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-   -   6th Gen Come on! Let's take a dive! (https://www.pokecommunity.com/showthread.php?t=325909)

Salzorrah May 9th, 2014 1:56 AM

Come on! Let's take a dive!
 
HM08

Known as Dive in RSE, it was the only game that used Dive as a big feature and a requirement to progress to the story! Althought it regained its HM status in BW, it wasnt used extensively as RSE did.

Since we have ORAS, what do you think diving would be now? Would we even have Dive this time around? What do you think would the underwater look like in 3D?

Discuss!

Jellicent♀ May 9th, 2014 2:24 AM

I'm sure we're bound to have Dive again. I mean, it was literally one of the most important aspects of the originals. Plus, it was so dang fun and amazing to swim at the ocean floor, finding cute lil' Chinchou and Clamperl, and getting myself a cute lil' Relicanth. I can only imagine how amazing the underwater areas would look in full 3DS mode. I really hope they incorporate more sea-life and such around in the area, too. Maybe like some wild Pokemon that can't be caught just floating around on the rocks, maybe some coral reefs and such, sponges, seaweed, anemones, etc. I'm sure if they're to bring that back, they'll go nutso crazy with how pretty it will look.

I really hope they have even more Pokemon for the underwater routes, too. 3 Pokemon just didn't seem like enough Pokemon that would live on the ocean floor, ya know?

SnowpointQuincy May 9th, 2014 2:51 AM

Dive could be like Glittering Cave - over the shoulder POV. That could be fun.

Elaitenstile May 9th, 2014 3:15 AM

Oh, go HM02 a kite. Everyone knows Dive is going to make a comeback, because it was a HM involved in the plotline (to get to the underwater base and Sotopolis) and think about the possibilities of Dive in the new areas they're going to (possibly) release. They also were a source to three of the Pokémon that could give you shards.

morrison May 9th, 2014 3:30 AM

I absolutely loved dive in the old games, I hope they let it have the same significance.

antemortem May 9th, 2014 3:39 AM

Quote:

Originally Posted by SnowpointQuincy (Post 8240085)
Dive could be like Glittering Cave - over the shoulder POV. That could be fun.

This, with the light dimming as you go further down and the more you press forward, the underwater world unravels. I'm really excited to see how Dive is handled because if it's nerfed I'll be really disappointed considering its importance in the original games. I mean, how could it be removed in the first place given the original endgame of the evil teams was in an underwater cavern?

Elaitenstile May 9th, 2014 3:44 AM

Quote:

Originally Posted by Antemortem (Post 8240148)
This, with the light dimming as you go further down and the more you press forward, the underwater world unravels. I'm really excited to see how Dive is handled because if it's nerfed I'll be really disappointed considering its importance in the original games. I mean, how could it be removed in the first place given the original endgame of the evil teams was in an underwater cavern?

Imagine... underwater trainer battles! Pokémon Trainers scuba diving underground (much like us) challenge us to battles, and all that in the middle of a trench below sea level. Imagine.

antemortem May 9th, 2014 3:49 AM

Quote:

Originally Posted by Elaitenstile (Post 8240155)
Imagine... underwater trainer battles! Pokémon Trainers scuba diving underground (much like us) challenge us to battles, and all that in the middle of a trench below sea level. Imagine.

I always thought it was weird there were no trainers in the first place, and that you could only encounter Pokemon in the seaweed. What's up with that? Hopefully there's a little more atmosphere with Pokemon swimming around and maybe that's how you encounter them, and there's also trainers floating around, but optional so you aren't dragged into an underwater battle.

Elaitenstile May 9th, 2014 3:55 AM

Quote:

Originally Posted by Antemortem (Post 8240168)
I always thought it was weird there were no trainers in the first place, and that you could only encounter Pokemon in the seaweed. What's up with that? Hopefully there's a little more atmosphere with Pokemon swimming around and maybe that's how you encounter them, and there's also trainers floating around, but optional so you aren't dragged into an underwater battle.

Something like Sky Battles, huh? They would be having Water types that we find underwater (about time someone had a Chinchou or a Relicanth) and they would battle us after many glub glubs. Pokémon swimming around... well, I'm not sure how they'd implement that, but it's a cool idea, nonetheless!

antemortem May 9th, 2014 3:58 AM

Quote:

Originally Posted by Elaitenstile (Post 8240176)
Something like Sky Battles, huh? They would be having Water types that we find underwater (about time someone had a Chinchou or a Relicanth) and they would battle us after many glub glubs. Pokémon swimming around... well, I'm not sure how they'd implement that, but it's a cool idea, nonetheless!

By that I just mean when you cross a certain tile, a Pokemon swims across the water above or below you and off-screen, or there's just Pokemon stationed to a certain few tiles that move around just like people but you can't actually battle them... or maybe you can. ;)

Yeah that was my thought with trainers. I think it'd be rad.

Elaitenstile May 9th, 2014 4:15 AM

Quote:

Originally Posted by Antemortem (Post 8240180)
By that I just mean when you cross a certain tile, a Pokemon swims across the water above or below you and off-screen, or there's just Pokemon stationed to a certain few tiles that move around just like people but you can't actually battle them... or maybe you can. ;)

Oh, that would be exciting. Perhaps most of them would run off when we come close, and we would think all of them do that, and then one of them emerges out and battles! It could be a good way to implement hordes underwater, imo.

blue May 9th, 2014 4:21 AM

I think this is going to be one of the highlights of the 3D World in these games, Diving played a major role in these games.

