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-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

ThomasWinwood March 23rd, 2015 2:56 AM

Quote:

Originally Posted by technickal (Post 8663035)
I also think the menu decapping should be undone, as menus are still capitalized in modern games (i.e. X/Y/OR/AS), and the whole point of the decapping was to be consistent with modern games.

The point of decapping is to remove the sensation that the game is yelling at you. Just because TPCi's translators haven't fully decapitalised their own game doesn't mean we should shackle ourselves to their handbasket.

Zef March 24th, 2015 11:52 PM

how come this crashes PGE and G3S? i have the inis set up properly but it always gives me the same errors

to expand, on g3s lets say i pick venusaur. http://i.imgur.com/7J0fvhk.png this pops up. i click ok and everything looks like this http://i.imgur.com/90twktD.png

rhapsodian_pixo March 26th, 2015 7:07 PM

I also found another bug, moonblast freezes game like flash cannon does in my boy (android emu) and lava plume doesnt hit al pokemon un área just one oponent

HungLikeATauros March 26th, 2015 7:28 PM

Quote:

Originally Posted by Projectwolfie (Post 8622101)
Hello all. I'm back with something else extremely useful. I apologize in advance for this taking so long.

This patch, when applied on top of the rombase, should decapitalize all the NPC scripts that are left. Nothing else has been changed: http://www.mediafire.com/download/ibng09xit1wnxmk/FinalDecap.ips

EDIT: One small bug I saw looking at this: Thunder Stone is ThunderStonee because I had made it back to one word in mine. Same thing happens with a couple tickets. Fix is simple, just remember to switch it around after applying.

Christ. You couldn't just fricken do that before posting the download? Every single thing you post on this site has an annoying glitch that people now have to waste time fixing. For the love of god just test these things out before posting them in the future.

Chronosplit March 26th, 2015 9:03 PM

Quote:

Originally Posted by HungLikeATauros (Post 8675020)
Christ. You couldn't just fricken do that before posting the download? Every single thing you post on this site has an annoying glitch that people now have to waste time fixing. For the love of god just test these things out before posting them in the future.

Dude, chill. It's just one simple difference due to me reverting spaces that would have caused slight overflows in the mart lists if they weren't fixed on the vanilla base. Most would have caught the original in Celadon and reverted it already (meaning not effected by the patch anyway) and are not going to be using the tickets at all. I would have fixed and re-uploaded for what is essientially a single added e that might have been fixed pre-application, but I made a judgment call.

Unless if there is some other problem, then I can help with that.

rhapsodian_pixo March 30th, 2015 8:42 AM

I aso found another bug.... each turn when its raining hydration actives and pop up the message (for ex.) goodra's hydration heals etc etc...

technickal March 31st, 2015 5:29 AM

Even with the ini, opening this in PGE and attempting to use any of the editors causes the unhandled exception "Input string was not in the correct format".


Please help...

rhapsodian_pixo March 31st, 2015 10:04 AM

i have another problem too... when i use some evolutionary stone (moon stone) on any pokemon that dont uses... the game goes black and freezes... anyone can help me?

Kkid April 3rd, 2015 3:59 AM

Quote:

Originally Posted by Zef (Post 8672068)
how come this crashes PGE and G3S? i have the inis set up properly but it always gives me the same errors


I have the same problem. And when I am playing, every Pokemon can only use struggle! I dont know what i should do.

DizzyEgg April 3rd, 2015 10:50 PM

Quote:

Originally Posted by Kkid (Post 8687981)
I have the same problem. And when I am playing, every Pokemon can only use struggle! I dont know what i should do.

Have you made any changes to the rom?

Kkid April 4th, 2015 9:48 AM

Quote:

Originally Posted by DizzyEgg (Post 8689434)
Have you made any changes to the rom?

yes, you are right i did some minor changes. Now I am using a clean rom and it works. Thanks.

But I have a question. I patched the rom with the decap. patch. If i change the rom (for example add new pokemon), can i use the new patchs of mrdollsteak?

rhapsodian_pixo April 5th, 2015 2:02 PM

HI... i need some help... i trying to use Trader Advanced 1.0.0.3 but looks with symbols in abilities and trade number 6 crashes... any another tool for this??

chrunch April 5th, 2015 2:32 PM

Quote:

Originally Posted by rhapsodian_pixo (Post 8692156)
HI... i need some help... i trying to use Trader Advanced 1.0.0.3 but looks with symbols in abilities and trade number 6 crashes... any another tool for this??

