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-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

Chronosplit January 2nd, 2015 1:14 PM

Moxie? Aw right! Pinsir finally has something canon that isn't Hyper Cutter (I was substituting Tough Claws till now.)

Methinks I'm going to do my projects on Emerald when it releases though. Here's hoping all goes well.

Oh, and as for the talk about move power levels: I actually prefer some staying at their original because some changes are odd, like Bubble.

MrDollSteak January 2nd, 2015 6:05 PM

Quote:

Originally Posted by Z-nogyroP (Post 8560876)
There are a couple move issues-

-Moonblast has 40 PP and a 0% chance to lower Sp. Attack.

-Shift Gear's description claims that it raises Attack and Sp. Attack, while it should raise Attack and Speed.

-Fly is 70 power.

Also, throughout the newer descriptions there are commas missing in a couple places, such as Quiver Dance and Coil, but these are minor and they start new lines anyway.

EDIT: So, Assault Vest. For some reason, whenever I attack something holding it, it gives me the message "Assault Vest prevents the use of status moves!" and then gives me an error message. It doesn't actually break anything, but it's odd.

I'm also a bit upset that Sturdy doesn't seem to have its Gen 5 effect, but whatever. Take your time with it.

Thanks for these!

I'll do a quick fix patch to address those, I guess they got corrupted.

The Assault Vest glitch is quite surprising, I'll look into that. The only place that message should be displayed is if the user has a status move, but it seems to be setting the message anyway, so that when you attack it overwrites the message.

Lance32497 January 2nd, 2015 7:42 PM

Did yah fixed the "Day Care bugs"?

The ??? January 2nd, 2015 7:48 PM

Quote:

Originally Posted by Lance32497 (Post 8562181)
Did yah fixed the "Day Care bugs"?

Read the 1.5a Changelog on First Post. :)
Yes its fixed.

videofreak January 3rd, 2015 12:08 AM

Not sure if this has been posted yet, but Gale Wings doesn't seem to do anything at the moment. A level 3 Rattata's Quick Attack still had priority over a level 15 Gale Wings Fletchling's Wing Attack.


Quote:

Originally Posted by The '???' (Post 8560354)
With the new version, this bug appears when I try to load my ROM in G3HS.. Didn't happen earlier btw.

<image snip>

Yes I'm using the 1.5a INI with the changed number of Pokemons that I made.

It was working fine earlier. HELP :/

This is a pretty common error in G3HS, and the worst part is that from what I can tell it pretty much bricks your ROM in that you can no longer edit it in G3HS. I've managed to avoid it by always using "save tab" instead of "save all". I'm not sure what difference this makes, if any at all, but since I've been doing this I haven't encountered any nasty errors (as I did when I used "save all" frequently). Also, don't touch the habitat editor -- it's broken and causes a similar error to this one.

mkarthick98 January 3rd, 2015 7:06 AM

My patched ROM doesn't open in G3HS. It displays a message saying that the ROM code at 0xFFFFFE is invalid. With G3T, it says that the offset for the SoundMovesTable is unavailable in the INI. This I can fix, but I don't know what to do about the first issue. What is the problem here?

Chaos Rush January 3rd, 2015 12:22 PM

In case anyone is curious, I made a list of moves that are added in w/ checklist format:
Code:

