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Hey, I know how to apply the patch. It's actually pretty simple. So, first you have to download the patch and there should be a folder called "G3HS ini". In this folder there's a text file. Open it and search for "[MrDS]". It's on the bottom of this file. Change it to "[0000]". Now, go to your Gen 3 Hacking Suite(the program's, NOT PATCH!) folder and replace the ORIGINAL "pokeroms.ini" file with the one you DOWNLOADED AND MODIFIED. If you did everything correctly, it should work. |
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http://www.pokecommunity.com/showthread.php?t=333151 |
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I dont know why but I patched 1.5a in a clean rom but the Day care is still bugged
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Did you change MRDS to BPRE in Hex Editor? It is located in 0x0000AC, about the \x thingy, your ini is outdated, the pointers in some tables point old pointers, since moves had been expanded, its previous pointer had been moved into new location, PGE's ini is updated, compare if G3HS ini has the same pointers in PGE |
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Lance i Done It By My Own Way Lolz All I did is Use Rhea And Change Game Code BPRE To MrDS Then I Copy Paste The ini From Mr Dollstreak G3HS Folder Into G3HS Real Folder To Change Pokeroms Ini And It Work No need To Hex edit Also when I open G3HS With MrDS RomBase there is A Questionaire And Answered No So No Problems And Errors
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No he applied the rom base. |
I Patched it in FR Rom And It Goes Well My Prob. now is The Types…Its Been Errored It Was Kinda Less 3 Letters and didn't compare in The Assigned Type Like Steel It Show Eel And It Describes Bug Type How To Fix it
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So what am I doing wrong? Edit: So, the first time I open it in Gen III Suite, despite everything having \x next to it, it opens without question. The SECOND time I open it using Gen III Suite (without saving anything the first time) it throws an error at me: (again, I would post a screenshot but I'm not allowed to) "The game code of this rom is MRDS however its rom id, 0006, tells me that the I should load a section of ini with gamecode BRPE. Logically, if these don't match, I will be trying to load from the wrong offsets. Would you like to continue loading? Click 'yes' if you know that the gamecode should be different since you changed it yourself. Click 'no' to reset the rom id and create a new ini section for this rom." |
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The Day-Care System is still bugged (the one that involves breeding). However, awesome work!
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That GH3S fix worked, thank you so much!!
Another bug report: Leftovers behave strangely, like sometimes they recover more health than they should, or it shows it recovering more health than it actually does. This is hard to explain, but like...If my health is super low and leftovers heals me slightly into the yellow, the red zone beeper still plays and if I switch out the health reverts back to how much it "really" recovered, which is still in the red zone. Or if it restores a tiny bit of health, the health number won't go up. Just play around with leftovers and you will see what I'm talking about. |
Hm...Apparently the PGE(pokemon game editor)'s ini isn't working. I tried doing some changes, but I still get an error. Could someone maybe send me his PGE's ini? I would be grateful.
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So, with DizzyEgg's help I've gotten as far as confirming that the rom IS patched, and the names are no longer in all-caps. Unfortunately, when I open it in G3HS now and attempt to view a Pokemon, I get a variation of this error with a different move number presumably corresponding to the set moveset: http://i.imgur.com/b5XqYxY.png
And here is that same view of the basic setup WITHOUT that popped-up window: http://i.imgur.com/IlLbjLX.png |
Hello all. I'm back with something else extremely useful. I apologize in advance for this taking so long.
This patch, when applied on top of the rombase, should decapitalize all the NPC scripts that are left. Nothing else has been changed: http://www.mediafire.com/download/ibng09xit1wnxmk/FinalDecap.ips EDIT: One small bug I saw looking at this: Thunder Stone is ThunderStonee because I had made it back to one word in mine. Same thing happens with a couple tickets. Fix is simple, just remember to switch it around after applying. EDIT2: If you wish to solve the ThunderStonee thing in a hex editor, do the following: 1. Look for the string CE DC E9 E2 D8 D9 E6 CD E8 E3 E2 D9 D9. 2. Change that last D9 into an FF. No need to give credit. If MrDollSteak finds this able to be used in newer versions, he's completely free to do so. I apologize for the changed data not being written down, it's definitely possible to take a look at this patch through something like IPS Peek to see exactly where the changes are. The list is a bit large, you can see what I mean upon glancing at it. And now for questions that I haven't asked yet: are the Hidden Power mechanics and Light Ball updated in this yet? I want to know before adding in the compiled ASM for Light Ball. |
This is minor but I figure I may as well report it. Metronome will never select any of the new moves.
