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-   -   6th Gen [Super]-Secret Bases! (https://www.pokecommunity.com/showthread.php?t=325718)

-Jared- May 7th, 2014 2:07 PM

[Super]-Secret Bases!
 
So secret bases are confirmed to be a real thing now. Discuss everything revealed about them here!

http://www.pokemon.com/us/pokemon-news/the-secret-is-out-on-super-secret-bases/

http://serebii.net/omegarubyalphasapphire/secretbases.jpg


Original post:
Spoiler:

So Secret Bases were a nifty little feature in the original games. I think they could work really well nowadays. With the PSS, instead of swapping Trainer PR videos, you could swap bases. You could send pictures of yourself inside them to the Global Link. Customization has been a big feature in XY, so they could probably do it here with a whole room too. I am really looking forward to however they implement this feature.

What do you guys think? Is it feasible? Is there anything you think might not work?

Aquacorde May 7th, 2014 2:56 PM

Secret Bases yessssss. I'd like it if friends (or anyone!) could visit each other inside the bases and play minigames and puzzles together (PokéBlock making or the link games that were in Lilycove idk). I'd like them to be bigger with more toys and things to put in and maybe QR code stuff like ACNL has for patterns so you can make your own posters and rugs and that? Would be so cool. Oh I've always wanted a feature like... if people on your friends list have ORAS then you can find their bases in your game. And that all would update every time you went online or something idk how it would work but you'd just be walking around and wander into someone's base. And maybe you could like leave a note on their in-base PC for them omg that'd be cute. (・ω・`)

Treecko May 7th, 2014 3:37 PM

I'm all for the idea being able to visit the Secret Bases of people you meet on Streetpass or online/your friends list. And being able to play with your friends or other people's toys and other items just like in ACNL too. And also more toys and furniture, etc.

Golden Warrior May 7th, 2014 3:50 PM

I would like the idea of having online functionality with Secret Bases. Being able to see where other people are and then getting to battle an NPC version of them would be an amazing offline feature as well! Overall, I am looking forward to the return of these bases with great eagerness and am excited to see what they decide to add to them this time around.

blue May 7th, 2014 3:53 PM

I never actually fully utilised the Secret Bases in Pokemon Ruby and Sapphire, I think I was more focused on the main storyline and completing the game. Assuming these do return it will be nice to actually try them out and kinda make my own base, it would also be fun to somehow implement Street Pass enabling you to view other players Secret Bases.

wakachamo May 7th, 2014 3:59 PM

Pretty sure StreetPass is a no-brainer for this one. It just makes so much sense it's not even funny.

-Jared- May 7th, 2014 4:00 PM

Quote:

Originally Posted by Cat (Post 8236320)
I never actually fully utilised the Secret Bases in Pokemon Ruby and Sapphire, I think I was more focused on the main storyline and completing the game. Assuming these do return it will be nice to actually try them out and kinda make my own base, it would also be fun to somehow implement Street Pass enabling you to view other players Secret Bases.

What was hard about secret bases back then was that if you didn't have anyone else playingg the game, you couldn't share it. Sure you could make a base, but only you get to enjoy it. We live in the future, now. This should hopefully be really exciting! :D

fenyx4 May 7th, 2014 4:00 PM

I fervently await the return of Secret Bases; they should never have been removed as a game feature to begin with (they're arguably the epitome of multiplayer interaction aside from battles)! Who could pass up the opportunity to not only decorate their own pad but visit other people's pads, too! :3

I'm hoping the amount of Secret Bases allowed in the Registry increases, as well as the amount of Decorations that a single Secret Base can contain increasing significantly. I'm hoping that the areas where you have to "fix" (for example, having to buy a wooden board to make a makeshift "bridge" over those places with large cracks in the floor) go away, because it just makes you waste space for one of your decorations in my opinion (although you could just move to a Secret Base without such a crack).

Also, I hope the number of PokeDolls increases greatly, and hopefully you can put them on the floor if you want instead of only on Mats and Desks and similar support structures (no, game, I don't care if they get dirty; I'll clean them myself if I have to!)