GENERATION IV:
[x]Roost
[ ]Gravity
[x]Miracle Eye
[x]Wake-Up Slap
[x]Hammer Arm
[ ]Gyro Ball
[x]Healing Wish
[x]Brine
[ ]Natural Gift
[ ]Feint
[x]Pluck
[x]Tailwind
[x]Acupressure
[ ]Metal Burst
[x]U-turn
[x]Close Combat
[x]Payback
[x]Assurance
[ ]Embargo
[ ]Fling
[ ]Psycho Shift
[ ]Trump Card
[ ]Heal Block
[ ]Wring Out
[ ]Power Trick
[x]Gastro Acid
[ ]Lucky Chant
[ ]Me First
[x]Copycat
[ ]Power Swap
[ ]Guard Swap
[x]Punishment
[ ]Last Resort
[x]Worry Seed
[x]Sucker Punch
[x]Toxic Spikes
[ ]Heart Swap
[ ]Aqua Ring
[ ]Magnet Rise
[x]Flare Blitz
[x]Force Palm
[x]Aura Sphere
[x]Rock Polish
[x]Poison Jab
[x]Dark Pulse
[x]Night Slash
[x]Aqua Tail
[x]Seed Bomb
[x]Air Slash
[x]X-Scissor
[x]Bug Buzz
[x]Dragon Pulse
[ ]Dragon Rush
[x]Power Gem
[x]Drain Punch
[x]Vacuum Wave
[x]Focus Blast
[x]Energy Ball
[x]Brave Bird
[x]Earth Power
[x]Switcheroo
[x]Giga Impact
[x]Nasty Plot
[x]Bullet Punch
[x]Avalanche
[x]Ice Shard
[x]Shadow Claw
[x]Thunder Fang
[x]Ice Fang
[x]Fire Fang
[x]Shadow Sneak
[x]Mud Bomb
[x]Psycho Cut
[x]Zen Headbutt
[x]Mirror Shot
[x]Flash Cannon
[x]Rock Climb
[ ]Defog
[ ]Trick Room
[x]Draco Meteor
[x]Discharge
[x]Lava Plume
[x]Leaf Storm
[x]Power Whip
[x]Rock Wrecker
[x]Cross Poison
[x]Gunk Shot
[x]Iron Head
[x]Magnet Bomb
[x]Stone Edge
[ ]Captivate
[x]Stealth Rock
[x]Grass Knot
[ ]Chatter
[ ]Judgment
[x]Bug Bite
[x]Charge Beam
[x]Wood Hammer
[x]Aqua Jet
[ ]Attack Order
[ ]Defend Order
[ ]Heal Order
[x]Head Smash
[x]Double Hit
[ ]Roar of Time
[ ]Spacial Rend
[x]Lunar Dance
[ ]Crush Grip
[ ]Magma Storm
[ ]Dark Void
[ ]Seed Flare
[x]Ominous Wind
[ ]Shadow Force

GENERATION V:
[x]Hone Claws
[ ]Wide Guard
[ ]Guard Split
[ ]Power Split
[ ]Wonder Room
[ ]Psyshock
[x]Venoshock
[ ]Autotomize
[x]Rage Powder
[ ]Telekinesis
[ ]Magic Room
[ ]Smack Down
[x]Storm Throw
[x]Flame Burst
[ ]Sludge Wave
[x]Quiver Dance
[ ]Heavy Slam
[ ]Synchronoise
[ ]Electro Ball
[ ]Soak
[x]Flame Charge
[x]Coil
[x]Low Sweep
[x]Acid Spray
[ ]Foul Play
[ ]Simple Beam
[ ]Entrainment
[ ]After You
[ ]Round
[ ]Echoed Voice
[ ]Chip Away
[x]Clear Smog
[x]Stored Power
[ ]Quick Guard
[ ]Ally Switch
[x]Scald
[x]Shell Smash
[x]Heal Pulse
[x]Hex
[ ]Sky Drop
[x]Shift Gear
[x]Circle Throw
[x]Incinerate
[ ]Quash
[x]Acrobatics
[ ]Reflect Type
[ ]Retaliate
[ ]Final Gambit
[ ]Bestow
[x]Inferno
[ ]Water Pledge
[ ]Fire Pledge
[ ]Grass Pledge
[x]Volt Switch
[x]Struggle Bug
[x]Bulldoze
[x]Frost Breath
[x]Dragon Tail
[x]Work Up
[x]Electroweb
[x]Wild Charge
[x]Drill Run
[x]Dual Chop
[x]Heart Stamp
[x]Horn Leech
[ ]Sacred Sword
[x]Razor Shell
[ ]Heat Crash
[x]Leaf Tornado
[x]Steamroller
[x]Cotton Guard
[ ]Night Daze
[ ]Psystrike
[ ]Tail Slap
[x]Hurricane
[ ]Head Charge
[ ]Gear Grind
[ ]Searing Shot
[ ]Techno Blast
[ ]Relic Song
[ ]Secret Sword
[ ]Glaciate
[ ]Bolt Strike
[ ]Blue Flare
[x]Fiery Dance
[ ]Freeze Shock
[ ]Ice Burn
[x]Snarl
[x]Icicle Crash
[ ]V-create
[ ]Fusion Flare
[ ]Fusion Bolt