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I really don't think there's a way to expand Metronome yet at all, though I may be mistaken. |
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Another method would be to re-organise every move and put banned moves at the end of the move index list and simply exclude those. That would be quite time consuming though. |
hmm, that's interesting. I am trying to do the same at pokemon ruby, so far i have done some Decap...
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It is probably possible to find a more "healthy" method if we understand Metronome's ASM code ... I will see if I can find anything when I'll have some spare time, I am extremely busy lately tough ... |
My game does use all 511 slots so that fix is perfect for me, thanks!
Another bug report: The Unknown type seems to be treated like Flying when it takes damage. I was very surprised when an unknown-type monster in my game got hit supereffectively by thunderbolt and ice beam. This isn't in the type matchup table, and offensively the unknown type still hits everything neutrally. |
Great work! Im still waiting forma protean, harvester and dazzling gleam, dark void!
Keep It up! |
Did you update the effect of Light Ball? If not, there's a fix for it in the ASM resource thread.
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I've been kinda MIA for the last 2 months...have you made any progress on getting Imposter up and running?
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Just to be 100% clear: I can use this ROM base and start making a hack now, and when the next update is released I can patch it over my hack and have no issues, correct?
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I'll surely use this! Thanks for the rombase.
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i have a question i replaced the .ini in UTE but i see just symbols in pokemon attacks... how can i fix it??????
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I think there's a bug wherein the text is scrambled and other symbols show up. I use a clean FireRed U Independent ROM.
ht tp ://img ur. com/b ZB Tmw p (Remove the spaces) |
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Are you sure it was clean? Try downloading another from a different site. |
Reporting two things:
1) While the scripts for the Old Man still work, you can't talk to him. No dialogue box will appear - it'll make the menu selection noise very time you hit A but no dialogue box. 2) The palette for the Egg during the egg hatching screen is glitched. 1.5a, cleanly patched of course. Additionally, I found a loop: If a Pokemon Traces Magic Bounce and uses a move that triggers Magic Bounce, the result is a never ending loop that cannot be escaped from. |
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Also, is there anyway this could be repointed for LeafGreen? |
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I have an idea. Is there a hack for FireRed that changes the encounters, dex entries, and title screen to that of LeafGreen? |
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I have an idea for the next version: you should update the TM/HM list to ORAS standards.
Yes, that also means Flash would be a TM. |
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Making them re-usable as per FBI Agent's routines (this is the same one Throwback uses if you'd like to see it in action) would be completely doable however. That's easy to implant though, and honestly... FR vanilla isn't made well for it. Especially when PP resets to full every time one is used, it makes Ethers all but obsolete as-is. |
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It is no simple task because it will require tons of space and it will take lots of time, which Dollsteak doesn't have much of. |
i had foundes a bug.. when snow warning's snover pop out hail, he trace oponent ability, in another words... if you send first snover with snow warning says "intimidate's snover pop out a hail storm" when you face sharpedo for example.
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I also think the menu decapping should be undone, as menus are still capitalized in modern games (i.e. X/Y/OR/AS), and the whole point of the decapping was to be consistent with modern games.
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Go to the offset 909AF5 and replace FD 1B FE with FD 1A FE. |
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how come this crashes PGE and G3S? i have the inis set up properly but it always gives me the same errors
to expand, on g3s lets say i pick venusaur. http://i.imgur.com/7J0fvhk.png this pops up. i click ok and everything looks like this http://i.imgur.com/90twktD.png |
I also found another bug, moonblast freezes game like flash cannon does in my boy (android emu) and lava plume doesnt hit al pokemon un área just one oponent
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Unless if there is some other problem, then I can help with that. |
I aso found another bug.... each turn when its raining hydration actives and pop up the message (for ex.) goodra's hydration heals etc etc...
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Even with the ini, opening this in PGE and attempting to use any of the editors causes the unhandled exception "Input string was not in the correct format".
Please help... |
i have another problem too... when i use some evolutionary stone (moon stone) on any pokemon that dont uses... the game goes black and freezes... anyone can help me?
