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-   -   6th Gen Primal Reversion Discussion & Speculation Thread (https://www.pokecommunity.com/showthread.php?t=325811)

DJTiki June 15th, 2014 7:02 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8302886)
Maybe it'll be Evaporation- weakens grass and water moves. Grass as plants need water to live, signaling the depth of the drought. And Condensation- Weakens fire, rock, and ground moves (an extra type weakens to make up for Kyogre not getting an additional type...and possibly not getting a double type signature if Groudon's signature move does Ground and Fire damage like I'm theorizing.)

AND PRECIPITATION. Oh wait that's Drizzle

OmegaRuby and AlphaSapphire June 15th, 2014 7:09 PM

Those abilities could also involve a weather boost like Drizzle and Drought. In a way they could be like fancy versions of the moves used to weaken certain types, only far more helpful.

Or maybe just Eternal Drizzle and Eternal Drought...may call them the Great Flood and the Great Plague (you know when the locusts ate everything in Egypt) to reference the bibical roots of the legendaries.

DJTiki June 15th, 2014 7:13 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8302905)
Those abilities could also involve a weather boost like Drizzle and Drought. In a way they could be like fancy versions of the moves used to weaken certain types, only far more helpful.

Or maybe just Eternal Drizzle and Eternal Drought...may call them the Great Flood and the Great Plague (you know when the locusts ate everything in Egypt) to reference the bibical roots of the legendaries.

These abilities should either weaken some types, or just boost Fire and Water moves by more than what Drought and Drizzle does. Having both would be extremely overpowered.

Pepperton June 15th, 2014 7:30 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8302905)
Or maybe just Eternal Drizzle and Eternal Drought...may call them the Great Flood and the Great Plague (you know when the locusts ate everything in Egypt) to reference the bibical roots of the legendaries.

Those names sound epic! o: I think it should become a thing with legendary Pokemon that you must defeat them before you can capture them. Like, you make it faint, and then later on in the game it reappears and at that point you can throw Poke-balls at it. To me, the original battle would feel more like a conquering of power than it would be simply throwing a master-ball first turn, kind of loses some of its relevance as an important part of the game. Kind of an odd point of view, I know, and probably one not many have. n__n;

OmegaRuby and AlphaSapphire June 15th, 2014 9:37 PM

Quote:

Originally Posted by Pepperton (Post 8302942)
Those names sound epic! o: I think it should become a thing with legendary Pokemon that you must defeat them before you can capture them. Like, you make it faint, and then later on in the game it reappears and at that point you can throw Poke-balls at it. To me, the original battle would feel more like a conquering of power than it would be simply throwing a master-ball first turn, kind of loses some of its relevance as an important part of the game. Kind of an odd point of view, I know, and probably one not many have. n__n;

I've been hoping for something like that too. Mostly for the purposes of replaying the Emerald Story post main story as our mascot could return and battle against the other, forcing us to get Rayquaza. After that we'll be able to capture the three and get the Primal of our mascot.

You...now more so than before I'm thinking Rayquaza's Primal will require the other two to bet together. Maybe if we trade the other they'll escape temporary to recreate the Emerald scene. Imagine our character losing his/her control over his/her own Pokémon. It'll force us to go get Rayquaza to stop them. It'll also show that even a 10 year old by themselves can't control these two of these ancient beasts without their true master, Rayquaza.

Salzorrah June 15th, 2014 11:13 PM

I don't really get why we need to capture our mascot. Although I kinda like it, its kinda OP when it comes to the League. :/ Yeah, I agree that we should defeat the legend rather than capture it firsthand. If they do decide to defeat it, maybe they can retreat to the places that they were in Emerald? Maybe get the "megastones" when you defeat them in the storyline.

Salzorrah June 15th, 2014 11:14 PM

I kinda agree that it should be reserved to the legendaries seeing they are technically Legendary.