Eevee May 9th, 2014 5:54 AM

I hope that they don't pull the same thing in Hoenn 3D like they did in Black and White. That limited amount of movement was pure bologna and not being able to catch any Pokemon sucked. :c

I hope that they keep the same things that they did in Ruby and Sapphire. In Black and White for the reasons stated above, was limited and that was sad. I hope they don't do the same thing...

I really can't wait to see how beautiful the water is though. It'll look so nice with the flowing plants in your way while you're diving and the 3D bubbles!! AHHHH <3

Arlo May 9th, 2014 9:13 AM

All in all, Diving is probably the one thing I'm most looking forward to in ORAS. In fact, diving is exactly why I expected RSE remakes on the 3DS - because being able to move around freely in a 3D environment underwater is going to be incredible.

And mark my words - it IS going to be incredible. I'm willing to predict now that it'll be one of the highlights of the games, just because it's such a perfect opportunity for GF to show off what they can do with the new technology.

fenyx4 May 9th, 2014 11:32 AM

Quote:

Originally Posted by Jellicent♀ (Post 8240057)
I'm sure we're bound to have Dive again. I mean, it was literally one of the most important aspects of the originals. Plus, it was so dang fun and amazing to swim at the ocean floor, finding cute lil' Chinchou and Clamperl, and getting myself a cute lil' Relicanth. I can only imagine how amazing the underwater areas would look in full 3DS mode. I really hope they incorporate more sea-life and such around in the area, too. Maybe like some wild Pokemon that can't be caught just floating around on the rocks, maybe some coral reefs and such, sponges, seaweed, anemones, etc. I'm sure if they're to bring that back, they'll go nutso crazy with how pretty it will look.

I really hope they have even more Pokemon for the underwater routes, too. 3 Pokemon just didn't seem like enough Pokemon that would live on the ocean floor, ya know?

Yeah...the Hidden Move (HM) Dive should be making a full-fledged comeback, considering that you can't visit Seafloor Cavern, enter Sootopolis City, or unlock the Regis/Legendary Golems without it! The implementation could conceivably be changed to something else (like a portable submarine from Hammerspace XD), but I doubt it.

Quote:

Originally Posted by Antemortem (Post 8240148)
This, with the light dimming as you go further down and the more you press forward, the underwater world unravels. I'm really excited to see how Dive is handled because if it's nerfed I'll be really disappointed considering its importance in the original games. I mean, how could it be removed in the first place given the original endgame of the evil teams was in an underwater cavern?

The envisioning of light dimming as the player descends in the water just sounds amazing/gorgeous... :3

Quote:

Originally Posted by Elaitenstile (Post 8240155)
Imagine... underwater trainer battles! Pokémon Trainers scuba diving underground (much like us) challenge us to battles, and all that in the middle of a trench below sea level. Imagine.

Wow; I can't believe that we didn't actually have underwater Trainer battles... Maybe the "Diver" and/or "Deepsea/Undersea Treasure Hunter" Trainer classes will become a thing?

Quote:

Originally Posted by Elaitenstile (Post 8240176)
Something like Sky Battles, huh? They would be having Water types that we find underwater (about time someone had a Chinchou or a Relicanth) and they would battle us after many glub glubs. Pokémon swimming around... well, I'm not sure how they'd implement that, but it's a cool idea, nonetheless!

LOL; watch Underwater Pokemon battles become the next touted "feature" of OmegaRuby/AlphaSapphire, where the only eligible Pokemon are those Pokemon that can Dive and/or Water-type Pokemon. {XD}

Quote:

Originally Posted by Antemortem (Post 8240180)
By that I just mean when you cross a certain tile, a Pokemon swims across the water above or below you and off-screen, or there's just Pokemon stationed to a certain few tiles that move around just like people but you can't actually battle them... or maybe you can. ;)

Yeah that was my thought with trainers. I think it'd be rad.

Background Pokemon swimming around in the scenery would just be pur-ty. :3

Quote:

Originally Posted by Elaitenstile (Post 8240191)
Oh, that would be exciting. Perhaps most of them would run off when we come close, and we would think all of them do that, and then one of them emerges out and battles! It could be a good way to implement hordes underwater, imo.

Underwater hordes would be interesting (and kind of scary if you think about it)!

Quote:

Originally Posted by Arlo (Post 8240648)
All in all, Diving is probably the one thing I'm most looking forward to in ORAS. In fact, diving is exactly why I expected RSE remakes on the 3DS - because being able to move around freely in a 3D environment underwater is going to be incredible.

And mark my words - it IS going to be incredible. I'm willing to predict now that it'll be one of the highlights of the games, just because it's such a perfect opportunity for GF to show off what they can do with the new technology.

Wow; I forgot about XY's non-(less?)grid-based directional system...that will be astounding to see implemented in the underwater areas of Hoenn!

I'm kind of hoping for underwater "ledges", oddly enough, so that there can be a heightened sense of elevation/depth..

*starts remembering the many troubles that Twitch Plays Pokemon had with the Dive feature of Pokemon Emerald* {XD}

OmegaRuby and AlphaSapphire May 9th, 2014 11:35 AM

I'm actually hope that they add more diving spots to the region. I remember there was a dark spot in Sapphire and Emerald (never got to play Ruby) that looked like it could be dived into. It was near the currents. I always tried to find a way in...there was no way to get there...hopefully in these remakes they make it accessible and add more than just that.