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I have the same problem. And when I am playing, every Pokemon can only use struggle! I dont know what i should do. |
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But I have a question. I patched the rom with the decap. patch. If i change the rom (for example add new pokemon), can i use the new patchs of mrdollsteak? |
HI... i need some help... i trying to use Trader Advanced 1.0.0.3 but looks with symbols in abilities and trade number 6 crashes... any another tool for this??
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sand force freezes the game when is emulated in android or ios emulator... any idea for fix?? ( the same for flash cannon.... and qhen moon stone is used in pokemon that says "dont use" the game resets-.... any fix too?
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Hello everyone.
I should start by saying that I really appreciate what MrDollSteak has done so far for us. By providing this patch, he really has changed hacking Fire Red since a large amount of stuff regarding gameplay and mechanics has already been done. But, I have a problem. I can play the ROM just fine, but when I try and edit it with PGE it gives me an error. I did not modify the ROM prior to patching it, and yes, I replaced the .ini. Can anybody help me? Thanks a lot. |
unaware... please........ quagsire is useless without it :'(
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I've been seeing a lot of comments about PGE. So I'll just post what I know about that.
A. Never use the Pokemon Editor tool. The problem is that it wigs out whenever you even mention the Fairy-Type around it because it has no support for such. Even if you shift every Pokemon with Fairy to another type it might screw things up, there was a problem one or two patch versions ago caused by PGE. Use G3T instead. It supports more in it's Pokemon and Move editors anyway (only cry pointing and TM/HM/Tutor learnsets are missing), and the item editor is useful for TMs when it comes to convenience with the Move editor (as Item Manager crashes when you point it to TMs that have new moves). The thing about the G3T INI? It's for one version older and doesn't have the sound data marked. This is okay and it works just as good, you just won't be able to set if something is sound based or not (I know this from experience, I wrote it before the G3T update and I really have no idea where that data actually is. If anyone knows that I could write it up and upload it for you, but for now all you need to do is tell it to continue). B. The modules that don't read off of types or moves? They work. If it doesn't make sure that 1. You have the ROM name set to BPRE. Most other tools with specific support use the MrDS name, so keep that in mind. 2. Compare it and the G3HS INI files as for a lot of it they use the same data. If something's different, copy the information from the G3HS file and transplant it. As for G3HS... I really don't know as I haven't had any use for it since the last patch. So I can't really tell you if it's a problem with this patch only or if it's human error. Quote:
1. It's been known to accidentally screw up the data if you're not careful either way (it'll let you know if that happens), so make a backup first. 2. It doesn't recognize an expanded ability table, so if you want to edit a trade with a new ability you'll have to edit the ability to an original temporarily. Don't worry too much; just set it to the ability number and reset the new ability back. It'll work automagically. |
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Anyway, here's an INI file with SoundBasedMoves added according to the data: http://www.mediafire.com/download/jcwvvy5qi79bu34/MrDS.ini |
To Projectwolfie:
Thanks for the reply. I got Generation 3 Hacking Suite to work by following someone's instructions on this thread, that said to apply some edits to G3HS' .ini (change [MrDS] to [0000] I think, or something like that), and it worked. But, I still need PGE for other tools, and I have no idea how to make it work. I did nothing else to Fire Red (I use the 1.0 version) other than patch it with this. I have no idea how to fix it, please help me :( I really want to get tihs to work, because then I can start playing (I need this ROM Base to create a Fire Red renew hack for personal use only). I apologize for my really bad English, but I am not a native speaker unfortunately. |
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What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial. |
[QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png=Projectwolfie;8704404]Uh... if you're working that hard and have been going that long at it, I honestly doubt I'll be able to do much. I can't really tell you what to copy and paste on the INI files for example, because it's essentially your hack and the INI files can differ between them on G3HS depending on what you do. Sorry. :/
What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial.[/QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png] I need to use the Item Editor in PGE to make an evolutionary stone which evolves pokémon that need to be traded. But I think that I can achieve the same effect by making them evolve by level though, so it's cool I guess. Probably I only need G3HS and NSE for now. Thanks a lot for trying to help! |
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G3T's Item Editor is basically the same deal as PGE's. Works the same way, actually I find it a bit easier to use. It's the easiest to use for TMs as you can switch to the move editor pretty quickly to grab the offsets for descriptions. Locksmitharmy made one here, it has a couple more features like being able to turn items directly into stones in one click. However it's compiled so that you can't use it on older computers. This shouldn't be a problem if you can work G3HS right. |
Hello Mrdollsteak.
