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an enemy trainer without modifications to the ai would not like to use freeze dry on a water type because it would believe it to be not very effective it would, however, use it on a ground/dragon/etc. type because it recognizes that it is super effective against it |
Sorry for the double post but you might want to know this. Anyway, only apply this if you've expanded the number of evos per mon.
EVIOLITE FIX Take your number of evolutions per Pokemon and multiply that by 8. Convert that to hex, and put that number at 0x90C862 and 0x90C9CE. Go to 0x42F6C and copy four bytes from that offset. Navigate to 0x90C880 and 0x90C9EC and write those bytes over the pre-existing ones. Explanation; the first part is a simple mov command, so yeah. The second one is you replacing a pointer to the old evo table, so if you happen to know your table of evos off the top of your head then you can write that to 0x90C880. |
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So for anyone who used my previous Hydration fix, use this instead because I accidentally made Hydration worse in every way except in rain last time. This time I actually tested it outside of rain, so have this instead.
0x9094AE: 01 48 00 47 C0 46 [routine's offset + 1] Code:
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Hey everyone! Sorry if this question is stupid, I know nothing about ROM hacking. My question is, how can I play this ROM base? I need to create a hack with this resource, or can I play it just patching on a clean Fire Red ROM?
Thanks in advance! |
Solid Rock, Filter, and Tinted Lens Fix:
0x01E778: 28 68 0x01E7A0: 50 3D 02 02 0x908AA0-0x908AFB: Fill with FFs. Then use KDS' routines instead. |
Hi!Someone could patch this game for me? I do not know how to do it. I would appreciate forever
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Look around before asking. In addition, it's illegal to post ROMs so nobody can or will do that. |
Understood. Thank you very much!
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HAHAHAHA, THANKS SO MUCH!!!
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Am I the only one experiencing Magic Bounce error when a pokemon with magic bounce uses a status move? It will loop over and over again. Is there any fix on that?
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thanks for what you've done in FR and good luck in emerald !:)
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Ok so I decided to try out making a hack and I tried opening my (patched) FireRed rom with G3HS and when I went to edit the moves an error message popped up that read:
"Moves have not been fully loaded because there was on error. Either not enough moves were loaded due to bad numbers in the ini or the learned move data offset is bad/corrupted. The error occurred trying to read move #475. The current number of moves is: 354." I'm not too sure what did I forget/do wrong since the ini is updated. |
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EDIT: It appears that the move loops when it is put at 0x1e7 (move table), ability effect 53 (sharply increases special atk). I tried on upper slots and it does not bounce back its own move. |
Hello there. It's been 9 years since I last was on this section of PC.
To the point: Is this patch applied in a special way that I am not aware of? I applied both only 1.5 and 1.5 then 1.5a with Lunar IPS and GBata, and no emulator seems to run it right. All of the emulators for Android load the game but it has glitched text all over the place and crashes when the player whites out. VBA and NoCash don't even load the game. :s |
hi, so after patching my clean Fire Red Rom then moving the G3HS INI, PGE INI, and UTE INI's to the right spots i have a problem when trying to load my rom in any of the programs. In G3HS and UTE the moves are not loaded and instead all just show up as "x"s
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How do I get this to work with PGE? I download it and use Lunar IPS on a clean version of fire red, but when I open it up I can't edit pokemon (it crashes) or open up NSE and look at anything higher than unknowns.
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Can't Edit Pokémons in PGE
I patched a clean fire red rom (USA) 1.0, inserted the new ini provided by gamer2000.
But the attack icons are grey, and the pss status icon, http://imgur.com/a/VkmrE Am I using the wrong version of the rom? Or is there a fix to this? Edit: Also when I open PGE and go to edit Pokémon, the PGE crahses Edit: It seems it's only the status pss icon and Normal type that is grey, am I correct? So it's normal then? Well then, i'd appreciate if anyone could help me out with the PGE edit pokémon problem :) I used MrDollSteak's Decap and Attack Rombase 1.5a INI file Spoiler:
Edit: I tried to use G3HS, and everything seems to be working, except that I can't find the Fairy type in the editor, I know fairy type is there because I used moonblast ingame and it said Fairy Type. Last Edit (hopefully): It seems if I want to add or change something to fairy, i'll have to resort to HEX editing. So everything's seems to be fine, as long as I use G3HS. Sorry for all the edits. |
Hi! I dont know where i have to apply the .ini file at the G3T folder. Sorry, I recently started hacking, can someone help me please?
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The G3HS .ini within the download doesn't work for me. It can't read moves correctly and other things too.