Crunch Punch May 9th, 2014 11:43 AM

It would be great if they had Pokemon actually swimming around whenever you went underwater, that would be awesome and make the world feel so much more alive. I'm really excited to see what GF will do about this.

Aquacorde May 9th, 2014 12:17 PM

Imagine dive being in a fully 3D environment- as in, you can move up and down as well as around the grid! And maybe if customization, you have to have scuba gear equipped to do it or something (because let's be sensible someday). But wow full range of movement and different things and lighting at different levels and what if you could use Flash in tandem with Dive to brighten up the deeper areas and aaaaah would be so cool. <3

SnowpointQuincy May 9th, 2014 12:43 PM

MARINE TUBE! Take the idea of all these pokemon floating around, but be swimming next to them!

Medals for Wailord Watching.

Some of the Mega Stone should be found with HM DIVE!

François May 9th, 2014 12:58 PM

Dive will definitely be back, I would hate to see the backlash if it wasn't! I can't quite see an explanation for it being taken out (assuming they'd offer one), so I'm sure it'll be here. I'm not gonna get my hopes up for it though, I don't want to expect something amazing and then get something as bland as the BW diving.

Hiatus May 9th, 2014 2:12 PM

They won't be taking out dive, I'm positive. It was a major part of RSE, and is one thing that them so special. Plus, it was mandatory in these games to get to some places, such as Sootopolis City. How would underwater look in 3D? I have no idea, haha. It'd probably look almost like any other place, but only with fish-eye view and dark blue tint.

TwilightBlade May 9th, 2014 5:15 PM

I'd love to see diving return. I hope it isn't as boring as diving on the island in Animal Crossing New Leaf. I want to be able to see underwater, and I want to be able to battle Pokemon. Watch out for the Tentacool~

OmegaRuby and AlphaSapphire May 9th, 2014 5:20 PM

That diving deeper idea sounds cool. They could make use of the control pad to go up and down, and the joy stick to maneuver across the XY axis.

Evening May 9th, 2014 5:36 PM

The chances of Dive existing in these pair of remakes are 99.8%
Dive will be great in this game, I might stay underwater forever.

OmegaRuby and AlphaSapphire May 9th, 2014 6:17 PM

I used to spend hours undewater, exploring every inch of the sea floor to see if I missed anything. That and to look for shards.

Elaitenstile May 9th, 2014 8:50 PM

The 3D world could add a sense of depth, yes. Maybe when we reach a trench or so, they would ask if we would like to 'dive deeper'. And then it would be pitch dark and we need to use Flash as well to get around, and not get bumped by the random Pokémon. So much Shark potential XD

Pepperton May 13th, 2014 5:35 PM

The new 3D graphics give Dive so much potential. In terms of the 'new' world that was advertised in the teaser, they could add an entirely new area that you need Dive to access. Complete with routes and a city, this deep-sea metropolis would contain various rare water pokemon and provide unique sidequests for the player to partake in.

Branching even further off the road of logical concepts, they could alter the plot to have Sootopolis destroyed due to the battles of Groudon and Kyogre, but with Dive, the player uncovers that most of Sootopolis is actually underwater. There, you fight the final gym leader and enter the legendary cave! Not likely to happen, but fun to speculate. n__n;

"HoneyClaws" May 13th, 2014 5:50 PM

Quote:

Originally Posted by Antemortem (Post 8240168)
I always thought it was weird there were no trainers in the first place, and that you could only encounter Pokemon in the seaweed. What's up with that? Hopefully there's a little more atmosphere with Pokemon swimming around and maybe that's how you encounter them, and there's also trainers floating around, but optional so you aren't dragged into an underwater battle.

Thats something that bugged me too, the underwater had a lot of potential to be a map expantion if there was some sort of battle submarine or something, I want to see an actual community underwater so it wont feel as empty as it was. And as someone else mentioned, having a new deep sea version of the sky battles with water pokemon exclusively would be perfect for that.

Altairis May 13th, 2014 9:03 PM

Diving was one of the best and unique parts of the game; why wouldn't it come back? ;) Although I do hope that we don't get trainers down there - it was quite nice to be all alone. Especially if they're like Sky Trainers and we can only battle them with Water Pokemon - I usually only have 1 with me at a time and it might even be a Dive/Surf HM slave so there's no way I could fight those trainers off.

"HoneyClaws" May 13th, 2014 9:56 PM

It would be cool if you could swim with a wetsuit or scobagear or something, just for a sense of realism and an excuse for customization. I want to be able to customize my characters so I can have my character wear a swimsuit while using Dive.

OmegaRuby and AlphaSapphire May 13th, 2014 10:04 PM

Quote:

Originally Posted by Antemortem (Post 8240168)
I always thought it was weird there were no trainers in the first place, and that you could only encounter Pokemon in the seaweed. What's up with that? Hopefully there's a little more atmosphere with Pokemon swimming around and maybe that's how you encounter them, and there's also trainers floating around, but optional so you aren't dragged into an underwater battle.

A good potential path they can take is the path they took with the clay soil desert in Kalos having the Pokemon coming at us instead of us coming towards them.

