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hmm, that's interesting. I am trying to do the same at pokemon ruby, so far i have done some Decap...
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It is probably possible to find a more "healthy" method if we understand Metronome's ASM code ... I will see if I can find anything when I'll have some spare time, I am extremely busy lately tough ... |
My game does use all 511 slots so that fix is perfect for me, thanks!
Another bug report: The Unknown type seems to be treated like Flying when it takes damage. I was very surprised when an unknown-type monster in my game got hit supereffectively by thunderbolt and ice beam. This isn't in the type matchup table, and offensively the unknown type still hits everything neutrally. |
Great work! Im still waiting forma protean, harvester and dazzling gleam, dark void!
Keep It up! |
Did you update the effect of Light Ball? If not, there's a fix for it in the ASM resource thread.
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I've been kinda MIA for the last 2 months...have you made any progress on getting Imposter up and running?
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Just to be 100% clear: I can use this ROM base and start making a hack now, and when the next update is released I can patch it over my hack and have no issues, correct?
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I'll surely use this! Thanks for the rombase.
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i have a question i replaced the .ini in UTE but i see just symbols in pokemon attacks... how can i fix it??????
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I think there's a bug wherein the text is scrambled and other symbols show up. I use a clean FireRed U Independent ROM.
ht tp ://img ur. com/b ZB Tmw p (Remove the spaces) |
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Spoiler:
Are you sure it was clean? Try downloading another from a different site. |
Reporting two things:
1) While the scripts for the Old Man still work, you can't talk to him. No dialogue box will appear - it'll make the menu selection noise very time you hit A but no dialogue box. 2) The palette for the Egg during the egg hatching screen is glitched. 1.5a, cleanly patched of course. Additionally, I found a loop: If a Pokemon Traces Magic Bounce and uses a move that triggers Magic Bounce, the result is a never ending loop that cannot be escaped from. |
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Also, is there anyway this could be repointed for LeafGreen? |
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I have an idea. Is there a hack for FireRed that changes the encounters, dex entries, and title screen to that of LeafGreen? |
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I have an idea for the next version: you should update the TM/HM list to ORAS standards.
Yes, that also means Flash would be a TM. |
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Making them re-usable as per FBI Agent's routines (this is the same one Throwback uses if you'd like to see it in action) would be completely doable however. That's easy to implant though, and honestly... FR vanilla isn't made well for it. Especially when PP resets to full every time one is used, it makes Ethers all but obsolete as-is. |
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It is no simple task because it will require tons of space and it will take lots of time, which Dollsteak doesn't have much of. |
i had foundes a bug.. when snow warning's snover pop out hail, he trace oponent ability, in another words... if you send first snover with snow warning says "intimidate's snover pop out a hail storm" when you face sharpedo for example.
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I also think the menu decapping should be undone, as menus are still capitalized in modern games (i.e. X/Y/OR/AS), and the whole point of the decapping was to be consistent with modern games.
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Go to the offset 909AF5 and replace FD 1B FE with FD 1A FE. |
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