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try this v [0000] name = Pokemon FireRed (E) gamecode = BPRE numberofpokes = 412 pokebasestats = 0x254784 pokebasestatslength = 0x1C pokenames = 0x245EE0 pokenameslength = 0xB typenames = 0x24F1A0 typenameslength = 0x7 numberoftypes = 18 items = 0x3DB028 numberofitems = 0x177 itemsdatalength = 0x2C abilities = 0x24FC40 numberofabilities = 0x4E abiltiesnamelength = 0xD egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow learnedmoves = 0x25d7b4 learnedmoveslength = 0x2 attacknames = 0x247094 numberofattacks = 0x163 attacknamelength = 0xD eggmovepointer1 = 0x045C50 eggmovepointer2 = 0x045CC8 eggmovelimit = 0x045CC4 tmhmcompatibility = 0x252BC8 tmhmcompatibilitylength = 8 tmlist = 0x45A80C tmlistentrylength = 2 numberoftms = 50 numberofhms = 8 evolutiontable = 0x259754 evolutionsperpoke = 5 lengthofoneentry = 8 evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4 offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2 theshedinjafix = 0xCE766 changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2 pokedex = 0x44E850 lengthofpokedexentry = 0x24 nationaldexorder = 0x251FEE numofnondexpokesbetweencelebiandtreeko = 25 numofnondexpokesafterchimecho = 28 dextype = FRLG jambo51learnedmovehack = False movetutorcomp = 0x459B7E movetutorcomplen = 2 movetutorattacks = 0x459B60 mtattackslen = 2 mtattacksnum = 15 frontspritetable = 0x2350AC backspritetable = 0x23654C frontpalettetable = 0x23730C shinypalettetable = 0x2380cc enemyytable = 0x2349CC playerytable = 0x235E6C enemyaltitudetable = 0x23A004 iconspritetable = 0x3D37A0 iconpalettetable = 0x3D3E80 iconpalettes = 0x3D3740 numiconpalettes = 3 itemanimationtable = 0x45FD54 itemanimationtableentlen = 5 hoenncryauxtable = 0x2539D4 footprints = 0x43FAB0 habitats = 0x452c4c habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98 locationnames = 0x3F1CAC locationstart = 0x58 locationend = 0xC4 locationtblfmt = 1 |
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Editing Pokemon with hex editing is another option right? |
How I Edit the Attacks of the Pokémon that i edited? because YAPE and Gen III Suite Becomes Bug after loading the rom stats.
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Black Sludge, Rocky Helmet, and Life Orb aren't working..
Anyone fixed these? Or should I make an asm instead? I hope I don't have to, because I've seen them on the asm thread and they're too much for a newbs like me to handle Quote:
Also once you've open it up on G3HS successfully, you should change the MRDS part back into BPRE again because if you don't, the other program will not recognize it as a Fire Red rom. Quote:
I suggest you to use G3T instead. It's easy to edit move set there plus I trust it more than G3HS when it comes to move set. Whenever I use G3HS on repointing new numbers on move it also edits the move set of the next Pokemon. |
I'm Not Experient in Make Hack-Roms and i Not Know How put Tiles and Make Things with the Hex Editor this is...Preety Hard to me.
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Makes ROM Hacking a lot easier, thanks!
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I cant fix the sand force. If i click on goto and paste "890CAB4" and dont have the offset :c
http://i.imgur.com/q5gvWRX.png help me, pls :c |
I also have a huge doubt! I try to expand the number of moves by the PGE, I can extend without problem, I add the descriptions, the type if it is physical, special ... but when I open my rom the split gets the icons bugged, the icons totally corrupted. I wanted to know how I can do the expansion, 511 moves are totally excellent, but I would like to have 700 moves in my hack.
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first 16 MB - 08XXXXXX second 16 MB - 09XXXXXX so anything that is at address 08XXXXXX is actually at address XXXXXX in the ROM file; sand force fix is at 90CAB4 expansion should have 0 effect on the icons |
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Thanks for your hard work.
Do I apply this to FireRed 1.0 or FireRed 1.1? Will I still be able to export pk3 files from this and use a program like PKhex to bring the pokemon up to a gen 6 or 7 game? If not, can someone please make a patch that applies only the changes that are forward compatible? Or maybe just the move type/move type icon split? Thank you! |
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probably, but you'll have to re-edit the moves at the very least to be proper |
Hello, how do I enable MEGA EVOLUTION in this patch?
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Is there anyone who fixed the snow warning text bug?
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Anyone have a .ini file for PGE that works with the trainer editor?
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Hello! I've been using this ROMbase in conjunction with Gen3Tools for my ROMhack, but there's an issue. Moves are not showing up on the Pokemon and everything can only struggle. Is there a fix for this or did I mess up somewhere?
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lol nice salt
also i fixed download, we were having a problem with it in clover Code:
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How would I go about applying the IPS patch? I apply it(using Lunar IPS), but when I open the game in HxD, the data is blank.
