Or a PC and a bed, if that is possible. I don't want secret bases to be just for design only. ;_;

Heir June 14th, 2014 7:30 PM

Quote:

Originally Posted by Kurobat (Post 8301338)
This. Uhmm, during the RSE days I wanted to love secret bases but there is like literally nothing you can do inside, unless you mix records with a friend. Now, I want secret bases to be more interactive. Like I dunno, have a random trainer visit you in your secret base once a day after the E4. Any one. Or a PC and a bed, if that is possible. I don't want secret bases to be just for design only. ;_;

Like a creeper trainer, just hiding in your secret base? Sounds... Well, creepy! But pretty cool!

OmegaRuby and AlphaSapphire June 14th, 2014 9:42 PM

Quote:

Originally Posted by Heir (Post 8301340)
Like a creeper trainer, just hiding in your secret base? Sounds... Well, creepy! But pretty cool!

Imagine if our introduction to Scott in these games is by having him appear in our Secret Base...he'll be creepier than in the original Emerald...

Elaitenstile June 15th, 2014 1:16 AM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8301521)
Imagine if our introduction to Scott in these games is by having him appear in our Secret Base...he'll be creepier than in the original Emerald...

Lol I mean that's just so much Scott XD especially because he'd be like Looker from Pt.

Although that would possibly make Secret Bases compulsory, so I don't think it should be the first time. We meet him in Emerald long before we have access to Secret Power anyway.

antemortem June 15th, 2014 1:20 AM

A trainer appearing inside your secret base to battle you or something isn't all that crazy of an idea. People are bound to stumble upon your base, especially if it's a huge indention in the side of a random rock cliff. That's not very conspicuous, you realize! Or, you will realize as soon as you stumble upon a group of trainers partying in your base.

Elaitenstile June 15th, 2014 1:44 AM

Quote:

Originally Posted by Antemortem (Post 8301716)
Or, you will realize as soon as you stumble upon a group of trainers partying in your base.

The very thought... it unnerves me. I wouldn't want to see that happening lulz

Altius June 15th, 2014 3:27 AM

I hope that they can implement StreetPass and allow us to visit stranger's bases.

I also love the feature in Sinnoh where friends can steal each other's flag. I really hope that they'll implement it in ORAS as Hoenn is vast and the possibilities of secret base locations are pretty much endless.

Salzorrah June 15th, 2014 5:21 AM

What I am excited about is the graphics the secret bases will bring in ORAS. Just by the beds to the shelves to the carpets, I'm guessing we will be getting more items in the game than in RSE.

L0RD G3NGAR June 15th, 2014 5:23 PM

I hope we get more items, and that we can place more in our secret bases. 16 isn't much. I also hope for more decorations

Skystrike June 16th, 2014 1:13 PM

They changed the screenshot...the dialogue also looks like it kind of changed too they know

http://www.pokemonrubysapphire.com/_ui/img/_en/june/screenshots/EN_V1_p30_04-05_pdp.jpg

Cyclone June 16th, 2014 4:01 PM

Something tells me that this was something they did not intend to reveal yet! Or maybe they did indeed remove it as a feature because it wasn't working right?

Skystrike June 16th, 2014 4:08 PM

Quote:

Originally Posted by CycloneGU (Post 8304103)
Or maybe they did indeed remove it as a feature because it wasn't working right?

Oh god I hope not. Please, no. NO.

They changed the camera angle...and to me, comparing the two images makes me think that they did that so the secret base would be right off screen.

There's a chance that it's not gone

Cyclone June 16th, 2014 4:22 PM

Quote:

Originally Posted by Kyain (Post 8304113)
Oh god I hope not. Please, no. NO.

They changed the camera angle...and to me, comparing the two images makes me think that they did that so the secret base would be right off screen.

There's a chance that it's not gone

By my count, half a circle should still be there. But I'm with you. The camera angle change confused me at first, too, and got me wondering. Maybe someone just released the wrong screenshot for E3 and the error was not picked up, with that image showing the base being planned for later. The question is which set of text will the final game have?

L0RD G3NGAR June 16th, 2014 8:06 PM

Quote:

Originally Posted by Kyain (Post 8303910)
They changed the screenshot...the dialogue also looks like it kind of changed too they know

http://www.pokemonrubysapphire.com/_ui/img/_en/june/screenshots/EN_V1_p30_04-05_pdp.jpg

They better return. Omg. I really hope they return. It makes no sense to hide them

OmegaRuby and AlphaSapphire June 16th, 2014 8:21 PM

Quote:

Originally Posted by Flamebot (Post 8304371)
They better return. Omg. I really hope they return. It makes no sense to hide them

I'm quite sure that GF has something up it's sleeve. They hid the Battle Frontier/Tower on the map and Sky Pillar. And now they're hiding secret bases. I'm sure GF is hiding them so that they can reintroduce the changes that have been done to them (SB), hide the post game (BF) and third legendary (SP).

