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-   -   6th Gen Could the Feebas factor be used to include pokemon not native to Hoenn? (https://www.pokecommunity.com/showthread.php?t=326231)

Sabrewulf238 May 12th, 2014 8:38 AM

Could the Feebas factor be used to include pokemon not native to Hoenn?
 
I was just thinking earlier about how in the Hoenn games you could only find a Feebas on 5 tiles on one route that was randomised every day. It got me thinking about a way they could expand on this idea for the remakes.

Now obviously you can't just throw Sinnoh, Unova and Kalos pokemon into Hoenn without ruining the original feel of the games, but what if Sinnoh, Unova, Kalos and non native Kanto and Johto pokemon could be found on randomised wild pokemon tiles (grass, water etc) throughout the whole Hoenn region right from the start? Each route/area could have a certain number of randomised tiles (depending on the size of the route) each with a different pokemon.

For example Route 101 after Littleroot town could have 3 randomised wild tiles. One with a Rattata, one with a Patrat and one with a Starly. These tiles wouldn't always give you these pokemon though, just like how on Feebas tiles Magikarp sometimes appeared instead.

The idea is that it would be very difficult to find these pokemon unless you actively wanted them (or you got really lucky), so it wouldn't ruin the feel of original games since these pokemon would be incredibly rare.

Then when you defeat the Champion, these pokemon would become easier to find. (Either in the Friend Safari, new post game locations or in swarms)

What do you think? I think it would be a great way to have the best of both worlds.

-Jared- May 12th, 2014 8:47 AM

That is a pretty nifty idea. And considering that the whole Feebas tiles thing was a unique feature of Hoenn, expanding upon it for the remakes makes quite a bit of sense.

Timbjerr May 12th, 2014 10:16 AM

That's a great idea, and in addition they could bring back B2W2's hidden grottos for more of the pokémon not native to Hoenn.

She_Delphox May 12th, 2014 12:34 PM

Quote:

Originally Posted by Sabrewulf238 (Post 8246800)
I was just thinking earlier about how in the Hoenn games you could only find a Feebas on 5 tiles on one route that was randomised every day. It got me thinking about a way they could expand on this idea for the remakes.

Now obviously you can't just throw Sinnoh, Unova and Kalos pokemon into Hoenn without ruining the original feel of the games, but what if Sinnoh, Unova, Kalos and non native Kanto and Johto pokemon could be found on randomised wild pokemon tiles (grass, water etc) throughout the whole Hoenn region right from the start? Each route/area could have a certain number of randomised tiles (depending on the size of the route) each with a different pokemon.

For example Route 101 after Littleroot town could have 3 randomised wild tiles. One with a Rattata, one with a Patrat and one with a Starly. These tiles wouldn't always give you these pokemon though, just like how on Feebas tiles Magikarp sometimes appeared instead.

The idea is that it would be very difficult to find these pokemon unless you actively wanted them (or you got really lucky), so it wouldn't ruin the feel of original games since these pokemon would be incredibly rare.

Then when you defeat the Champion, these pokemon would become easier to find. (Either in the Friend Safari, new post game locations or in swarms)

What do you think? I think it would be a great way to have the best of both worlds.

I like your idea, don't get me wrong, it's a nice and welcome challenge into the game. But, the whole thing with catching Feebas back in R/S/E was through changing the Trendy Phrase in Dewford. When you changed it, the 6 random tiles to catch Feebas on Route 119 would change randomly.

But in your idea, how would those random tiles be generated? I like them 'being there' but what factor will generate the location of those specific tiles? Just wondering :)

Zeturic May 12th, 2014 1:15 PM

I don't see how this would be preferable to them simply not being directly available until the Post-game.

In all games since Gen III, you're free to trade in anything you want to use, regardless of whether you have the National Dex or not. If you want to use a Pokemon not in the Hoenn dex, you're completely free to - just trade it over from XY, or a copy of ORAS, that has said Pokemon.

Sure, you wouldn't need to trade to get them, but this would be a significantly more time consuming way to get these Pokemon. Practically nobody would use it when they could freely trade them.

Hiatus May 12th, 2014 1:22 PM

Sure, why not? These Pokémon do not originate from Hoenn, so it'd be great if they could still include them in ORAS but have their rarity increased to actually make sense and whatnot. In my opinion, Axew should be one of them; Haxorus is very popular amongst people, so limiting their access from it wouldn't be much of a good idea. d:

Jellicent♀ May 12th, 2014 2:01 PM

I mean, it's a cool idea, but I don't understand why they wouldn't just include Pokemon into the post-game part of it all. Safari Zone opening up wider, a new body of water being found just west of Sootopolis with all kinds of sea-dwelling Pokemon, Steven's little spot in Emerald being opened up and having all kinds of cave-dwellers (and a TM or two), more volcano loving Pokemon being found around the Mt. Chimney area, etc etc. I think those additions would be a bit easier and not so painful to find non-native Pokemon in the Hoenn region, ya?

