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-   -   6th Gen Bikes (https://www.pokecommunity.com/showthread.php?t=325902)

Rivvon May 9th, 2014 12:02 AM

Bikes
 
There were two bikes in RSE: the Acro Bike, which let you do sweet tricks, and the Mach Bike, which let you zoom around at high speeds. Both played a role in helping you get to different areas and explore all the region had to offer.

What do you think will become of this dual-bike mechanic?

To me, it was an awesome feature, but it was tedious to have to go back and forth to exchange your bike every time you wanted to switch. I'm hoping that with the circle pad and D-pad, you have only one bike, and when you use the circle pad it switches to Mach mode, and using the D-pad activates Acro mode (DPP did something similar with "gears," but it only switched how fast you went). Or maybe it's the other way around, and you can do tricks on your Acro bike similar to how you can perform stunts with your skates in XY.

What do you think?

Pinta77 May 9th, 2014 12:41 AM

I think it's possible they may make you switch bikes like in the old version just to stay true to it, but it's also possible they'll utilize the gears. I'm also hoping for roller skates.

FlamebirdXZ May 9th, 2014 12:46 AM

I actually hope they don't bring back rollerskates. Or at least make it a key item. Having to change your bikes adds to the challenge of the game.

Aquacorde May 9th, 2014 12:47 AM

I'd rather there be gears. Honestly the reason bike puzzles were actually challenging in RSE was that you had to go get the right tool for the job but everyone probably realizes nobody can be bothered with that. So a gear toggle would be best. And maybe more tricks for Acro mode? Like, ones that actually take skill so you could potentially fall off railings and that. Maybe a few tricks for Mach too. But no skates pls, Hoenn is nature-based rather than people-based really. Doesn't go with the style.

Jacrad May 9th, 2014 1:21 AM

Ya know, I like the idea of gears a LOT.
I hadn't thought about it but can you imagine how annoying it would be if they implemented diagonal jumping for the acro bike? Especially because of how easy it can be to mess up the acro bike trick anyways.

Setting it to the D-pad rather than the circle-pad would make a lot of sense. It'd also be nice if you didn't have to go back to Mauville every time you need to use a different bike.

Jellicent♀ May 9th, 2014 1:22 AM

I honestly loved having two different bikes.There weren't very many puzzles, but all of them had good Secret Base locations past them, and some of them made shorter travel paths that avoided a large portion of trainers, so that I appreciated lol. Plus it was fun having the ability to choose between bikes. Plus each bike allowed access to a certain portion of the Safari Zone, which i thought was pretty neat, too.

Salzorrah May 9th, 2014 1:27 AM

I kinda would like the Acro and Mach bikes being added in since we still had the Sky Pillar puzzle and the Desert Tower (I think that was called) puzzle and I kinda loved those albeit they were hard.

Elaitenstile May 9th, 2014 3:30 AM

Quote:

Originally Posted by Avant Garde (Post 8239997)
Desert Tower (I think that was called) puzzle

Mirage Tower :P

Anyway, I don't see why they wouldn't bring these bikes back, but I don't want gears, because you would need to choose between the benefits of these bikes. I really didn't like that the Acro Bike wasn't good for doing anything major, since with the Mach Bike you could set cycling records, get a fossil and get Rayquaza. Besides, it was really fast transport. I would have really loved it if they made some thing important (like the Regis) only accessible through the Acro Bike. The only thing we can do is go to a few misc. places to get stuff like Leaf Stone or climb the Jagged Pass without having to use the Cable Car.

antemortem May 9th, 2014 3:32 AM

Praying for gear shifts because going back to Ryder for a different bike every time a new puzzle came up was a little tiring, especially if you didn't have Fly yet. That's all I want to see about the bikes.

Khoshi May 9th, 2014 3:40 AM

Gears would be a good idea, as it made things a lot easier.

Personally with the whole 3D engine stuff, I think the Acro Bike should be able to do some stunts! That'd be pretty sick.

Elaitenstile May 9th, 2014 3:42 AM

Quote:

Originally Posted by Antemortem (Post 8240136)
Praying for gear shifts because going back to Ryder for a different bike every time a new puzzle came up was a little tiring, especially if you didn't have Fly yet. That's all I want to see about the bikes.