Salzorrah May 13th, 2014 10:25 PM

Quote:

Originally Posted by Pepperton (Post 8249384)
The new 3D graphics give Dive so much potential. In terms of the 'new' world that was advertised in the teaser, they could add an entirely new area that you need Dive to access. Complete with routes and a city, this deep-sea metropolis would contain various rare water pokemon and provide unique sidequests for the player to partake in.

Branching even further off the road of logical concepts, they could alter the plot to have Sootopolis destroyed due to the battles of Groudon and Kyogre, but with Dive, the player uncovers that most of Sootopolis is actually underwater. There, you fight the final gym leader and enter the legendary cave! Not likely to happen, but fun to speculate. n__n;

Or maybe, they could add part of Sootopolis underwater since we dont really have much of the entrance to Sootopolis but a cave :/ But yeah, seeing Underwater in 3D would be amazing!

Juno May 14th, 2014 10:24 PM

On the topic of this, something I don't quite understand is how diving in this sense works anyway - so your Pokemon can learn to dive, fine, but how does that help the trainer breathe underwater indefinitely? :P

Salzorrah May 14th, 2014 10:31 PM

Quote:

Originally Posted by Juno (Post 8251362)
On the topic of this, something I don't quite understand is how diving in this sense works anyway - so your Pokemon can learn to dive, fine, but how does that help the trainer breathe underwater indefinitely? :P

Maybe they could like add a new item like the Go-Goggles that can let the player breath underwater for a long time and maybe give it maybe after battling Mossdeep Gym I suppose?

Juno May 14th, 2014 10:46 PM

Quote:

Originally Posted by Avant Garde (Post 8251368)
Maybe they could like add a new item like the Go-Goggles that can let the player breath underwater for a long time and maybe give it maybe after battling Mossdeep Gym I suppose?

Oh, I like that idea. Yeah, something like that would make more sense than the diving animations we had in RSE.

WishCookie May 15th, 2014 9:11 PM

Lets dive into the ocean!
 
So as you know in R/S/E we got to dive into the ocean with stunning graphics at that time but do you think they will take dive back? Do you think we'll get to explore a new underwater world since OR/AS got a new storyline?

Bobbylicious May 16th, 2014 12:12 AM

Quote:

Originally Posted by fenyx4 (Post 8240875)
LOL; watch Underwater Pokemon battles become the next touted "feature" of OmegaRuby/AlphaSapphire, where the only eligible Pokemon are those Pokemon that can Dive and/or Water-type Pokemon. {XD}

I actually see this happening lol. like if they do add underwater battles, they'll obv change the battle background to be UW themed... I can't see anything other than water pokemon fighting if that's the case

Salzorrah May 29th, 2014 11:31 PM

So what would you think will GF pull of with the scenery, will some Pokemon swim above you or something, would you have a chance to go slightly deeper, what would the camera angles would look like?

Pepperton June 5th, 2014 9:42 PM

Actually, I'd like to see Team Aqua get an underwater headquarters, of which you visit towards the end of the game. It could be a giant, rusty submarine with the Aqua logo painted sloppily on the side. Once inside, the player is able to breath normally, so if timer mechanics were implemented, they wouldn't be a variable.

Salzorrah June 5th, 2014 11:34 PM

Quote:

Originally Posted by Pepperton (Post 8287589)
Actually, I'd like to see Team Aqua get an underwater headquarters, of which you visit towards the end of the game. It could be a giant, rusty submarine with the Aqua logo painted sloppily on the side. Once inside, the player is able to breath normally, so if timer mechanics were implemented, they wouldn't be a variable.

What if instead you enter Team Aqua's base in a cave near Lilycove, maybe they can relocate it underwater?

Or leave it as it is but have another entrance underwater and maybe add postgame items like Megastones?

Pepperton June 6th, 2014 9:37 AM

I like it. Always felt the Team Aqua Hideout near Lilycove wasn't as cool as it could've been. They had the right idea, and could build off it to create something awesome in ORAS. Also a perfect spot for Mega stones in the post-game, if they're introduced in the remakes, as you said. At the least, it would serve as another use for Dive.

Altairis June 6th, 2014 7:02 PM

Quote:

Originally Posted by Juno (Post 8251362)
On the topic of this, something I don't quite understand is how diving in this sense works anyway - so your Pokemon can learn to dive, fine, but how does that help the trainer breathe underwater indefinitely? :P

I don't think there is a logical answer for this. We kinda just have to roll with it.

AoTora June 11th, 2014 8:48 AM

I believe that Dive will be one of the most important HMs once again ~ It was in the original games so I don't see why it shouldn't be in remakes aswell - I kinda hated it in original games so I sure hope that they make diving more realistic and exciting.

Oryx June 11th, 2014 9:00 AM

Quote:

Originally Posted by Juno (Post 8251362)
On the topic of this, something I don't quite understand is how diving in this sense works anyway - so your Pokemon can learn to dive, fine, but how does that help the trainer breathe underwater indefinitely? :P

The Pokemon kind of creates a bubble around you. I assumed they could filter oxygen from the water to make sure you can still breathe.

