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I've used Gen III Suite's egg move editor after fixing the daycare and it didn't break the daycare again, so that must not have been the culprit. This means that if you want to use the tool's egg move editor, go for it, but if you do use it, back up your ROM beforehand to be on the safe side. It'll prompt you to repoint the table and it should work fine, so something else must have corrupted the table in the rom base.
Also, is it normal for Shedinja to not take damage from poison or burn in Gen III? Because it's not being hurt by them in this rombase. Poison does absolutely nothing and when burned, it says "Shedinja was hurt by its burn!" but it loses no health. |
So does this have gen 6 pokemon? anyways, looks cool.
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when i use this patch or any other patch that includes this i cannot continue hacking. (do i have to use it on a finished project?)
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Hope that helps! |
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Pokemon Game Editor has changed quite a bit so the ini that is currently provided with the download does not work anymore.
I have attached an ini that will work with the latest version of PGE. Simply put it in the same folder as the ROM and as long as the ROM and ini have the same name PGE will detect it. PGE also supports new types. simply replace the PGETypeList.txt with the one I have attached and you should be good to go. |
I'd like to use
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I love your tool! Can you please update your download link to include these please? Thank you! |
I was Metronome battling myself in a double link battle, and I got this strange message which only came up in the second emulator:
http://orig10.deviantart.net/052b/f/2016/022/a/6/weird_message_by_exodrake-d9oxpcm.png This message sometimes pops up when Moody activates. (they all have Moody, it was a Moody Metronome shenanigan-fest don't judge me) I'm not sure if this counts as a bug or it's intentional but it weirded me out and I felt the need to post it, it's relevant because this rombase's Moody makes it pop up. |
hey how can I apply your ini
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You know, just to make sure...
When patching, we can just patch with the 1.5a update, correct? Or do you have to patch with the original and then the update? It didn't make sense in my head that you'd have to patch both, so I went ahead and just did the update. |
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This might be silly question, but I'm totally new to hex editing. For the Daycare fix do I insert the bytes or overwrite the bytes at 25F7F2 with the new code?
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I've updated PGE to 3.4 and with that has come some new additions to the ini. I've attached an ini for the new version.
The PGETypeList.txt that has the fairy type is included with PGE by default now since it does not mess up anything if you don't have the Fairy type installed. |
how do u update pge to 3.4 is there a download we have to find or is it in the application itself
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But I'm afraid they will conflict when it branches to one or another, since they will branch in the very same place but to two different places. |
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I thought overwrite but I wasn't sure, still trying to figure all this stuff out. |
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Kudos for this rombase!
Although I tried to open my patched ROM in G3HS but it didn't work; I this error (in attachment). I did copy the MrDs ini into G3HS' ini. Not sure what I did wrong after that. |
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in the ini of mrds did you change [mrds] to [0000]? |
If I may ask, will there be an update coming soon with more fixes?
Thank you. |
Okay this is interesting I applied your patch to a clean fire red Rom and nothing happens I get no Decapitalization,extended attacks,abilities etc. please help
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i dont think so im very ceartian it was a clean fire red us 1.0 rom although i will try again later
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Maybe try running the IPS patching utility as an administrator (or equivalent if it's a non-Windows system)?
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it used to work but now its not il try downloading a diffrent fire red rom
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i used a new rom and its not working and yes they are all 1.0 what is this
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wow i pulled a dum even though i didnt have to this before all i did to get it working was run lunar ips as admin
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Yes I did. It still happens.
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Can I patch this to an ongoing project?
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Hi. I juat found a glitch. When you defeat a Pokémon with the move dragón tail and is the first Pokémon of a Trainer's team, it sprite remain above the another trainer's Pokémon.
Any idea of this? http://i.imgur.com/KuF45Kl.jpg |
Somehow the G3HS is not working anymore lol.
Changed the INI and im still getting the same error over and over again. http://i.imgur.com/CAjztqR.png |
How can i change a move's power/accuracy? i wanna fix High Jump Kick, cuz you've set it's accuracy at 10 instead of 90
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thx for the help ;) |
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and if i delete every eggmove? this gonna broke? |
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I've updated PGE to 3.6 and with that there were some small additions to the ini. I've attached an ini for the new version for this ROM base.
Please remember that all you need to do is have the ini in the same folder as the ROM and with the same name. |
Is this still being worked on?
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I've patched to a few different FR roms and seem to have same problem on them all, mixed up text from the start, graphic gltiches on PC open, start menu messed up...is this a common thing that I have to fix?
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^ any ideas?
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It is a 1.0 ROM. Screenshots to come..