GENERATION VI: X/Y
[ ]Flying Press
[ ]Mat Block
[ ]Belch
[x]Rototiller
[x]Sticky Web
[ ]Fell Stinger
[ ]Phantom Force
[ ]Trick-or-Treat
[ ]Noble Roar
[ ]Ion Deluge
[ ]Parabolic Charge
[ ]Forest’s Curse
[ ]Petal Blizzard
[ ]Freeze-Dry
[x]Disarming Voice
[ ]Parting Shot
[ ]Topsy-Turvy
[x]Draining Kiss
[ ]Crafty Shield
[x]Flower Shield
[ ]Grassy Terrain
[ ]Misty Terrain
[ ]Electrify
[x]Play Rough
[x]Fairy Wind
[x]Moonblast
[x]Boomburst
[ ]Fairy Lock
[ ]King’s Shield
[ ]Play Nice
[ ]Confide
[ ]Diamond Storm
[ ]Steam Eruption
[ ]Hyperspace Hole
[ ]Water Shuriken
[ ]Mystical Fire
[ ]Spiky Shield
[ ]Aromatic Mist
[ ]Eerie Impulse
[ ]Venom Drench
[ ]Powder
[x]Geomancy
[ ]Magnetic Flux
[ ]Happy Hour
[ ]Electric Terrain
[x]Dazzling Gleam
[ ]Celebrate
[ ]Hold Hands
[x]Baby-Doll Eyes
[ ]Nuzzle
[ ]Hold Back
[ ]Infestation
[ ]Power-Up Punch
[ ]Oblivion Wing
[ ]Thousand Arrows
[ ]Thousand Waves
[ ]Land’s Wrath
[ ]Light of Ruin

GENERATION VI: OR/AS
[ ]Origin Pulse
[ ]Precipice Blades
[ ]Dragon Ascent
[ ]Hyperspace Fury



videofreak January 3rd, 2015 12:43 PM

Quote:

Originally Posted by mkarthick98 (Post 8562964)
My patched ROM doesn't open in G3HS. It displays a message saying that the ROM code at 0xFFFFFE is invalid. With G3T, it says that the offset for the SoundMovesTable is unavailable in the INI. This I can fix, but I don't know what to do about the first issue. What is the problem here?

Check your ini for the number corresponding to your MrDS rom info ([0000], [0001], etc) and then go to 0xFFFFFE in the rom and change the number there to the same one as in the ini. If the bracketed heading in the ini is [MrDS] (it is by default iirc) just change it to something that isn't already being used and change the 2 bytes at 0xFFFFFE to that same number.

As a side note, I see no downside to changing the game code back to BPRE. I did and I haven't seen any problems resulting from it, plus doing so allows you to use G3HS with A-map. Just make sure that the 4 digit id at 0xFFFFFE is correctly matched to the right section of the ini.

The ??? January 3rd, 2015 9:39 PM

Quote:

Originally Posted by Chaos Rush (Post 8563355)
In case anyone is curious, I made a list of moves that are added in w/ checklist format:
Code:

GENERATION IV:
[x]Roost
[ ]Gravity
[x]Miracle Eye
[x]Wake-Up Slap
[x]Hammer Arm
[ ]Gyro Ball
[x]Healing Wish
[x]Brine
[ ]Natural Gift
[ ]Feint
[x]Pluck
[x]Tailwind
[x]Acupressure
[ ]Metal Burst
[x]U-turn
[x]Close Combat
[x]Payback
[x]Assurance
[ ]Embargo
[ ]Fling
[ ]Psycho Shift
[ ]Trump Card
[ ]Heal Block
[ ]Wring Out
[ ]Power Trick
[x]Gastro Acid
[ ]Lucky Chant
[ ]Me First
[x]Copycat
[ ]Power Swap
[ ]Guard Swap
[x]Punishment
[ ]Last Resort
[x]Worry Seed
[x]Sucker Punch
[x]Toxic Spikes
[ ]Heart Swap
[ ]Aqua Ring
[ ]Magnet Rise
[x]Flare Blitz
[x]Force Palm
[x]Aura Sphere
[x]Rock Polish
[x]Poison Jab
[x]Dark Pulse
[x]Night Slash
[x]Aqua Tail
[x]Seed Bomb
[x]Air Slash
[x]X-Scissor
[x]Bug Buzz
[x]Dragon Pulse
[ ]Dragon Rush
[x]Power Gem
[x]Drain Punch
[x]Vacuum Wave
[x]Focus Blast
[x]Energy Ball
[x]Brave Bird
[x]Earth Power
[x]Switcheroo
[x]Giga Impact
[x]Nasty Plot
[x]Bullet Punch
[x]Avalanche
[x]Ice Shard
[x]Shadow Claw
[x]Thunder Fang
[x]Ice Fang
[x]Fire Fang
[x]Shadow Sneak
[x]Mud Bomb
[x]Psycho Cut
[x]Zen Headbutt
[x]Mirror Shot
[x]Flash Cannon
[x]Rock Climb
[ ]Defog
[ ]Trick Room
[x]Draco Meteor
[x]Discharge
[x]Lava Plume
[x]Leaf Storm
[x]Power Whip
[x]Rock Wrecker
[x]Cross Poison
[x]Gunk Shot
[x]Iron Head
[x]Magnet Bomb
[x]Stone Edge
[ ]Captivate
[x]Stealth Rock
[x]Grass Knot
[ ]Chatter
[ ]Judgment
[x]Bug Bite
[x]Charge Beam
[x]Wood Hammer
[x]Aqua Jet
[ ]Attack Order
[ ]Defend Order
[ ]Heal Order
[x]Head Smash
[x]Double Hit
[ ]Roar of Time
[ ]Spacial Rend
[x]Lunar Dance
[ ]Crush Grip
[ ]Magma Storm
[ ]Dark Void
[ ]Seed Flare
[x]Ominous Wind
[ ]Shadow Force

GENERATION V:
[x]Hone Claws
[ ]Wide Guard
[ ]Guard Split
[ ]Power Split
[ ]Wonder Room
[ ]Psyshock
[x]Venoshock
[ ]Autotomize
[x]Rage Powder
[ ]Telekinesis
[ ]Magic Room
[ ]Smack Down
[x]Storm Throw
[x]Flame Burst
[ ]Sludge Wave
[x]Quiver Dance
[ ]Heavy Slam
[ ]Synchronoise
[ ]Electro Ball
[ ]Soak
[x]Flame Charge
[x]Coil
[x]Low Sweep
[x]Acid Spray
[ ]Foul Play
[ ]Simple Beam
[ ]Entrainment
[ ]After You
[ ]Round
[ ]Echoed Voice
[ ]Chip Away
[x]Clear Smog
[x]Stored Power
[ ]Quick Guard
[ ]Ally Switch
[x]Scald
[x]Shell Smash
[x]Heal Pulse
[x]Hex
[ ]Sky Drop
[x]Shift Gear
[x]Circle Throw
[x]Incinerate
[ ]Quash
[x]Acrobatics
[ ]Reflect Type
[ ]Retaliate
[ ]Final Gambit
[ ]Bestow
[x]Inferno
[ ]Water Pledge
[ ]Fire Pledge
[ ]Grass Pledge
[x]Volt Switch
[x]Struggle Bug
[x]Bulldoze
[x]Frost Breath
[x]Dragon Tail
[x]Work Up
[x]Electroweb
[x]Wild Charge
[x]Drill Run
[x]Dual Chop
[x]Heart Stamp
[x]Horn Leech
[ ]Sacred Sword
[x]Razor Shell
[ ]Heat Crash
[x]Leaf Tornado
[x]Steamroller
[x]Cotton Guard
[ ]Night Daze
[ ]Psystrike
[ ]Tail Slap
[x]Hurricane
[ ]Head Charge
[ ]Gear Grind
[ ]Searing Shot
[ ]Techno Blast
[ ]Relic Song
[ ]Secret Sword
[ ]Glaciate
[ ]Bolt Strike
[ ]Blue Flare
[x]Fiery Dance
[ ]Freeze Shock
[ ]Ice Burn
[x]Snarl
[x]Icicle Crash
[ ]V-create
[ ]Fusion Flare
[ ]Fusion Bolt

