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-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

raph333 August 19th, 2015 11:24 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8896427)
Change the .ini to read 511 moves (I think that's the number). Change it manually, if it's not changed already somewhere in the .ini file.

learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x901800
numberofattacks = 0x1FF

I've found this; is it any of these and how do I modify them to 511? I'm thinking it's numberofattacks but how do I write 511 in "0x1FF" format?

FamiliaWerneck August 19th, 2015 11:29 AM

Quote:

Originally Posted by raph333 (Post 8896529)
learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x901800
numberofattacks = 0x1FF

I've found this; is it any of these and how do I modify them to 511? I'm thinking it's numberofattacks but how do I write 511 in "0x1FF" format?

511 in hex is 1FF.
Your .ini seems correct. Are you sure this is the only .ini file in the folder? And did you place [0000] before the line "name = MrDollSteak's Decap and Attack Rombase (5)"?

raph333 August 19th, 2015 11:32 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8896532)
511 in hex is 1FF.
Your .ini seems correct. Are you sure this is the only .ini file in the folder? And did you place [0000] before the line "name = MrDollSteak's Decap and Attack Rombase (5)"?

I'll restart the whole process; re-patch, and then re-open, and I can copy and paste my .ini here but it might be quite cumbersome. I have placed the [0000] in place of [MrDs].

raph333 August 19th, 2015 12:06 PM

It says the current number of moves is 354; however i've setup everything correctly on a new, clean rom.

Edit: In the .ini theres another set for a [0000] Fire Red Rom that isn't named Mr Doll Steak's Decap and Attack Rombase (5). There is also a [0001]. Could this be posing a problem?

FamiliaWerneck August 19th, 2015 12:59 PM

Quote:

Originally Posted by raph333 (Post 8896535)
I'll restart the whole process; re-patch, and then re-open, and I can copy and paste my .ini here but it might be quite cumbersome. I have placed the [0000] in place of [MrDs].

I have myself posted my .ini here for someone that couldn't make it work. Won't post it again, cause that was wrong the first time. Just look for it in the last pages, I'm sure you'll find it.

raph333 August 19th, 2015 2:22 PM

Quote:

Originally Posted by FamiliaWerneck (Post 8896594)
I have myself posted my .ini here for someone that couldn't make it work. Won't post it again, cause that was wrong the first time. Just look for it in the last pages, I'm sure you'll find it.

Thanks so much! It has worked!

Marky Vigoroth August 24th, 2015 2:40 PM

Is there a way to undo or otherwise nullify the physical-special split from this patch? The hack I have in mind actually depends on the elements corresponding to special or physical. (I figured that, given how the original PSS patch alters the code structure of the moves themselves, I would have to remove the routines that refer to the icons, then I would have to manually make, say, all of the Normal moves physical.)

pokefreak890 August 25th, 2015 10:18 AM

Question will there be 649 pokemon in this ROM base

Xencleamas August 26th, 2015 4:57 AM

Quote:

Originally Posted by pokefreak890 (Post 8904140)
Question will there be 649 pokemon in this ROM base

No. I think someone or MrDollSteak have said this before that the expansion of Pokemon (493, 649, or 721) is not included and not necessary in the patch. It is only the decapitalisation, inclusion of some Gen IV+ moves, items and abilities, data updates, improvements, and the Fairy-type are featured and made in this patch. The expansion of Pokemon is something you can do on your own.

TheShinyHaxorus August 30th, 2015 8:42 AM

What do you mean by this:
Quote:

This base IS NOT compatible with hacks that are in progress.
I was just wondering because I wanted to use the patch for a rombase for a hack I'm making, and I wanted to know if that meant I needed to finish my hack before applying the patch, and then change the pokemon data.

Spherical Ice August 30th, 2015 9:08 AM

Quote:

Originally Posted by TheShinyHaxorus (Post 8910246)
What do you mean by this: I was just wondering because I wanted to use the patch for a rombase for a hack I'm making, and I wanted to know if that meant I needed to finish my hack before applying the patch, and then change the pokemon data.

It means the opposite, that you should start with this base and then do the rest of the changes to make your hack afterwards.

LilBueno August 30th, 2015 10:59 AM

I'm not sure if this has been said in the thread before.
When the aide gives you the Running Shoes, it's stylized as "RunNING SHOES."

Regardless, this has been a nice help to a new hacker, so thanks~

MrDollSteak September 5th, 2015 6:34 PM

Now thanks to Familia Werneck providing me with a save file I have FINALLY fixed the Day-care bug.
It seems to be corruption caused by G3HS regarding the Egg Move Table. So I would recommend people to not use this feature of the tool.