Cerberus87 June 16th, 2014 8:30 PM

I think this was one of RSE's best features but I'd like to speculate how they would implement it. Doing it by FC wouldn't work, because what if you add two people who have a Secret Base in the same spot? It would create a conflict.

Also, remember that Secret Power (the move required to create a Secret Base in RSE) is NOT a TM in 6th gen and currently only Audino can learn it as a level up move. For other Pokémon to learn it, transfer from older gens is required. I think it's highly unlikely that they change the TM list just to include this move since TM lists are generally consistent between games of the same generation, unless they add it at the end of the list (TM101). It's only HMs that change. There's also a very slim chance that they introduce a feature that requires transferring Pokémon from older games to work, essentially alienating those who only own 6th gen games.

If it's added to the game, it won't be in the same way it was in the originals. Either way, they must make this work through wifi or else it wouldn't be worth it IMO. The 4th gen Secret Bases required close range wireless connection, which made this feature useless for players like me who don't have a partner in range. I can see it being a StreetPass feature, then you can choose which Secret Bases you want in your game, but it would still suck for me as I have no one to StreetPass with. :P

TRGrunt June 16th, 2014 8:33 PM

I figures they would put them in this time. They were so cool in the originals, so imagine they'll be able to add better graphics (obviously) and maybe new features.

OmegaRuby and AlphaSapphire June 16th, 2014 8:42 PM

Quote:

Originally Posted by Cerberus87 (Post 8304413)
I think this was one of RSE's best features but I'd like to speculate how they would implement it. Doing it by FC wouldn't work, because what if you add two people who have a Secret Base in the same spot? It would create a conflict.

Also, remember that Secret Power (the move required to create a Secret Base in RSE) is NOT a TM in 6th gen and currently only Audino can learn it as a level up move. For other Pokémon to learn it, transfer from older gens is required. I think it's highly unlikely that they change the TM list just to include this move since TM lists are generally consistent between games of the same generation, unless they add it at the end of the list (TM101). It's only HMs that change. There's also a very slim chance that they introduce a feature that requires transferring Pokémon from older games to work, essentially alienating those who only own 6th gen games.

If it's added to the game, it won't be in the same way it was in the originals. Either way, they must make this work through wifi or else it wouldn't be worth it IMO. The 4th gen Secret Bases required close range wireless connection, which made this feature useless for players like me who don't have a partner in range. I can see it being a StreetPass feature, then you can choose which Secret Bases you want in your game, but it would still suck for me as I have no one to StreetPass with. :P

Well considering that current Tm's in XY were HM's in RSE they'll probably regain their HM status like Whirlpool did in HgSs. This will cause Rock Smash and Flash's spots to be open. They could fill one of those up with Secret power.

They could solve the placement issue by having someone stand outside of secret bases shared by people and having them ask you with one you want to see. Then the one you pick is the one you see, and so on. It'll solve a lot of issues. I hope that it's not streetpass. I always viewed Secret Bases as something to be shared between friends, so for it to be between total strangers is a little strange imo.

Cerberus87 June 16th, 2014 8:56 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8304432)
Well considering that current Tm's in XY were HM's in RSE they'll probably regain their HM status like Whirlpool did in HgSs. This will cause Rock Smash and Flash's spots to be open. They could fill one of those up with Secret power.

They could solve the placement issue by having someone stand outside of secret bases shared by people and having them ask you with one you want to see. Then the one you pick is the one you see, and so on. It'll solve a lot of issues. I hope that it's not streetpass. I always viewed Secret Bases as something to be shared between friends, so for it to be between total strangers is a little strange imo.

Flash was HM in GSC and changed to TM in HGSS. Whirlpool was never a TM, in all the Johto games it has always appeared as an HM. IMO there's no reason for Rock Smash to become an HM again other than GF annoying us (yes, I hate HMs that much :P ).

For all we know they could add Secret Power as HM, though they probably won't do that because Secret Power isn't a move to remove obstacles like the HMs generally are. I think it's more likely to add it as TM101 for convenience and avoiding screwing up movepools.

Or... They could devise a completely new way.

I think the obvious and easiest way is to do it by StreetPass. I wouldn't mind having foreign people StreetPassing with me because, the way I imagined it, you can choose whose Secret Bases you want to see, so you can effectively not pick strangers.

masterxy June 16th, 2014 9:32 PM

Quote:

Originally Posted by Cerberus87 (Post 8304413)
Also, remember that Secret Power (the move required to create a Secret Base in RSE) is NOT a TM in 6th gen and currently only Audino can learn it as a level up move. For other Pokémon to learn it, transfer from older gens is required. I think it's highly unlikely that they change the TM list just to include this move since TM lists are generally consistent between games of the same generation, unless they add it at the end of the list (TM101).

