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-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

BluRose September 10th, 2016 8:30 AM

Quote:

Originally Posted by BLAx501! (Post 9402806)
So they end up never using them or what? I mean, if I put Freeze Dry (not sure if implemented) on an enemy Pokemon, he will not use it against my water type?

they end up using them, but not at the right times, if that makes sense
an enemy trainer without modifications to the ai would not like to use freeze dry on a water type because it would believe it to be not very effective
it would, however, use it on a ground/dragon/etc. type because it recognizes that it is super effective against it

NewDenverCity September 11th, 2016 3:57 AM

Sorry for the double post but you might want to know this. Anyway, only apply this if you've expanded the number of evos per mon.
EVIOLITE FIX
Take your number of evolutions per Pokemon and multiply that by 8. Convert that to hex, and put that number at 0x90C862 and 0x90C9CE.
Go to 0x42F6C and copy four bytes from that offset. Navigate to 0x90C880 and 0x90C9EC and write those bytes over the pre-existing ones.

Explanation; the first part is a simple mov command, so yeah. The second one is you replacing a pointer to the old evo table, so if you happen to know your table of evos off the top of your head then you can write that to 0x90C880.

CapnCrunch September 13th, 2016 6:58 AM

Quote:

Originally Posted by DizzyEgg (Post 8614251)
Hey, I know how to apply the patch. It's actually pretty simple. So, first you have to download the patch and there should be a folder called "G3HS ini". In this folder there's a text file. Open it and search for "[MrDS]". It's on the bottom of this file. Change it to "[0000]".
Now, go to your Gen 3 Hacking Suite(the program's, NOT PATCH!) folder and replace the ORIGINAL "pokeroms.ini" file with the one you DOWNLOADED AND MODIFIED. If you did everything correctly, it should work.

Thank you very much! I read the other explanations on how to fix it, but none of them made sense.

NewDenverCity September 14th, 2016 6:04 AM

So for anyone who used my previous Hydration fix, use this instead because I accidentally made Hydration worse in every way except in rain last time. This time I actually tested it outside of rain, so have this instead.
0x9094AE: 01 48 00 47 C0 46 [routine's offset + 1]
Code:

.thumb

.align 2
start:
        ldr r0, [r4, #0x4C]
        cmp r0, #0
        beq no_heal
        ldr r0, weather
        ldrh r0, [r0]
        mov r1, #0x7
        and r0, r1
        cmp r0, #0
        beq no_heal
end:
        ldr r4, return1
        bx r4

no_heal:
        ldr r4, return2
        bx r4

.align 2
weather: .word 0x02023F1C
return1: .word 0x089094BE + 1
return2: .word 0x0801BBC6 + 1



luisfelipe September 14th, 2016 9:21 AM

Hey everyone! Sorry if this question is stupid, I know nothing about ROM hacking. My question is, how can I play this ROM base? I need to create a hack with this resource, or can I play it just patching on a clean Fire Red ROM?

Thanks in advance!

NewDenverCity September 14th, 2016 10:34 AM

Solid Rock, Filter, and Tinted Lens Fix:
0x01E778: 28 68
0x01E7A0: 50 3D 02 02
0x908AA0-0x908AFB: Fill with FFs.
Then use KDS' routines instead.

luisfelipe September 15th, 2016 4:41 AM

Hi!Someone could patch this game for me? I do not know how to do it. I would appreciate forever

NewDenverCity September 15th, 2016 5:20 AM

Quote:

Originally Posted by luisfelipe (Post 9410206)
Hi!Someone could patch this game for me? I do not know how to do it. I would appreciate forever

http://www.pokecommunity.com/showthread.php?t=333151
Look around before asking. In addition, it's illegal to post ROMs so nobody can or will do that.

luisfelipe September 15th, 2016 5:40 AM

Understood. Thank you very much!

TarmaDj September 16th, 2016 9:07 AM

HAHAHAHA, THANKS SO MUCH!!!

leyn09 September 18th, 2016 1:06 AM

Am I the only one experiencing Magic Bounce error when a pokemon with magic bounce uses a status move? It will loop over and over again. Is there any fix on that?

Ayonn- September 18th, 2016 4:05 AM

thanks for what you've done in FR and good luck in emerald !:)

JesusIsAVespiqueen September 19th, 2016 12:32 AM

Ok so I decided to try out making a hack and I tried opening my (patched) FireRed rom with G3HS and when I went to edit the moves an error message popped up that read:
"Moves have not been fully loaded because there was on error. Either not enough moves were loaded due to bad numbers in the ini or the learned move data offset is bad/corrupted. The error occurred trying to read move #475. The current number of moves is: 354."
I'm not too sure what did I forget/do wrong since the ini is updated.

NewDenverCity September 19th, 2016 12:06 PM

Quote:

Originally Posted by leyn09 (Post 9414553)
Am I the only one experiencing Magic Bounce error when a pokemon with magic bounce uses a status move? It will loop over and over again. Is there any fix on that?

Can you be a bit more specific? I could fix it if you explained it in more detail.

leyn09 September 22nd, 2016 1:17 AM

Quote:

Originally Posted by NewDenverCity (Post 9416717)
Can you be a bit more specific? I could fix it if you explained it in more detail.

For example, I have a Pokemon who has magic bounce. It used a move the sharply increases its special atk. After using, it "bounced" (loops) all over again

EDIT: It appears that the move loops when it is put at 0x1e7 (move table), ability effect 53 (sharply increases special atk). I tried on upper slots and it does not bounce back its own move.

Fraot October 21st, 2016 1:24 PM

Hello there. It's been 9 years since I last was on this section of PC.

To the point:
Is this patch applied in a special way that I am not aware of? I applied both only 1.5 and 1.5 then 1.5a with Lunar IPS and GBata, and no emulator seems to run it right. All of the emulators for Android load the game but it has glitched text all over the place and crashes when the player whites out. VBA and NoCash don't even load the game. :s

joeytheleo October 26th, 2016 3:32 PM

hi, so after patching my clean Fire Red Rom then moving the G3HS INI, PGE INI, and UTE INI's to the right spots i have a problem when trying to load my rom in any of the programs. In G3HS and UTE the moves are not loaded and instead all just show up as "x"s

baiomu November 6th, 2016 11:52 AM

How do I get this to work with PGE? I download it and use Lunar IPS on a clean version of fire red, but when I open it up I can't edit pokemon (it crashes) or open up NSE and look at anything higher than unknowns.