Jacrad May 12th, 2014 2:04 PM

It might would surprise people, but I could actually get behind this.
But I wouldn't want it implemented on any Pokemon from Hoenn. Feebas included. And my reasoning for this is that people tend to actively seek out Pokemon in the National Dex. Feebas is not a challenge to get. It is hard to get. It doesn't take strategy. It doesn't even take effort. It takes an unnecessary amount of patience. Some people may find it rewarding to find Feebas after all the work they put in. Many won't.

Anyways, back to the topic at hand. I have always felt that little touches in games make the for the most memorable material. Running into a Pokemon that shouldn't even be possible to run into leaves an impact. I speak from experience. Though I think if this were implemented the locations of these Pokemon in-game should not be shown anywhere. The Pokedex would just bring up 'Area unknown.' I want it that way because I don't want people looking for these Pokemon. I want them to be taken by surprise when the 'impossible' hits them. Yeah, eventually the locations will come to light. This is the Internet afterall. But for a good long while it will be something special in a way that 'knowing' cannot bring.

OmegaRuby and AlphaSapphire May 12th, 2014 3:22 PM

They could also add non-native Pokémon to areas unlocked post-game. Hoenn has a Safari too, they could add them in the post game extended area (which was in Emerald only). Or add in post game swarms like in Emerald and in the Sinnoh and Unova games.

Sabrewulf238 May 12th, 2014 4:05 PM

Quote:

Originally Posted by She_Delphox (Post 8247117)
I like your idea, don't get me wrong, it's a nice and welcome challenge into the game. But, the whole thing with catching Feebas back in R/S/E was through changing the Trendy Phrase in Dewford. When you changed it, the 6 random tiles to catch Feebas on Route 119 would change randomly.

But in your idea, how would those random tiles be generated? I like them 'being there' but what factor will generate the location of those specific tiles? Just wondering :)

Oh I misremembered about how the tiles were generated by changing the trendy phrase.

I was thinking they could make it so the tiles would randomly change every 24 hours. (or maybe every 12 hours)

and @Jellicent, I did mention that these pokemon could appear post game too in my original post. The idea is that before you defeat the champion, non native pokemon can still appear but they're just extremely rare compared to the post game. (In which they become more readily found because you have access to the Friend Safari or post game locations)

Pepperton May 12th, 2014 4:16 PM

Intriguing idea, but to be honest, it would be much simpler to do something like add a new island or area that's only accessible post-game, and contains non Hoenn-native pokemon in the wild. Feebas was one of the most unique pokemon to ever be included in any of the games because of the way it was found and evolved, and so I think it would lose a little bit of that special aura to it if the same thing was used in another way.

Elaitenstile May 12th, 2014 7:55 PM

I don't really feel a lot good about this idea, Feebas was originally added much as a joke, or a rival to Magikarp, except much rarer and almost totally ignorable by trainers. Milotic grew in use after seeing Wallace and Cynthia base their team on it, so I guess people were used to the idea, and people were happy seeing that the Feebas tile trend passed on to the later games. Obviously, this demand would increase once again in ORAS and Game Freak would probably be forced to make Feebas even more easy to capture.

That being heard, while random grass/cave tiles thing would work out, I think it would be much better if they do it through shaking grass/puff of smoke or Pokéradar.

Zet May 12th, 2014 8:00 PM

I never knew that the tiles feebas appeared on could change, though I think having randomized tiles would make it annoying for some people who just want one specific pokemon and move on. It's a good idea though.

Altairis May 12th, 2014 9:30 PM

Yes please! I think this would be great and a fun way to include Pokemon who weren't in ORAS before and aren't native to the region.

Quote:

Originally Posted by Zet (Post 8247791)
I never knew that the tiles feebas appeared on could change, though I think having randomized tiles would make it annoying for some people who just want one specific pokemon and move on. It's a good idea though.

If the tiles weren't moved, though, wouldn't that be pretty boring? "Step onto this one patch of grass, and you'll 100% catch a Rattata." It just doesn't seem like it makes much sense to have them not be randomized, especially if they're supposed to be rare in the specific region.

Elaitenstile May 12th, 2014 9:46 PM

Quote:

Originally Posted by Altairis (Post 8247919)
If the tiles weren't moved, though, wouldn't that be pretty boring? "Step onto this one patch of grass, and you'll 100% catch a Rattata." It just doesn't seem like it makes much sense to have them not be randomized, especially if they're supposed to be rare in the specific region.

This combined with the fact that Milotic is quite useful and Feebas looks totally derp is what made it such a controversial Pokémon. Before people realised the whole "only catchable in certain tiles" concept, some used to say that Feebas is not that rare at all, and some used to say that I never found one.

But then again, I would really appreciate it if they used shaking grass instead.

Salzorrah May 12th, 2014 10:57 PM

Quote:

Originally Posted by Hoenn (Post 8247937)
This combined with the fact that Milotic is quite useful and Feebas looks totally derp is what made it such a controversial Pokémon. Before people realised the whole "only catchable in certain tiles" concept, some used to say that Feebas is not that rare at all, and some used to say that I never found one.

But then again, I would really appreciate it if they used shaking grass instead.


Feebas being rare in the old games was actually made it controversial back in the day. Just putting any other Pokemon that wasnt controversial (let say an Eevee in Route 113) just isnt the same as the older one.

But yeah, I agree with you that shaking grass is more preferable in this situation.


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