Navigate to 25F7F2 in your rom and paste in this section of bytes:

Code:

00 00 00 0C 01 11 05 0F 08 00 20 5A 41 08 00 00 00 00
20 5A 41 08 01 00 00 00 C8 61 41 08 05 00 00 00
FC F7 25 08 ED 7A 10 08 B5 69 04 08 03 00 03 00
00 02 08 00 20 31 01 03 3C E3 41 08 61 E3 41 08
7C E3 41 08 A8 E3 41 08 FE FF 60 6F 8B FF F4 4B
28 25 72 4E DE 6B 9D 53 19 43 2F 27 4D 2A 1C 00
1C 00 1C 00 1C 00 1C 00 1C 00 1C 00 90 73 00 00



FamiliaWerneck September 6th, 2015 5:13 AM

Quote:

Originally Posted by MrDollSteak (Post 8917677)
Now thanks to Familia Werneck providing me with a save file I have FINALLY fixed the Day-care bug.
It seems to be corruption caused by G3HS regarding the Egg Move Table. So I would recommend people to not use this feature of the tool.

Navigate to 25F7F2 in your rom and paste in this section of bytes:

Code:

00 00 00 0C 01 11 05 0F 08 00 20 5A 41 08 00 00 00 00
20 5A 41 08 01 00 00 00 C8 61 41 08 05 00 00 00
FC F7 25 08 ED 7A 10 08 B5 69 04 08 03 00 03 00
00 02 08 00 20 31 01 03 3C E3 41 08 61 E3 41 08
7C E3 41 08 A8 E3 41 08 FE FF 60 6F 8B FF F4 4B
28 25 72 4E DE 6B 9D 53 19 43 2F 27 4D 2A 1C 00
1C 00 1C 00 1C 00 1C 00 1C 00 1C 00 90 73 00 00



Thanks a lot man! That was bugging me (sorry).
What if I want to delete every egg move? Do you know beforehand if the game will start crashing again?

thedarkdragon11 September 6th, 2015 5:25 AM

When will be the next patch update?

Dragonflye September 6th, 2015 8:14 AM

Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...
http://abload.de/img/testrom_011xjh2.png


And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly

MrDollSteak September 6th, 2015 3:11 PM

Quote:

Originally Posted by Dragonflye (Post 8918271)
Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...
http://abload.de/img/testrom_011xjh2.png


And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly

I actually don't have any issues with any of those moves, except that U-Turns move effect isn't 100% complete.

I already have the Sand Force issue listed, but I don't know about Snow Warning. I've already fixed it as far as I know, maybe not in the current build.

It's pretty difficult to discover bugs by yourself, and I normally don't know they're there.

Z-nogyroP September 12th, 2015 6:15 AM

Oh, actually, I think someone found a fix for the Snow Warning bug earlier. Not sure where, sorry.

Another problem: Scrappy doesn't seem to affect Brick Break. It plays the animation, and presumably breaks Light Screen and Reflect if they're up, but it doesn't actually deal damage when used on a Ghost-type- it still says "It doesn't affect foe [whatever]..."

kleenexfeu September 12th, 2015 6:32 AM

Quote:

Originally Posted by Z-nogyroP (Post 8924911)
Oh, actually, I think someone found a fix for the Snow Warning bug earlier. Not sure where, sorry.

Another problem: Scrappy doesn't seem to affect Brick Break. It plays the animation, and presumably breaks Light Screen and Reflect if they're up, but it doesn't actually deal damage when used on a Ghost-type- it still says "It doesn't affect foe [whatever]..."

The brick break command has to have something to do with it. I know in official genIII games brick break will remove light screen/reflect even on a ghost type poke, and then no damage.

I think there's a canceler into that command, I'll look into that

I think the problem lies in damagecalc2, which also read the weakness/effectiveness type chart.

Thanks gamefreak

Z-nogyroP September 12th, 2015 10:29 AM

Oh, really? That's interesting, if inconvenient.

Another thing that happened: Download, when used by an opponent, seems to exclusively raise Attack. I haven't tested it with my own Pokemon yet, but considering the gif in the Ability Resource Thread, it probably works fine; it's just for the opponent.