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Additionally I'm struggling to find a 1.0 Rom rather than a 1.1. |
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I'm having problem withe the PokeEgg, everytime I open the summary screen of it, the gamefreezes
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i have a question and an issue i would like to point out
the question does life orb work in this base? issue the ability mummy for some reason enables fighting moves to hit ghost types but only the ones with mummy this shoudnt be happening |
Hey sorry to bother you but...
how do i edit the Pokemon Lvl Attacks i have used Gen III Editor by KarateKid and the only thing that apears is a /x for all the attacks our what tools should i use to edit them? [Sorry for grammar error im Portuguese] :P |
Hey there,
I'm having some trouble using this patch as well. I'm trying to edit the rom in Pokemon Game Editor, but whenever I try to do anything I get an error. When I try to edit Pokemon, it says "Conversion from string """" to type 'Double' is not valid". When I try anything else, it says "Input string was not in a correct format." I have copied the roms.ini from the Dollsteak patch download to the ini folder of PGE. Any help would be appreciated. Thanks! |
Hey,
I'm having a lot of trouble trying to load this patch in G3HS. I keep getting this error message: Quote:
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Gosh I've tried like every god damn solution suggested by the moves and abilities just show up as messed up, i.e .x/ in G3HS. I HAVE CHANGED THE CORRECT VALUES TO MrDS. I AM USING THE CORRECT .INI I AM USING THE RIGHT VERSION OF G3HS
SOMEONE HELP!! |
Ok, I solved G3HS. Now when I try to open in PGE, I just get "Not one of the Pokemon games.." what on earth?
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I've encountered 3 unlisted errors in this Rom Base that's pretty frustrating seeing as my full rom hack will be completed within the next 2 weeks or so. If possible, please fix them? Or I'll have to remove these moves manually from All of the Pokemon that learn them (very daunting task by the way).
-I inserted Goomy (replacing a Pokemon in the 151 dex, I forgot which), and when I encountered a wild one, it used Protect & the move text kept repeating over & over, making me unable to continue the battle. -The move 'Tailwind' does nothing, and the animation acts like Bide. -When encountering a Pokemon with the Snow Warning ability, the text says the wild Pokemon's Snow Warning detected my Pokemon's item (In this case, my Pokemon had on an assault vest). Not anything that would freeze the game, but it's going to be really odd for other players to see that. And those are just 3 of the problems I have encountered with this base during beta testing. There are probably many more not listed here as well, and I don't want my rom hack filled with unknown move glitches that I should not have to fix or remove manually. Is the creator of this base even working on it still? There has not been any change to the main post since last year. It would be a shame if users inserted this base and worked on it for months thinking it would be updated, only to have it forgotten and filled with bugs that will ruin their hard work. |
Hi! I'd like to point out a couple of bugs I found out.
First, Wake-Up Slap doesn't work accurately. The sleep condition is "removed" so to say, the opponent does attack you, but the icon for the sleep condition remains and you can't inflict it with other statuses. Next, Moonblast has 40 PP. Another one I found, Stealth Rock damage says the damage is taken by the mon who used the move, not the mon switching in and effectively taking damage. Finally, Hi Jump Kick has 10% accuracy for some reason. Besides these, I've had trouble with Magic Guard, which doesn't do anything against Stealth Rock (Clefairy still takes damage from it). That's it. Thanks a lot for this hack! |
Where are the -ate abilities hooked at in this ROMbase? they are apparently coded differently than the -ate abilities in the ability resource thread. I want to use the latter code because it's easy to expand with my own -ate abilities, but when I implement it it's completely overridden by the old code pre-patched to the rombase. I don't know where to look to remove that. :(
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Guys I have a question. The name of the abilities are ok, but for example, with overgrow, starts raining. Any solution?
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EDIT: I am so glad I remembered this bug was here. I could not get the Day Care script to work properly, and I thought A-Map had corrupted my ROM until I remembered I never fixed it. The Day Care bug apparently needs to be fixed still if you've patched with 1.5a. |
This is great thank you
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Is there an update to wait for ?
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Hi, I've just noticed a bug with the ability Tinted Lens.
Rather than altering the type matchup against the opponent's type combination, it affects the matchups against the opponent's types individually. For example, when using a bug-type move against a grass/poison type it would normally do normal damage as bug is strong against grass but resisted by poison. Since the matchup overall is neutral, it should not be affected by Tinted Lens. However, bug-type moves are actually super effective against this particular combo. This would also mean that 4x resisted moves would do neutral damage, making the ability way OP. I feel kinda dirty for using Venomoth, so could you please take note of this glitch? Thanks :) Also, a minor nitpick but the decap isn't entirely perfect. For instance, "RunNING SHOES". I know this isn't an issue for those making a ROM hack for a completely new game, but for side projects of FireRed like the one I'm working on myself it is rather annoying. |
I have not read upper threads and i dont know if others have posted this bug but when i give gemancy to a balbasaur and start game and when battle with rival gemancy goes on forever and to test out ew moves I gave sucker punch to charmender which means chanmender can never deal damage to my balbasaur because of never ending geomacy og geomancy whatever who cares for spelling. But do someone know how do i fix it???
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I am seeing a lot of bugs at the final page
makes me wonder if its worth it to use this patch as base for a hack i am planning my self? |
Hey, great work!
Two questions: What msut be in the .ini to run the rom in G3HS without problems? What about bugs? Are there any or are they all fixed? |
Hi, When I try to use Pokemon Game Editor PGE 3.7 with this, using the new 3.6 ini that gamer2020 posted (as there isnt a new one for 3.7 i don't think) I get an error in the errors.txt: Error! CryTable2 is missing for ROM BPRE!