I'm hoping more "achievement-based" Decorations are implemented (like the Silver Shield and Gold Shield that record 50 and 100 Battle Tower wins, respectively), so you can observe other people's battling feats!

http://cdn.bulbagarden.net/upload/a/a1/Doll_Regirock_III.pnghttp://cdn.bulbagarden.net/upload/d/dd/Doll_Regice_III.pnghttp://cdn.bulbagarden.net/upload/5/54/Doll_Registeel_III.png

Plus, the Regi dolls need to be made easily/adequately available for all languages... It still saddens me to this day that I can't use these Poke Dolls in Pokemon Emerald Version.. ;-;

Furthermore, I hope that you can challenge people more than once per day in their Secret Bases (after mixing Records); this change would be amazing for experience points (especially because Pokemon Ruby/Sapphire/Emerald feature the only scenario where you can battle a team full of 6 Blissey. Just imagine it. Suddenly, Experience Points. EXPERIENCE POINTS EVERYWHERE). I've envisioned this 6-Blissey team in an opposing Secret Bases for a long time (and was once considering to make one myself) but it's proven infeasible so far. But with the boosts in Pokemon Training and experience-point gaining and easier worldwide trading in Generation 6, this might become a common practice. :)

Quote:

The highest possible number of experience points that can be gained in a Single Battle is 457,970. This can be done by defeating a level 100 Blissey in a Trainer battle, using an internationally traded Pokémon at level 1 that is holding a Lucky Egg, with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a Single Battle, provided that it was in the Erratic experience group.
  • A Pokémon in the Fast experience group would advance to level 83.
  • A Pokémon in the Medium Fast experience group would advance to level 77.
  • A Pokémon in the Medium Slow experience group would advance to level 76.
  • A Pokémon in the Slow experience group would advance to level 71.
  • A Pokémon in the Fluctuating experience group would advance to level 69.
  • Before Generation V, the highest number of experience points it was possible to gain was 13,933. This could be done by defeating a level 100 Arceus, Happiny, Chansey, or Blissey in a Trainer battle, using an internationally traded Pokémon that is holding a Lucky Egg. This means that the most levels that a Pokémon could advance in a Single Battle is 25, if a level 1 Pokémon in the Medium Slow experience group defeated the level 100 Pokémon as mentioned above.

Picture that, except six times in one battle (and your Pokemon likely won't be at Level 1 after the first time it gains experience)!

http://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.pnghttp://cdn.bulbagarden.net/upload/7/73/Spr_3r_242.png

Quote:

Originally Posted by Kouzan (Post 8236264)
I'm all for the idea being able to visit the Secret Bases of people you meet on Streetpass or online/your friends list. And being able to play with your friends or other people's toys and other items just like in ACNL too. And also more toys and furniture, etc.

This.

Xander Olivieri May 7th, 2014 4:08 PM

I kinda feel that they'll keep these shafted. It was my favorite feature in Gen 3, but like contests, I don't think they'll be bringing them back since they went through all of the trouble to remove them.

Tsutarja May 7th, 2014 4:11 PM

I would love to see secret bases again, just so I can pop water balloons and play musical notes lol

wakachamo May 7th, 2014 4:12 PM

Quote:

Originally Posted by Khrysta (Post 8236366)
I kinda feel that they'll keep these shafted. It was my favorite feature in Gen 3, but like contests, I don't think they'll be bringing them back since they went through all of the trouble to remove them.

Features have been constantly brought back and abandoned, especially in the remakes. I seriously doubt they'd leave out something that made Gen 3 so iconic in the first place, at least as far as little details go.

Xander Olivieri May 7th, 2014 4:27 PM

Quote:

Originally Posted by wakachamo (Post 8236375)
Features have been constantly brought back and abandoned, especially in the remakes. I seriously doubt they'd leave out something that made Gen 3 so iconic in the first place, at least as far as little details go.

There aren't many features that were brought back and abandoned in remakes. There were New features that were exclusive to those remakes brought in and then left as exclusive features just for those games.

They went through the trouble of completely removing old features. You don't go through the trouble of removing something only to add it back in.

Even with Gen 3's "Iconic ness", this doesn't mean it'll be brought back.

Also the only feature I'm aware of that temporarily disappeared was the Dive feature which was brought back without its full feature set up and as a mini game. The other features that were exclusive to the remakes stayed exactly as that.

Gen 3 also saw a drastic change in the contest system, from a group of tents that you had to travel to, to one location because it wasn't good enough and they added another attraction, which was also removed from the games. In a later generation and replaced yet again.

We're not guaranteed to get any of these back, and with the chances of these games not being remakes but new game entities, they don't have any explicit reason to bring back those features even if we did like them.

wakachamo May 7th, 2014 4:32 PM

Quote:

Originally Posted by Khrysta (Post 8236409)
There aren't many features that were brought back and abandoned in remakes. There were New features that were exclusive to those remakes brought in and then left as exclusive features just for those games.