Spherical Ice September 12th, 2015 10:55 AM

Unsure if this was just in my implementation (which isn't technically this patch, but it's close enough), but Mega Launcher is thirteen characters, which is one over the limit: this makes it glitch out wherever it's mentioned (i.e. summary screen, battle messages like when Traced). I'd recommend you just name it MegaLauncher for now, and re-add the FF terminating byte for the string.

rhapsodian_pixo September 12th, 2015 6:18 PM

Quote:

Originally Posted by Dragonflye (Post 8918271)
Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...
http://abload.de/img/testrom_011xjh2.png


And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly

Snow Warning fix:

Quote:

Originally Posted by InfiniteZero (Post 8664326)
Super easy fix you can do with a Hex Editor:

Go to the offset 909AF5 and replace FD 1B FE with FD 1A FE.


kleenexfeu September 13th, 2015 1:33 AM

Quote:

Originally Posted by Dragonflye (Post 8918271)
Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...
http://abload.de/img/testrom_011xjh2.png


And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly

Sand Force fixe : Place 06 at 0x890CAB4

Wait, it indeed fixes sand force, but I think that part of the routine is a check for boosting-speed abilities.
Perhaps I'm wrong, but I think we should negate the check in that area, so, place : C0 46 C0 46 at 0x890CAB2 and 0x890CAEC

TheShinyHaxorus September 13th, 2015 5:54 AM

Quote:

Originally Posted by Spherical Ice (Post 8910266)
It means the opposite, that you should start with this base and then do the rest of the changes to make your hack afterwards.

thank you :)

MrDollSteak September 14th, 2015 3:25 AM

Quote:

Originally Posted by kleenexfeu (Post 8926208)
Sand Force fixe : Place 06 at 0x890CAB4

Wait, it indeed fixes sand force, but I think that part of the routine is a check for boosting-speed abilities.
Perhaps I'm wrong, but I think we should negate the check in that area, so, place : C0 46 C0 46 at 0x890CAB2 and 0x890CAEC

Hrm, this could be a bug with Sand Rush? I might have gotten the indexes mixed up.

kleenexfeu September 14th, 2015 8:36 AM

Quote:

Originally Posted by MrDollSteak (Post 8927786)
Hrm, this could be a bug with Sand Rush? I might have gotten the indexes mixed up.

No sand Rush is fine. Hmm, I think. I didn't check it, I placed the "06" because here there was an inconditional branch to itself (so infinite loop).
So I just negated the check for Sand Force at these two places with "nop" operand to avoid gaining speed

FamiliaWerneck September 14th, 2015 2:30 PM

A wild Doubt has appeared. (Why the hell did I type this?)
I'm checking move by move to see what moves I wanna change for my hack. Anyways, I got to Growth.
Playing the move in VBA, the user get's its Atk and Sp. Atk sharply raised.
But when I check the move's data in G3T, it uses the effect byte number 13, which transcribes "User +Sp. Atk (Meditate)".
The question is, are there any changed effect bytes in this Rombase? Or is only the Sp. Atk getting raised in battle? Also, is it (are they) being raised sharply or not?
Can someone explain to me what is going on?

MrDollSteak September 14th, 2015 9:53 PM

Quote:

Originally Posted by kleenexfeu (Post 8928106)
No sand Rush is fine. Hmm, I think. I didn't check it, I placed the "06" because here there was an inconditional branch to itself (so infinite loop).
So I just negated the check for Sand Force at these two places with "nop" operand to avoid gaining speed

It seems weird that I would have made a Sand Force speed boost. I honestly think I just mixed up the index for Sand Force and Sand Rush.

Also thanks for finding the infinite loop, I saw that too once I checked the hex.

Quote:

A wild Doubt has appeared. (Why the hell did I type this?)
I'm checking move by move to see what moves I wanna change for my hack. Anyways, I got to Growth.
Playing the move in VBA, the user get's its Atk and Sp. Atk sharply raised.
But when I check the move's data in G3T, it uses the effect byte number 13, which transcribes "User +Sp. Atk (Meditate)".
The question is, are there any changed effect bytes in this Rombase? Or is only the Sp. Atk getting raised in battle? Also, is it (are they) being raised sharply or not?
Can someone explain to me what is going on?
If you go to the Move Resource thread you'll see my Growth effect. Basically it uses the Effect Byte 13 but changes the battle script to branch to various other boosting moves. There's a mistake with Growth in the current build where it does +2 without sun, when its supposed to be +1, but I've since fixed that.

rhapsodian_pixo September 17th, 2015 6:02 AM

HI! i just found another bug.... Healer ability get freeze in double battle...

kleenexfeu September 17th, 2015 7:38 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8932280)
HI! i just found another bug.... Healer ability get freeze in double battle...