They could always make the guy who gave you the TM in the originals be a move tutor for this move in the remakes ;)

OmegaRuby and AlphaSapphire June 16th, 2014 9:34 PM

Quote:

Originally Posted by Cerberus87 (Post 8304450)
Flash was HM in GSC and changed to TM in HGSS. Whirlpool was never a TM, in all the Johto games it has always appeared as an HM. IMO there's no reason for Rock Smash to become an HM again other than GF annoying us (yes, I hate HMs that much :P ).

For all we know they could add Secret Power as HM, though they probably won't do that because Secret Power isn't a move to remove obstacles like the HMs generally are. I think it's more likely to add it as TM101 for convenience and avoiding screwing up movepools.

Or... They could devise a completely new way.

I think the obvious and easiest way is to do it by StreetPass. I wouldn't mind having foreign people StreetPassing with me because, the way I imagined it, you can choose whose Secret Bases you want to see, so you can effectively not pick strangers.

Well in Flash's case one didn't need it to actually get past an obsticle, it was more of an annoyance to travel in low light than anything. However they'll have to remove the rock smash obstacles if they don't plan for it to return as an HM, or it'll be (probably) the only Tm ever to actually be needed to get past an area (not counting unlocking as Dig did that in Gen III with the regi caves).

I guess it could work as an HM, as I mentioned earlier flash made it easier to navigate but wasn't absolutely necessary.

Cyclone June 16th, 2014 9:59 PM

Quote:

Originally Posted by masterxy (Post 8304491)
They could always make the guy who gave you the TM in the originals be a move tutor for this move in the remakes ;)

This. They won't add a TM that is not coded into the other game, especially after removing it. Move Tutor for free sounds like the most likely scenario. Further, any Pokémon that can learn TMs can learn the move even back then, which tells me that every new Pokémon who can learn TMs can also learn it (this excludes Beldum, Unown, etc. who have single moves and nothing else). I hope it's not a move you pay to have learned. Further, Audino (and only Audino) already learns Secret Power normally, and it can be caught virtually anywhere in Unova and occasionally on a couple of Routes in Kalos (I also have Friend Safari access to them, already knowing the move, and with the Klutz ability should anyone need them; I should start catching). Finally, a few DW Pokémon in Unova already know the move, so if you're lucky to have one of the few you're ready to go.

But yes, for those picking this up as a first game, they have nothing. Barring catching an Audino (which may be added as rustling grass to areas; again, you never know), Move Tutor will be the only way. And then you can bring them back into Kalos with the move and breed normally to pass the move down. A nice twist!

Cerberus87 June 16th, 2014 10:01 PM

Quote:

Originally Posted by masterxy (Post 8304491)
They could always make the guy who gave you the TM in the originals be a move tutor for this move in the remakes ;)

I get it... In HGSS there's the guy who teaches you Headbutt, which was TM in GSC. So it could work.

Since there's the indentation picture a few pages ago I think they'll return, I mean it works with the 3DS connectivity features perfectly. I'd wager it'll be via StreetPass.

OmegaRuby and AlphaSapphire June 16th, 2014 10:46 PM

Quote:

Originally Posted by Cerberus87 (Post 8304531)
I get it... In HGSS there's the guy who teaches you Headbutt, which was TM in GSC. So it could work.

Since there's the indentation picture a few pages ago I think they'll return, I mean it works with the 3DS connectivity features perfectly. I'd wager it'll be via StreetPass.

That can work. The person can be in Slateport since the TM was there in the originals. Also he/she could tell us about any of the wireless features associated with it too while they're at it ;)

Salzorrah June 16th, 2014 11:05 PM

Or they could make Secret Power an HM and replace Flash seeing it has literally no purpose after Gen 3. Personally I prefer Secret Power an HM. Maybe introduce it early on in the game, possibly in Granite Cave?

Cyclone June 17th, 2014 6:19 AM

Quote:

Originally Posted by Avant Garde (Post 8304590)
Or they could make Secret Power an HM and replace Flash seeing it has literally no purpose after Gen 3. Personally I prefer Secret Power an HM. Maybe introduce it early on in the game, possibly in Granite Cave?

Did you pay any attention to my last post?