-Piccolo- November 12th, 2016 1:51 PM

Can't Edit Pokémons in PGE
 
I patched a clean fire red rom (USA) 1.0, inserted the new ini provided by gamer2000.
But the attack icons are grey, and the pss status icon, http://imgur.com/a/VkmrE
Am I using the wrong version of the rom? Or is there a fix to this?

Edit:
Also when I open PGE and go to edit Pokémon, the PGE crahses

Edit:
It seems it's only the status pss icon and Normal type that is grey, am I correct? So it's normal then?
Well then, i'd appreciate if anyone could help me out with the PGE edit pokémon problem :)

I used MrDollSteak's Decap and Attack Rombase 1.5a INI file
Spoiler:
[BPRE]
ROMName=MrDollSteak's Decap and Attack Rombase 1.5a
ItemData=3DB028
AttackNames=901800
TMData=45A80C
TotalTMsPlusHMs=58
TotalTMs=50
ItemIMGData=3D4294
NumberOfItems=375
NumberOfAttacks=511
MoveTutorAttacks=459B60
NumberOfMoveTutorAttacks=16
PokemonNames=245EE0
NumberOfPokemon=412
NationalDexTable=251FEE
SecondDexTable=251CB8
PokedexData=44E850
NumberOfDexEntries=387
PokemonData=254784
AbilityNames=950000
NumberOfAbilities=156
Pointer2PointersToMapBanks=5524C
OriginalBankPointer0=352004
OriginalBankPointer1=352018
OriginalBankPointer2=352204
OriginalBankPointer3=3522F4
OriginalBankPointer4=3523FC
OriginalBankPointer5=35240C
OriginalBankPointer6=352424
OriginalBankPointer7=352444
OriginalBankPointer8=35246C
OriginalBankPointer9=352484
OriginalBankPointer10=3524A4
OriginalBankPointer11=3524F4
OriginalBankPointer12=35251C
OriginalBankPointer13=35253C
OriginalBankPointer14=352544
OriginalBankPointer15=35256C
OriginalBankPointer16=35257C
OriginalBankPointer17=352584
OriginalBankPointer18=35258C
OriginalBankPointer19=352594
OriginalBankPointer20=352598
OriginalBankPointer21=35259C
OriginalBankPointer22=3525A4
OriginalBankPointer23=3525AC
OriginalBankPointer24=3525B8
OriginalBankPointer25=3525C0
OriginalBankPointer26=3525CC
OriginalBankPointer27=3525D4
OriginalBankPointer28=3525D8
OriginalBankPointer29=3525DC
OriginalBankPointer30=3525E0
OriginalBankPointer31=3525E4
OriginalBankPointer32=352600
OriginalBankPointer33=352614
OriginalBankPointer34=352628
OriginalBankPointer35=352648
OriginalBankPointer36=352668
OriginalBankPointer37=35267C
OriginalBankPointer38=352690
OriginalBankPointer39=352694
OriginalBankPointer40=352698
OriginalBankPointer41=35269C
OriginalBankPointer42=3526A4
NumberOfMapsInBank0=4
NumberOfMapsInBank1=122
NumberOfMapsInBank2=59
NumberOfMapsInBank3=65
NumberOfMapsInBank4=3
NumberOfMapsInBank5=5
NumberOfMapsInBank6=7
NumberOfMapsInBank7=9
NumberOfMapsInBank8=5
NumberOfMapsInBank9=7
NumberOfMapsInBank10=19
NumberOfMapsInBank11=9
NumberOfMapsInBank12=7
NumberOfMapsInBank13=1
NumberOfMapsInBank14=9
NumberOfMapsInBank15=3
NumberOfMapsInBank16=1
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=0
NumberOfMapsInBank20=0
NumberOfMapsInBank21=1
NumberOfMapsInBank22=1
NumberOfMapsInBank23=2
NumberOfMapsInBank24=1
NumberOfMapsInBank25=2
NumberOfMapsInBank26=1
NumberOfMapsInBank27=0
NumberOfMapsInBank28=0
NumberOfMapsInBank29=0
NumberOfMapsInBank30=0
NumberOfMapsInBank31=6
NumberOfMapsInBank32=4
NumberOfMapsInBank33=4
NumberOfMapsInBank34=7
NumberOfMapsInBank35=7
NumberOfMapsInBank36=4
NumberOfMapsInBank37=4
NumberOfMapsInBank38=0
NumberOfMapsInBank39=0
NumberOfMapsInBank40=0
NumberOfMapsInBank41=1
NumberOfMapsInBank42=0
MapLabelData=3F1CAC
NumberOfMapLabels=109
PokemonFrontSprites=2350AC
PokemonBackSprites=23654C
PokemonNormalPal=23730C
PokemonShinyPal=2380CC
IconPointerTable=3D37A0
IconPalTable=3D3E80
CryTable=48C914
FootPrintTable=43FAB0
PokemonAttackTable=25D7B4
PokemonEvolutions=259754
TMHMCompatibility=252BC8
TMHMLenPerPoke=8
MoveTutorCompatibility=459B7E
EnemyYTable=2349CC
PlayerYTable=235E6C
EnemyAltitudeTable=23A004
AttackData=900000
AttackDescriptionTable=904000
AbilityDescriptionTable=9507F0
AttackAnimationTable=90336c
IconPals=3D3740
JamboLearnableMovesTerm=0000FF
StartSearchingForSpaceOffset=800000
FreeSpaceSearchInterval=100
CryConversionTable=2539D4
NumberOfEvolutionsPerPokemon=5
NumberOfEvolutionTypes=15
EvolutionName0=None
EvolutionName1=Happiness
EvolutionName2=Happiness (Day)
EvolutionName3=Happiness (Night)
EvolutionName4=Level
EvolutionName5=Trade
EvolutionName6=Trade w/ Item
EvolutionName7=Item
EvolutionName8=Atk > Def
EvolutionName9=Atk = Def
EvolutionName10=Atk < Def
EvolutionName11=High Personality
EvolutionName12=Low Personality
EvolutionName13=Allow Pokemon Creation
EvolutionName14=Create Extra Pokemon
EvolutionName15=Max Beauty
Evolution0Param=none
Evolution1Param=evolvesbutnoparms
Evolution2Param=evolvesbutnoparms
Evolution3Param=evolvesbutnoparms
Evolution4Param=level
Evolution5Param=evolvesbutnoparms
Evolution6Param=item
Evolution7Param=item
Evolution8Param=level
Evolution9Param=level
Evolution10Param=level
Evolution11Param=level
Evolution12Param=level
Evolution13Param=evolvesbutnoparms
Evolution14Param=level
Evolution15Param=evolvesbutnoparms
EggMoveTable=25EF0C
EggMoveTableLimiter=45CC4
HabitatTable=452C4C


Edit: I tried to use G3HS, and everything seems to be working, except that I can't find the Fairy type in the editor, I know fairy type is there because I used moonblast ingame and it said Fairy Type.

