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-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

FamiliaWerneck May 31st, 2015 6:23 AM

Quote:

Originally Posted by chrunch (Post 8769034)
It will work, I know because my hack works fine with other tools. Go to Roms Data and place your ini there.

I still have to try this. Tried once, but didn't work and I got my head into something else. I'll get back to it soon enough and report back if I did it or not.

Guys, when adding a new attack, or editing an existing one, how do I define if an attacks is physical or special? I don't believe Attack editors have support to the PSS sytem yet, so I don't know how the game would know what is physical, special and status attacks.
How do I know it worked after I edit it?

FamiliaWerneck June 3rd, 2015 10:36 AM

Sup guys.
I followed MrDollSteak's hint and did the ini thing with G3HS. It's working ok now.
As for the other tools, I opened a patched Fire Red ROM in a hex editor, but when I got myself to 0xAC, the game was already named with a BPRE.
This is what I found in line 0xA0: "POKEMON FIREREDBPRE"
I can however open the patched ROM in other tools, but the information is missing, since some offsets may have changed. How can I make ini files or make the ROM work in other tools, since the game is already BPRE?

Somehow, I got it to work with G3T and G3HS, both. But when I try opening a tool of G3T, it gives me a message saying that the .ini file is missing SoundBasedMoves data. It asks me if I want to edit the ROM. When I say no, I can still open and hack the ROM normaly, but I'm afraid because this missing information may cause some error down the road.

kleenexfeu June 3rd, 2015 11:18 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8780374)
Sup guys.
I followed MrDollSteak's hint and did the ini thing with G3HS. It's working ok now.
As for the other tools, I opened a patched Fire Red ROM in a hex editor, but when I got myself to 0xAC, the game was already named with a BPRE.
This is what I found in line 0xA0: "POKEMON FIREREDBPRE"
I can however open the patched ROM in other tools, but the information is missing, since some offsets may have changed. How can I make ini files or make the ROM work in other tools, since the game is already BPRE?

Somehow, I got it to work with G3T and G3HS, both. But when I try opening a tool of G3T, it gives me a message saying that the .ini file is missing SoundBasedMoves data. It asks me if I want to edit the ROM. When I say no, I can still open and hack the ROM normaly, but I'm afraid because this missing information may cause some error down the road.

It won't cause any error, Kurapika updated his tool I don't remmeber when, it can now handle some sounds modification I think. MrDollSteak or Kurapika forgot to put some ini files but it won't cause any trouble, just edit what you want it should be fine unless you want precisely edit some sounds things

mariomaniac432 June 3rd, 2015 11:20 AM

I'm having a couple of issues with the ability Gooey. The first issues I saw has already been brought up, which is that physical moves that make no contact (in my case it was Rock Throw) are triggering Gooey and it says the the opponent's speed was lowered. The next issue is that even if the attack misses, Gooey triggers. Gooey also seems to trigger on the first turn of Dig, and presumably other 2-turn attacks as well like Fly. Lastly, sometimes the battle will sometimes freeze during battles with Pokemon that have Gooey. It happened to me twice, but I have not been able to intentionally recreate whatever causes this to happen. Edit: This may only have a chance to happen when Dig is used. Not sure yet.

FamiliaWerneck June 3rd, 2015 11:26 AM

Quote:

Originally Posted by kleenexfeu (Post 8780438)
It won't cause any error, Kurapika updated his tool I don't remmeber when, it can now handle some sounds modification I think. MrDollSteak or Kurapika forgot to put some ini files but it won't cause any trouble, just edit what you want it should be fine unless you want precisely edit some sounds things

I'm not going to edit sounds, so I believe I'm good.
I'll try doing everything with only G3T and G3HS. If I still need other tools, I get back.
For now, thanks a lot bro!

FamiliaWerneck June 9th, 2015 4:38 AM

Well guys, I got a few questions:
How can I define if an attack will be special or physical (or a status changing attack, for that matter)? Can I do it using a tool, like G3T's Move Editor?