Salzorrah June 11th, 2014 10:55 PM

Apparently Dive is secretly confirmed back in use (not if it is an HM again) as we can clearly see trenches in the new Hoenn Map.

like anyone would think that they wouldnt come back lmao

Hikamaru June 12th, 2014 5:01 AM

Quote:

Originally Posted by Avant Garde (Post 8297044)
Apparently Dive is secretly confirmed back in use (not if it is an HM again) as we can clearly see trenches in the new Hoenn Map.

like anyone would think that they wouldnt come back lmao

Yeah I was expecting Dive to be returning since I felt it would be weird if they didn't include it. The only real problem I saw with the underwater areas was the fact there wasn't many different Pokemon encountered in the wild there. The only ones I remember were Clamperl, Chinchou and Relicanth.

Now I really want to see how awesome the underwater will look now!

Svien June 12th, 2014 9:45 AM

I really hope there will be more dive-only pokemon. And the idea of scuba diving trainers challenging you underwater sounds cool as well, but I think all pokemon except for water pokemon would have to suffer underwater, while in battle, because they can't breathe.

Xebelleon June 12th, 2014 11:43 AM

Quote:

Originally Posted by Svien (Post 8297639)
I really hope there will be more dive-only pokemon. And the idea of scuba diving trainers challenging you underwater sounds cool as well, but I think all pokemon except for water pokemon would have to suffer underwater, while in battle, because they can't breathe.

I think, if all our Pokemon faint while underwater, we should get:

"You bubbled up" or something like it, versus the whited out.

Oryx June 12th, 2014 12:12 PM

Quote:

Originally Posted by Svien (Post 8297639)
I really hope there will be more dive-only pokemon. And the idea of scuba diving trainers challenging you underwater sounds cool as well, but I think all pokemon except for water pokemon would have to suffer underwater, while in battle, because they can't breathe.

I wouldn't like that; some things make logical sense but would mess things up a lot and make the game a pain to play. Like how Fire types can fight while surfing, or how you can hold 99 of items that take up a lot of space in your bag.

Salzorrah June 27th, 2014 10:55 PM

What I am really excited for is the new Pokemon that we can get. It was kind of a downer that the only Pokemon available underwater was Chinchou, Clamperl, and Relicanth :/ Since we have 3 new generations of Pokemon, I'm excited to see if more will be added to the depths of the sea x3

Megan June 28th, 2014 1:27 AM

I remember surfing around and finding a really strange diving spot, but it couldn't reach it. After a couple of retries I finally got there and landed in this really weird chamber. You know: the one were you can get access to the golems. Finding something so secret was really cool and just shows what an HM can do if implemented correctly.

I hope that they build a couple more (hidden) diving spots that lead to more secrets and eastereggs; I mean Dive is basically made for such things.

4768fitz June 28th, 2014 8:58 AM

How good would it be if you could just dive without pressing the b button. Like you just hold r and push forward to go under the water in real-time.

Pepperton June 28th, 2014 8:59 AM

They could even put some legendary Pokemon in dungeons deep underwater, like Manaphy or something, to find post-game. It has a lot of potential in ORAS, and it's gonna be really exciting to see what they do with the feature. Definitely felt like it should've stayed a HM after Hoenn, but I digress.

OmegaRuby and AlphaSapphire June 28th, 2014 1:36 PM

If only Dive had more use in the Unova games...

Anyways I hope we find Manaphy or an egg. Maybe it could be a roaming around the dive areas!

I would like to see Trainers in the water, maybe a new class called 'Diver'? They could be wearing underwater gear and serve as the underwater counterparts to swimmers.

Salzorrah June 28th, 2014 11:40 PM

I hope we'd be seeing Manaphy in the game! It wasn't really much seen in the franchise, except for his movie :33

I think it's perfect that we see him underwater, in a secret dungeon or something.

Oh and that reminds me, what if they decide to add Hidden Grotto-esque water dungeons in the game? Maybe we can find cool water type Pokemon, or find some really rare items.

Pepperton June 29th, 2014 12:01 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8321817)
I would like to see Trainers in the water, maybe a new class called 'Diver'? They could be wearing underwater gear and serve as the underwater counterparts to swimmers.

Would like to see this as well. Give Dive some more relevance, make it a genuine area in the game, with trainers, items, things like that. As you go deeper, the trainers get more powerful, the wild Pokemon higher level, and the items more valuable. To be honest, though, even if they don't add any of that, I'll still be happy if they make good use of the new graphics system for Diving mechanics.

OmegaRuby and AlphaSapphire June 29th, 2014 12:34 PM

Quote:

Originally Posted by Pepperton (Post 8323031)
Would like to see this as well. Give Dive some more relevance, make it a genuine area in the game, with trainers, items, things like that. As you go deeper, the trainers get more powerful, the wild Pokemon higher level, and the items more valuable. To be honest, though, even if they don't add any of that, I'll still be happy if they make good use of the new graphics system for Diving mechanics.

I'm not sure if they'll allow us to go deeper, but I would like to see that...

MarinoKadame June 29th, 2014 2:43 PM

I would like to give dive to my feebas, since his water moves in Gen 6 are hitting everyone.

Salzorrah June 29th, 2014 11:21 PM

Oooh! I totally hope we have a function to go deeper! If this feature would be implemented, maybe we can have like really rare items like Arceus Plates or valuable items like Nuggets or Pearls? Maybe even megastones. Oh, maybe if we go deeper, maybe bring back the BW/2 feature that you only have a limited time before you are forced to go up?