Last Edit (hopefully):
It seems if I want to add or change something to fairy, i'll have to resort to HEX editing. So everything's seems to be fine, as long as I use G3HS. Sorry for all the edits.

Kcluuqczeas November 14th, 2016 1:49 PM

Hi! I dont know where i have to apply the .ini file at the G3T folder. Sorry, I recently started hacking, can someone help me please?

yerpsnerp November 24th, 2016 9:54 AM

The G3HS .ini within the download doesn't work for me. It can't read moves correctly and other things too.

curiters November 26th, 2016 5:32 PM

Quote:

Originally Posted by yerpsnerp (Post 9497291)
The G3HS .ini within the download doesn't work for me. It can't read moves correctly and other things too.

did you change the [MrDs] to [0000] ?

yerpsnerp November 27th, 2016 5:17 AM

Quote:

Originally Posted by curiters (Post 9499198)
did you change the [MrDs] to [0000] ?

No I didn't, but when I did just now I got the same error. I think there's an incorrect number in the .ini itself.

curiters November 27th, 2016 5:36 AM

Quote:

Originally Posted by yerpsnerp (Post 9499594)
No I didn't, but when I did just now I got the same error. I think there's an incorrect number in the .ini itself.

may i see?

yerpsnerp November 27th, 2016 12:40 PM

Quote:

Originally Posted by curiters (Post 9499611)
may i see?

Well here it is.
Spoiler:
[MrDS]
name = Pokemon FireRed (E)
gamecode = BPRE
numberofpokes = 412
pokebasestats = 0x254784
pokebasestatslength = 0x1C
pokenames = 0x245EE0
pokenameslength = 0xB
typenames = 0x24F1A0
typenameslength = 0x7
numberoftypes = 18
items = 0x3DB028
numberofitems = 0x177
itemsdatalength = 0x2C
abilities = 0x24FC40
numberofabilities = 0x4E
abiltiesnamelength = 0xD
egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x247094
numberofattacks = 0x163
attacknamelength = 0xD
eggmovepointer1 = 0x045C50
eggmovepointer2 = 0x045CC8
eggmovelimit = 0x045CC4
tmhmcompatibility = 0x252BC8
tmhmcompatibilitylength = 8
tmlist = 0x45A80C
tmlistentrylength = 2
numberoftms = 50
numberofhms = 8
evolutiontable = 0x259754
evolutionsperpoke = 5
lengthofoneentry = 8
evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
theshedinjafix = 0xCE766
changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
pokedex = 0x44E850
lengthofpokedexentry = 0x24
nationaldexorder = 0x251FEE
numofnondexpokesbetweencelebiandtreeko = 25
numofnondexpokesafterchimecho = 28
dextype = FRLG
jambo51learnedmovehack = False
movetutorcomp = 0x459B7E
movetutorcomplen = 2
movetutorattacks = 0x459B60
mtattackslen = 2
mtattacksnum = 15
frontspritetable = 0x2350AC
backspritetable = 0x23654C
frontpalettetable = 0x23730C
shinypalettetable = 0x2380cc
enemyytable = 0x2349CC
playerytable = 0x235E6C
enemyaltitudetable = 0x23A004
iconspritetable = 0x3D37A0
iconpalettetable = 0x3D3E80
iconpalettes = 0x3D3740
numiconpalettes = 3
itemanimationtable = 0x45FD54
itemanimationtableentlen = 5
hoenncryauxtable = 0x2539D4
footprints = 0x43FAB0
habitats = 0x452c4c
habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
locationnames = 0x3F1CAC
locationstart = 0x58
locationend = 0xC4
locationtblfmt = 1

curiters November 27th, 2016 4:59 PM

Quote:

Originally Posted by yerpsnerp (Post 9499997)
Well here it is.
Spoiler:
[MrDS]
name = Pokemon FireRed (E)
gamecode = BPRE
numberofpokes = 412
pokebasestats = 0x254784
pokebasestatslength = 0x1C
pokenames = 0x245EE0
pokenameslength = 0xB
typenames = 0x24F1A0
typenameslength = 0x7
numberoftypes = 18
items = 0x3DB028
numberofitems = 0x177
itemsdatalength = 0x2C
abilities = 0x24FC40
numberofabilities = 0x4E
abiltiesnamelength = 0xD
egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x247094
numberofattacks = 0x163
attacknamelength = 0xD
eggmovepointer1 = 0x045C50
eggmovepointer2 = 0x045CC8
eggmovelimit = 0x045CC4
tmhmcompatibility = 0x252BC8
tmhmcompatibilitylength = 8
tmlist = 0x45A80C
tmlistentrylength = 2
numberoftms = 50
numberofhms = 8
evolutiontable = 0x259754
evolutionsperpoke = 5
lengthofoneentry = 8
evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
theshedinjafix = 0xCE766
changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
pokedex = 0x44E850
lengthofpokedexentry = 0x24
nationaldexorder = 0x251FEE
numofnondexpokesbetweencelebiandtreeko = 25
numofnondexpokesafterchimecho = 28
dextype = FRLG
jambo51learnedmovehack = False
movetutorcomp = 0x459B7E
movetutorcomplen = 2
movetutorattacks = 0x459B60
mtattackslen = 2
mtattacksnum = 15
frontspritetable = 0x2350AC
backspritetable = 0x23654C
frontpalettetable = 0x23730C
shinypalettetable = 0x2380cc
enemyytable = 0x2349CC
playerytable = 0x235E6C
enemyaltitudetable = 0x23A004
iconspritetable = 0x3D37A0
iconpalettetable = 0x3D3E80
iconpalettes = 0x3D3740
numiconpalettes = 3
itemanimationtable = 0x45FD54
itemanimationtableentlen = 5
hoenncryauxtable = 0x2539D4
footprints = 0x43FAB0
habitats = 0x452c4c
habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
locationnames = 0x3F1CAC
locationstart = 0x58
locationend = 0xC4
locationtblfmt = 1