They went through the trouble of completely removing old features. You don't go through the trouble of removing something only to add it back in.

Even with Gen 3's "Iconic ness", this doesn't mean it'll be brought back.

Also the only feature I'm aware of that temporarily disappeared was the Dive feature which was brought back without its full feature set up and as a mini game. The other features that were exclusive to the remakes stayed exactly as that.

Gen 3 also saw a drastic change in the contest system, from a group of tents that you had to travel to, to one location because it wasn't good enough and they added another attraction, which was also removed from the games. In a later generation and replaced yet again.

We're not guaranteed to get any of these back, and with the chances of these games not being remakes but new game entities, they don't have any explicit reason to bring back those features even if we did like them.

Wholeheartedly disagree. Pokémon is about fine-tuning a balance of features, and not shoving everything that's been developed since the inception of the franchise into a single game.

The Battle Frontier is a great example of something that's come and gone and re-appeared, and subsequently vanished once again in the franchise. Diving also went away, I'm willing to be real money that it'll make a comeback in ORAS.

I don't understand what you mean going through "the trouble of completely removing old features." What work does that require?? These games aren't being built off the tops of each other. Removing a feature has nothing to do with work; this isn't like carving out a building. It's 100% got to do with choice, and picking the right amount of features that suit a game, a region, or their console. Secret bases were unique to Hoenn and I absolutely think we'll be seeing them again.

antemortem May 7th, 2014 4:34 PM

Imagining the camera views shifting as you walk inside your hollow space between trees would be rad. Inside the hollowed out sections of a mountain might look cool, too. I imagine the customization would be even cooler, considering the cushions and tables and stuff would be in 3D (HOPEFULLY) so it would look more modern/realistic.

Altairis May 7th, 2014 4:35 PM

I really hope they bring them back. What I thought was bad about Secret Bases the first time was that if you didn't know anyone who had RSE you couldn't benefit from it. Since we have access to the world now, though Wifi, I don't see a reason not to bring them back.

antemortem May 7th, 2014 4:38 PM

Quote:

Originally Posted by Altairis (Post 8236431)
I really hope they bring them back. What I thought was bad about Secret Bases the first time was that if you didn't know anyone who had RSE you couldn't benefit from it. Since we have access to the world now, though Wifi, I don't see a reason not to bring them back.

How come? I'm probably remembering wrong, but weren't they just the places you used Hidden Power to access and then decorated them with stuff you bought from the Battle Frontier, like plushes, tables, and cushions?

wakachamo May 7th, 2014 4:40 PM

Quote:

Originally Posted by Antemortem (Post 8236445)
How come? I'm probably remembering wrong, but weren't they just the places you used Hidden Power to access and then decorated them with stuff you bought from the Battle Frontier, like plushes, tables, and cushions?

If you Mixed Records with someone else who owned the game, their secret base would show up in your game, and you could visit that base locally.

Xander Olivieri May 7th, 2014 4:43 PM

Quote:

Originally Posted by wakachamo (Post 8236421)
Wholeheartedly disagree. Pokémon is about fine-tuning a balance of features, and not shoving everything that's been developed since the inception of the franchise into a single game.

The Battle Frontier is a great example of something that's come and gone and re-appeared, and subsequently vanished once again in the franchise. Diving also went away, I'm willing to be real money that it'll make a comeback in ORAS.

The Battle Frontier is not something that comes and goes and then disappeared. Its always been an add on feature for the extra games up until Generation 5 to which the Battle Frontier doesn't exist and was replaced by other features. The Lack of the Iconic Battle Tower also assists with this.

Dive, like the Battle Frontier doesn't have to return either. We have no concrete evidence we're in Hoenn, even if we have no proof that we'd need to utilize Dive again.

Quote:

Originally Posted by wakachamo (Post 8236421)
I don't understand what you mean going through "the trouble of completely removing old features." What work does that require?? These games aren't being built off the tops of each other. Removing a feature has nothing to do with work; this isn't like carving out a building. It's 100% got to do with choice, and picking the right amount of features that suit a game, a region, or their console. Secret bases were unique to Hoenn and I absolutely think we'll be seeing them again.

You don't know too much about gaming. Yes if its a feature that extends forward the data for the feature carries on. To remove said data, which does take a lot of work to do from the resources without destroying parts of the code, is the roughly the same as, its not as liked as it was supposed to be. Since its not popular, replace it with something else.