If it has an ini, you'll probably have to change the offset for the abilities. Just guessing, trade 6 is probably broken because the Pokemon has a new ability.

rhapsodian_pixo April 5th, 2015 2:37 PM

Quote:

Originally Posted by chrunch (Post 8692209)
If it has an ini, you'll probably have to change the offset for the abilities. Just guessing, trade 6 is probably broken because the Pokemon has a new ability.

it hasn't ini... for this reason i need another tool that can work

chrunch April 5th, 2015 6:08 PM

Quote:

Originally Posted by rhapsodian_pixo (Post 8692217)
it hasn't ini... for this reason i need another tool that can work

You can use this to edit the trade data, unfortunately I don't think there are any other tools for it though.

rhapsodian_pixo April 6th, 2015 6:49 PM

sand force freezes the game when is emulated in android or ios emulator... any idea for fix?? ( the same for flash cannon.... and qhen moon stone is used in pokemon that says "dont use" the game resets-.... any fix too?

Doomilicious April 11th, 2015 7:30 AM

Hello everyone.

I should start by saying that I really appreciate what MrDollSteak has done so far for us. By providing this patch, he really has changed hacking Fire Red since a large amount of stuff regarding gameplay and mechanics has already been done.

But, I have a problem. I can play the ROM just fine, but when I try and edit it with PGE it gives me an error. I did not modify the ROM prior to patching it, and yes, I replaced the .ini.

Can anybody help me? Thanks a lot.

TheTrueBatman April 11th, 2015 10:57 AM

unaware... please........ quagsire is useless without it :'(

Chronosplit April 11th, 2015 3:28 PM

I've been seeing a lot of comments about PGE. So I'll just post what I know about that.

A. Never use the Pokemon Editor tool. The problem is that it wigs out whenever you even mention the Fairy-Type around it because it has no support for such. Even if you shift every Pokemon with Fairy to another type it might screw things up, there was a problem one or two patch versions ago caused by PGE.

Use G3T instead. It supports more in it's Pokemon and Move editors anyway (only cry pointing and TM/HM/Tutor learnsets are missing), and the item editor is useful for TMs when it comes to convenience with the Move editor (as Item Manager crashes when you point it to TMs that have new moves). The thing about the G3T INI? It's for one version older and doesn't have the sound data marked. This is okay and it works just as good, you just won't be able to set if something is sound based or not (I know this from experience, I wrote it before the G3T update and I really have no idea where that data actually is. If anyone knows that I could write it up and upload it for you, but for now all you need to do is tell it to continue).

B. The modules that don't read off of types or moves? They work. If it doesn't make sure that
1. You have the ROM name set to BPRE. Most other tools with specific support use the MrDS name, so keep that in mind.
2. Compare it and the G3HS INI files as for a lot of it they use the same data. If something's different, copy the information from the G3HS file and transplant it.

As for G3HS... I really don't know as I haven't had any use for it since the last patch. So I can't really tell you if it's a problem with this patch only or if it's human error.

Quote:

Originally Posted by chrunch (Post 8692580)
You can use this to edit the trade data, unfortunately I don't think there are any other tools for it though.

This is the best way to do it. Trader Advanced can do this too, but there are two problems there:
1. It's been known to accidentally screw up the data if you're not careful either way (it'll let you know if that happens), so make a backup first.
2. It doesn't recognize an expanded ability table, so if you want to edit a trade with a new ability you'll have to edit the ability to an original temporarily. Don't worry too much; just set it to the ability number and reset the new ability back. It'll work automagically.

chrunch April 11th, 2015 7:28 PM

Quote:

Originally Posted by Projectwolfie (Post 8702156)
I've been seeing a lot of comments about PGE. So I'll just post what I know about that.

A. Never use the Pokemon Editor tool. The problem is that it wigs out whenever you even mention the Fairy-Type around it because it has no support for such. Even if you shift every Pokemon with Fairy to another type it might screw things up, there was a problem one or two patch versions ago caused by PGE.

Use G3T instead. It supports more in it's Pokemon and Move editors anyway (only cry pointing and TM/HM/Tutor learnsets are missing), and the item editor is useful for TMs when it comes to convenience with the Move editor (as Item Manager crashes when you point it to TMs that have new moves). The thing about the G3T INI? It's for one version older and doesn't have the sound data marked. This is okay and it works just as good, you just won't be able to set if something is sound based or not (I know this from experience, I wrote it before the G3T update and I really have no idea where that data actually is. If anyone knows that I could write it up and upload it for you, but for now all you need to do is tell it to continue).

B. The modules that don't read off of types or moves? They work. If it doesn't make sure that
1. You have the ROM name set to BPRE. Most other tools with specific support use the MrDS name, so keep that in mind.
2. Compare it and the G3HS INI files as for a lot of it they use the same data. If something's different, copy the information from the G3HS file and transplant it.