try this v
[0000]
name = Pokemon FireRed (E)
gamecode = BPRE
numberofpokes = 412
pokebasestats = 0x254784
pokebasestatslength = 0x1C
pokenames = 0x245EE0
pokenameslength = 0xB
typenames = 0x24F1A0
typenameslength = 0x7
numberoftypes = 18
items = 0x3DB028
numberofitems = 0x177
itemsdatalength = 0x2C
abilities = 0x24FC40
numberofabilities = 0x4E
abiltiesnamelength = 0xD
egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x247094
numberofattacks = 0x163
attacknamelength = 0xD
eggmovepointer1 = 0x045C50
eggmovepointer2 = 0x045CC8
eggmovelimit = 0x045CC4
tmhmcompatibility = 0x252BC8
tmhmcompatibilitylength = 8
tmlist = 0x45A80C
tmlistentrylength = 2
numberoftms = 50
numberofhms = 8
evolutiontable = 0x259754
evolutionsperpoke = 5
lengthofoneentry = 8
evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
theshedinjafix = 0xCE766
changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
pokedex = 0x44E850
lengthofpokedexentry = 0x24
nationaldexorder = 0x251FEE
numofnondexpokesbetweencelebiandtreeko = 25
numofnondexpokesafterchimecho = 28
dextype = FRLG
jambo51learnedmovehack = False
movetutorcomp = 0x459B7E
movetutorcomplen = 2
movetutorattacks = 0x459B60
mtattackslen = 2
mtattacksnum = 15
frontspritetable = 0x2350AC
backspritetable = 0x23654C
frontpalettetable = 0x23730C
shinypalettetable = 0x2380cc
enemyytable = 0x2349CC
playerytable = 0x235E6C
enemyaltitudetable = 0x23A004
iconspritetable = 0x3D37A0
iconpalettetable = 0x3D3E80
iconpalettes = 0x3D3740
numiconpalettes = 3
itemanimationtable = 0x45FD54
itemanimationtableentlen = 5
hoenncryauxtable = 0x2539D4
footprints = 0x43FAB0
habitats = 0x452c4c
habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
locationnames = 0x3F1CAC
locationstart = 0x58
locationend = 0xC4
locationtblfmt = 1

yerpsnerp November 27th, 2016 5:33 PM

Quote:

Originally Posted by curiters (Post 9500261)
try this v
[0000]
name = Pokemon FireRed (E)
gamecode = BPRE
numberofpokes = 412
pokebasestats = 0x254784
pokebasestatslength = 0x1C
pokenames = 0x245EE0
pokenameslength = 0xB
typenames = 0x24F1A0
typenameslength = 0x7
numberoftypes = 18
items = 0x3DB028
numberofitems = 0x177
itemsdatalength = 0x2C
abilities = 0x24FC40
numberofabilities = 0x4E
abiltiesnamelength = 0xD
egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x247094
numberofattacks = 0x163
attacknamelength = 0xD
eggmovepointer1 = 0x045C50
eggmovepointer2 = 0x045CC8
eggmovelimit = 0x045CC4
tmhmcompatibility = 0x252BC8
tmhmcompatibilitylength = 8
tmlist = 0x45A80C
tmlistentrylength = 2
numberoftms = 50
numberofhms = 8
evolutiontable = 0x259754
evolutionsperpoke = 5
lengthofoneentry = 8
evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
theshedinjafix = 0xCE766
changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
pokedex = 0x44E850
lengthofpokedexentry = 0x24
nationaldexorder = 0x251FEE
numofnondexpokesbetweencelebiandtreeko = 25
numofnondexpokesafterchimecho = 28
dextype = FRLG
jambo51learnedmovehack = False
movetutorcomp = 0x459B7E
movetutorcomplen = 2
movetutorattacks = 0x459B60
mtattackslen = 2
mtattacksnum = 15
frontspritetable = 0x2350AC
backspritetable = 0x23654C
frontpalettetable = 0x23730C
shinypalettetable = 0x2380cc
enemyytable = 0x2349CC
playerytable = 0x235E6C
enemyaltitudetable = 0x23A004
iconspritetable = 0x3D37A0
iconpalettetable = 0x3D3E80
iconpalettes = 0x3D3740
numiconpalettes = 3
itemanimationtable = 0x45FD54
itemanimationtableentlen = 5
hoenncryauxtable = 0x2539D4
footprints = 0x43FAB0
habitats = 0x452c4c
habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
locationnames = 0x3F1CAC
locationstart = 0x58
locationend = 0xC4
locationtblfmt = 1

Still getting the same error. "Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred: trying to read move #475. The current number of moves is 354."
Editing Pokemon with hex editing is another option right?

Dartrix December 24th, 2016 12:01 PM

How I Edit the Attacks of the Pokémon that i edited? because YAPE and Gen III Suite Becomes Bug after loading the rom stats.

PufferJumps December 25th, 2016 4:58 AM

Black Sludge, Rocky Helmet, and Life Orb aren't working..

Anyone fixed these? Or should I make an asm instead? I hope I don't have to, because I've seen them on the asm thread and they're too much for a newbs like me to handle

Quote:

Originally Posted by yerpsnerp (Post 9500294)
Still getting the same error. "Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred: trying to read move #475. The current number of moves is 354."
Editing Pokemon with hex editing is another option right?

This is kinda late but, in case you're still having a problem, I suggest that you use HxD for the problem. Once you've open your rom you should see on the right side (The one with characters not numbers) the line POKEMON FIREBPRE. Change the BPRE part into MRDS Then open your rom using G3HS (must have the .ini provided, in case you've deleted it). I think there will be a message that will appear when you open it this way for the first time. If there's any, just click yes.

Also once you've open it up on G3HS successfully, you should change the MRDS part back into BPRE again because if you don't, the other program will not recognize it as a Fire Red rom.