Could you precise the situation ? I haven't any freeze and the ability works for me, I'm testing in double

rhapsodian_pixo September 17th, 2015 8:08 AM

Quote:

Originally Posted by kleenexfeu (Post 8932398)
Could you precise the situation ? I haven't any freeze and the ability works for me, I'm testing in double

when the oponent's pokemon has healer ability in doubles... but... i gonnna test again.. maybe is anothr bug

kleenexfeu September 17th, 2015 9:13 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8932433)
when the oponent's pokemon has healer ability in doubles... but... i gonnna test again.. maybe is anothr bug

There's a problem about the display message but I don't have freeze.

So, for MrDS : One oddity, the message "Healer heals whatever" appears even if the ability is not activated. In my case, all message of the pokes with healer has been activated after a pokemon has been effectively cured from poison

So this isn't a big issue unless I'm missing something else

MrDollSteak September 17th, 2015 10:31 PM

Quote:

Originally Posted by kleenexfeu (Post 8932487)
There's a problem about the display message but I don't have freeze.

So, for MrDS : One oddity, the message "Healer heals whatever" appears even if the ability is not activated. In my case, all message of the pokes with healer has been activated after a pokemon has been effectively cured from poison

So this isn't a big issue unless I'm missing something else

Yeah a lot of the end of turn abilities seem to be doing that, I think because they're hooked where Speed Boost is, so there may onot be the conditional activation. I'll redo them.

thedarkdragon11 September 18th, 2015 5:53 AM

Hello! What could be the problem with this?

http://i.imgur.com/OLJA3lz.jpg

I already put the proper .ini file...

Thanks!

rhapsodian_pixo September 18th, 2015 5:55 AM

Quote:

Originally Posted by thedarkdragon11 (Post 8933548)
Hello! What could be the problem with this?

http://i.imgur.com/OLJA3lz.jpg

I already put the proper .ini file...

Thanks!

go to ini, open it and change mrds for 0000

Marky Vigoroth September 18th, 2015 8:18 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8933553)
go to ini, open it and change mrds for 0000

If that does not work, then check the ROM in a hex editor. The last bytes of the entire ROM would probably be different (say, 0000). Change those bytes to FFFF or MrDS.

thedarkdragon11 September 21st, 2015 10:35 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8933553)
go to ini, open it and change mrds for 0000

Thanks! It worked.

realityxking October 3rd, 2015 4:34 PM

PGE and G3HS doesnt work but G3T does, can I get any help? (Btw I changed both programs INIs to the ones you provided)

Syrex October 4th, 2015 6:55 AM

Killer ROM Base.
I'm using this to start my hack on.

Thank you for the share!

BadEgg~ October 5th, 2015 12:20 AM

This is so frustrating! No matter how hard I try, I can't get the patch to work with any tool. I follow the instructions to-the-t and I still, no success. Could you perhaps create a video tutorial? Maybe I'm somehow misinterpreting very simple written instructions .3.

TheEndeavor October 12th, 2015 3:00 PM

Hello! I plan to use this rom base to create a hack but I have come across this issue...
http://i.imgur.com/Pi4356h.png

As you can see the main part I would like to point out is the types.... the words for each type are cut off and now some Pokemon like Bulbasaur are different types than what they are suppose to be. The only change to the ini that has been made was changing mrds to 0000 to avoid an issue that has been resolved above. If anyone could help I would be grateful.

Edit: I have decided to go into the game and look about and the types for all the Pokemon appear to be correct. Not sure about Fairy types because I haven't gotten that far.

Pekin October 19th, 2015 8:23 AM

Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?

Cruztown October 19th, 2015 2:43 PM

Quote:

Originally Posted by Pekin (Post 8970904)
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?

You'll probably want to go over to the Ability Resource Thread, they might be able to provide a reasonable explanation. You're gonna need to familiarize yourself with ASM, so be ready to read up on that too.

kleenexfeu October 20th, 2015 8:52 AM

Quote:

Originally Posted by Pekin (Post 8970904)
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?

