The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   ROM Hacking Resources (https://www.pokecommunity.com/forumdisplay.php?f=502)
-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

DarkErebus February 24th, 2015 12:57 PM

hmm, that's interesting. I am trying to do the same at pokemon ruby, so far i have done some Decap...

Kurapika February 24th, 2015 1:52 PM

Quote:

Originally Posted by mamamama (Post 8629654)
Credit to Kurapika
Another method would be to re-organise every move and put banned moves at the end of the move index list and simply exclude those. That would be quite time consuming though.

Putting "banned" moves in the end of the list is a more simple method.
It is probably possible to find a more "healthy" method if we understand Metronome's ASM code ...
I will see if I can find anything when I'll have some spare time, I am extremely busy lately tough ...

Exodrake February 25th, 2015 3:14 PM

My game does use all 511 slots so that fix is perfect for me, thanks!

Another bug report: The Unknown type seems to be treated like Flying when it takes damage. I was very surprised when an unknown-type monster in my game got hit supereffectively by thunderbolt and ice beam. This isn't in the type matchup table, and offensively the unknown type still hits everything neutrally.

rhapsodian_pixo February 26th, 2015 8:05 AM

Great work! Im still waiting forma protean, harvester and dazzling gleam, dark void!
Keep It up!

HungLikeATauros February 28th, 2015 8:41 PM

Did you update the effect of Light Ball? If not, there's a fix for it in the ASM resource thread.

jToTheAvacola March 2nd, 2015 12:21 PM

I've been kinda MIA for the last 2 months...have you made any progress on getting Imposter up and running?

HungLikeATauros March 3rd, 2015 10:44 AM

Just to be 100% clear: I can use this ROM base and start making a hack now, and when the next update is released I can patch it over my hack and have no issues, correct?

Chronosplit March 3rd, 2015 1:12 PM

Quote:

Originally Posted by HungLikeATauros (Post 8640709)
Just to be 100% clear: I can use this ROM base and start making a hack now, and when the next update is released I can patch it over my hack and have no issues, correct?

As long as you don't do something with the changes like repoint movesets completely and use the space there for another purpose, absolutely. You might have to change a move/ability every now and then back to normal whenever new ones are introduced, but that's it.

AceRoku March 4th, 2015 5:46 PM

I'll surely use this! Thanks for the rombase.

rhapsodian_pixo March 5th, 2015 11:08 PM

i have a question i replaced the .ini in UTE but i see just symbols in pokemon attacks... how can i fix it??????

Chronosplit March 6th, 2015 12:50 PM

Quote:

Originally Posted by rhapsodian_pixo (Post 8643956)
i have a question i replaced the .ini in UTE but i see just symbols in pokemon attacks... how can i fix it??????

You don't, the INI file includes the blank spaces. Scroll up until they're not symbols anymore.

rhapsodian_pixo March 7th, 2015 4:55 AM

Quote:

Originally Posted by Projectwolfie (Post 8644682)
You don't, the INI file includes the blank spaces. Scroll up until they're not symbols anymore.

Ok already i found the fix... I hace replaced the brpe parte with mrds parte and voilá! I havent repointed the name anda with g3sh was the same... Thx anyway

nxwing March 7th, 2015 6:13 AM

I think there's a bug wherein the text is scrambled and other symbols show up. I use a clean FireRed U Independent ROM.
ht tp ://img ur. com/b ZB Tmw p
(Remove the spaces)

Sefuree March 7th, 2015 6:23 AM

Quote:

Originally Posted by Frostblade (Post 8645593)
I think there's a bug wherein the text is scrambled and other symbols show up. I use a clean FireRed U Independent ROM.
ht tp ://img ur. com/b ZB Tmw p
(Remove the spaces)

Image:

Are you sure it was clean? Try downloading another from a different site.

InfiniteZero March 9th, 2015 5:44 AM

Reporting two things:

1) While the scripts for the Old Man still work, you can't talk to him. No dialogue box will appear - it'll make the menu selection noise very time you hit A but no dialogue box.
2) The palette for the Egg during the egg hatching screen is glitched.

1.5a, cleanly patched of course.