Quote:

Originally Posted by Dartrix (Post 9528094)
How I Edit the Attacks of the Pokémon that i edited? because YAPE and Gen III Suite Becomes Bug after loading the rom stats.

mine doesn't bug when I open it on G3HS (dunno about YAPE I haven't tried using that yet)

I suggest you to use G3T instead. It's easy to edit move set there plus I trust it more than G3HS when it comes to move set. Whenever I use G3HS on repointing new numbers on move it also edits the move set of the next Pokemon.

Dartrix December 27th, 2016 2:01 PM

I'm Not Experient in Make Hack-Roms and i Not Know How put Tiles and Make Things with the Hex Editor this is...Preety Hard to me.

Trev December 27th, 2016 2:09 PM

Quote:

Originally Posted by Dartrix (Post 9530734)
I'm Not Experient in Make Hack-Roms and i Not Know How put Tiles and Make Things with the Hex Editor this is...Preety Hard to me.

This is not the thread to request info about that stuff. This thread pertains specifically to Mr. Dollsteak's base. You'll find more useful information on other threads in this forum section than you will here.

Shitik December 27th, 2016 6:47 PM

Makes ROM Hacking a lot easier, thanks!

TarmaDj January 29th, 2017 7:29 AM

I cant fix the sand force. If i click on goto and paste "890CAB4" and dont have the offset :c
http://i.imgur.com/q5gvWRX.png
help me, pls :c

TarmaDj January 29th, 2017 7:51 AM

I also have a huge doubt! I try to expand the number of moves by the PGE, I can extend without problem, I add the descriptions, the type if it is physical, special ... but when I open my rom the split gets the icons bugged, the icons totally corrupted. I wanted to know how I can do the expansion, 511 moves are totally excellent, but I would like to have 700 moves in my hack.

BluRose January 29th, 2017 12:32 PM

Quote:

Originally Posted by TarmaDj (Post 9559472)
Spoiler:
I cant fix the sand force. If i click on goto and paste "890CAB4" and dont have the offset :c
http://i.imgur.com/q5gvWRX.png
help me, pls :c

Quote:

Originally Posted by TarmaDj (Post 9559483)
Spoiler:
I also have a huge doubt! I try to expand the number of moves by the PGE, I can extend without problem, I add the descriptions, the type if it is physical, special ... but when I open my rom the split gets the icons bugged, the icons totally corrupted. I wanted to know how I can do the expansion, 511 moves are totally excellent, but I would like to have 700 moves in my hack.

ok so a little tut on how gba stores/references things
first 16 MB - 08XXXXXX
second 16 MB - 09XXXXXX
so anything that is at address 08XXXXXX is actually at address XXXXXX in the ROM file; sand force fix is at 90CAB4

expansion should have 0 effect on the icons

TarmaDj January 29th, 2017 2:13 PM

Quote:

Originally Posted by BluRose (Post 9559689)
ok so a little tut on how gba stores/references things
first 16 MB - 08XXXXXX
second 16 MB - 09XXXXXX
so anything that is at address 08XXXXXX is actually at address XXXXXX in the ROM file; sand force fix is at 90CAB4

expansion should have 0 effect on the icons

Hello! Thanks for fast reply, but how can you explain in more detail how I do the expansion of the moves? 8)

BluRose January 29th, 2017 2:28 PM

Quote:

Originally Posted by TarmaDj (Post 9559743)
Hello! Thanks for fast reply, but how can you explain in more detail how I do the expansion of the moves? 8)

check this out

gfauxpas January 30th, 2017 6:18 AM

Thanks for your hard work.

Do I apply this to FireRed 1.0 or FireRed 1.1?

Will I still be able to export pk3 files from this and use a program like PKhex to bring the pokemon up to a gen 6 or 7 game?

If not, can someone please make a patch that applies only the changes that are forward compatible? Or maybe just the move type/move type icon split?

Thank you!

BluRose January 30th, 2017 8:18 AM

Quote:

Originally Posted by gfauxpas (Post 9560212)
Spoiler:
Thanks for your hard work.

Do I apply this to FireRed 1.0 or FireRed 1.1?

Will I still be able to export pk3 files from this and use a program like PKhex to bring the pokemon up to a gen 6 or 7 game?

If not, can someone please make a patch that applies only the changes that are forward compatible? Or maybe just the move type/move type icon split?

Thank you!

1.0
probably, but you'll have to re-edit the moves at the very least to be proper

fireredlugia February 9th, 2017 5:28 AM

Hello, how do I enable MEGA EVOLUTION in this patch?

Froosty February 9th, 2017 4:30 PM

Quote:

Originally Posted by fireredlugia (Post 9567435)
Hello, how do I enable MEGA EVOLUTION in this patch?

There is no mega evolution in this patch.

ElijahCabugao February 21st, 2017 3:58 AM

Is there anyone who fixed the snow warning text bug?

Bluedelta March 13th, 2017 6:15 PM

Anyone have a .ini file for PGE that works with the trainer editor?

MachoCheeze March 13th, 2017 8:04 PM

Hello! I've been using this ROMbase in conjunction with Gen3Tools for my ROMhack, but there's an issue. Moves are not showing up on the Pokemon and everything can only struggle. Is there a fix for this or did I mess up somewhere?

ItsFrickenMe March 14th, 2017 9:36 AM

Quote:

Originally Posted by MachoCheeze (Post 9593347)
Hello! I've been using this ROMbase in conjunction with Gen3Tools for my ROMhack, but there's an issue. Moves are not showing up on the Pokemon and everything can only struggle. Is there a fix for this or did I mess up somewhere?

Don't use this base. It's incomplete, buggy, and dollsteak has no intention of taking an hour of his precious time to fix it. Don't even give him the satisfaction of using his tools. Let him fade away into obscurity.

NewDenverCity March 16th, 2017 7:58 PM

lol nice salt

also i fixed download, we were having a problem with it in clover
Code:

.thumb

.org 0x908C30
main:
        mov r0, #4
        mul r0, r5 @r5 is the bank
        ldr r1, flags
        add r2, r0, r1
        ldr r0, [r2]
        mov r1, #1
        lsl r1, #23
        and r0, r1
        cmp r0, #0
        bne set
        ldr r0, pointer
        strb r5, [r0]
        ldr r0, [r2]
        orr r0, r1
        str r0, [r2]
        mov r0, #0
        b end

set:
        mov r0, #1
end:
        bx lr

.align 2
flags:        .word 0x02023DFC
pointer: .word 0x02023FDB



CheeseOfAmerica March 18th, 2017 11:29 AM

How would I go about applying the IPS patch? I apply it(using Lunar IPS), but when I open the game in HxD, the data is blank.