The good part is, until you get fly (near Fortree City) there isn't much you'd use the Bikes for. The only thing you might use it for is the Mirage Tower, and that is located so close to Mauville, too. The only other reason I could think of is if you want to climb back Jagged Pass as you came down, but then again, there's a Cable Car nearby that does the same thing. So you wouldn't have to worry about that :)

Hikamaru May 9th, 2014 3:53 AM

Quote:

Originally Posted by Antemortem (Post 8240136)
Praying for gear shifts because going back to Ryder for a different bike every time a new puzzle came up was a little tiring, especially if you didn't have Fly yet. That's all I want to see about the bikes.

I totally agree, it was annoying having to return to Ryder every time you came across a dirt slope or hopping platform/small bridge especially if you have the wrong bike on hand. I'm hoping they can let you change the gears on your own like in Diamond, Pearl & Platinum.

Chibi-chan May 9th, 2014 4:12 AM

Maybe this time the options will be acrobike and motorcycle.....that would be wonderful.

Elaitenstile May 9th, 2014 4:24 AM

Quote:

Originally Posted by Chibi-chan (Post 8240188)
Maybe this time the options will be acrobike and motorcycle.....that would be wonderful.

...

Never thought of that. We would actually get to be the rough biker that terrorises the young trainers. And complete with a biker suit. Woo~

Tsutarja May 9th, 2014 4:45 AM

All I hope for is that the shop is run by Rydel that's all.

But seriously, it'd be more nostalgic to have the ability to switch bikes. However, I will say that it'd be neat to have the Y button to switch between Acro and Mach functions, just so that you wouldn't have to return to Mauville to exchange bikes.

blue May 9th, 2014 4:56 AM

I loved switching between the two, I primarily used the Mach Bike for high speeds but it was also fun to use the Acro Bike for stunts and what not!

Elaitenstile May 9th, 2014 5:17 AM

Quote:

Originally Posted by Cat (Post 8240248)
I loved switching between the two, I primarily used the Mach Bike for high speeds but it was also fun to use the Acro Bike for stunts and what not!

Remember side-jumping over the narrow planks near Fortree? What if they actually turned that into stunts? And if we do it wrong, we get to fall off our bike XD. Maybe not near water, though, as we might not have Surf on our Pokémon.

Jellicent♀ May 9th, 2014 10:19 AM

Quote:

Originally Posted by Elaitenstile (Post 8240153)
The good part is, until you get fly (near Fortree City) there isn't much you'd use the Bikes for. The only thing you might use it for is the Mirage Tower, and that is located so close to Mauville, too. The only other reason I could think of is if you want to climb back Jagged Pass as you came down, but then again, there's a Cable Car nearby that does the same thing. So you wouldn't have to worry about that :)

Not only that but if you had the Acro Bike you basically were covered for every puzzle up until Fortree City. I mean, I wouldn't be opposed to gears, though. I just wish the new bikes would be pink. ;u;
Ooh! I wonder if they'll put in the choice of color again, like they did in XY.

seeker May 9th, 2014 10:29 AM

Given how important bikes were in Hoenn I reckon that the bikes will get some decent amount of attention during the development of the games. I imagine that GameFreak will look at what went wrong in R/S/E, and one of the largest drawbacks to those games was the dual-bike factor. More so, the hinderance on players having to go back and forth to Mauville to change their bike. This essentially made players have to needless backtrack when they want to actually uncover a discovery they made (new areas reachable by variant bike types).

If I were to hazard a guess, we'll have some sort of toggle available to us at our fingertips. We won't need to track back and forth, but I hope they don't remove the mechanic completely. It was pretty neat having new challenges depending on your bike type, so perhaps they'll bring in more areas only accessible by players on bikes and perhaps make more variants of how the bike can change. The Arco and Mach bikes were awesome, but maybe some more types, for some more puzzles, would be nice and more of a challenge to combat the removal of having to go back and forth from Mauville. The latter of that previous sentence being more of a challenge than actually uncovering new areas with your bike.