GENERATION VI: X/Y
[ ]Flying Press
[ ]Mat Block
[ ]Belch
[x]Rototiller
[x]Sticky Web
[ ]Fell Stinger
[ ]Phantom Force
[ ]Trick-or-Treat
[ ]Noble Roar
[ ]Ion Deluge
[ ]Parabolic Charge
[ ]Forest’s Curse
[ ]Petal Blizzard
[ ]Freeze-Dry
[x]Disarming Voice
[ ]Parting Shot
[ ]Topsy-Turvy
[x]Draining Kiss
[ ]Crafty Shield
[x]Flower Shield
[ ]Grassy Terrain
[ ]Misty Terrain
[ ]Electrify
[x]Play Rough
[x]Fairy Wind
[x]Moonblast
[x]Boomburst
[ ]Fairy Lock
[ ]King’s Shield
[ ]Play Nice
[ ]Confide
[ ]Diamond Storm
[ ]Steam Eruption
[ ]Hyperspace Hole
[ ]Water Shuriken
[ ]Mystical Fire
[ ]Spiky Shield
[ ]Aromatic Mist
[ ]Eerie Impulse
[ ]Venom Drench
[ ]Powder
[x]Geomancy
[ ]Magnetic Flux
[ ]Happy Hour
[ ]Electric Terrain
[x]Dazzling Gleam
[ ]Celebrate
[ ]Hold Hands
[x]Baby-Doll Eyes
[ ]Nuzzle
[ ]Hold Back
[ ]Infestation
[ ]Power-Up Punch
[ ]Oblivion Wing
[ ]Thousand Arrows
[ ]Thousand Waves
[ ]Land’s Wrath
[ ]Light of Ruin

GENERATION VI: OR/AS
[ ]Origin Pulse
[ ]Precipice Blades
[ ]Dragon Ascent
[ ]Hyperspace Fury



GAWD! I was totally thinking of doing that just yesterday! :P Thank god I didn't start otherwise it would be time-waste :P
thanks it'll be helpful!
This needs to be in OP and in a text file in future versions too :)

LeiAlcantara025 January 3rd, 2015 9:43 PM

Ill Redo My Hack To Insert This xD

mkarthick98 January 3rd, 2015 10:21 PM

I don't think you need to. I read somewhere that as long as you haven't dome anything beyond 0x900000, and left it intact, you won't have issues. Am I wrong on this?

sharathbhat January 3rd, 2015 11:22 PM

when i open in G3hs i get at offset 0xfffffe there is unknown rom id. what does that mean? what do i do?

mkarthick98 January 4th, 2015 1:29 AM

Quote:

Originally Posted by sharathbhat (Post 8564342)
when i open in G3hs i get at offset 0xfffffe there is unknown rom id. what does that mean? what do i do?

I had the same problem. Look at the posts above for the solution. I haven't tried the fix yet, so I don't know whether it works.

LCCoolJ95 January 4th, 2015 9:57 AM

Just like Chaos Rush did, I'll list all the abilities in the newest update:
Spoiler:
Skill Link
Motor Drive
Multiscale
Technician
Scrappy
Super Luck
Sniper
Regenerator
Prankster
Adaptability
Big Pecks
Magic Bounce
Reckless
Sheer Force
Iron Fist
Rivalry
Sand Force
Solar Power
Heatproof
Dry Skin
Tinted Lens
Solid Rock
Filter
Infiltrator
Download
Poison Heal
Ice Body
Moody
Hydration
Healer
Snow Cloak
Tangled Feet
Snow Warning
Quick Feet
Sap Sipper
Overcoat
Magic Guard
Bulletproof
Gale Wings
Moxie
Aftermath
Cursed Body
Gooey
Mummy
Iron Barbs
Sand Rush
Analytic
No Guard
Mega Launcher
Tough Claws
Strong Jaw
Victory Star
Storm Drain
Dark Aura
Fairy Aura
Aura Break
Refrigerate
Pixilate
Aerialate
Normalize

bcrobert January 5th, 2015 7:50 PM

Loving the ability and move lists. Almost every cool thing is already implemented! :O