NewDenverCity March 19th, 2017 5:03 PM

cursed body would still activate when the attacker was sleeping, missed, etc. all this does is check that some damage was done in some shape or form so that cursed body does what it says on the box.

Code:

.thumb

.org 0x90C50C
.word main + 0x08000000

.org 0x90C592
main: @r4 is the attack id
        ldr r0, damage
        ldr r0, [r0]
        cmp r0, #0
        bne 0x90C5A0
        b 0x90C600

.align 2
damage: .word 0x02023D50



MaxxSwagAbsol March 29th, 2017 2:36 PM

I cannot get the patch to work with G3HS. Ive gotten about 6 different errors and I have not made any progress on being able to even view anything in G3HS. Can someone please walk me through it. Thank you in advance

Armaada J April 5th, 2017 12:01 PM

I replaced the G3HS ini with the one in the 1.5a download but G3HS still gives me an error when I try to open the patched rom. Anyone else have this issue? How do I fix it?

JustIChristopher April 15th, 2017 9:34 AM

This patch has really enhanced my hacks. Cheers!

HachimanH April 23rd, 2017 5:03 PM

Is there a ini for PGE 3.8? The one Gamer linked for PGE 3.4 will not work no matter what I seem to do.

One of the many errors I've gotten:
http://i.imgur.com/M52qcuW.png

Edit: PGE is simply proving to be a major pain to work with concerning base roms. So frustrating, idk what I'm doing wrong.

Wurmple Splashes In June 4th, 2017 9:51 AM

Anyone that can Help? i still copy and paste the G3HS INI and it's wrong, i don't know:
"Moves have not been fully loaded because there was a error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error ocurred trying to read move #475. The current number of moves is: 354"
Someone that can Help?

BluRose June 4th, 2017 7:59 PM

Quote:

Originally Posted by Wurmple Splashes In (Post 9666334)
Anyone that can Help? i still copy and paste the G3HS INI and it's wrong, i don't know:
"Moves have not been fully loaded because there was a error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error ocurred trying to read move #475. The current number of moves is: 354"
Someone that can Help?

bad number in ini, change to 512

Wurmple Splashes In June 5th, 2017 1:43 AM

Quote:

Originally Posted by BluRose (Post 9666730)
bad number in ini, change to 512

Where, exactly?
EDIT: I Think that my ini is fine, just MRDS, I Changed into [0000].

VoltYellow June 9th, 2017 10:32 PM

My game restarts when i move in the first battle against my rival. Any way to fix it?
I applied the 1.5a patch and the game crashes when i play the game.
I tried applying the 1.5 patch and the game goes black when i step out of my house
i used a pokemon firered 1.0 rom
please help..........

XDragon June 11th, 2017 5:57 PM

So I've attempted to patch a clean Fire Red and when Lunar says its patched, i move the ins file from the zip into the same folder where the tool is... and i get the same error Wurmple got.

What am i suposed to change in the ini file? Im new at this


Edit: Nevermind! Figred it out, thanks!

Megax Rocker June 11th, 2017 6:12 PM

Quote:

Originally Posted by XDragon (Post 9676014)
So I've attempted to patch a clean Fire Red and when Lunar says its patched, i move the ins file from the zip into the same folder where the tool is... and i get the same error Wurmple got.

What am i suposed to change in the ini file? Im new at this


Yes, the INI is what causes this issue, replace it with the one provided along with the patch.

XDragon June 11th, 2017 6:15 PM

Quote:

Originally Posted by Megax Rocker (Post 9676024)
Yes, the INI is what causes this issue, replace it with the one provided along with the patch.

Literally figured it out no sooner did i hit send XD

nguyenthanhloc July 11th, 2017 6:28 PM

I hope you can add these moves into the resource, i wish the resource will more colorful and popular.
- Roar Of Time
- Spacial Rend
- Magma Storm
- Crush Grip
- Heart Swap
- Judgment
- Shadow Force
- Psystrike
- V-create
- Searing Shot
- Fushion Flare/ Bolt
- Bolt Strike
- Blue Flare
- Freeze Shock
- Ice Burn
- Glaciate
- Dragon Asent
- Origin Pulse
- Precipipe Blade

Ontarion July 15th, 2017 11:59 PM

Hi there. Thanks a lot for this hack, it's amazing. I only want to know one thing: Is possible to change pokemon sprites to original fire red? I really don't like how, for example, charmander and charizard looks like retards...
Anyway still the best hack! Thanks

Lunos July 16th, 2017 5:09 AM

Quote:

Originally Posted by nguyenthanhloc (Post 9702739)
I hope you can add these moves into the resource, i wish the resource will more colorful and popular.
Spoiler:
- Roar Of Time
- Spacial Rend
- Magma Storm
- Crush Grip
- Heart Swap
- Judgment
- Shadow Force
- Psystrike
- V-create
- Searing Shot
- Fushion Flare/ Bolt
- Bolt Strike
- Blue Flare
- Freeze Shock
- Ice Burn
- Glaciate
- Dragon Asent
- Origin Pulse
- Precipipe Blade

This base is no longer in development, it's been dead for a long time now and MrDollSteak himself recommends to avoid it.
http://i.imgur.com/EdBlYu0.png
Quote:

Originally Posted by Ontarion (Post 9706262)
Hi there. Thanks a lot for this hack, it's amazing. I only want to know one thing: Is possible to change pokemon sprites to original fire red? I really don't like how, for example, charmander and charizard looks like retards...
Anyway still the best hack! Thanks

First time I read "In HG/SS, Charmander and Charizard looks like retards".
In any case, Export all the sprites from the Vanilla FireRed with Advanced Series and Import them in your patched ROM.

ShyGuy25 August 5th, 2017 9:21 PM

Quote:

Originally Posted by MrDollSteak (Post 8928939)
If you go to the Move Resource thread you'll see my Growth effect. Basically it uses the Effect Byte 13 but changes the battle script to branch to various other boosting moves. There's a mistake with Growth in the current build where it does +2 without sun, when its supposed to be +1, but I've since fixed that.

Anyone have the fix for Growth in this?

Serhatisb August 25th, 2017 12:47 PM

I found an oversight in your rom base for the remake of my unfinished Rom-Hack (Pokemon Chromatic)
It's just Awakening capped while viewing the blackboard of Viridian School.
If you want to know more about the rom hack ,wait for September 1st.