OmegaRuby and AlphaSapphire June 30th, 2014 7:51 AM

Quote:

Originally Posted by Avant Garde (Post 8323934)
Oooh! I totally hope we have a function to go deeper! If this feature would be implemented, maybe we can have like really rare items like Arceus Plates or valuable items like Nuggets or Pearls? Maybe even megastones. Oh, maybe if we go deeper, maybe bring back the BW/2 feature that you only have a limited time before you are forced to go up?

I looked at a map of Kyushu and noticed that the water get's deeper the farther southeast you go (north east for Hoenn), so perhaps that dark island thing could actually be a dive spot that'll allow us to go very deep down in the ocean.
Pearls and Nuggets were available higher up, so maybe big Pearls and big Nuggets? If there are Mega stones added underwater I hope they're for Water Pokémon like Tentacruel and such.

Salzorrah June 30th, 2014 11:27 PM

Well, I'm not exactly sure about that, but since we didn't have a natural route going through there, I speculate that we will need to Dive perhaps, go past Lilycove and wind up at the ominous place? I was thinking that the secret passage would be in the hideout, wherein you battle the admins.

Bellsprout July 1st, 2014 11:52 AM

I think its obvious dive will be a feature again in oras. I guess I have mixed feelings about it though. I like going underwater and exploring, but if it comes back as an hm than it's just another hm I need my water team member to know for a while or have to keep switching on an hm slave onto my team. Nothing major just annoying really. I am excited to see it in 3d though.

OmegaRuby and AlphaSapphire July 1st, 2014 11:57 AM

Wailord can learn Dive naturally so I think I may use it since it wouldn't seem off for it to have it. Hey, maybe the overworld sprite will be that of a wailord or Wailmer :)

Pepperton July 3rd, 2014 5:57 PM

Would be pretty cool if they added a mini-game or maybe just a simple puzzle in which you enter a crevice while underwater, like in between rock walls or something, and there's a field of coral and if you get through the colorful maze, a valuable and rare item lies at the end. Personally, I'd love that, and it would probably look gorgeous with the new graphics <3

OmegaRuby and AlphaSapphire July 3rd, 2014 9:02 PM

Quote:

Originally Posted by Pepperton (Post 8329249)
Would be pretty cool if they added a mini-game or maybe just a simple puzzle in which you enter a crevice while underwater, like in between rock walls or something, and there's a field of coral and if you get through the colorful maze, a valuable and rare item lies at the end. Personally, I'd love that, and it would probably look gorgeous with the new graphics <3

You know what place that'll fit? Pacificlog town. Considering that the path ahead of the town has a lot of dive spots perhaps one can extend back to the town and we'll see the Corsola underneath the town for once.

Salzorrah July 3rd, 2014 11:36 PM

OMG YES. I think Pacifidlog Town needs more attractions considering it is a super out of the way town. You don't even need to go there during the storyline which is upsetting :/ How about having some underwater buildings under Pacifidlog? Tbh, I think it's more fitting in Sootopolis lmao xD;

Jacrad July 4th, 2014 1:13 AM

Quote:

Originally Posted by Leijon (Post 8329590)
OMG YES. I think Pacifidlog Town needs more attractions considering it is a super out of the way town. You don't even need to go there during the storyline which is upsetting :/ How about having some underwater buildings under Pacifidlog? Tbh, I think it's more fitting in Sootopolis lmao xD;

Genius! It's said that Pacifidlog Town is home to a lot of divers. What if they hosted Dive Battles underneath Pacifildlog so that we can see more of the townspeople and have more of a reason to visit.
I liked the idea behind sky battles but the thing that sucked about them was that they broke the flow of gameplay and couldn't be rechallenged after being beaten. This way you can get the challenge presented by the limits but you get to choose explicitly when you want to go for it. It's essentially a stand-alone Battle Frontier facility.

Salzorrah July 6th, 2014 11:39 PM

Maybe they can have Pacifidlog Town a Battle Chateau-esque Town since we didnt have that luxury in RSE, if not counting Trainer Hill. I imagine dive battles be super awesome haha x3

Altairis July 7th, 2014 12:41 AM

I don't think a Battle Chateau would really work unless it was like... a really small and less extravagant version. How could a large building like that float on top of a couple of logs? Maybe it could be on an island nearby? But honestly, I don't think every town "needs" an attraction. Pacifidlog had it's own charm, plus, you could argue that Rayquaza's tower was its "attraction" since you had to fly there to get to it.

In the original Pokemon Ranger there was also a floating town and a minigame that involved you capturing water Pokemon to fill your dex basically. I could see a small Water Safari Zone, if anything.

OmegaRuby and AlphaSapphire July 7th, 2014 5:11 PM

Quote:

Originally Posted by Altairis (Post 8334747)
I don't think a Battle Chateau would really work unless it was like... a really small and less extravagant version. How could a large building like that float on top of a couple of logs? Maybe it could be on an island nearby? But honestly, I don't think every town "needs" an attraction. Pacifidlog had it's own charm, plus, you could argue that Rayquaza's tower was its "attraction" since you had to fly there to get to it.

In the original Pokemon Ranger there was also a floating town and a minigame that involved you capturing water Pokemon to fill your dex basically. I could see a small Water Safari Zone, if anything.

That'll be fun. Wasn't there a rumor that it looks like they added something to the south of pacificlog? I haven't noticed anything on the map, but I don't have the best eyes either.

