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Hey, I know how to apply the patch. It's actually pretty simple. So, first you have to download the patch and there should be a folder called "G3HS ini". In this folder there's a text file. Open it and search for "[MrDS]". It's on the bottom of this file. Change it to "[0000]". Now, go to your Gen 3 Hacking Suite(the program's, NOT PATCH!) folder and replace the ORIGINAL "pokeroms.ini" file with the one you DOWNLOADED AND MODIFIED. If you did everything correctly, it should work. |
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http://www.pokecommunity.com/showthread.php?t=333151 |
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I dont know why but I patched 1.5a in a clean rom but the Day care is still bugged
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Did you change MRDS to BPRE in Hex Editor? It is located in 0x0000AC, about the \x thingy, your ini is outdated, the pointers in some tables point old pointers, since moves had been expanded, its previous pointer had been moved into new location, PGE's ini is updated, compare if G3HS ini has the same pointers in PGE |
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Lance i Done It By My Own Way Lolz All I did is Use Rhea And Change Game Code BPRE To MrDS Then I Copy Paste The ini From Mr Dollstreak G3HS Folder Into G3HS Real Folder To Change Pokeroms Ini And It Work No need To Hex edit Also when I open G3HS With MrDS RomBase there is A Questionaire And Answered No So No Problems And Errors
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No he applied the rom base. |
I Patched it in FR Rom And It Goes Well My Prob. now is The Types…Its Been Errored It Was Kinda Less 3 Letters and didn't compare in The Assigned Type Like Steel It Show Eel And It Describes Bug Type How To Fix it
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So what am I doing wrong? Edit: So, the first time I open it in Gen III Suite, despite everything having \x next to it, it opens without question. The SECOND time I open it using Gen III Suite (without saving anything the first time) it throws an error at me: (again, I would post a screenshot but I'm not allowed to) "The game code of this rom is MRDS however its rom id, 0006, tells me that the I should load a section of ini with gamecode BRPE. Logically, if these don't match, I will be trying to load from the wrong offsets. Would you like to continue loading? Click 'yes' if you know that the gamecode should be different since you changed it yourself. Click 'no' to reset the rom id and create a new ini section for this rom." |
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The Day-Care System is still bugged (the one that involves breeding). However, awesome work!
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That GH3S fix worked, thank you so much!!
Another bug report: Leftovers behave strangely, like sometimes they recover more health than they should, or it shows it recovering more health than it actually does. This is hard to explain, but like...If my health is super low and leftovers heals me slightly into the yellow, the red zone beeper still plays and if I switch out the health reverts back to how much it "really" recovered, which is still in the red zone. Or if it restores a tiny bit of health, the health number won't go up. Just play around with leftovers and you will see what I'm talking about. |
Hm...Apparently the PGE(pokemon game editor)'s ini isn't working. I tried doing some changes, but I still get an error. Could someone maybe send me his PGE's ini? I would be grateful.
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So, with DizzyEgg's help I've gotten as far as confirming that the rom IS patched, and the names are no longer in all-caps. Unfortunately, when I open it in G3HS now and attempt to view a Pokemon, I get a variation of this error with a different move number presumably corresponding to the set moveset: http://i.imgur.com/b5XqYxY.png
And here is that same view of the basic setup WITHOUT that popped-up window: http://i.imgur.com/IlLbjLX.png |
Hello all. I'm back with something else extremely useful. I apologize in advance for this taking so long.
This patch, when applied on top of the rombase, should decapitalize all the NPC scripts that are left. Nothing else has been changed: http://www.mediafire.com/download/ibng09xit1wnxmk/FinalDecap.ips EDIT: One small bug I saw looking at this: Thunder Stone is ThunderStonee because I had made it back to one word in mine. Same thing happens with a couple tickets. Fix is simple, just remember to switch it around after applying. EDIT2: If you wish to solve the ThunderStonee thing in a hex editor, do the following: 1. Look for the string CE DC E9 E2 D8 D9 E6 CD E8 E3 E2 D9 D9. 2. Change that last D9 into an FF. No need to give credit. If MrDollSteak finds this able to be used in newer versions, he's completely free to do so. I apologize for the changed data not being written down, it's definitely possible to take a look at this patch through something like IPS Peek to see exactly where the changes are. The list is a bit large, you can see what I mean upon glancing at it. And now for questions that I haven't asked yet: are the Hidden Power mechanics and Light Ball updated in this yet? I want to know before adding in the compiled ASM for Light Ball. |
This is minor but I figure I may as well report it. Metronome will never select any of the new moves.
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I really don't think there's a way to expand Metronome yet at all, though I may be mistaken. |
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Another method would be to re-organise every move and put banned moves at the end of the move index list and simply exclude those. That would be quite time consuming though. |
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