This post might be what you're looking for

ElCabron October 22nd, 2015 2:07 PM

Could someone help me. I've been trying to use this has some time and I still didn't figure out, at all, what I'm doing wrong. I use G3HS and, as soon as I open it up, the tool gives me the same message rhapsodian_pixo receives at startup. Once though, then I click OK aaaaand the messages goes off and nothing loads. No new moves, no new abilities, nothing new. Ok. I have changed for the proper .INI. Then I rename it (not on hex, only in the INI) from MrDS to 0000 and nothing. And I'm clueless on what to do, I can't figure out how to use the search box properly. I swear I'd not post here for help if I have found it. Could somebody help me, please?

curiters October 22nd, 2015 5:23 PM

Quote:

Originally Posted by ElCabron (Post 8973520)
Could someone help me. I've been trying to use this has some time and I still didn't figure out, at all, what I'm doing wrong. I use G3HS and, as soon as I open it up, the tool gives me the same message rhapsodian_pixo receives at startup. Once though, then I click OK aaaaand the messages goes off and nothing loads. No new moves, no new abilities, nothing new. Ok. I have changed for the proper .INI. Then I rename it (not on hex, only in the INI) from MrDS to 0000 and nothing. And I'm clueless on what to do, I can't figure out how to use the search box properly. I swear I'd not post here for help if I have found it. Could somebody help me, please?

in folder of mrdollsteak open G3HS folder then open the ini ctrl + f search mrds then change mrds to 0000 after that save the file then ctrl + a all then ctrl + c <- it means you copy all the ini forms. Go to G3hs "pokeroms " <- the ini of G3HS then open that ctrl + a then press delete then ctrl + v then save.

ElCabron October 22nd, 2015 5:33 PM

Yay, I love you! Huge thanks bro!

curiters October 22nd, 2015 5:54 PM

Quote:

Originally Posted by ElCabron (Post 8973670)
Yay, I love you! Huge thanks bro!

no problem bro!
i have the same problem similar to mrds i figure this while im reading the comments of mrdollsteak patch.
( sorry bad english )

BLAx501! October 23rd, 2015 6:00 AM

Hey, I saw Mr.DollSteak recently updated the first post but can't find any sort of "updated" changelog... Does anyone know something about this?

curiters October 23rd, 2015 6:58 AM

Quote:

Originally Posted by BLAx501! (Post 8974017)
Hey, I saw Mr.DollSteak recently updated the first post but can't find any sort of "updated" changelog... Does anyone know something about this?

idk what is he updated

jirachiwishmaker October 23rd, 2015 7:30 AM

Quote:

Originally Posted by BLAx501! (Post 8974017)
Hey, I saw Mr.DollSteak recently updated the first post but can't find any sort of "updated" changelog... Does anyone know something about this?

Quote:

Originally Posted by curiters (Post 8974054)
idk what is he updated

If you guys have looking clearly at the Bugs section, you will know what was he updated for:
FIXES:
Natural Cure - http://www.pokecommunity.com/showpos...&postcount=494
Day Care - http://www.pokecommunity.com/showpos...&postcount=619
Sand Force - Place 06 at 0x890CAB4

BLAx501! October 23rd, 2015 9:07 AM

Quote:

Originally Posted by jirachiwishmaker (Post 8974074)
If you guys have looking clearly at the Bugs section, you will know what was he updated for:
FIXES:
Natural Cure - http://www.pokecommunity.com/showpos...&postcount=494
Day Care - http://www.pokecommunity.com/showpos...&postcount=619
Sand Force - Place 06 at 0x890CAB4

Hmm, didn't notice that. Thanks bro ;)

kleenexfeu October 23rd, 2015 10:57 AM

Quote:

Originally Posted by jirachiwishmaker (Post 8974074)
If you guys have looking clearly at the Bugs section, you will know what was he updated for:
FIXES:
Natural Cure - http://www.pokecommunity.com/showpos...&postcount=494
Day Care - http://www.pokecommunity.com/showpos...&postcount=619
Sand Force - Place 06 at 0x890CAB4

For sand force the fix is here : http://www.pokecommunity.com/showpost.php?p=8921685&postcount=761
Because putting 06 at that location would give you a speed boost in the sandstorm, which is not the goal

curiters October 23rd, 2015 4:04 PM

Quote:

Originally Posted by kleenexfeu (Post 8974231)
For sand force the fix is here : http://www.pokecommunity.com/showpost.php?p=8921685&postcount=761
Because putting 06 at that location would give you a speed boost in the sandstorm, which is not the goal

idk if this ok where should i put those codes in hxd or g3hs hex editor? sorry im new in hacking.

EdgeZard X October 23rd, 2015 8:59 PM

Quote:

Originally Posted by curiters (Post 8974558)
idk if this ok where should i put those codes in hxd or g3hs hex editor? sorry im new in hacking.