Programming takes a lot of work, both adding and subtracting. If the code was used to balance another code somewhere else, when you try to run the program it can and most likely will crash the program as well as risk potential data wiping.

Secret Bases were not Unique to Hoenn. They were a build up from Generation 2's Room decorating, brought to the outside world, and made available in Sinnoh through use of the Underground. Three games and three Generations have the decor and decorating room mechanic. Two generations of games had the secret base mechanic.

If they wanted to readd the features back in, especially for Contests, then contest data wouldn't have been completely removed from the games.

Like in FR/LG and HG/SS OR/AS will get an exclusive feature, possibly built around one from X and Y like how Pokethon was built using Contest data.

There is no guarantee we'll get any old mechanics back and could end up with new mechanics.

Altairis May 7th, 2014 4:44 PM

Quote:

Originally Posted by Antemortem (Post 8236445)
How come? I'm probably remembering wrong, but weren't they just the places you used Hidden Power to access and then decorated them with stuff you bought from the Battle Frontier, like plushes, tables, and cushions?

Well as a kid, I really wanted to show off my secret base to friends, but I had none who played Pokemon, so it was just me, and I borrowed my sister's Gameboy to mix records with myself lmao. :(

You could battle the team your friend had while you were mixing records in it. Idc it was also kinda cute.

wakachamo May 7th, 2014 4:47 PM

Quote:

Originally Posted by Khrysta
The Battle Frontier is not something that comes and goes and then disappeared. Its always been an add on feature for the extra games up until Generation 5 to which the Battle Frontier doesn't exist and was replaced by other features.

So... what you're saying is, it came, and then disappeared? :p

Quote:

Originally Posted by Khrysta (Post 8236461)
You don't know too much about gaming. Yes if its a feature that extends forward the data for the feature carries on. To remove said data, which does take a lot of work to do from the resources without destroying parts of the code, is the roughly the same as, its not as liked as it was supposed to be. Since its not popular, replace it with something else.

Programming takes a lot of work, both adding and subtracting. If the code was used to balance another code somewhere else, when you try to run the program it can and most likely will crash the program as well as risk potential data wiping.

Secret Bases were not Unique to Hoenn. They were a build up from Generation 2's Room decorating, brought to the outside world, and made available in Sinnoh through use of the Underground. Three games and three Generations have the decor and decorating room mechanic. Two generations of games had the secret base mechanic.

If they wanted to readd the features back in, especially for Contests, then contest data wouldn't have been completely removed from the games.

Like in FR/LG and HG/SS OR/AS will get an exclusive feature, possibly built around one from X and Y like how Pokethon was built using Contest data.

There is no guarantee we'll get any old mechanics back and could end up with new mechanics.

And you talk like someone who's done absolutely zero software engineering work, blurting terms out like "code balance" and "data wiping" pretending like you had a single clue as to what you were talking about. :) Please don't be disrespectful of my opinions; after all, they're just that.

No single part of what you said makes any sense whatsoever in the context of developing a game. Once again, it's a balance of features, and Pokémon is a franchise that is experimented on a lot, and this involves removing and occasionally bringing features back. I don't see any argument whatsoever that would support the idea of Secret Bases not being in the game.

bobandbill May 7th, 2014 4:51 PM

Yes yes yes to secret bases. I loved that feature and it was one of the best things. You could customise it and generally added side content to the games, and rebattle your friends' teams (massive back in the day before intenret wifi connection, haha).

But imagine this.

Secret bases.... + streetpass.

Or secret bases, with people on your 3ds friend list.

yes please

fenyx4 May 7th, 2014 5:02 PM

Quote:

Originally Posted by Khrysta (Post 8236409)
Gen 3 also saw a drastic change in the contest system, from a group of tents that you had to travel to, to one location because it wasn't good enough

We're not guaranteed to get any of these back, and with the chances of these games not being remakes but new game entities, they don't have any explicit reason to bring back those features even if we did like them.

Despite the incentive to visit Verdanturf Town, Slateport City, and Fallarbor Town being reduced a little, I think the Contest system thing change was more for convenience (it takes a while to prepare for Contests and I imagine that most people do one Rank right after the other, so everything being close in proximity offers convenience instead of the player having to fly around to other cities just to challenge a Contest rank).

Although there's no guarantee that Secret Bases will be back, I think they have a good chance of returning (they were the one feature that enticed me to play Pokemon Sapphire, anyway XD).

Quote:

Originally Posted by wakachamo (Post 8236421)
Wholeheartedly disagree. Pokémon is about fine-tuning a balance of features, and not shoving everything that's been developed since the inception of the franchise into a single game.