But I really wanted to see it happen to the fossils too or perhaps Magikarp? :33

Pepperton June 16th, 2014 8:30 AM

Quote:

Originally Posted by Avant Garde (Post 8303141)
I don't really get why we need to capture our mascot. Although I kinda like it, its kinda OP when it comes to the League. :/ Yeah, I agree that we should defeat the legend rather than capture it firsthand. If they do decide to defeat it, maybe they can retreat to the places that they were in Emerald? Maybe get the "megastones" when you defeat them in the storyline.

Just personal preference with me, but I never use the legendary Pokemon after I catch it. Simply feel like it's way too overpowered and gives the player an unfair advantage over everyone else in the game, haha. Makes every battle child's play, which is absolutely no fun. I know some people who, once they capture the mascot legendary, use it almost exclusively for the rest of the main story line, which I disapprove of, but it's their choice. The whole 'battling them twice' idea could also come from Primal Reversion 'reviving' their ancient forms.

Leaf Magics June 16th, 2014 2:50 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8302789)
Nope, the official site doesn't destroy your theory.

I think that perhaps the orbs need to be absorbed rather than just them being exposed to them. The leader never handed the legend the orbs. The power of the orbs seem to corrupt (Anime and Manga) or can't be controled by those not strong enough (game). It could have something due to the Primal power sealed inside the orbs.
The official site hints at them losing it somehow. Thus far we only know from RSE about the creation of the orbs assuring they'll stay asleep.

Well, if things are as I think, perhaps the Orbs could be repurposed to siphon energy from the world into Groudon and Kyogre, rather than to becalm them.

That is another theory I have: like before, the Orbs were originally used to becalm the fighting Pokémon, but Teams Aqua and Magma may tamper with them during the story. I think this may happen shortly after they awaken Groudon and Kyogre, when they realize the Orbs do not allow them to control the Pokémon. They may try to make the Pokémon obey them by doing something to the Orbs, and these changes would cause the Orbs to force the world's natural power to flow through them into Groudon and Kyogre, activating their Primal Reversions. The Orbs become conductors for the power they need to Primal Reverse.

Another possibility is that the Orbs could be recharged. This still assumes that the Orbs' purpose is to becalm Groudon and Kyogre, and that they only hold enough power to awake them; once they are awakened, the Orbs are left empty. But after this, we may be able to recharge the Orbs using nature's power, and then make that power flow from the Orbs to the Pokémon during battle. This would trigger their Primal Reversion. At the end of each battle, that power would flow back into the Orbs until it is called again. The Orbs become containers for the extra power they need to Primal Reverse.

SnowpointQuincy June 16th, 2014 3:04 PM

Quote:

Originally Posted by Avant Garde (Post 8303141)
I don't really get why we need to capture our mascot.

I'm all in favor of Boss Pokemon you can't catch. We had that in Gen1 with Cubone's Mother, and in Gen5 with Fusion-Kyurem in BW2. But they don't do much with the idea.

Sometimes it is a Wild Pokemon that is causing trouble, and in the case of Legends, maybe catching them should be Reserved for a Post-Game Challenge.

Like in Emerald you are supposed to catch a LV.70 Dragon and just keep it. Not only is it over-leveled, it is legendary. It is just bad game design. Just Ask the player to fight the Lv70 Dragon (which is hard enough) and then catch it later.

L0RD G3NGAR June 16th, 2014 3:56 PM

Quote:

Originally Posted by Avant Garde (Post 8303141)
I don't really get why we need to capture our mascot. Although I kinda like it, its kinda OP when it comes to the League. :/ Yeah, I agree that we should defeat the legend rather than capture it firsthand. If they do decide to defeat it, maybe they can retreat to the places that they were in Emerald? Maybe get the "megastones" when you defeat them in the storyline.

So, you would like to never be able to capture them?

OmegaRuby and AlphaSapphire June 16th, 2014 8:13 PM

Quote:

Originally Posted by SnowpointQuincy (Post 8304040)
I'm all in favor of Boss Pokemon you can't catch. We had that in Gen1 with Cubone's Mother, and in Gen5 with Fusion-Kyurem in BW2. But they don't do much with the idea.

Sometimes it is a Wild Pokemon that is causing trouble, and in the case of Legends, maybe catching them should be Reserved for a Post-Game Challenge.