Preferably HxD, I never found G3HS's editor to be very friendly.

curiters October 23rd, 2015 9:09 PM

Quote:

Originally Posted by EdgeZard X (Post 8974735)
Preferably HxD, I never found G3HS's editor to be very friendly.

thank's man :D

blizzaire89 October 27th, 2015 8:10 PM

Mr.dollSteak's Decap and Attack rom Base
 
Hi!. I'm new in hacking just wanted to reach out further generations using fire red rom
and I found Mr.DollSteaks rom base hack with new attack moves and abilities. I'm very happy i found this rom base hack. because i want to make hack rom with just additional features, not just turning old pokemons into new pokemons.
As for now i added gen4 pokemons.

Mr.dollSteak hope you'll allow this remake of your rom
a very big credits from you.it made my hacking easy with new attacks and abilites

gen4 pokemon has all sprites and icons
Edited moves= tm/hm, pokedex,

Not yet implemented cry,footprints,some of size comparison.

special thanks to: "Mr.DollSteak"
Credits to hacking tool maker
PokemonGame editor
Gen3Hacking Suite
Gen3Tool
If you need the rom for test just pm on my facebook: [email protected]

FamiliaWerneck October 30th, 2015 4:27 AM

MrDollSteak, I've just finished checking for every move from the original game in your rombase and I found that some of them had effects descriptions still with Caps mode on. They are:
171 - Nightmare - " "Pokémon" is locked in a NIGHTMARE. "
195 - Perish Song - " "Pokémon's" PERISH count fell to "x"! "
222 - Magnitude - "MAGNITUDE #!"
269 - Taunt - " "Pokémon" fell for the TAUNT! " and " "Pokémon" can't use "move" after the TAUNT! "
273 - Wish - " "Pokémon's" WISH came true!"
288 - Grudge - " "Pokémon" wants the opponent to bear a GRUDGE!" and " "Pokémon's move" lost all its PP due to the GRUDGE!"
289 - Snatch - " "Foe's Pokémon" SNATCHED "user's Pokémon's" move!"

I looked every move, but perhaps I let something pass, like a double battle move, or something like that.
Besides the moves, I already told you about the badges that are like:
BOULDERBadge, CASCADEBadge, THUNDERBadge, etc.

Hope it helps. =D

EdgeZard X October 31st, 2015 8:13 AM

Regarding the Day Care fix.......

You said it was to do with the Egg Move tables, does this mean we cannot give expanded Pokémon Egg Moves without reintroducing the glitch?

I did have a few new Pokémon I wanted to give Egg Moves to, but I'm now not sure if I should or not.

GamerChief222 November 1st, 2015 6:58 AM

Could you make a lite version of this patch, with only the moves and abilities of the 5th gen, no fairy type and new items, and without Decapitalisation or movesets changed, please?

kleenexfeu November 1st, 2015 8:06 AM

Quote:

Originally Posted by GamerChief222 (Post 8982658)
Could you make a lite version of this patch, with only the moves and abilities of the 5th gen, no fairy type and new items, and without Decapitalisation or movesets changed, please?

You don't have to use fairy type/new items.

Also, since it has been made under the form of patch rather than build script, what you're asking is a huge work. IMO most of the people (if not all) prefer the decap anyway, this is one of the point of the patch.

For the moveset, feel free to change them in G3T or another tool of your choice.



Oh, post number 666, nice

GamerChief222 November 1st, 2015 9:39 AM

Quote:

Originally Posted by kleenexfeu (Post 8982696)
You don't have to use fairy type/new items.

Also, since it has been made under the form of patch rather than build script, what you're asking is a huge work. IMO most of the people (if not all) prefer the decap anyway, this is one of the point of the patch.

For the moveset, feel free to change them in G3T or another tool of your choice.



Oh, post number 666, nice

Oh ok then, sorry for the incovinience

GamerChief222 November 1st, 2015 10:07 AM

I had a Problem with Wichu's Advance Series wasn't working with my FR, I patched both IPS to a FireRed rom a friend gave me and Advance Sprite Editor and Icon Editor worked beautifly; but I have a problem: I use YAPE to edit Pokémon, and the patched FireRed won't open in it. Now what do I do?

EdgeZard X November 1st, 2015 8:08 PM

Quote:

Originally Posted by GamerChief222 (Post 8982770)
I had a Problem with Wichu's Advance Series wasn't working with my FR, I patched both IPS to a FireRed rom a friend gave me and Advance Sprite Editor and Icon Editor worked beautifly; but I have a problem: I use YAPE to edit Pokémon, and the patched FireRed won't open in it. Now what do I do?

"This base IS NOT compatible with YAPE, if you want to edit moves or Pokemon, you will have to use G3HS, G3T or Pokemon Game Editor."

Stop using YAPE.

FamiliaWerneck November 2nd, 2015 3:19 AM

Quote:

Originally Posted by EdgeZard X (Post 8981972)
Regarding the Day Care fix.......