Rivvon May 10th, 2014 5:57 PM

Quote:

Originally Posted by abnegation (Post 8240760)
Given how important bikes were in Hoenn I reckon that the bikes will get some decent amount of attention during the development of the games. I imagine that GameFreak will look at what went wrong in R/S/E, and one of the largest drawbacks to those games was the dual-bike factor. More so, the hinderance on players having to go back and forth to Mauville to change their bike. This essentially made players have to needless backtrack when they want to actually uncover a discovery they made (new areas reachable by variant bike types).

If I were to hazard a guess, we'll have some sort of toggle available to us at our fingertips. We won't need to track back and forth, but I hope they don't remove the mechanic completely. It was pretty neat having new challenges depending on your bike type, so perhaps they'll bring in more areas only accessible by players on bikes and perhaps make more variants of how the bike can change. The Arco and Mach bikes were awesome, but maybe some more types, for some more puzzles, would be nice and more of a challenge to combat the removal of having to go back and forth from Mauville. The latter of that previous sentence being more of a challenge than actually uncovering new areas with your bike.

I definitely agree. Switching between bikes is not challenging, it's just time-consuming. Having two bikes really did enhance the exploration, so I don't want that gone. What I want is for them to be incorporated into one bike. And imagine the upgraded puzzles they could create to make up for that--puzzles where you have to deftly switch between the Acro and Mach functions instead of just relying on one. That would be a cool and welcomed challenge!

OmegaRuby and AlphaSapphire May 10th, 2014 6:03 PM

They could make it change gears so that it'll function like both. Or maybe they have a guy by Fortree who can switch it too considering most areas are near there.

Nomine May 10th, 2014 6:15 PM

As infuriating as it was to fly to Mauville and change bikes, I wouldn't disapprove of doing it again in the remakes. It adds a certain challenge. "Oh, I'm supposed to have an Acro Bike to access this part of the Safari Zone? Oops."

...I don't understand how changing the gears of the bike would allow the bike to hop around, either. Haha. Perhaps someone could devise a way? No rollerskates, please. That's a Kalosian thing.

Cherrim May 10th, 2014 6:33 PM

I would love the feature to switch bikes on the field. I like the idea of tying one to the D-pad and the other to the circle stick like with the rollerblades in X/Y, but I also didn't like how imprecise the rollerblades were. I don't want either bike to end up that awkward to use, so I think a proper switch... or just being able to have two bikes, would be better. :/

I'd rather an awkward Mach Bike than having to fly back to switch bikes every time, though. One of the most aggravating experiences in RSE was stumbling across mud for the Mach Bike when you had the Acro Bike with you or vice versa with the trick parts... When you're halfway through a route, you aren't gonna abandon everything and fly off to switch so you can go back, but I'm really forgetful so it was also hard to leave it be and move on because I'd know I wouldn't be back. :(

Rivvon May 10th, 2014 6:45 PM

Quote:

Originally Posted by Antitryptic™ (Post 8243852)
...I don't understand how changing the gears of the bike would allow the bike to hop around, either. Haha. Perhaps someone could devise a way?

Devon managed to create shoes that allow you to run, so I'm sure bike technology can be pretty "advanced," too, ha ha!
Quote:

Originally Posted by Cherrim (Post 8243867)
I'd rather an awkward Mach Bike than having to fly back to switch bikes every time, though. One of the most aggravating experiences in RSE was stumbling across mud for the Mach Bike when you had the Acro Bike with you or vice versa with the trick parts... When you're halfway through a route, you aren't gonna abandon everything and fly off to switch so you can go back, but I'm really forgetful so it was also hard to leave it be and move on because I'd know I wouldn't be back. :(

I'm the same way. Once you are introduced to the bike mechanic, having to backtrack to get the bike you need seems more of a turn-off rather than an incentive for exploration (it takes too much time and there's no way I can guarantee I'll remember where the place is when I return with the correct bike)--which is a shame, because having multiple bikes with different features should make you want to explore more. Because of that, I think having bikes be "2-in-1" would be more effective.

Volcarona May 10th, 2014 6:57 PM

They could just make a faster acro bike. That way, one can explore areas and not have to re-visit Mauville to switch out the two bikes. I can't wait to see where else we can go on our bikes. The puzzles in Sky Pillar that require the mach bike were my favorite, no matter how frustrated I initially grew, haha.


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