The Battle Frontier is a great example of something that's come and gone and re-appeared, and subsequently vanished once again in the franchise. Diving also went away, I'm willing to be real money that it'll make a comeback in ORAS.

I don't understand what you mean going through "the trouble of completely removing old features." What work does that require?? These games aren't being built off the tops of each other. Removing a feature has nothing to do with work; this isn't like carving out a building. It's 100% got to do with choice, and picking the right amount of features that suit a game, a region, or their console. Secret bases were unique to Hoenn and I absolutely think we'll be seeing them again.

I don't think everything in the history of Pokemon necessarily needs to be shoved into one game (but boy, would it be nice/convenient XD), but if Game Freak's going to fine-tune, they can at least preserve more of the good things. Apricorn Balls come to mind - to maintain consistency with Pokemon caught in Apricorn Balls in past games (Pokemon HeartGold/SoulSilver), Game Freak has to code them into the games anyway (at least in terms of a Pokemon's Poke Ball "release" and "return" animations); why don't they make them purchasable in other regions (like how Sevii Isles salesmen can have Johto's MooMoo Milk)? At the very least, they would add to Poke Ball variety, and the "Ball-making mechanic" could still remain exclusive to Johto-based games. Regarding Battle Frontier, the Battle Towers (or similar facilities) and Battle Factories (since they mostly use the same Pokemon pool as the Battle Towers) should be present in all games post-Emerald; they have no need to vanish unless one's trying to worsen the amount of post-game available.

But yeah, I think Secret Bases were a unique feature of Ruby/Sapphire, so it's sensible for them to return as a feature again.

antemortem May 7th, 2014 5:03 PM

Quote:

Originally Posted by wakachamo (Post 8236454)
If you Mixed Records with someone else who owned the game, their secret base would show up in your game, and you could visit that base locally.

I didn't know that. I guess that's the trouble of not having people to mix records with :p
Quote:

Originally Posted by bobandbill
secret bases.... + streetpass.

Or secret bases, with people on your 3ds friend list.

yes please



I want this to be a thing. I imagine Streetpass would take the place of 'mixing records' anyway, unless that term is brought back to disguise the fact it's just Streetpass. It seems the easiest way to do so.

Xander Olivieri May 7th, 2014 5:12 PM

Quote:

Originally Posted by wakachamo (Post 8236470)
So... what you're saying is, it came, and then disappeared? :p

No I'm not. They didn't come and then disappeared. That would insinuate that they were slowly edited out without any changes being made over the course of time. The info was removed. The features were never meant to exist outside of the games they currently reside it. You can keep trying to twist my words around to try and make yourself look better all you want.

The Battle Frontier specifically was an exclusive to the secondary games and was completely removed for something else. It didn't come back after being removed. It only exists in the edited version of games, Emerald, Remakes, and Platinum. It did was removed after Gen 4 and was replaced by the PWT. The Tower which existed in every game after Crystal was removed and replaced with two alternatives, the Subway, and the Maison. If anything were to appear in these games it would be the Maison.



Quote:

Originally Posted by wakachamo (Post 8236470)
And you talk like someone who's done absolutely zero software engineering work, blurting terms out like "code balance" and "data wiping" pretending like you had a single clue as to what you were talking about. :) Please don't be disrespectful of my opinions; after all, they're just that.

So you're saying that you can code a game start to finish, remove part of the code without going through and repairing the parts that were taken out without any bugs right? Seems like that's what your saying since its the opposite of what I said and according to you I don't know what I'm talking about right?

I don't have a lot of experience in it, but I have worked on games, I assist a member with coding on our RP site to test out possible bugs and to try and break his codes where he wants me to to make sure there aren't any hiccups when he adds them to our site. You cannot take data out of a game, programming data and not have to do some level of work to make sure nothing in the game doesn't break. If you make a big enough mistake while trying to test programming and its a fatal error you can, and most likely will lose all of the data you had been working on up to that point. It gets wiped completely clean. It has happened to me when I took classes.

Quote:

Originally Posted by wakachamo (Post 8236470)
No single part of what you said makes any sense whatsoever in the context of developing a game. Once again, it's a balance of features, and Pokémon is a franchise that is experimented on a lot, and this involves removing and occasionally bringing features back. I don't see any argument whatsoever that would support the idea of Secret Bases not being in the game.

It really has nothing to do with the balance of features. They can make a game with a ton of new features and barely any old features. Which, they have done many times through the history of the Pokemon franchise.