You said it was to do with the Egg Move tables, does this mean we cannot give expanded Pokémon Egg Moves without reintroducing the glitch?

I did have a few new Pokémon I wanted to give Egg Moves to, but I'm now not sure if I should or not.

You can have Egg Moves expanded, but do it manually, since using G3HS will bring the glitch back.

EdgeZard X November 2nd, 2015 5:12 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8983486)
You can have Egg Moves expanded, but do it manually, since using G3HS will bring the glitch back.

I see...... How would I go about manually adding Egg Moves?

GamerChief222 November 2nd, 2015 8:52 AM

Having issues with G3HS, I replaced the ini with MrDS ini but when I load a pokemon it gives me an error saying can't read move #457. The correct number is 386
What do I do?

BluRose November 2nd, 2015 10:10 AM

Quote:

Originally Posted by EdgeZard X (Post 8983533)
I see...... How would I go about manually adding Egg Moves?

Here you are:
Make sure to thank Sky High!

pokefreak890 November 2nd, 2015 6:54 PM

I'm loving this patch but there's one thing where are the new items eviolute,assault vest, etc. I didn't find them in celadon dept.

GoGoJJTech November 2nd, 2015 6:56 PM

Quote:

Originally Posted by pokefreak890 (Post 8984159)
I'm loving this patch but there's one thing where are the new items eviolute,assault vest, etc. I didn't find them in celadon dept.

This is not a hack, you shouldn't be playing it. It's a base for hackers to build their hacks upon, so you wouldn't find it at a store (since the hackers using the base would do that)

pokefreak890 November 2nd, 2015 7:04 PM

I know I'm making my hack I just thought he put the items there already and also how would u put them in a store if u wanted to?

ElCabron November 3rd, 2015 8:06 AM

Weird... Why I can't find MrDS when I open the rom with HxD and Hexworkshop? All I see is BPRE01 and can't find any MrDS. Can someone help me? I need to edit some moves now and therefore I need it to be compatible with PGE. Please! Thanks in advance!

EDIT: Ewwww I decided to use G3T which is working wonders.

EdgeZard X November 3rd, 2015 8:49 AM

Quote:

Originally Posted by BluRose (Post 8983709)

Hmmm......I understood the first post (sort of), but the rest of the topic confused me so I'm not really sure about what to do.

For example, one of the posts said that there was a limit to the number of Egg Moves a Pokémon could have...

Ayonn- November 5th, 2015 4:36 AM

Hey MrDS, are you still working on the emerald patch of your RomBase ?

Urnighter November 5th, 2015 1:44 PM

Yeah, any news on Emerald? Think it will be out this year?

GamerChief222 November 6th, 2015 7:11 AM

I'm having the same error. I download a Clean FireRed and I use Lunar IPS to patch both IPS files to the rom, since I haven't read any instructions on which IPS should I apply first.
I open G3HS and it shows me an error. I close it and replace G3HS ini with the one in the ZIP file and re-open G3HS and my clean rom. It shows me the same f***ing error, it must be the 10th time it happens "can read move #458. Correct number of moves is 357".
What gives? Need help ASAP

pokefreak890 November 6th, 2015 7:35 PM

I hope the emerald rombase comes out soon I just need the abilites and the items like life orb etc. And my hack would be well on its way

Dark_Starmie November 6th, 2015 8:03 PM

Am I the only person who thinks the game looks weird decapped?

Kurapika November 9th, 2015 12:52 PM

Nope, the game looks weird when CAPPED.

Splash November 9th, 2015 2:26 PM

To decapitalize the IES in BerrIES:
Code:

0x83A72A2 - DD D9 E7



partys over November 9th, 2015 8:21 PM

So, I'm generally having a hard time editing the rom in PGE. Nothing is working, I always get this error. Can anyone help? (Yes I edited the INIs)

rhapsodian_pixo November 13th, 2015 11:57 AM

I found an error sometimes when an oponent's pokémon uses encore and it is the first move in battle no fail.. And my pokémon uses struggle in response on encore...
Any ideas?