Drake Baku October 7th, 2017 1:30 PM

Quote:

Originally Posted by Wurmple Splashes In (Post 9666954)
Where, exactly?
EDIT: I Think that my ini is fine, just MRDS, I Changed into [0000].

Quote:

Originally Posted by Megax Rocker (Post 9676024)
Yes, the INI is what causes this issue, replace it with the one provided along with the patch.

OK, I am at a loss

one says the Ini is fine, the other says its what causes the issue

at any rate, I patched the game, placed the Ini that comes with the patch into the tools folder (removed the original ini into a different folder outside the tools)
regardless, I have never ever been able to use G3HS and PGE with this patch
(currently having the same issue as wurmple)

what the Dusk Stone is the problem, cause I cannot do anything this way...

Drake Baku October 13th, 2017 9:58 AM

have this idea that no one is even looking into this anymore

if so, I figured out something while looking at the ini's of the tools and and all
the reason its seems not to work is cause the data of the number of moves/ abilities are not repointed

fun fact however, I cant find anyway to figure out how to find the new pointers in order to set this data up correctly
could be very simple but without a proper guide, I cannot do hex editing so...


FOUND THE SOLUTION
someone please pin this for future events somehow
the OP said the ID is MrDS
BUT
in the hex its still the original BPRE
which in a way is fine but it does not work with the changes

SO!!!
use a hex editor to change the FIREBPRE into FIREMrDS

reopen G3HS
at the notice click NO so that it will make a new ini set for this rombase

DONE
all abilities and attacks are now working

off course for other tools in mind you either have to reset the ID into BPRE or check those ini's to set up the same data somehow (like change the BPRE in those ini's into MrDS)
but hey, if you want it to work, then this is the best bet I think

fireredlugia November 22nd, 2017 2:24 AM

I am using this base for my hack, I can not edit POKEDEX in the PGE program, how can I solve this?

zetoni December 12th, 2017 4:31 AM

Hello, anyone got life orb and rockey helmet implementation for this rombase?

Don-Luke February 19th, 2018 5:46 PM

Hey everyone I patched a clean rom but the patch made it so that all pokemon caught have a 00000 id and secret id, how can I fix this?

YoY-X March 16th, 2018 5:08 PM

Quote:

Originally Posted by HachimanH (Post 9627080)
Is there a ini for PGE 3.8? The one Gamer linked for PGE 3.4 will not work no matter what I seem to do.

One of the many errors I've gotten:
http://i.imgur.com/M52qcuW.png

Edit: PGE is simply proving to be a major pain to work with concerning base roms. So frustrating, idk what I'm doing wrong.

https://forum.silphco.io/threads/working-mr-ds-rombase-ini-for-pge.138/post-393
working ini's for PGE, for 3.4, 3.6 and 3.8. but 3.4 is the safest.

Neon Skylar March 20th, 2018 3:04 AM

In what offset would this already compiled?

Download - https://www.pokecommunity.com/showpost.php?p=9595002&postcount=852
Cursed Body - https://www.pokecommunity.com/showpost.php?p=9596747&postcount=854

E$P March 21st, 2018 9:19 AM

Very good base, thank you for this!

bluhacks263 April 22nd, 2018 10:17 AM

When I open up my rom in PGE it shows a error message even though the hex tells me that it's BRPE. I replaced the ini but it still shows the error.

Edit: Nevermind I used another version of PGE and it worked, but why does every Pokemon I catch get boosted exp with the ID No. of all 0s.

tomitron06 May 11th, 2018 4:49 PM

When I open the patched rom on G3T there aren´t the gen 4, 5 or 6 pokemon, there are buged pokemon like "Á" (there are random letters,numbers and simbols) (gen 1-3 are okay) and if I open the rom in PGE (2016 version, the version that have the .ini gived by Gamer2020) I can only use the options that are not related with the pokemon, like MT/MO, attack editor or ability editor. if I try to open the "pokemon editor" there says something like "exception not controlled by the application" (I have spanish windows 7, I used google translate for that), and the app is frozen, the only thing I can do is close PGE.
I think the problem is with the new pokemon(s), if someone has the offsets of the new pokemon, can you give it to me? to erase any data in thoose offsets and try to open PGE...
Thanks
T

mattcarr May 21st, 2018 3:21 PM

Anyway to reset ev/train?

UltimaSoul June 21st, 2018 6:11 PM

The hastebin links to the offsets have been erased. Perhaps someone could share their contents or repost a new link? Thanks.

Kartik12345 June 23rd, 2018 12:35 AM

I am using this patch as well as ikarus lost property graphics patch ......... if I use only your patch it work in PGE with replaced ini but not in advance map if I use both patches then it works in advance map but not in PGE plz help

Kurapika June 25th, 2018 6:27 AM

Quote:

Originally Posted by Kartik12345 (Post 9892768)
I am using this patch as well as ikarus lost property graphics patch ......... if I use only your patch it work in PGE with replaced ini but not in advance map if I use both patches then it works in advance map but not in PGE plz help

Try my tool: G3T
#Ads

UltimaSoul June 28th, 2018 5:50 PM

Here's a small little fix for those who use this rombase.

This fixes the Elemental Hyper Beams move tutor's dialogue when it recognizes a Pokémon that can learn them as the move name is said based on what is put into [buffer2]. special2 LASTRESULT 0x1A3 is called to do this, but its routine tries to read the vanilla FireRed's move name table.

This makes it so it reads from the repointed move name table and properly says the move's name instead of being blank.

Code:

.thumb
.align

.equ move_names, 0x8901800

.org 0x0CCC28, 0xFF      @comment out if using vanilla move table
.long move_names+0x112A  @comment out if using vanilla move table

.org 0x0CCC50, 0xFF                  @comment out if using vanilla move table
.long move_names+0xF97          @comment out if using vanilla move table

.org 0x0CCC84, 0xFF                  @comment out if using vanilla move table
.long move_names+0xFA4          @comment out if using vanilla move table


Compiled:
Code:

Insert at 0x0CCC28: 2A 29 90 08
Insert at 0x0CCC50: 97 27 90 08
Insert at 0x0CCC84: A4 27 90 08


If you want more functionality to add compatibility for all final starter evolutions and/or make this tutor infinitely useable along with this fix, check out: https://www.pokecommunity.com/showpost.php?p=9895144&postcount=1390

Shard127 July 22nd, 2018 3:15 PM

Can someone send me a patch that is already set to BPRE
G3HS does not work on my computer and the same goes with every hex editor it seems :/

Delta231 July 23rd, 2018 1:04 AM

Quote:

Originally Posted by Shard127 (Post 9903904)
Can someone send me a patch that is already set to BPRE
G3HS does not work on my computer and the same goes with every hex editor it seems :/

Could you tell more information about this issue?