I'm surprised Bad Dreams hasn't been implemented though, mostly because it seems simpler than things like Analytic and Download. Wouldn't it function like an always active Nightmare, or is there something about Bad Dreams that I'm forgetting?

gunslinger7sk January 6th, 2015 11:37 PM

I don't know if this is the right place to report bugs or not. When I used Brick Break on a pokemon that had cast Reflect the game froze. Music continued to play but the image was static. Other than that I've just been enjoying your fantastic work. Keep it up.

videofreak January 7th, 2015 10:59 AM

Quote:

Originally Posted by bcrobert (Post 8567340)
Loving the ability and move lists. Almost every cool thing is already implemented! :O

I'm surprised Bad Dreams hasn't been implemented though, mostly because it seems simpler than things like Analytic and Download. Wouldn't it function like an always active Nightmare, or is there something about Bad Dreams that I'm forgetting?

It's probably just low priority because the only Pokemon with Bad Dreams isn't in Firered by default and it isn't as hyped as, say, Gale Wings. No doubt it'd be fairly easy to implement.

Trainer 781 January 7th, 2015 7:39 PM

Quote:

Originally Posted by Dark Zeta (Post 8570055)
I'm trying to figure out why Mold Breaker hasnt been implemented yet. It's pretty hype.

No hurry though. This rom base is one of the best things the community has to offer.

Mold breaker negates around 40 different abilities ! Implementing this thing is equivalent to the effort of making a beta of 3 gyms. It should done by a group rather than a single person

Also IMO the list of the abilities negated by mold breaker need to be implemented and tested first. Then afterwards, changed by adding mold breaker checks to battle scripts, ASM,etc.

HerobrineHunter January 9th, 2015 3:40 AM

Nice!
Very nice Resource. Keep it up Bro

DizzyEgg January 9th, 2015 7:46 AM

Substitute doesn't work correctly. When an enemy pokemon uses it and tries to attack, it won't inflict damage. Basically what happens is that substitute works for both pokemon. Apparently that's not all. Looks like many new(but not only new, for example scratch) moves bypass substitute.

Z-nogyroP January 9th, 2015 2:11 PM

Quote:

Originally Posted by gunslinger7sk (Post 8569177)
I don't know if this is the right place to report bugs or not. When I used Brick Break on a pokemon that had cast Reflect the game froze. Music continued to play but the image was static. Other than that I've just been enjoying your fantastic work. Keep it up.

Tested this myself, I couldn't replicate it. Brick Break works fine for me, and I tried both Reflect and Light Screen for either side of the field. Did you alter the animation? Due to Brick Break's effect, it has a different animation if either of the screens are up, so if you've changed its animation it won't have a valid animation to go to when breaking a barrier, which probably caused the game to freeze.

The Substitute glitch is an issue, though. There's no image for the substitute on the other Pokemon's side, but it says "the substitute took damage for Bulbasaur!" or whatever. I haven't tested the moves that bypass Substitute.

Apart from that, I haven't seen any more glitches, although that's probably because I haven't been playtesting with the game itself. I'll report any other issues that come up.

EDIT: Charming Cry and Moonblast are both status moves, rather than special. Charming Cry is also set to "depends on target" for the range, rather than "both foes".

Thief still has 10 PP- it should be 25.

Flash is 70 accuracy.

After battle on Route 8, Lass Julia still says "Don't be so mean to my CLEFAIRY!" with the caps.

Not all of the Saffron Guards have been decapitalized (I only know for sure that the west one wasn't, not positive about the others).

Mr. Fuji's text in the Pokemon Tower is still capitalized too.

Oh, I just thought of something. Since you've already implemented Aerilate, Pixilate, and Refrigerate, would it be possible to make these abilities with the other types? I know there's no canon equivalents, and that there's limited ability space that would probably be better off with actual abilities, but I think it would be neat. Up to you, obviously.