As for G3HS... I really don't know as I haven't had any use for it since the last patch. So I can't really tell you if it's a problem with this patch only or if it's human error.


This is the best way to do it. Trader Advanced can do this too, but there are two problems there:
1. It's been known to accidentally screw up the data if you're not careful either way (it'll let you know if that happens), so make a backup first.
2. It doesn't recognize an expanded ability table, so if you want to edit a trade with a new ability you'll have to edit the ability to an original temporarily. Don't worry too much; just set it to the ability number and reset the new ability back. It'll work automagically.

0x904800 is the offset for sound moves. You can find all the offsets in the table file that comes with the patch. :)

Chronosplit April 11th, 2015 8:22 PM

Quote:

Originally Posted by chrunch (Post 8702437)
0x904800 is the offset for sound moves. You can find all the offsets in the table file that comes with the patch. :)

Thanks for this. It appears to recognize it fine now, but all moves are not sound on a cleanly patched ROM? Is nothing sound-based by default? This does indeed appear the right place however, I checked. o.O

Anyway, here's an INI file with SoundBasedMoves added according to the data:
http://www.mediafire.com/download/jcwvvy5qi79bu34/MrDS.ini

Doomilicious April 12th, 2015 5:02 AM

To Projectwolfie:

Thanks for the reply. I got Generation 3 Hacking Suite to work by following someone's instructions on this thread, that said to apply some edits to G3HS' .ini (change [MrDS] to [0000] I think, or something like that), and it worked. But, I still need PGE for other tools, and I have no idea how to make it work. I did nothing else to Fire Red (I use the 1.0 version) other than patch it with this. I have no idea how to fix it, please help me :( I really want to get tihs to work, because then I can start playing (I need this ROM Base to create a Fire Red renew hack for personal use only).

I apologize for my really bad English, but I am not a native speaker unfortunately.

Chronosplit April 12th, 2015 8:00 PM

Quote:

Originally Posted by Doomilicious (Post 8703034)
To Projectwolfie:

Thanks for the reply. I got Generation 3 Hacking Suite to work by following someone's instructions on this thread, that said to apply some edits to G3HS' .ini (change [MrDS] to [0000] I think, or something like that), and it worked. But, I still need PGE for other tools, and I have no idea how to make it work. I did nothing else to Fire Red (I use the 1.0 version) other than patch it with this. I have no idea how to fix it, please help me :( I really want to get tihs to work, because then I can start playing (I need this ROM Base to create a Fire Red renew hack for personal use only).

I apologize for my really bad English, but I am not a native speaker unfortunately.

Uh... if you're working that hard and have been going that long at it, I honestly doubt I'll be able to do much. I can't really tell you what to copy and paste on the INI files for example, because it's essentially your hack and the INI files can differ between them on G3HS depending on what you do. Sorry. :/

What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial.

Doomilicious April 13th, 2015 4:27 AM

[QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png=Projectwolfie;8704404]Uh... if you're working that hard and have been going that long at it, I honestly doubt I'll be able to do much. I can't really tell you what to copy and paste on the INI files for example, because it's essentially your hack and the INI files can differ between them on G3HS depending on what you do. Sorry. :/

What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial.[/QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png]
I need to use the Item Editor in PGE to make an evolutionary stone which evolves pokémon that need to be traded. But I think that I can achieve the same effect by making them evolve by level though, so it's cool I guess. Probably I only need G3HS and NSE for now. Thanks a lot for trying to help!

Chronosplit April 13th, 2015 5:17 AM

Quote:

Originally Posted by Doomilicious (Post 8704898)
[QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png=Projectwolfie;8704404]Uh... if you're working that hard and have been going that long at it, I honestly doubt I'll be able to do much. I can't really tell you what to copy and paste on the INI files for example, because it's essentially your hack and the INI files can differ between them on G3HS depending on what you do. Sorry. :/

What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial.[/QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png]
I need to use the Item Editor in PGE to make an evolutionary stone which evolves pokémon that need to be traded. But I think that I can achieve the same effect by making them evolve by level though, so it's cool I guess. Probably I only need G3HS and NSE for now. Thanks a lot for trying to help!

Item Editor has two other options which might actually be better (I don't want to take chances with the Fairy-Type thing with the item editor due to TMs, as it shows up in the move editor too)

G3T's Item Editor is basically the same deal as PGE's. Works the same way, actually I find it a bit easier to use. It's the easiest to use for TMs as you can switch to the move editor pretty quickly to grab the offsets for descriptions.

Locksmitharmy made one here, it has a couple more features like being able to turn items directly into stones in one click. However it's compiled so that you can't use it on older computers. This shouldn't be a problem if you can work G3HS right.


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