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learnedmoveslength = 0x2 attacknames = 0x901800 numberofattacks = 0x1FF I've found this; is it any of these and how do I modify them to 511? I'm thinking it's numberofattacks but how do I write 511 in "0x1FF" format? |
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Your .ini seems correct. Are you sure this is the only .ini file in the folder? And did you place [0000] before the line "name = MrDollSteak's Decap and Attack Rombase (5)"? |
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It says the current number of moves is 354; however i've setup everything correctly on a new, clean rom.
Edit: In the .ini theres another set for a [0000] Fire Red Rom that isn't named Mr Doll Steak's Decap and Attack Rombase (5). There is also a [0001]. Could this be posing a problem? |
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Is there a way to undo or otherwise nullify the physical-special split from this patch? The hack I have in mind actually depends on the elements corresponding to special or physical. (I figured that, given how the original PSS patch alters the code structure of the moves themselves, I would have to remove the routines that refer to the icons, then I would have to manually make, say, all of the Normal moves physical.)
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Question will there be 649 pokemon in this ROM base
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What do you mean by this:
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I'm not sure if this has been said in the thread before.
When the aide gives you the Running Shoes, it's stylized as "RunNING SHOES." Regardless, this has been a nice help to a new hacker, so thanks~ |
Now thanks to Familia Werneck providing me with a save file I have FINALLY fixed the Day-care bug.
It seems to be corruption caused by G3HS regarding the Egg Move Table. So I would recommend people to not use this feature of the tool. Navigate to 25F7F2 in your rom and paste in this section of bytes: Code:
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What if I want to delete every egg move? Do you know beforehand if the game will start crashing again? |
When will be the next patch update?
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Bug Reports
First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it. I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you. Here are the attacks say:
And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult. Ability Bugs:
I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong. Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^ Until then, thank you very much! =) ~ Dragonfly |
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I already have the Sand Force issue listed, but I don't know about Snow Warning. I've already fixed it as far as I know, maybe not in the current build. It's pretty difficult to discover bugs by yourself, and I normally don't know they're there. |
Oh, actually, I think someone found a fix for the Snow Warning bug earlier. Not sure where, sorry.
Another problem: Scrappy doesn't seem to affect Brick Break. It plays the animation, and presumably breaks Light Screen and Reflect if they're up, but it doesn't actually deal damage when used on a Ghost-type- it still says "It doesn't affect foe [whatever]..." |
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I think there's a canceler into that command, I'll look into that I think the problem lies in damagecalc2, which also read the weakness/effectiveness type chart. Thanks gamefreak |
Oh, really? That's interesting, if inconvenient.
Another thing that happened: Download, when used by an opponent, seems to exclusively raise Attack. I haven't tested it with my own Pokemon yet, but considering the gif in the Ability Resource Thread, it probably works fine; it's just for the opponent. |
Unsure if this was just in my implementation (which isn't technically this patch, but it's close enough), but Mega Launcher is thirteen characters, which is one over the limit: this makes it glitch out wherever it's mentioned (i.e. summary screen, battle messages like when Traced). I'd recommend you just name it MegaLauncher for now, and re-add the FF terminating byte for the string.
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Wait, it indeed fixes sand force, but I think that part of the routine is a check for boosting-speed abilities. Perhaps I'm wrong, but I think we should negate the check in that area, so, place : C0 46 C0 46 at 0x890CAB2 and 0x890CAEC |
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So I just negated the check for Sand Force at these two places with "nop" operand to avoid gaining speed |
A wild Doubt has appeared. (Why the hell did I type this?)
I'm checking move by move to see what moves I wanna change for my hack. Anyways, I got to Growth. Playing the move in VBA, the user get's its Atk and Sp. Atk sharply raised. But when I check the move's data in G3T, it uses the effect byte number 13, which transcribes "User +Sp. Atk (Meditate)". The question is, are there any changed effect bytes in this Rombase? Or is only the Sp. Atk getting raised in battle? Also, is it (are they) being raised sharply or not? Can someone explain to me what is going on? |
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Also thanks for finding the infinite loop, I saw that too once I checked the hex. Quote:
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HI! i just found another bug.... Healer ability get freeze in double battle...
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So, for MrDS : One oddity, the message "Healer heals whatever" appears even if the ability is not activated. In my case, all message of the pokes with healer has been activated after a pokemon has been effectively cured from poison So this isn't a big issue unless I'm missing something else |
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Hello! What could be the problem with this?
http://i.imgur.com/OLJA3lz.jpg I already put the proper .ini file... Thanks! |
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PGE and G3HS doesnt work but G3T does, can I get any help? (Btw I changed both programs INIs to the ones you provided)
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Killer ROM Base.