Additionally, I found a loop:

If a Pokemon Traces Magic Bounce and uses a move that triggers Magic Bounce, the result is a never ending loop that cannot be escaped from.

technickal March 15th, 2015 3:13 PM

Quote:

Originally Posted by Frostblade (Post 8645604)
I think there's a bug wherein the text is scrambled and other symbols show up. I use a clean FireRed U Independent ROM.
Image:

You have to use a v1.0 ROM; 1.1 won't work. You can check the version based on whether the first screen says "Game Freak Presents" (1.1) or just "Game Freak" (1.0).

Also, is there anyway this could be repointed for LeafGreen?

Fun Size March 15th, 2015 4:07 PM

Quote:

Originally Posted by technickal (Post 8657253)
You have to use a v1.0 ROM; 1.1 won't work. You can check the version based on whether the first screen says "Game Freak Presents" (1.1) or just "Game Freak" (1.0).

Also, is there anyway this could be repointed for Leaf Green?

You should have quoted Frostblade because he's having the problems not TheRealOCD. Also you're better off hacking Firered since no one hacks Leafgreen and there is little documented about it.

technickal March 16th, 2015 5:19 AM

Quote:

Originally Posted by Fun Size (Post 8657307)
You should have quoted Frostblade because he's having the problems not TheRealOCD. Also you're better off hacking Firered since no one hacks Leafgreen and there is little documented about it.

Fixed.

I have an idea. Is there a hack for FireRed that changes the encounters, dex entries, and title screen to that of LeafGreen?

Z-nogyroP March 16th, 2015 7:15 AM

Quote:

Originally Posted by technickal (Post 8657915)
I have an idea. Is there a hack for FireRed that changes the encounters, dex entries, and title screen to that of LeafGreen?

I doubt it, but I don't think it would be a huge amount of trouble to do that yourself. Is there any particular reason you need to hack LeafGreen rather than FireRed? Dex entries are a minor thing, the title screen doesn't influence the gameplay at all, and if you're making a hack it's common to just change the encounters a bit to make all the Pokemon you want available. (Also, if you did this, you'd still have to apply the patch to a FireRed ROM.)

technickal March 18th, 2015 5:17 AM

I have an idea for the next version: you should update the TM/HM list to ORAS standards.
Yes, that also means Flash would be a TM.

Chronosplit March 18th, 2015 12:04 PM

Quote:

Originally Posted by technickal (Post 8660928)
I have an idea for the next version: you should update the TM/HM list to ORAS standards.
Yes, that also means Flash would be a TM.

That would also require expanding the list, which is still under research. :P

Making them re-usable as per FBI Agent's routines (this is the same one Throwback uses if you'd like to see it in action) would be completely doable however. That's easy to implant though, and honestly... FR vanilla isn't made well for it. Especially when PP resets to full every time one is used, it makes Ethers all but obsolete as-is.

GoGoJJTech March 18th, 2015 3:26 PM

Quote:

Originally Posted by technickal (Post 8660928)
I have an idea for the next version: you should update the TM/HM list to ORAS standards.
Yes, that also means Flash would be a TM.

TMs have been expanded before by more than one person, although only one person has actually shown some source (which I don't remember where it went)

It is no simple task because it will require tons of space and it will take lots of time, which Dollsteak doesn't have much of.

rhapsodian_pixo March 18th, 2015 10:43 PM

i had foundes a bug.. when snow warning's snover pop out hail, he trace oponent ability, in another words... if you send first snover with snow warning says "intimidate's snover pop out a hail storm" when you face sharpedo for example.

technickal March 19th, 2015 2:58 PM

I also think the menu decapping should be undone, as menus are still capitalized in modern games (i.e. X/Y/OR/AS), and the whole point of the decapping was to be consistent with modern games.

InfiniteZero March 20th, 2015 1:33 PM

Quote:

Originally Posted by rhapsodian_pixo (Post 8661981)
i had foundes a bug.. when snow warning's snover pop out hail, he trace oponent ability, in another words... if you send first snover with snow warning says "intimidate's snover pop out a hail storm" when you face sharpedo for example.

Super easy fix you can do with a Hex Editor:

Go to the offset 909AF5 and replace FD 1B FE with FD 1A FE.


All times are GMT -8. The time now is 8:10 PM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.