Shard127 July 29th, 2018 7:13 AM

Well G3HS as well as any hex editor says that the .docx file is missing when it is clearly there, I had already fixed this issue with G3HS but hex editing still doesn't work.

Ekulchu August 1st, 2018 3:49 PM

So I don't have any 10s. Am I dumb or just need a new ini?

Secret king August 18th, 2018 8:59 AM

You will update this? (With new evolution methods, ALL new moves, ALL new movesets, etc)

RedyXtreme August 18th, 2018 3:55 PM

This is amazing! I have one question, though. How do i add pokemon using PGE? I know it's in patchers and expanders, but i just wanted to ask someone professional romhacker before doing it so it doesn't destroy my game. Also, does this work with Advance Map? I found a way to make it recognize added pokemon, so i was wondering if i could use it

BluRose August 20th, 2018 4:32 AM

Quote:

Originally Posted by RedyXtreme (Post 9915186)
This is amazing! I have one question, though. How do i add pokemon using PGE? I know it's in patchers and expanders, but i just wanted to ask someone professional romhacker before doing it so it doesn't destroy my game. Also, does this work with Advance Map? I found a way to make it recognize added pokemon, so i was wondering if i could use it

just make a backup and then proceed so you can always revert if you need to
yes, it works with amap

BluezamX August 27th, 2018 12:16 PM

I get an error stating
"Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred trying to read move #475. The current number of moves is: 354."

Although I have patched my ROM and replaced the .ini in the G3HS folder. Is there a known solution?


EDIT
Found the solution, messed around in the Hex Editor (without changing anything) until a message popped up asking to reinitialize the .ini file. This autofixes it.

TheManOfLOL October 27th, 2018 10:24 AM

Great ips, but I got one problem, When I tried editing moves in PGE, It crashed the program. I already tried to replace the roms.ini but it didn't work, Do you know why? (Thank you if you respond)

FillmoreGraves November 3rd, 2018 1:32 AM

Apoligies if this has been answered already.

So far all I've done is apply the patch to a clean Fire Red ROM. When playing the game like normal my starter pokemon and any others that I capture all have an ID# of 00000 and gain boosted exp as if they were traded mons. Consequently they start disobeying me around level 11 if I don't have a badge. Is there a fix to this? Please and thank you.

EDIT: When patching to my clean Fire Red ROM (v1.0) I get the 00000 ID problem, however this doesn't seem to be an issue when patching to the squirrels v1.1 Fire Red ROM.

Mowtix January 26th, 2019 6:45 PM

Hello! Sorry for bothering you guys... I just want to play Fire Red with moves updated and i don't know what i have to do. I have to download the .ips file and patch in a clear Fire Red ROM? What version? Fire Red 1.1 or 1.0? I have to do something else? Please, help me. Thanks for this great job, is a master piece. I want to enjoy it... I will Appreciate if somebody help me.

PS: Sorry if this already answered. Is too much pages to read...

Pekin February 4th, 2019 7:45 AM

I realize this is probably a long shot, but has anyone figured out a fix for Magic Bounce? A trainer's Pokémon used Sing on my Pokémon - which had Magic Bounce - and the Sing animation just kept going endlessly, targeting the opposing Pokémon. The music notes in the animation just sort of kept floating around the opposing Pokémon.

Delta231 February 6th, 2019 7:04 AM

Quote:

Originally Posted by Pekin (Post 9975662)
I realize this is probably a long shot, but has anyone figured out a fix for Magic Bounce? A trainer's Pokémon used Sing on my Pokémon - which had Magic Bounce - and the Sing animation just kept going endlessly, targeting the opposing Pokémon. The music notes in the animation just sort of kept floating around the opposing Pokémon.

You are better off to use Leon's Ultimate Fire Red Rombase as that base is much better than this one.

Pekin February 6th, 2019 7:35 AM

Quote:

Originally Posted by Delta231 (Post 9976584)
You are better off to use Leon's Ultimate Fire Red Rombase as that base is much better than this one.

Yeah, I know, it's just that I've been working on my current hack for a couple of years now, and I started with MrDS' base - seemed like the best option at the time, guess I missed Leon's base. Switching to a new base at this point seems a bit too daunting. Plus, I've already implemented a lot of extra features and fixes, I'm just kinda stuck on Magic Bounce.

Noodlewhiz February 6th, 2019 6:51 PM

Quote:

Originally Posted by Pekin (Post 9976599)
Yeah, I know, it's just that I've been working on my current hack for a couple of years now, and I started with MrDS' base - seemed like the best option at the time, guess I missed Leon's base. Switching to a new base at this point seems a bit too daunting. Plus, I've already implemented a lot of extra features and fixes, I'm just kinda stuck on Magic Bounce.

This is probably your best bet. It's not 100% accurate (in doubles if your multi target move is bounced, it won't hit the second opponent), but it's the best you're going to get. The post also describes how to make it compatible with this base.

shockyavlon333 February 6th, 2019 8:20 PM

Which Patch do i have to open first?https://imgbbb.com/image/Yqn9d

shockyavlon333 February 6th, 2019 8:35 PM

Do I need XSE to replace the offsets?

etchasketch February 18th, 2019 8:33 AM

I am obviously doing something horribly wrong. I can open it in G3HS, but none of the moves or types show up. When I tried to open it then in a hex editor, it still says BPRE instead of MrDS. As well, I moved the ini in the download folder (in the G3HS folder) over into my G3HS folder, so I honestly have no clue what I am doing wrong.

CycloneXL March 30th, 2019 1:56 PM

Do you plan to make 1 for Emerald too ? Anyway thanks for the hard work.

Zankew May 4th, 2019 11:57 PM

i have an extremely dumb question.
how to use this in my rom.........?

LiffersPlayer July 9th, 2019 5:40 AM

How do I add the fairy type to a Pokemon? Why not appear to choose the fairy in G3T.


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