Yato July 7th, 2014 5:38 PM

There's that brown chunk south of Pacifidlog; any further and you'll hit that clouded area, which contains nothing in RSE. It's possible the clouds could be hiding something (after all, the area where the Battle Tower/Frontier would be is hidden by them), but there's also a chance they're just there for show. Anyway, if they did add something close to Pacifidlog, a Water Safari Zone would be kind of cute. I also like the minigame idea Pepperton suggested earlier; I'd love to partake in a game underwater ;-;

Salzorrah July 7th, 2014 5:43 PM

It doesnt look like they added something south of Pacifidlog, only some grass plateaus is all. What intrigues me is the northeast of Pacifidlog, east of where Sky Pillar should be, there seems to be a secluded island of some sorts. Do you think this is Mirage Island or something other, which you need to use Dive?

ObnoxiousOboe July 8th, 2014 2:31 PM

I am certain we're still going to use the HM Dive in the remakes. It's not as if we have finally programmed the trainer even to swim on his/her own yet. But I don't understand the reason why they would remove the HM. The games would lose its uniqueness and purpose for being an aquatic-themed generation.

OmegaRuby and AlphaSapphire July 9th, 2014 11:23 AM

Quote:

Originally Posted by Leijon (Post 8336117)
It doesnt look like they added something south of Pacifidlog, only some grass plateaus is all. What intrigues me is the northeast of Pacifidlog, east of where Sky Pillar should be, there seems to be a secluded island of some sorts. Do you think this is Mirage Island or something other, which you need to use Dive?

Yeah, I think those are the same islands as in the originals that contained an item on shore. I recall there being small islands dived through in order to get to the center. They added some of the islands that weren't on the RSE map to this generation's Hoenn map.

Salzorrah July 11th, 2014 11:39 PM

Now I'm wondering if they are gonna add new dive spots in the game. You can see pretty much most of the dive spots in the map but we can't say for sure.

OmegaRuby and AlphaSapphire July 12th, 2014 12:20 AM

There could be some behind the clouds.
I wonder how diving in the Abandoned Ship will look in 3D. I hope it looks cool like your going down a scary ghost ship (which it sort of is...). Maybe they'll add Frillish there.

Salzorrah July 13th, 2014 12:02 AM

I think Carvanha and Sharpedo should also appear there alongside Frillish and other scary sea Pokemon :P Make it as their natural habitat.

Altairis July 13th, 2014 3:23 AM

This might be a little too Farfetch'd, but do you think we'll get 3D diving? Hoenn has plenty of opportunities to use it in its many underwater trenches. Or you think the most we'll get is the "submerging" that we got in Black and White?

seeker July 14th, 2014 3:35 AM

I hope that they expand it, rather than lower the diving experience. I have a bad feeling that we might see a lot less areas to dive in ORAS, rather than actually taking this opportunity to make a really cool and interesting dynamic. The visuals have the potential to be thoroughly incredible. I reckon we'll probably see the introduction of a HM for Dive again, too. We only seen 5 HM's in X&Y, so there's room for Dive to become HM06 or something.

Either way, this is one feature I really hope GameFreak take full advantage of.

Jacrad July 14th, 2014 11:58 AM

Quote:

Originally Posted by Altairis (Post 8346591)
This might be a little too Farfetch'd, but do you think we'll get 3D diving? Hoenn has plenty of opportunities to use it in its many underwater trenches. Or you think the most we'll get is the "submerging" that we got in Black and White?

I saw someone suggest doing both earlier. Having the regular 3D diving and then being able to go even deeper using the submerging form of Dive from Black and White. I'd love it if they did that.

OmegaRuby and AlphaSapphire July 14th, 2014 1:50 PM

Quote:

Originally Posted by abnegation (Post 8348478)
I hope that they expand it, rather than lower the diving experience. I have a bad feeling that we might see a lot less areas to dive in ORAS, rather than actually taking this opportunity to make a really cool and interesting dynamic. The visuals have the potential to be thoroughly incredible. I reckon we'll probably see the introduction of a HM for Dive again, too. We only seen 5 HM's in X&Y, so there's room for Dive to become HM06 or something.

Either way, this is one feature I really hope GameFreak take full advantage of.

The dive areas on the map are as extensive as those in the originals (but more detailed) so I think we'll get as much area as before.

Something I'll love to see are underwater caverns where we can't go back to the surface until we exit them.

antemortem July 14th, 2014 5:21 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8349471)
Something I'll love to see are underwater caverns where we can't go back to the surface until we exit them.

I'd like this plus the lack of enter/exit sequences so we can smoothly transition into underwater caverns and even into dry land portions.

Yato July 14th, 2014 5:23 PM

A smooth transition would be really lovely; can see the screen fading out from where you were and fading into the area you go into. It'd be aesthetically pleasing <3

Salzorrah July 15th, 2014 2:40 AM

I hope there would be an animation sequence when it does happen haha :33 I'm thinking that the splash effect wherein you are battling while surfing should happen haha

OmegaRuby and AlphaSapphire July 15th, 2014 9:17 AM

I wonder how the in battle graphics would look, can you imagine being surrounded by tall seaweed or Kelp?

Salzorrah July 16th, 2014 6:02 AM

Maybe those things will be present in the background, and have a chance of giving you an item, like in XY. Maybe give you a Pearl or something if you use Dive in battle?