Also, were the physical/special attacks problems dealt with?
I mean that thing where both a special and a physical attack, from a Pokémon with great special attack and little attack stats, would do the same average damage on a Pokémon with high defense stats and low special defense stats. Is it fixed?

And not that I care much for my Pokémon, since I don't use status changing attacks, but are they working, aswell?

Lastly, how can I change the type effectiveness? It is not working with the Type Effectiveness Tool I have here. Any ideas?

Thanks in advance, guys.

Xencleamas June 9th, 2015 5:34 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8790027)
Well guys, I got a few questions:
How can I define if an attack will be special or physical (or a status changing attack, for that matter)? Can I do it using a tool, like G3T's Move Editor?

Also, were the physical/special attacks problems dealt with?
I mean that thing where both a special and a physical attack, from a Pokémon with great special attack and little attack stats, would do the same average damage on a Pokémon with high defense stats and low special defense stats. Is it fixed?

And not that I care much for my Pokémon, since I don't use status changing attacks, but are they working, aswell?

Lastly, how can I change the type effectiveness? It is not working with the Type Effectiveness Tool I have here. Any ideas?

Thanks in advance, guys.

Use GBAPGE for editing pss of moves. That's what I mostly use for editing moves.

As for the type effectiveness, I recommend to read tutorials about adding new types and look for the part to where to edit effectivesses, and edit those through any hex editor since that certain tool won't even help on added types.

FamiliaWerneck June 9th, 2015 6:42 AM

Quote:

Originally Posted by Sky High (Post 8790073)
Use GBAPGE for editing pss of moves. That's what I mostly use for editing moves.

As for the type effectiveness, I recommend to read tutorials about adding new types and look for the part to where to edit effectivesses, and edit those through any hex editor since that certain tool won't even help on added types.

Got it. Thanks man!

FamiliaWerneck June 14th, 2015 3:17 AM

Sup guys!
I downloaded PGE so I could remove the Fairy type and edit the Physical/Special/Status type of each attack.
Problem is, I can't use it. PGE won't load information about the game.
I tried using the .ini MrDS provided, but no luck. Changed its name to [0000], [MrDS] and no luck at all...
Any ideas on how to make it work?

Xencleamas June 14th, 2015 9:15 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8797253)
Sup guys!
I downloaded PGE so I could remove the Fairy type and edit the Physical/Special/Status type of each attack.
Problem is, I can't use it. PGE won't load information about the game.
I tried using the .ini MrDS provided, but no luck. Changed its name to [0000], [MrDS] and no luck at all...
Any ideas on how to make it work?

Hmm... try not to change the ROM header from the .ini (leave it BPRE). Then open your ROM in a hex editor, goto 0xAC and type 42 50 52 45 there.

If still not, where have you downloaded PGE? If you have downloaded it from the link from Gamer2020's signature, that is a new version of PGE. So, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE. You will have to write up the offsets from the MrDS' .ini to the new PGE's .ini.

Why remove Fairy type?

FamiliaWerneck June 14th, 2015 9:28 AM

Quote:

Originally Posted by Sky High (Post 8797632)
Hmm... try not to change the ROM header from the .ini (leave it BPRE). Then open your ROM in a hex editor, goto 0xAC and type 42 50 52 45 there.

If still not, where have you downloaded PGE? If you have downloaded it from the link from Gamer2020's signature, that is a new version of PGE. So, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE. You will have to write up the offsets from the MrDS' .ini to the new PGE's .ini.

Why remove Fairy type?