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cursed body would still activate when the attacker was sleeping, missed, etc. all this does is check that some damage was done in some shape or form so that cursed body does what it says on the box.
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I cannot get the patch to work with G3HS. Ive gotten about 6 different errors and I have not made any progress on being able to even view anything in G3HS. Can someone please walk me through it. Thank you in advance
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I replaced the G3HS ini with the one in the 1.5a download but G3HS still gives me an error when I try to open the patched rom. Anyone else have this issue? How do I fix it?
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This patch has really enhanced my hacks. Cheers!
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Is there a ini for PGE 3.8? The one Gamer linked for PGE 3.4 will not work no matter what I seem to do.
One of the many errors I've gotten: http://i.imgur.com/M52qcuW.png Edit: PGE is simply proving to be a major pain to work with concerning base roms. So frustrating, idk what I'm doing wrong. |
Anyone that can Help? i still copy and paste the G3HS INI and it's wrong, i don't know:
"Moves have not been fully loaded because there was a error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error ocurred trying to read move #475. The current number of moves is: 354" Someone that can Help? |
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EDIT: I Think that my ini is fine, just MRDS, I Changed into [0000]. |
My game restarts when i move in the first battle against my rival. Any way to fix it?
I applied the 1.5a patch and the game crashes when i play the game. I tried applying the 1.5 patch and the game goes black when i step out of my house i used a pokemon firered 1.0 rom please help.......... |
So I've attempted to patch a clean Fire Red and when Lunar says its patched, i move the ins file from the zip into the same folder where the tool is... and i get the same error Wurmple got.
What am i suposed to change in the ini file? Im new at this Edit: Nevermind! Figred it out, thanks! |
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Yes, the INI is what causes this issue, replace it with the one provided along with the patch. |
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I hope you can add these moves into the resource, i wish the resource will more colorful and popular.
- Roar Of Time - Spacial Rend - Magma Storm - Crush Grip - Heart Swap - Judgment - Shadow Force - Psystrike - V-create - Searing Shot - Fushion Flare/ Bolt - Bolt Strike - Blue Flare - Freeze Shock - Ice Burn - Glaciate - Dragon Asent - Origin Pulse - Precipipe Blade |
Hi there. Thanks a lot for this hack, it's amazing. I only want to know one thing: Is possible to change pokemon sprites to original fire red? I really don't like how, for example, charmander and charizard looks like retards...
Anyway still the best hack! Thanks |
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http://i.imgur.com/EdBlYu0.png Quote:
In any case, Export all the sprites from the Vanilla FireRed with Advanced Series and Import them in your patched ROM. |
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I found an oversight in your rom base for the remake of my unfinished Rom-Hack (Pokemon Chromatic)
It's just Awakening capped while viewing the blackboard of Viridian School. If you want to know more about the rom hack ,wait for September 1st. |
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one says the Ini is fine, the other says its what causes the issue at any rate, I patched the game, placed the Ini that comes with the patch into the tools folder (removed the original ini into a different folder outside the tools) regardless, I have never ever been able to use G3HS and PGE with this patch (currently having the same issue as wurmple) what the Dusk Stone is the problem, cause I cannot do anything this way... |
have this idea that no one is even looking into this anymore
if so, I figured out something while looking at the ini's of the tools and and all the reason its seems not to work is cause the data of the number of moves/ abilities are not repointed fun fact however, I cant find anyway to figure out how to find the new pointers in order to set this data up correctly could be very simple but without a proper guide, I cannot do hex editing so... FOUND THE SOLUTION someone please pin this for future events somehow the OP said the ID is MrDS BUT in the hex its still the original BPRE which in a way is fine but it does not work with the changes SO!!! use a hex editor to change the FIREBPRE into FIREMrDS reopen G3HS at the notice click NO so that it will make a new ini set for this rombase DONE all abilities and attacks are now working off course for other tools in mind you either have to reset the ID into BPRE or check those ini's to set up the same data somehow (like change the BPRE in those ini's into MrDS) but hey, if you want it to work, then this is the best bet I think |
I am using this base for my hack, I can not edit POKEDEX in the PGE program, how can I solve this?
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Hello, anyone got life orb and rockey helmet implementation for this rombase?
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Hey everyone I patched a clean rom but the patch made it so that all pokemon caught have a 00000 id and secret id, how can I fix this?
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working ini's for PGE, for 3.4, 3.6 and 3.8. but 3.4 is the safest. |
In what offset would this already compiled?
Download - https://www.pokecommunity.com/showpost.php?p=9595002&postcount=852 Cursed Body - https://www.pokecommunity.com/showpost.php?p=9596747&postcount=854 |
Very good base, thank you for this!
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When I open up my rom in PGE it shows a error message even though the hex tells me that it's BRPE. I replaced the ini but it still shows the error.
