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Wanna have a Gym Makeover?
What do you think the Hoenn gyms would look like this time around? Will there be new puzzles, designs that will make you astonish in awe or what?
Discuss! |
Gym makeovers are very likely. I really can't wait to see Mauville's, Lavaridge's, Petalburg's, Fortree's, Mossdeep's, and Sootopolis's gyms, that's a lot eh?
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Seeing as how HG/SS gyms were remade, its obvious that they'll be remade to be much bigger and better.
God, the designs, I can already imagine them. I wonder what they'll do about Petalburg though. The design's definitely unique, and it would be difficult to outdo that. I'm also looking forward to the design of the trick house. God yes. |
Hmm, I have a sort of idea for each of them (kinda)
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As far as I'd love to see new gym designs, there are some gyms which I hope WON'T have one...
Namely Dewford, Petalburg and Sootopolis. |
I really hope they have one or two new gym leaders. Omega and Alpha seem to be like B2 and W2 and I hope they're sequels.
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I really want some Gym makeovers, especially the Sotopolis one with all the ladies under the ice. But I really liked the Ice tile puzzle, so I suppose that covers it up. I loved the Mosdeep one where you have to step on a tile to revolve trainers (kinda funny imo) and you have to revolve tiles elsewhere for it to take effect properly.
Some gyms like Winona's I expected better, so I guess with the whole 3D thing they can offer better puzzles. |
I think they'd wind up keeping gym structures the way they were in Ruby, Sapphire, and Emerald. Personally, though, I wouldn't really mind if they had expanded their dimensions and added some changes here and there for some fun; y'know, sort of like what they did in HeartGold and SoulSilver. :] One gym I'm looking most forward to is Tate and Liz's; loved the obstacle that they had there.
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https://scontent-b-ord.xx.fbcdn.net/hphotos-prn1/t1.0-9/10290618_10202927744928304_3338048183133948637_n.jpg I personally can see Lavaridge's gym become a lava puzzle similar to the original but you stand on stone platforms and get pushed up trainers via lava. Petalburg's should stay the same cause it's already pretty creative on it's own. Fortree's Gym could involve a few sky battles, particularly Winnoa's or maybe you'd battle trainers on trees tops like the actual city. |
I hope they'll do it similiar to HG/SS.
*Rustboro will remain the same. *Dewford can become something similiar to Humilau's puzzle, but now surfboards instead of lotus. Or a box ring in which you battle with everyone. *Mauville can also have the rollercoasters from Unova. *Lavaridge will probably stay the same. *Petalburg will stay the same. *Fortree can be on top of trees. *Mossdeep will stay the same. *Sootopolis will stay the same. (Although they might change it; Sootopolis is a Water type gym and the puzzle is ice.) |
Because of the whole 3D thing introduced with Gen 6, the Gyms will probably be very different. I wouldn't be surprised if they remade every single Gym just to add 3D puzzles
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I hope they make a lot of the puzzles better ( exept norman)
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I think most of the puzzles from RS are good as is. Just updating them to fit the current graphic style should do wonders for improving them.
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I liked the idea behind the Sootopolis Gym, but I would like to see the basement floor be more fitting with the grandeur of Wallace/Juan's characters.
Since Mossdeep's Gym puzzle changed so drastically between RS and E (and I wasn't a big fan of either, personally) I can see it potentially getting redone for these remakes. In all honestly I can see most of the Gym puzzles remaining the same but having slightly different presentations (such as Falkner's Gym being raised above ground in HGSS). |
Rustboro: Class is in session with Professor Roxanne! She has all the knowledge about Pokemon, and she's ready to teach some lessons! Find all three pages of your homework around this rocky classroom, and your fellow students will even give you tips on Roxanne's Pokemon! Once you have that, you can turn your work in and be rewarded with a Pokemon battle against Roxanne!