Like in Emerald you are supposed to catch a LV.70 Dragon and just keep it. Not only is it over-leveled, it is legendary. It is just bad game design. Just Ask the player to fight the Lv70 Dragon (which is hard enough) and then catch it later.

Well Rayquaza is hard to get to. So in a way it's worth it as we have to climb that tower twice in Emerald (the first time to wake it up, and the second time to capture it). I remember falling a lot of time on both tries...

I like that they fixed the level issue in Pt by not having Giratina be so high of a level yet still high enough (especially since getting it wasn't as difficult as Rayquaza). I used Giratina after I got it to test it out (against wild Pokemon and irc Volkner).

Maybe they'll make it so like in Pt when you knock out the legend it won't be available until post game. Or they could pull a B2W2 and have it return post game (if they do the latter I hope the other mascot appears and we'll have a replay of the Emerald Sootopolis crisis)

Pepperton June 17th, 2014 8:00 AM

There are several things they could do with legendary battles. Pokemon being a game more centered around capturing and collecting creatures, battling other trainers, and trading, there wasn't any emphasis on boss battles or important events, so not much thought probably went into how the actual encounter of player and legendary goes. What they have right now is fine, it gives the player the option to either slay the beast, or capture it and use its power. I think it would be interesting if they forced you to defeat the legendary first, and later on, be able to catch it.

Hikamaru June 17th, 2014 8:06 AM

Quote:

Originally Posted by Avant Garde (Post 8303141)
I don't really get why we need to capture our mascot. Although I kinda like it, its kinda OP when it comes to the League. :/ Yeah, I agree that we should defeat the legend rather than capture it firsthand. If they do decide to defeat it, maybe they can retreat to the places that they were in Emerald? Maybe get the "megastones" when you defeat them in the storyline.

I don't really want them pulling a B2/W2 on us, it was not fun being forced to defeat the mascot on first encounter (I know Kyurem was under Ghetsis' possession so that's justified) and if memory serves me right, in the original Ruby & Sapphire you were able to catch the mascot prior to the Elite Four, but maybe this time around you may obtain the item that can trigger the Primal Reversion after catching them, like how you obtained the Mewtwonite X/Y after catching Mewtwo in X & Y.

OmegaRuby and AlphaSapphire June 17th, 2014 11:17 AM

Quote:

Originally Posted by Monte Blanc (Post 8302092)
Primal Reversion may be reserved for the pantheon of Legendary Pokemon:

Mew, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Dialga, Palkia, Giratina (Maybe), Regigigas, Arceus, Reshiram, Zekrom, Kyurem (Maybe), Xerneas, Yvetal, and Zygarde.

I call them a pantheon because they're basically the "big" Legendaries of the Pokemon world. Giratina and Kyurem may not end up receiving Primal Reversions due to their multiple forms already. However, the rest seem like likely candidates. This would also answer the question as to why Zygarde seems so...mild compared to Xerneas and Yvetal.

It could work for a lot of them. Except for the Tao trio which can't have Primal forms as they were originally one, so if they get a Primal Reversion it'll also have to be part fusion for them to return to their original Dragon form.

PSNGhost June 17th, 2014 2:45 PM

this has more than likely already been pointed out, but, well, Primal Dialga. Probably Palkia and maybe Giratina too.

OmegaRuby and AlphaSapphire June 17th, 2014 7:07 PM

Quote:

Originally Posted by Hikamaru (Post 8304977)
I don't really want them pulling a B2/W2 on us, it was not fun being forced to defeat the mascot on first encounter (I know Kyurem was under Ghetsis' possession so that's justified) and if memory serves me right, in the original Ruby & Sapphire you were able to catch the mascot prior to the Elite Four, but maybe this time around you may obtain the item that can trigger the Primal Reversion after catching them, like how you obtained the Mewtwonite X/Y after catching Mewtwo in X & Y.

If it's the orbs they could make it so that we don't get them from Phoebe or her grandparents at Mt. Pyre until after the main story.

Pepperton June 18th, 2014 5:57 AM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8305917)
If it's the orbs they could make it so that we don't get them from Phoebe or her grandparents at Mt. Pyre until after the main story.