I downloaded version 3.1. I thought that might be the issue, indeed.
I'll try downloading 3.0 or an earlier to check. This is where I downloaded it:
https://github.com/Gamer2020/PokemonGameEditor/releases

I don't like the later Generations. I liked some Pokémon from Generation IV, that's why I'm including it.
Don't know, new Pokémon don't seem Pokémon-ish. They don't seem as nice and original, like Generation I's. Same for Mega Evolutions.
It actually reminds me Naruto and Dragon Ball, where power has no limits. That takes the fun out of it, for me.
As for the Fairy type, it just comes in the "too much changes" package. I didn't like the idea (though it fit Clefairy), plus it beats Dragon. Please.

Xencleamas June 14th, 2015 9:37 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8797652)
I downloaded version 3.1. I thought that might be the issue, indeed.
I'll try downloading 3.0 or an earlier to check. This is where I downloaded it:
https://github.com/Gamer2020/PokemonGameEditor/releases

I don't like the later Generations. I liked some Pokémon from Generation IV, that's why I'm including it.
Don't know, new Pokémon don't seem Pokémon-ish. They don't seem as nice and original, like Generation I's. Same for Mega Evolutions.
It actually reminds me Naruto and Dragon Ball, where power has no limits. That takes the fun out of it, for me.
As for the Fairy type, it just comes in the "too much changes" package. I didn't like the idea (though it fit Clefairy), plus it beats Dragon. Please.

Good thing that you have the latest one. You will have to do (again) is to write up the offsets from the MrDS' .ini to the new PGE's .ini. Because, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE.

I see then. Removing the Fairy type (just from certain Pokemon and Move data, and leaving that type unused) will now require hex editing. If you spot 0x17 in a Pokemon's data and Move data, that (possibly) is the Fairy so change it to anything below 0x11.

If you want to remove the Fairy type from certain Pokemon, use G3HS and apply the MrDS G3HS's .ini there.

FamiliaWerneck June 14th, 2015 5:31 PM

Quote:

Originally Posted by Sky High (Post 8797665)
Good thing that you have the latest one. You will have to do (again) is to write up the offsets from the MrDS' .ini to the new PGE's .ini. Because, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE.

I see then. Removing the Fairy type (just from certain Pokemon and Move data, and leaving that type unused) will now require hex editing. If you spot 0x17 in a Pokemon's data and Move data, that (possibly) is the Fairy so change it to anything below 0x11.

If you want to remove the Fairy type from certain Pokemon, use G3HS and apply the MrDS G3HS's .ini there.

Why do I have to hex edit? I have changed all Pokémon to their original types. Just the attacks I couldn't change back, since I was going to use PGE for that. What else do I have to change so the type just becomes unused?

Also, can't I just download an older version of PGE? I'm not really efficient writing .inis. I always forget stuff.
Quick question: If I change something .ini related in a tool, does the tool update the .ini file? (example, number of Pokémon in G3HS)

nguyenthanhloc June 14th, 2015 11:18 PM

have 1.6 ?

FamiliaWerneck June 15th, 2015 7:28 AM

Quote:

Originally Posted by nguyenthanhloc (Post 8798557)
have 1.6 ?

He said he will eventually work on that.
He is busy, but he was going to do it.

A question: I'm just curious, cause I started testing stuff with this Rombase now, but I see some palettes are changed in the summary of my Pokémon. The color of normal type attacks (just the ones I noticed so far) were different and the shades of the letters in the summary are darker, it's a bit weird.
Is there any easy way I can change it? I imagine they were changed while going for the PSS icons. Can I change them back without losing the icons?

pokelover1991 June 15th, 2015 9:47 AM

i cant us eur rombase i patched it when i open it with gen 3 hacking suite by karate kid it tells to enter the original value what do i do help

FamiliaWerneck June 15th, 2015 12:29 PM

Quote:

Originally Posted by pokelover1991 (Post 8799104)
i cant us eur rombase i patched it when i open it with gen 3 hacking suite by karate kid it tells to enter the original value what do i do help

Did you try applying the .ini file that comes with the rombase in the ini folder of your G3HS?