Dewford: Aloha, welcome to the beach (inside)! The current is up really high, blocking you from challenging Brawly, so you have to battle each Trainer to lower the current, until all of the water is gone and you can challenge him to a surf off! - er, battle! Mauville: Wattson is quite the energetic guy, and he loves tinkering with his gym! It even looks like on of those old fashioned sliding puzzles, where you move the pieces to make a picture...oh, wait, it is! Each piece is a lit up as a different color, but when you try to step on them, they shock you! Ouch! The switches to all four colors are on the sides of the gym, and you have to navigate through the little maze to get to them! Try to avoid the trainers if you want to save your energy for Wattson, because those lights are reset when you leave the gym! Lavaridge: It's a town proud of its hot springs, so of course they have to be incorporated again! This time, Flannery isn't blocked by a ledge or wall, but three horizontal jets of lava-hot water! You have to take the good old fashioned hot springs jump-and-dive puzzle to find the three switches, battling trainers along the way! Petalburg: It's an all out brawl! Norman is determined to give you his all, but firs,t you have to get through each and every one of his Gym Trainers! Eesh, that's some tough love. Each one uses a Pokemon that specializes in a specific Stat, and they even have items to boost those stats! Once you've cleared the way, it's time for an all-or-nothing battle against Dad! Fortree: Mmmm, that breeze feels nice through these leaves! Wait, this gym is nothing but a bunch of branches! Hop from branch to branch, tree top to tree top to get to Winona. Be careful, some of those branches look a little fragile, you may fall if you step on them! Watch out for those piles of leaves, too! There could be Trainers in them! Mossdeep: What's with all of these walls? They're kind of pretty, and they keep changing colors. Wait, those are force fields! Navigate through this tall, tall maze, and be careful and watch for Trainers, they could be just around the corner! Find the switch to turn off the force fields and find the Gym Leaders! Sootopolis: Wow! White columns with gold, intricate designs on them, Water type Pokemon swimming in the water-- Oh! That's a lot of water! You'll have to hop from gondola to gondola to get to Wallace/Juan in this Gym! Be careful, however, because each gondola can only ever go in one direction, and if you mess up, you'll have to take the slide all the way back to the beginning! ...or at least, that's how I'd do it. .u. |
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I think even if they kept the gym puzzles exact same, with the new camera angles and 3D gameplay they'd still seem majorly different, and that's sort of how I want to keep it!
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They steal puzzles from people's hacks and use them in game and claim all glory for themselves. There are no more bosses. Only puzzles. Beat a puzzle, win a badge. That's basically how Sootopolis was.
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I'm hoping they keep the same puzzles as they had in the originals, they weren't too complicated yet unique in their own way.
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HGSS really added a lot of diversity to their gyms by creating new puzzles, and I hope they do something similar in ORAS. Not huge changes, but small tweaks and additions that take advantage of the new 3D graphic may be a perfect way to modernize the old gyms and give them a shiny, sparkling new design that captivates the player. My favorite from the original games was probably Winona. Her gym just appealed to me for some reason, and I can't wait to see how it looks in the remakes.
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In terms of total makeovers,Roxanne's and Brawly's both should be changed in some way. Roxanne's gym was pretty plain and dull to be honest,and Brawly's really didn't carry on the fighting theme,it seemed like it was more themed towards Flash than it was towards the fighting type. I'd also like some changes in Watson's gym,or maybe a complete makeover. Tate and Liza's were too similar to both Flannery and Sabrina,so they should definitely have a gym makeover. The rest would be fine with some minor updates and changes.
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I hope they don't change any of them, especially Wallace's gym (my personal favorite!). I liked RSE's puzzles and personally I don't feel that any of them need to be changed, and I don't think that Nintendo would change things just for the sake of it, when there are plenty of other things they could update instead. :)
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In general I would like the puzzles to be the same 'type' they always were. But the layout should be different from the originals.
So the ice gym would still be a puzzle where you can't walk over the same panel twice but the solution wouldn't be step-by-step the same as the original. Bear in mind, the difficulty should be maintained. The same goes for the Trickhouse. |
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