I'm using this to start my hack on. Thank you for the share! |
This is so frustrating! No matter how hard I try, I can't get the patch to work with any tool. I follow the instructions to-the-t and I still, no success. Could you perhaps create a video tutorial? Maybe I'm somehow misinterpreting very simple written instructions .3.
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Hello! I plan to use this rom base to create a hack but I have come across this issue...
http://i.imgur.com/Pi4356h.png As you can see the main part I would like to point out is the types.... the words for each type are cut off and now some Pokemon like Bulbasaur are different types than what they are suppose to be. The only change to the ini that has been made was changing mrds to 0000 to avoid an issue that has been resolved above. If anyone could help I would be grateful. Edit: I have decided to go into the game and look about and the types for all the Pokemon appear to be correct. Not sure about Fairy types because I haven't gotten that far. |
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask? |
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Could someone help me. I've been trying to use this has some time and I still didn't figure out, at all, what I'm doing wrong. I use G3HS and, as soon as I open it up, the tool gives me the same message rhapsodian_pixo receives at startup. Once though, then I click OK aaaaand the messages goes off and nothing loads. No new moves, no new abilities, nothing new. Ok. I have changed for the proper .INI. Then I rename it (not on hex, only in the INI) from MrDS to 0000 and nothing. And I'm clueless on what to do, I can't figure out how to use the search box properly. I swear I'd not post here for help if I have found it. Could somebody help me, please?
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Yay, I love you! Huge thanks bro!
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i have the same problem similar to mrds i figure this while im reading the comments of mrdollsteak patch. ( sorry bad english ) |
Hey, I saw Mr.DollSteak recently updated the first post but can't find any sort of "updated" changelog... Does anyone know something about this?
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FIXES: Natural Cure - http://www.pokecommunity.com/showpos...&postcount=494 Day Care - http://www.pokecommunity.com/showpos...&postcount=619 Sand Force - Place 06 at 0x890CAB4 |
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Because putting 06 at that location would give you a speed boost in the sandstorm, which is not the goal |
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Mr.dollSteak's Decap and Attack rom Base
Hi!. I'm new in hacking just wanted to reach out further generations using fire red rom
and I found Mr.DollSteaks rom base hack with new attack moves and abilities. I'm very happy i found this rom base hack. because i want to make hack rom with just additional features, not just turning old pokemons into new pokemons. As for now i added gen4 pokemons. Mr.dollSteak hope you'll allow this remake of your rom a very big credits from you.it made my hacking easy with new attacks and abilites gen4 pokemon has all sprites and icons Edited moves= tm/hm, pokedex, Not yet implemented cry,footprints,some of size comparison. special thanks to: "Mr.DollSteak" Credits to hacking tool maker PokemonGame editor Gen3Hacking Suite Gen3Tool If you need the rom for test just pm on my facebook: [email protected] |
MrDollSteak, I've just finished checking for every move from the original game in your rombase and I found that some of them had effects descriptions still with Caps mode on. They are:
171 - Nightmare - " "Pokémon" is locked in a NIGHTMARE. " 195 - Perish Song - " "Pokémon's" PERISH count fell to "x"! " 222 - Magnitude - "MAGNITUDE #!" 269 - Taunt - " "Pokémon" fell for the TAUNT! " and " "Pokémon" can't use "move" after the TAUNT! " 273 - Wish - " "Pokémon's" WISH came true!" 288 - Grudge - " "Pokémon" wants the opponent to bear a GRUDGE!" and " "Pokémon's move" lost all its PP due to the GRUDGE!" 289 - Snatch - " "Foe's Pokémon" SNATCHED "user's Pokémon's" move!" I looked every move, but perhaps I let something pass, like a double battle move, or something like that. Besides the moves, I already told you about the badges that are like: BOULDERBadge, CASCADEBadge, THUNDERBadge, etc. Hope it helps. =D |
Regarding the Day Care fix.......
You said it was to do with the Egg Move tables, does this mean we cannot give expanded Pokémon Egg Moves without reintroducing the glitch? I did have a few new Pokémon I wanted to give Egg Moves to, but I'm now not sure if I should or not. |
Could you make a lite version of this patch, with only the moves and abilities of the 5th gen, no fairy type and new items, and without Decapitalisation or movesets changed, please?
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Also, since it has been made under the form of patch rather than build script, what you're asking is a huge work. IMO most of the people (if not all) prefer the decap anyway, this is one of the point of the patch. For the moveset, feel free to change them in G3T or another tool of your choice. Oh, post number 666, nice |
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I had a Problem with Wichu's Advance Series wasn't working with my FR, I patched both IPS to a FireRed rom a friend gave me and Advance Sprite Editor and Icon Editor worked beautifly; but I have a problem: I use YAPE to edit Pokémon, and the patched FireRed won't open in it. Now what do I do?