Spoiler:
Name suggestions, if you need them-
Grass- Cultivate
Fire- Immolate
Ground- Palpitate
Poison- Contaminate
Electric- Generate
Water- Hydrate
Rock- Carbonate
Bug- Mandibulate
Ghost- Reincarnate
Fighting- Dominate
Dragon- Ruinate
Psychic- Contemplate
Dark- Devastate
Steel- Machinate

Exodrake January 9th, 2015 4:53 PM

I've reported these before but I think they got lost in that pointless argument, haha. I tested all of these both in my hack and against a control - applying the 1.5a patch to a vanilla FireRed rom. They give the same results.

-Sand Force freezes the game when the player sends the pokemon out. This does not occur for computer controlled pokemon with sand force though.

-The "impact" burst graphic for Horn Leech is a white block. Minor, but I think this was supposed to be a burst particle?

Another bug I ran into with Magic Bounce: if fighting an NPC trainer whose pokemon are shiny because of Shinyzer, Magic Bounce will turn that trainer's pokemon into bad eggs and the game will freeze.

Also, the daycare couple still freeze the game when taking the pokemon back. The single daycare below Cerulean is fixed and works fine, but the breeding daycare is still borked.

Really loving the new abilities in 1.5a!

Syndrome10 January 11th, 2015 3:29 AM

Quote:

Originally Posted by MrDollSteak (Post 8301333)
In regards to the open source thing, that's not really a problem at all.
The only thing I think that would need to be sourced would be abilities if anything.
As Projectwolfie said, the majority of edits are well documented elsewhere.

I'll start work on releasing information with offsets and things.
The implementation of many abilities could certainly be improved if people want to look into them.

Are you still planning to do this?

DizzyEgg January 11th, 2015 6:42 AM

I found some minor things, mostly related to moves:
- Some texts aren't decapitalized on the Pokemon Center's second floor. For example saving the game before entering the trade/battle room.
- While battling between two emulators(the same game of course) Stealth Rock's and Sticky Web's texts get messy.
- Dazzling Gleam is called "Dazzle" and has a strange animation. It kinda looks like incomplete Iron Defense.
- Growth seems to boost sharply Attack and Special Attacks regardless of the weather
- Bubble's power is 30, should be 40
- Acid Armor's PP is 40, should be 20
- Dragon Pulse's power is 90, should be 85 (to match VI generation)
- Wake-up-slap works fine however the slp Icon won't disappear when you wake up pokemon
- Drain Kiss' power is 75, should be 50
- Snarl's PP is 10, should be 15
- Substitute is completely broken
- Psycho Cut's description lacks the second "h" in the word "high"
- Incinerate is BUGGY. When used on Pokemon that holds berry garbage text appears
- Zap Cannon's power is 100, should be 120
- Miracle Eye should enable psychic attacks to hit dark types, but it doesn't
- Tailwind's animation is strange compared to the original; The move should last 4 turns but is permanent, however it doesn't do anything at the moment.
- Sweet Scent lowers evasiveness by 1 stage, should by 2 stages
- Minimize raises evasiveness by 1 stage, should by 2 stages
- After defeating a wild pokemon using Volt Switch or U-Turn change is forced and 2 pokemon obtain exp (I think I read somewhere it can't be corrected but I decided to post it anyway)
- I can select an enemy to use Acupressure on it. Fortunately the move's effects won't affect the enemy
- Bug Bite and Pluck don't work as planned, when used on Pokemon that holds a Berry they ignore it
- Geomancy won't ever complete, it's stuck at the first stage and the text always says: "Pokemon is absorbing power!"
- Cotton Guard's PP is 20, should be 10. By the way, does this move raise the defense by 2 or by 3 stages?
- Work Up's PP is 20, should be 30
- Head Smash takes 1/3 recoil damage, should 1/2

If I find any other errors, I'll let you know. I also have a question. Are you going to insert all abilities you can or leave some space just like you did with moves? I ask because unlike the moves, there are no tutorials how to add abilities so I don't think many people would be able to do so.
Patch is really awesome! I love some new attacks and abilities, like Technican or Moxie. I'm looking forward to 1.5b/1.6!

Chronosplit January 11th, 2015 6:55 AM

Quote:

Originally Posted by DizzyEgg
Dazzling Gleam is called "Dazzle"

Last I checked this is intentional, due to the length limit of attack names. Round Eyes is that name for the same reason.


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