Checking the ini I find CryTable=48C914 but no CryTable2 entry. Can anyone tell me the hex for this so I can add it? Edit: If I make the seemingly dirty quick fix of just saying CryTable2=48C914 also, I then get another error: Error! DexSizeTrainerSprite is missing for ROM BPRE! I can only assume there are a bunch of errors waiting to be detected, and that I have done something basic completely wrong. What am I doing wrong? |
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Go to [BPRE] section Check at the bottom and copy whatever you need to your MrDollSteak ini (from TradeData in my case) |
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I have fixed the problems with the PGE pokemon editor but I get an error still with the PGE trade editor: InvalidArgument-Value of '0' is not valid for 'SelectedIndex' Parameter name: SelectedIndex Can't find any .ini entries called SelectedIndex so I don't know what to do here. Does the trade editor just not work for this rombase? |
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http://www.pokecommunity.com/showpost.php?p=9213057&postcount=15 |
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I'm heaving trouble, I've patched the 1.0 rom of firered, but how do you add fairy types exactly? I am very lost at this part, can someone help?
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I applied the patch to a clean Fire Red Rom, and replaced the .ini file in G3HS with the one provided. When I try to open the rom in G3HS though it works fine at first, but when I load up a Pokemon I get this error message:
"Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred trying to read move #x(changes with each pokemon). The correct number of moves is: 354." |
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could you by any chance explain in a bit more dept for me? |
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^That's also for everyone else who wants to use G3HS on the rombase. |
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ok i placed the ini in pge that Icco shared
no change... and i dont get much of an what the problem is report either opening pokemon editor [qoute] unhandled exception has occurred in your applocation. if you click continue, the application will ignore this error and attempt to continue. ifyou click quit, the application wil close immediately conversion from string "" to type 'double' is not valid[/qoute] |
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nope did not work...
well the text under details dont tell me anything, but maybe someone can use it Spoiler:
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Put your rom (already patched) and the ini i have posted in the same folder. Rename both files with the same name (like rombase.gba and rombase.ini). Check if it works. |
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Can someone please help guide me through this? |
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wondering if i can expend the amount of evolutions i can use in pge? i am planning to include all known eeveelutions and 3 fakemon ones of own design, but seems pge only has up to 5 evolution slots.. (pge is actually with this the first tool i ever got to work with dollpatch now, the others dont work with it at all as far as i can see) EDIT: found it in the ini now just to figure out how to add more evolution types, move based ones pretty sure i can find something on the forum somewhere |
Hey, i download the version 1.5a and i have the bug of day care... :T
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Just opened in a hex editor, and find the code and paste the numbers and... my hack dont open... ¬¬
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Enter the code manually and nothing to run the day-care Please, make a 1.6 of the patch with day-care fixed! xD |
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Do we need to wait for a new update someday or you don't plan any ?
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Why is there so much hate on this thread? I remember everyone loving and being thankful that such a base exists why is there so much hate for no reason? If you guys have a problem with this patch ask people for help to fix the bugs or figure it out on your own if you guys want a 1.6 patch fix the bugs and then ask MRDS if you can upload it to the thread
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*takes out popcorn*
Im sure the creator has his reasons and man its for free :P |
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Regarding the bugs, most of the game breaking bugs have already been fixed, and those are linked on the original post. Regarding making a 1.6 patch, I suppose if its something demand, the fixes at least I don't really have a problem with that, I'm just very busy and would rather, if I am to spend time hacking, to spend it on the Emerald Battle Engine Update or Pokemon Apollo. The build I currently have is a somewhat completed 1.6, ie. with the majority of the bugs fixed, but also with some new incomplete moves and features introduced, so it's not really worth releasing. I attempted to add the new Pokeballs but the code wasn't working and removing it is a hassle. Also I realise that people may be impatient to wait further, and as I know a few people have been wanting to know where various routines are located to replace them (sorry Exodrake I did mean to get around to releasing it earlier) so here is the list of insert locations for the various ASM routines. I will also be adding this to the OP under the Download link. Additionally the general Rombase table offsets has been added there too so that expanding the Soundproof, Bulletproof and Overcoat tables is easier. If I do get around to releasing 1.5b or 1.6 or whatever it will end up being called these will also be included. If anyone using this information is able to find the fix for any bugs, that would be much appreciated, as more and more seem to be popping up everyday! |
Hi MrDollSteak your patch is awesome and I had a question for if you're doing an update that are you going to add the Repel system from BW2. And also are you going to do the next update when the next pokemon game sun and moon come out.
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It's fine but at least you fixing some bugs and thanks for replying to me.
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I would like to know, what do you mean with AI is dumb in the bugs section?
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many people try to remedy this by branching new move effects off of a similar effect in the default section, and this is how many of the current effects were done there comes a time when this is simply too difficult/stupid to do, and this is where the new effects come in the ai doesn't know how to handle them, basically |
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