EDIT: I edited the ini and manually inserted the offsets that were in MrDS's ini.
The following information was not in MrDS's ini, so I couldn't find it:
Spoiler:
Code:

IconPals=3D3740
JamboLearnableMovesTerm=0000FF
StartSearchingForSpaceOffset=800000
FreeSpaceSearchInterval=100
CryConversionTable=2539D4



Don't know the new offsets for those.
The program opened, worked like a charm. Problem is, Fairy-type was not recognized...

pokelover1991 June 16th, 2015 10:18 AM

i tryed everything but i failed everytime

bofor3 June 16th, 2015 4:57 PM

This might've been asked already, but I couldn't find it. Can anyone give me the Ini for G3T for patch 1.5a. G3t will not recognize the new moves. Thanks

FamiliaWerneck June 16th, 2015 5:28 PM

1 Attachment(s)
Quote:

Originally Posted by bofor3 (Post 8801361)
This might've been asked already, but I couldn't find it. Can anyone give me the Ini for G3T for patch 1.5a. G3t will not recognize the new moves. Thanks

There you go. Just check for the evolutions, if they are right. I downloaded and applied another patch for the other evolution methods.

Splash June 16th, 2015 6:19 PM

Quote:

Originally Posted by bofor3 (Post 8801361)
This might've been asked already, but I couldn't find it. Can anyone give me the Ini for G3T for patch 1.5a. G3t will not recognize the new moves. Thanks

Follow the instructions plus patch it to clean Firered V1.0 rom..
Did you hex edit the game code already? if not do it..
The ini is useless if you dont change the "BPRE" to "MrDS"

bofor3 June 16th, 2015 6:38 PM

Quote:

Originally Posted by FamiliaWerneck (Post 8801414)
There you go. Just check for the evolutions, if they are right. I downloaded and applied another patch for the other evolution methods.

Thanks alot! Now I am trying to edit the Pokedex data, can you give me the ini for the G3HS? It has been working but suddenly I am getting errors. Thanks!

FamiliaWerneck June 16th, 2015 7:45 PM

1 Attachment(s)
Quote:

Originally Posted by bofor3 (Post 8801517)
Thanks alot! Now I am trying to edit the Pokedex data, can you give me the ini for the G3HS? It has been working but suddenly I am getting errors. Thanks!

Worked?
Boom, served!
I just changed the extension from .ini to .txt, 'cause the site won't let me upload inis bigger than 10 KB. Change it back before applying and you should be good.

bofor3 June 17th, 2015 6:45 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8801630)
Worked?
Boom, served!
I just changed the extension from .ini to .txt, 'cause the site won't let me upload inis bigger than 10 KB. Change it back before applying and you should be good.

Thanks!

FamiliaWerneck June 17th, 2015 7:02 AM

Reposting my question:
Spoiler:
Quote:

Originally Posted by FamiliaWerneck (Post 8798937)
A question: I'm just curious, cause I started testing stuff with this Rombase now, but I see some palettes are changed in the summary of my Pokémon. The color of normal type attacks (just the ones I noticed so far) were different and the shades of the letters in the summary are darker, it's a bit weird.
Is there any easy way I can change it? I imagine they were changed while going for the PSS icons. Can I change them back without losing the icons?



Spoiler:
Quote:

Originally Posted by FamiliaWerneck (Post 8799326)
EDIT: I edited the ini and manually inserted the offsets that were in MrDS's ini.
The following information was not in MrDS's ini, so I couldn't find it:
Spoiler:
Code:

IconPals=3D3740
JamboLearnableMovesTerm=0000FF
StartSearchingForSpaceOffset=800000
FreeSpaceSearchInterval=100
CryConversionTable=2539D4



Don't know the new offsets for those.
The program opened, worked like a charm. Problem is, Fairy-type was not recognized...



Qucik note to this second spoiler. As Fairy type was not showing in PGE, I tried changing it in G3T, but I couldn't save there.
Back to PGE, I changed all Fairy type moves to another types, saved and worked. I deleted Fairy stuff from the game.


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