I have a problem with the PGE ini file. I replaced the original ini file with your ini file but when I load your rom it says that the rom is unsupported. Ok. so here's what i did. First I patched the 1.5 version to a clean Firered Version. Then open it in G3HS. then closed it. Then opened it in PGE. then it says unsupported rom. What should I do? |
Hey there, MrDollSteak:
I was just going through my ROM with your patch, and I noticed that there is some decapitalization you missed! If it's stated before in the thread, I'm sorry, I haven't read through every page! But nonetheless, there is a woman in Pewter City that asks for your Profile, and there is some decapitalization that took place there, like 'Time' and words that contain 'On', but the rest is still all caps. I thought I'd let you know! Also, thank you for an amazing patch, it saved me from a lot of hex editing! |
Bug report of 1.5a patched to vanilla rom-
-Overgrow ability sets weather to rain (I imagine this was for testing purposes) -Bulbasaur has messed up base stats -Geomancy sticks in infinite charging loop |
I cant get this rombase to work with G3HS.. I have a 1.0 version of Fire Red as well a [E] version of the rom..I patch them both with the ips file using Lunar, copy paste over the PokeRoms.ini.. and it comes up with this error http://snag.gy/DQasu.jpg
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Great rombase! Is there a chance that you include some new/custom evolutionary stones? It would be great for evolving Pokémon without having to trade or have them evolve as they reach certain level. |
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^Got that after doing what you said |
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E is the Euro ROM, you want US. |
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because your ini file is outdated, compare the offsets of PGE in G3HS offset anyway. did someone fix the Day Care bug? |
I fixed \x problem but i have another. My room doesn't work. I have white screen. I have changed some moves. It worked before changes.
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Hello everyone! I just want to ask if there is someone who knows the fix of the daycare couple withdraw bug? Thanks!
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Hi MrDoll, in this base, you expanded the number of moves to 0x1FF. Is 111111111 binary the max for a specific reason, or would I be able to further expand the number of moves?
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Hey guys, been a while. Next update is coming along nicely. Most of the bugs are in the process of being fixed. For those of you that don't want to wait, fair enough, so here is one of the more annoying bugs fixed:
Natural Cure Fix Spoiler:
Had to rewrite the routine slightly, and repoint another function. |
Is there a fix for Tailwind?? Fly and Trading animation are corrupted too...
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What exactly is the problem with Fly and Trading? Also for the move tutor graphical glitch, I'll need to repoint the entire Type image because I seem to have forgotten to keep the 'Effect' image. |
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Minor bug fix (to enable sheer force flare blitz recoil):
At 905540 insert: Spoiler:
To fix Leftovers, try Spoiler:
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Hey MrDoll, I was wondering if you know when the next release is. I want to create a firered hack (just switched from emerald) but don't know if I should wait for the next release, Thanks!
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I have a powerful problem that was never rid. When I applied your patch into my FireRed ROM, when I open it in Pokemon Game Editor it won't allow me to do because there's an error showing that the value cannot be null. I changed its header ID to BPRE and I also put your inis into the PGE ini, but the error still continues.
Anyone come up with a solution to get rid of that error? |
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Nope, it says "Not one of the Pokemon games." :( |
Hi good morning, first of all forgive me for my English, I congratulate its creators by making tremendous contribution, have tried in many ways to put to use on a clean rom with no success, I spent all morning leendo the forum, to see how to do it and I have dealt with the recommendations given by some users, but I could not make the rom works well with the tool G3HS somehow can not do read the movements could help me please how to make it work correctly in the compatible tools? I've porbado all, help me please
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I got freeze when i wanna get muy pokemon from day care on quarter island.. Any fix for this?
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THHHHHHHHHHHHHANNNNNNNNNNNNKKKKKKKKK YOUUUUUUUUUUUUUUUUUUUUU. For anyone having problems using PGE, follow these instructions and download G3T. It will handle most of the same stuff only it actually works. Make sure your rom name matches the ini, or change them both back to BPRE and delete the current BPRE in the rom data. (you need to put the ini in the rom data) This will allow you to edit the custom moves etc. |
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