Wesley FG November 14th, 2015 10:57 AM

you can attach it or upload in another server ( the rom base version 1.5a and 1.5)
because mediafire dones't work for me and i don't know the cause for it

curiters November 14th, 2015 7:03 PM

Quote:

Originally Posted by GamerChief222 (Post 8987469)
I'm having the same error. I download a Clean FireRed and I use Lunar IPS to patch both IPS files to the rom, since I haven't read any instructions on which IPS should I apply first.
I open G3HS and it shows me an error. I close it and replace G3HS ini with the one in the ZIP file and re-open G3HS and my clean rom. It shows me the same f***ing error, it must be the 10th time it happens "can read move #458. Correct number of moves is 357".
What gives? Need help ASAP

did you change mr.ds to -> 0000

GamerChief222 November 16th, 2015 7:51 AM

Quote:

Originally Posted by curiters (Post 8997186)
did you change mr.ds to -> 0000

er, no, I don't know how to do it. Help?

curiters November 16th, 2015 5:17 PM

Quote:

Originally Posted by GamerChief222 (Post 8999068)
er, no, I don't know how to do it. Help?

open the ini of mr.ds change [mr.ds] to 0000

Pokemon_XY November 16th, 2015 10:46 PM

Quote:

Originally Posted by MrDollSteak (Post 7814321)
MrDollSteak's Decap. and Attack Rombase (Version 1.5a)

Hey, the Rombase is really the best one i've ever seen!
I want to ask a question just out of curiosity:
What will be the end of the Rombase, as there will be more and more moves, abilities, items if the Pokemon Company doesn't go down?

travs November 21st, 2015 1:34 PM

This rombase is cool! I was hoping that there is new update of this with mega evo.
Thanks and Congrats to this! :3c

Volt-Ikazuchi November 25th, 2015 7:35 PM

This probably sounds repetitive by now but... How do I make the tools work with the custom inis again? I honestly have no idea. Can't use G3HS and G3T with the inis in the download pack, doesn't seem like I'm messing up. (this time)

What should I do? Thanks in advance.

Exodrake November 26th, 2015 12:53 AM

Reporting an issue with the rombase instead of just rehashing the same "how do i use it with tools" question over and over again: The AI does not handle Soundproof with the new sound-based moves. For example, the AI will repeatedly try to use Boomburst against something with Soundproof even though it will just fail.

Xaitan November 27th, 2015 8:53 AM

Quote:

Originally Posted by curiters (Post 8999611)
open the ini of mr.ds change [mr.ds] to 0000

Just logged in to say, THANK YOU!

Was scouring the thread/internet for ages trying to figure out what this damn error was about.

+1 Good guy.

Urnighter November 27th, 2015 9:56 AM

Is Emerald still being worked on? I check back here daily but it hasn't been mentioned in ages.

Exodrake November 27th, 2015 10:13 AM

Where is the routine for the -Ate abilities in this rombase hooked? I want to dismantle it so I can use the implementation posted in the Ability Resource instead, since I customized the routine to add more -Ate abilities.

Gemron December 2nd, 2015 10:53 AM

Thanks for this awesome rom base!
I found a bug which i'm not sure you know about yet.
Volt Switch allows you to switch Pokémon even against Ground types.
Edit: The Eviolite doesn't seem to work correctly either. Only tested it on Brocks Geodude so far though.

Exodrake December 4th, 2015 12:48 PM

The eviolite does work, I can confirm this from experience as it makes a dramatic difference in the defensive capabilities of the bulky NFEs in my hack. Since the boosts go by percentage and the Geodude is such a low level with low base HP and special defense too, maybe this is why it doesn't seem to make a difference?

Gemron December 5th, 2015 5:43 AM

I can't imagine how but i must have broken the Eviolite somehow then because Pokémon
die from special attacks they live when holding Assault Vest. It's not just the Geodude.

Exodrake December 10th, 2015 2:39 PM

To fix the missing Flash text when selecting it from the Pokemon screen to use:

Go to 247818 and write the following bytes:
Quote:

C0 E0 D5 E7 DC


If there's anything but a mass of FF bytes there and you have garbage text instead of a blank space, then you will need to repoint. Paste those bytes to free space, then change the pointer at 45A6A8 to the new offset of the word "Flash".


For those unfamiliar with pointers, if the offset was 123450, the format of a pointer to that offset would be:
Quote:

50 34 12 08

(Don't actually use this offset, it's just a visual.)

nguyenthanhloc December 13th, 2015 3:02 PM

I want you add 621 moves in the next version, please.

pokefreak890 December 14th, 2015 4:45 AM

the maximum number of moves is 511 isnt it?

ThomasWinwood December 14th, 2015 6:36 AM

The maximum number of moves can be increased using publically-available information; the hard part is rebuilding the level-up movepools. Either way if I were MrDollSteak I'd be disinclined to do anything nguyenthanhloc wants because it's not the first time they've rudely demanded something in this thread, and it seems to be all they do in general.


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