BeachBoy July 16th, 2014 12:17 PM

The water, and diving, made Sapphire for me. Nerfing it would be the ultimate disappointment these games could provide (I don't care about megas, but I do want an amazing underwater experience).

OmegaRuby and AlphaSapphire July 16th, 2014 12:53 PM

Quote:

Originally Posted by Leijon (Post 8352815)
Maybe those things will be present in the background, and have a chance of giving you an item, like in XY. Maybe give you a Pearl or something if you use Dive in battle?

Maybe pearls if one is battling a Clamperl, and shards if one is battling Relicanth? I wonder if the shards will return with their original purpose. One of the reasons I did so much diving in the originals was to find them and trade them in for evolution stones.

Heir July 16th, 2014 12:55 PM

I loved diving in the old games, and was sad when it was not in any other games. The animation for going under the water will hopefully be cool. Putting the new water-type mega stones underwater would be an interesting.

Salzorrah July 18th, 2014 5:08 AM

Have you guys ever wonder if the rare underwater items in Unova, the relics, will appear in Hoenn as well? I hope we do get them, and sell them to a high price haha :P

blue July 18th, 2014 5:21 AM

How else would we gain access to Sootopolis City, or the Team Aqua hideout? at first I thought they might not include it, but thinking about it now it is such widespread over the region and is required for story progression, I would be surprised if it didn't make the cut.

BeachBoy July 18th, 2014 5:26 AM

Quote:

Originally Posted by Azure (Post 8356229)
How else would we gain access to Sootopolis City, or the Team Aqua hideout? at first I thought they might not include it, but thinking about it now it is such widespread over the region and is required for story progression, I would be surprised if it didn't make the cut.

They could really piss us off by making those a cutscene. Shows the player performing the action, like Fly, with no control underwater. Would be a shame, though. :(

OmegaRuby and AlphaSapphire July 18th, 2014 11:07 AM

I think Dive will return, as will the Underwater. HgSs brought back Whirlpool which had a lesser role in Johto than Dive does in Hoenn...by far...

Altius July 18th, 2014 10:29 PM

Diving in Unova was pathetic. I was utterly disappointed that it wasn't given more attention in Gen V.

Gamefreak better do a good job this time.

Salzorrah July 18th, 2014 10:46 PM

Now that we think about it, Dive has a big impact on the game haha, considering one of the cities need that HM.

OmegaRuby and AlphaSapphire July 19th, 2014 6:52 AM

It truly is. It's nearly as important as surfing, and is the second most used HM imo (discounting Fly which is probably first) in the exploration of the region.

RandomDSdevel July 23rd, 2014 2:20 PM

Quote:

Originally Posted by Jellicent♀ (Post 8240057)


I really hope they incorporate more sea-life and such around in the area, too. Maybe like some wild Pokemon that can't be caught just floating around on the rocks, maybe some coral reefs and such, sponges, seaweed, anemones, etc.



I really hope they have even more Pokemon for the underwater routes, too. 3 Pokemon just didn't seem like enough Pokemon that would live on the ocean floor, ya know?

Perhaps some of the features which you would like to see under Hoenn's waters could contain Pokémon that resemble these parts of the environment, Jellicent♀? For example, Corsola could hide in the coral reefs, and Skrelp could pop up out of a kelp forest as you swam through it.
_____________________________________________________________________________________________________

Quote:

Originally Posted by Altairis (Post 8249667)
Diving was one of the best and unique parts of the game; why wouldn't it come back? ;) Although I do hope that we don't get trainers down there - it was quite nice to be all alone. Especially if they're like Sky Trainers and we can only battle them with Water Pokemon - I usually only have 1 with me at a time and it might even be a Dive/Surf HM slave so there's no way I could fight those trainers off.

Quote:

Originally Posted by Juno (Post 8251362)
On the topic of this, something I don't quite understand is how diving in this sense works anyway - so your Pokemon can learn to dive, fine, but how does that help the trainer breathe underwater indefinitely? :P

…or maybe the Pokémon on your team to whom you have taught 'Dive' spews out and maintains a giant air bubble around your head for you and, when one or more of your Pokémon is participating in a battle, your battling Pokémon?

OmegaRuby and AlphaSapphire July 23rd, 2014 4:25 PM

Quote:

Originally Posted by RandomDSdevel (Post 8365255)
Perhaps some of the features which you would like to see under Hoenn's waters could contain Pokémon that resemble these parts of the environment, Jellicent♀? For example, Corsola could hide in the coral reefs, and Skrelp could pop up out of a kelp forest as you swam through it.
_____________________________________________________________________________________________________





…or maybe the Pokémon on your team to whom you have taught 'Dive' spews out and maintains a giant air bubble around your head for you and, when one or more of your Pokémon is participating in a battle, your battling Pokémon?

I would love to see the bubble around the trainer for these Games. It'll be awesome to ride on a pokemon with a bubble around us :).

Salzorrah July 25th, 2014 2:12 AM

Yes a bubble! Or maybe an item similar to the Go-Goggles? Maybe you can receive it after you get Dive or something?

Altairis July 25th, 2014 4:32 AM

I always just assumed you had a breather. Or Diving could just be one of the video game logic things that won't be explained and you just have to roll with it. I personally think that a bubble would be annoying, so I'd rather not see anything unnecessary.


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