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Stop using YAPE. |
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Having issues with G3HS, I replaced the ini with MrDS ini but when I load a pokemon it gives me an error saying can't read move #457. The correct number is 386
What do I do? |
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Make sure to thank Sky High! |
I'm loving this patch but there's one thing where are the new items eviolute,assault vest, etc. I didn't find them in celadon dept.
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I know I'm making my hack I just thought he put the items there already and also how would u put them in a store if u wanted to?
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Weird... Why I can't find MrDS when I open the rom with HxD and Hexworkshop? All I see is BPRE01 and can't find any MrDS. Can someone help me? I need to edit some moves now and therefore I need it to be compatible with PGE. Please! Thanks in advance!
EDIT: Ewwww I decided to use G3T which is working wonders. |
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For example, one of the posts said that there was a limit to the number of Egg Moves a Pokémon could have... |
Hey MrDS, are you still working on the emerald patch of your RomBase ?
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Yeah, any news on Emerald? Think it will be out this year?
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I'm having the same error. I download a Clean FireRed and I use Lunar IPS to patch both IPS files to the rom, since I haven't read any instructions on which IPS should I apply first.
I open G3HS and it shows me an error. I close it and replace G3HS ini with the one in the ZIP file and re-open G3HS and my clean rom. It shows me the same f***ing error, it must be the 10th time it happens "can read move #458. Correct number of moves is 357". What gives? Need help ASAP |
I hope the emerald rombase comes out soon I just need the abilites and the items like life orb etc. And my hack would be well on its way
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Am I the only person who thinks the game looks weird decapped?
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Nope, the game looks weird when CAPPED.
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To decapitalize the IES in BerrIES:
Code:
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So, I'm generally having a hard time editing the rom in PGE. Nothing is working, I always get this error. Can anyone help? (Yes I edited the INIs)
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I found an error sometimes when an oponent's pokémon uses encore and it is the first move in battle no fail.. And my pokémon uses struggle in response on encore...
Any ideas? |
you can attach it or upload in another server ( the rom base version 1.5a and 1.5)
because mediafire dones't work for me and i don't know the cause for it |
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I want to ask a question just out of curiosity: What will be the end of the Rombase, as there will be more and more moves, abilities, items if the Pokemon Company doesn't go down? |
This rombase is cool! I was hoping that there is new update of this with mega evo.
Thanks and Congrats to this! :3c |
This probably sounds repetitive by now but... How do I make the tools work with the custom inis again? I honestly have no idea. Can't use G3HS and G3T with the inis in the download pack, doesn't seem like I'm messing up. (this time)
What should I do? Thanks in advance. |
Reporting an issue with the rombase instead of just rehashing the same "how do i use it with tools" question over and over again: The AI does not handle Soundproof with the new sound-based moves. For example, the AI will repeatedly try to use Boomburst against something with Soundproof even though it will just fail.
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Was scouring the thread/internet for ages trying to figure out what this damn error was about. +1 Good guy. |
Is Emerald still being worked on? I check back here daily but it hasn't been mentioned in ages.
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Where is the routine for the -Ate abilities in this rombase hooked? I want to dismantle it so I can use the implementation posted in the Ability Resource instead, since I customized the routine to add more -Ate abilities.
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Thanks for this awesome rom base!
I found a bug which i'm not sure you know about yet. Volt Switch allows you to switch Pokémon even against Ground types. Edit: The Eviolite doesn't seem to work correctly either. Only tested it on Brocks Geodude so far though. |
The eviolite does work, I can confirm this from experience as it makes a dramatic difference in the defensive capabilities of the bulky NFEs in my hack. Since the boosts go by percentage and the Geodude is such a low level with low base HP and special defense too, maybe this is why it doesn't seem to make a difference?
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I can't imagine how but i must have broken the Eviolite somehow then because Pokémon
die from special attacks they live when holding Assault Vest. It's not just the Geodude. |
To fix the missing Flash text when selecting it from the Pokemon screen to use:
Go to 247818 and write the following bytes: Quote:
If there's anything but a mass of FF bytes there and you have garbage text instead of a blank space, then you will need to repoint. Paste those bytes to free space, then change the pointer at 45A6A8 to the new offset of the word "Flash". For those unfamiliar with pointers, if the offset was 123450, the format of a pointer to that offset would be: Quote:
(Don't actually use this offset, it's just a visual.) |
I want you add 621 moves in the next version, please.
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the maximum number of moves is 511 isnt it?
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The maximum number of moves can be increased using publically-available information; the hard part is rebuilding the level-up movepools. Either way if I were MrDollSteak I'd be disinclined to do anything nguyenthanhloc wants because it's not the first time they've rudely demanded something in this thread, and it seems to be all they do in general.
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