Edit: Nevermind I used another version of PGE and it worked, but why does every Pokemon I catch get boosted exp with the ID No. of all 0s. |
When I open the patched rom on G3T there aren´t the gen 4, 5 or 6 pokemon, there are buged pokemon like "Á" (there are random letters,numbers and simbols) (gen 1-3 are okay) and if I open the rom in PGE (2016 version, the version that have the .ini gived by Gamer2020) I can only use the options that are not related with the pokemon, like MT/MO, attack editor or ability editor. if I try to open the "pokemon editor" there says something like "exception not controlled by the application" (I have spanish windows 7, I used google translate for that), and the app is frozen, the only thing I can do is close PGE.
I think the problem is with the new pokemon(s), if someone has the offsets of the new pokemon, can you give it to me? to erase any data in thoose offsets and try to open PGE... Thanks T |
Anyway to reset ev/train?
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The hastebin links to the offsets have been erased. Perhaps someone could share their contents or repost a new link? Thanks.
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I am using this patch as well as ikarus lost property graphics patch ......... if I use only your patch it work in PGE with replaced ini but not in advance map if I use both patches then it works in advance map but not in PGE plz help
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#Ads |
Here's a small little fix for those who use this rombase.
This fixes the Elemental Hyper Beams move tutor's dialogue when it recognizes a Pokémon that can learn them as the move name is said based on what is put into [buffer2]. special2 LASTRESULT 0x1A3 is called to do this, but its routine tries to read the vanilla FireRed's move name table. This makes it so it reads from the repointed move name table and properly says the move's name instead of being blank. Code:
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Can someone send me a patch that is already set to BPRE
G3HS does not work on my computer and the same goes with every hex editor it seems :/ |
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Well G3HS as well as any hex editor says that the .docx file is missing when it is clearly there, I had already fixed this issue with G3HS but hex editing still doesn't work.
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So I don't have any 10s. Am I dumb or just need a new ini?
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You will update this? (With new evolution methods, ALL new moves, ALL new movesets, etc)
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This is amazing! I have one question, though. How do i add pokemon using PGE? I know it's in patchers and expanders, but i just wanted to ask someone professional romhacker before doing it so it doesn't destroy my game. Also, does this work with Advance Map? I found a way to make it recognize added pokemon, so i was wondering if i could use it
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yes, it works with amap |
I get an error stating
"Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred trying to read move #475. The current number of moves is: 354." Although I have patched my ROM and replaced the .ini in the G3HS folder. Is there a known solution? EDIT Found the solution, messed around in the Hex Editor (without changing anything) until a message popped up asking to reinitialize the .ini file. This autofixes it. |
Great ips, but I got one problem, When I tried editing moves in PGE, It crashed the program. I already tried to replace the roms.ini but it didn't work, Do you know why? (Thank you if you respond)
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Apoligies if this has been answered already.
So far all I've done is apply the patch to a clean Fire Red ROM. When playing the game like normal my starter pokemon and any others that I capture all have an ID# of 00000 and gain boosted exp as if they were traded mons. Consequently they start disobeying me around level 11 if I don't have a badge. Is there a fix to this? Please and thank you. EDIT: When patching to my clean Fire Red ROM (v1.0) I get the 00000 ID problem, however this doesn't seem to be an issue when patching to the squirrels v1.1 Fire Red ROM. |
Hello! Sorry for bothering you guys... I just want to play Fire Red with moves updated and i don't know what i have to do. I have to download the .ips file and patch in a clear Fire Red ROM? What version? Fire Red 1.1 or 1.0? I have to do something else? Please, help me. Thanks for this great job, is a master piece. I want to enjoy it... I will Appreciate if somebody help me.
PS: Sorry if this already answered. Is too much pages to read... |
I realize this is probably a long shot, but has anyone figured out a fix for Magic Bounce? A trainer's Pokémon used Sing on my Pokémon - which had Magic Bounce - and the Sing animation just kept going endlessly, targeting the opposing Pokémon. The music notes in the animation just sort of kept floating around the opposing Pokémon.
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Which Patch do i have to open first?https://imgbbb.com/image/Yqn9d
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Do I need XSE to replace the offsets?
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I am obviously doing something horribly wrong. I can open it in G3HS, but none of the moves or types show up. When I tried to open it then in a hex editor, it still says BPRE instead of MrDS. As well, I moved the ini in the download folder (in the G3HS folder) over into my G3HS folder, so I honestly have no clue what I am doing wrong.
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Do you plan to make 1 for Emerald too ? Anyway thanks for the hard work.
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i have an extremely dumb question.
how to use this in my rom.........? |
How do I add the fairy type to a Pokemon? Why not appear to choose the fairy in G3T.
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