They will not - I'll clarify that, NOT - change any TMs or HMs between XY and OR/AS. NOT. They would never add something now that isn't in the other game because it would be an inconsistency in the same generation. There is NO problem with it becoming a Move Tutor, which is the more appropriate solution at this stage. Besides, making it an HM would return us to inter-generation flaws transporting Pokémon forward; since Bank is meant to be a long-term system for upcoming generations as well, you can be sure they won't be adding ANY new HMs anywhere because then they would have to block HMs again. And we finally get to transfer HMs from Unova to Kalos, something that's never been done inter-generation (just ask my Lv.50 Flying Pikachu in Kalos and any Surfing Pikachu transferred from Gen. IV). They will not ruin that again because that was a major fan complaint. TMs COULD be modified inter-generation, but they will NOT touch HMs again, and TMs now have in-game effects, so Flash can stay a TM as well.

I already wagered that we're getting a Surfing Pikachu somewhere with OR/AS as an Event, in fact.

giradialkia June 17th, 2014 6:59 AM

Ah, the Secret Bases were amazing in the originals. I loved picking my place, then eventually buying EVERY decoration possible. And I remember the sale in the Department Store where you could buy cooler decorations like a tent and a slide and stuff, that was really awesome.

My favourite part of the Secret Bases was the battling though - mix records with a friend, and they appear there with their current team, and after beating the Elite 4 you could battle your robo-friend once a day. That was really, really awesome and I hope that feature makes a return. Sure, the VS Recorder lets us have Mock Battles in XY, but if we can battle our friends in their Secret Bases and actually gain experience from it, that'll be all the nostalgia I need.

Jacrad June 18th, 2014 1:37 PM

Secret bases are a feature that needs to become a standard part of the Pokemon games. They encourage exploration, interaction with other players, creating memories, and have an overall child-like essence to them.

I've got some simple features I'd like to see.
-The ability to flip items. I can't recall if the originals had this feature. But if they didn't please add it. Heck, since it'll be in 3D the ability to rotate items should be present as well. (Got it, flipping might not be possible but most items are symmetric anyways~)

-The ability to create your own trainer class to be displayed when a player battles the NPC copy of you. So you could be 'Psychic ____' or 'Sergeant ____.'

-'Plushies' for all reasonably sized Pokemon. In other words. Reuse the art assets for Pokemon models that are able to fit reasonably in the secret base. The models are right there! Use them.

-None of these immovable objects, like rocks. I can accept holes since you can cover the holes up. In theory the places with holes should give you more space but less items to put up (It's more for the game to process after all,) (Eh looks like these are returning)

-The ability to place more items. I'm sure the 3DS can handle it. If processing power is an issue you could always make a system where you have a certain number of points available in any secret base. Items reduce the total number of points you have. Objects that are processing-heavy cost more points and objects that are easy to process cost less. (Obtained! The maximum is at least 25 now.)

-More fun tiles like the music and spinning tiles.

-Wallpapers. It'd be nice if you could make your base have a theme more suited to your own style. A tree house base and cave base might work for some people, but what if they want a punk themed base? Or a volcano looking base? Obviously you can't accommodate people with bases that have that kind of style naturally (What would you make a 'punk' base out of?) But you could give items to allow people to make that modification.

-More colors for the various items. I know I like having a theme going with my bases. But that's hard to do when items come in only a couple of different colors.

Misaka June 18th, 2014 1:39 PM

I would love if they included secret bases! They were one of my favorite things about the original games. I think they could really add more to it now. The possibilities are really endless.

Leo the Lion June 18th, 2014 1:41 PM

I had a great idea: a Radio! To hear songs from the games or other games!

Jacrad June 18th, 2014 2:42 PM

Quote:

Originally Posted by Leo the Lion (Post 8307084)
I had a great idea: a Radio! To hear songs from the games or other games!

That could be neat. Or maybe you could pick the background music for your secret base?

bzsm June 24th, 2014 9:15 AM

For me, secret bases are something that would really benefit from a graphical upgrade. I didn't use them much in the originals, but I could see myself really enjoying being there in glorious 3d.

Gemini8910 June 24th, 2014 10:23 PM

Yesyesyesyesyespls.

Secret Bases are one of the best things in the originals. I spent way more time and money than I probably should have with my secret base. I'll be happy if they kept the same locations (or added more!) because I always had the one base in the tree floating on the water by the cycling road. You know the one. It has the sign proclaiming "TEAM AQUA RULEZ" or Magma, depending on the game. I didn't even care that it wasn't very large and had a rather strange layout. That was my base.

I'd especially love more decorations. There were a whole lot of them and it's still not enough. It's never enough. And an increase of the number of decorations. I always hated that; I ran out of decoration slots long before I ran out of space for decorations. If I want to cover the entire floor with music note pads and waterballoons, I should be able to! :D


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