I like that! Due to the extreme power of the Primal forms, you can't unlock their capabilities until defeating the champion Steven, who reveals to you the whereabouts of the items and their purpose. It would fit perfectly - being the wise man he is, Steven keeps this radically strong item that can make the legendary mascots grow to twice their original size hidden from the player until they've proven themselves as worthy trainers!

OmegaRuby and AlphaSapphire June 18th, 2014 8:24 AM

Quote:

Originally Posted by Pepperton (Post 8306503)
I like that! Due to the extreme power of the Primal forms, you can't unlock their capabilities until defeating the champion Steven, who reveals to you the whereabouts of the items and their purpose. It would fit perfectly - being the wise man he is, Steven keeps this radically strong item that can make the legendary mascots grow to twice their original size hidden from the player until they've proven themselves as worthy trainers!

Well I was thinking that Maxie and Archie will return the orbs (again if they are the item) to the elders of Mt. Pyre like in the originals (they could give us Camerupite/ Sharpedite as a way to say sorry to us). Then post game Phoebe will call us up to meet with her at Mt. Pyre. She could expain them better. It'll give her an out of the E4 role. Steven could be there too but mostly let her explain it. Maybe she'll tell the player of a third legend (meaning we'll hear about the other mascot during the main story like in the originals) and tells us she'll it's orb to one who holds it, and the other two (G and K) to test our bonds/ power.

Leaf Magics June 18th, 2014 10:50 AM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8306703)
Well I was thinking that Maxie and Archie will return the orbs (again if they are the item) to the elders of Mt. Pyre like in the originals (they could give us Camerupite/ Sharpedite as a way to say sorry to us). Then post game Phoebe will call us up to meet with her at Mt. Pyre. She could expain them better. It'll give her an out of the E4 role. Steven could be there too but mostly let her explain it. Maybe she'll tell the player of a third legend (meaning we'll hear about the other mascot during the main story like in the originals) and tells us she'll it's orb to one who holds it, and the other two (G and K) to test our bonds/ power.

I'm hoping for some new lore on the Orbs. Maybe the people at the summit of Mt. Pyre will tell us more about them in these games.

antemortem June 18th, 2014 11:59 AM

It seemed really weird that none of the Elite Four had an out-of-E4 role so giving that little extra bit to Phoebe might flesh out her character more and also give the orbs/elders a little more story, which they could've also benefited from in the original games. It was a missed opportunity.

Pepperton June 18th, 2014 3:38 PM

The story line is there for them to make deeper, I think. Phoebe's the old woman's granddaughter, so it wouldn't be surprising in the least to see her make an appearance outside of the elite four at Mt. Pyre to discuss Primal Reversion and the orbs with the player; Steven doesn't even have to be present.

Salzorrah June 18th, 2014 11:48 PM

Yeah, What if Phoebe and Wallace have some kind of connection, flesh out the story a bit more considering the Cave of Origin wasn't much of an influence compared to Mt. Pyre?

Pepperton June 19th, 2014 8:40 AM

Quote:

Originally Posted by PSNGhost (Post 8305561)
this has more than likely already been pointed out, but, well, Primal Dialga. Probably Palkia and maybe Giratina too.

Primal Dialgia is described as a Dialga that has lost control of its ability to control time due to Temporal Tower's collapse, changing it to this new form. It's also incapable of any type of logical reasoning, and only seeks to prevent time from flowing properly, as well as self-preservation. This very well might have something to do with Primal Reversion, as they are ancient beings and Dialga is unable to control time in its Primal form. Don't know if Palkia and Giratina would receive Primal forms though, because Dialgia is the "Temporal" Pokemon, which means "of or relating to time", giving it a connection to devolution.

ultrademise June 19th, 2014 9:07 AM

Hmmm.

PRIMAL DIALGA MAIN SERIES!

Fave pokemon battle ever and seems suspicious. Note that primal groudon/kyogre have those yellow things... PRIMAL DIALGA??? Can't wait. Is this the first time this theory has been written?


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