Dive mechanic adds no real balance since you want to throw words around like you know what you're talking about. Contest add no balance. Secret Bases add no balance. What balance do these bring? What balance did Rotation and Triple battles bring? What needed balancing to warrant their existance? What about Inverse and Sky Battles? Horde Battles? Why were they needed? How did they bring balance? They were just new ideas that the development team wanted to try out. Nothing more nothing less. They tend to throw a couple of new ideas in when they think they are good enough. If they aren't popular enough they alter them, Contests -> Super Contests. Or get rid of them.

wakachamo May 7th, 2014 5:21 PM

Quote:

Originally Posted by Khrysta (Post 8236538)
No I'm not. They didn't come and then disappeared. That would insinuate that they were slowly edited out without any changes being made over the course of time. The info was removed. The features were never meant to exist outside of the games they currently reside it. You can keep trying to twist my words around to try and make yourself look better all you want.

The Battle Frontier specifically was an exclusive to the secondary games and was completely removed for something else. It didn't come back after being removed. It only exists in the edited version of games, Emerald, Remakes, and Platinum. It did was removed after Gen 4 and was replaced by the PWT. The Tower which existed in every game after Crystal was removed and replaced with two alternatives, the Subway, and the Maison. If anything were to appear in these games it would be the Maison.

Your original argument was the fact that Game Freak did not remove features without there being a very serious issue and intent of not bringing them back ever again. Now you're backtracking and saying that in the case of the Battle Frontier, it's not longer in current-generation games as they were "never meant to exist outside of the games they currently reside it." So who's to say that doesn't apply to Secret Bases as well? This was my point all along. Just because Secret Bases aren't around at the moment doesn't mean we won't be seeing them again. And I'm absolutely positive we will.

And for the record, and the interest of not trying to make false claims in English—the word "disappearing" does not insinuate a "slow edit without any changes being made over the course of time." Whatever that means, really.

Quote:

Originally Posted by Khrysta (Post 8236538)
So you're saying that you can code a game start to finish, remove part of the code without going through and repairing the parts that were taken out without any bugs right? Seems like that's what your saying since its the opposite of what I said and according to you I don't know what I'm talking about right?

I don't have a lot of experience in it, but I have worked on games, I assist a member with coding on our RP site to test out possible bugs and to try and break his codes where he wants me to to make sure there aren't any hiccups when he adds them to our site. You cannot take data out of a game, programming data and not have to do some level of work to make sure nothing in the game doesn't break. If you make a big enough mistake while trying to test programming and its a fatal error you can, and most likely will lose all of the data you had been working on up to that point. It gets wiped completely clean. It has happened to me when I took classes.

The very wrong assumption you're making here is you're thinking that the creation of Gen IV had anything to do with the codebase of Gen III. That's simply not how it's done. They never had to remove Secret Bases from Diamond/Pearl because they were never in there in the first place. The data was never there to begin with. Pokémon games are not built and shipped out of a single source project. Removing a feature is not analogous to designing a new game without that feature in mind to begin with. In the case of secret bases not being in subsequent generations, we're dealing with the latter.

Quote:

Originally Posted by Khrysta (Post 8236538)
It really has nothing to do with the balance of features. They can make a game with a ton of new features and barely any old features. Which, they have done many times through the history of the Pokemon franchise.

Dive mechanic adds no real balance since you want to throw words around like you know what you're talking about. Contest add no balance. Secret Bases add no balance. What balance do these bring? What balance did Rotation and Triple battles bring? What needed balancing to warrant their existance? What about Inverse and Sky Battles? Horde Battles? Why were they needed? How did they bring balance? They were just new ideas that the development team wanted to try out. Nothing more nothing less. They tend to throw a couple of new ideas in when they think they are good enough. If they aren't popular enough they alter them, Contests -> Super Contests. Or get rid of them.

It absolutely has to do with a balance of features. A very large proportion of Pokémon players look beyond just 1-on-1 battling in their games. It's a very delicate balance of what people find engaging and entertaining beyond the core game. I absolutely think Contests and Secret Bases brought "balance" in the sense that they added an extra level of personality to the world upon which these games were set. And once again, popularity might not have anything to do with it; Game Freak seems to enjoy experimenting with what comes across as a balanced set of features. Contests, Poké blocks, Poffins, Super Contests, just like you said. It's a constant evolution to see what fits a generation best. And those tend to really identify the generation at hand. And once again, I think Secret Bases really do identify Gen III.


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