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-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

bofor3 June 17th, 2015 10:50 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8801630)
Worked?
Boom, served!
I just changed the extension from .ini to .txt, 'cause the site won't let me upload inis bigger than 10 KB. Change it back before applying and you should be good.

Hey I'm sorry, but i am getting errors for my G3HS, all the attacks are showing up as \x. Can you help? Thanks man

FamiliaWerneck June 17th, 2015 11:19 AM

Quote:

Originally Posted by bofor3 (Post 8802544)
Hey I'm sorry, but i am getting errors for my G3HS, all the attacks are showing up as \x. Can you help? Thanks man

The attack names table must have been probably repointed. I patched some evos after MrDS's Rombase. Maybe the guy from my ini did some alterations, though I'm not sure if he did those there...

MrDollSteak June 17th, 2015 5:10 PM

Please don't repost the .ini after editing it.

My .ini works 100%, if it doesn't it's because you've done something wrong.

Please read the instructions. It works for everyone that follows the instructions.

FamiliaWerneck June 17th, 2015 5:21 PM

Quote:

Originally Posted by MrDollSteak (Post 8803066)
Please don't repost the .ini after editing it.

My .ini works 100%, if it doesn't it's because you've done something wrong.

Please read the instructions. It works for everyone that follows the instructions.

Sorry MrDS, just trying to help. =/
Man, do you know why PGE and G3T won't reckon Fairy?
Also, it appears as type 23. What are the other types between Dark and Fairy?

MrDollSteak June 17th, 2015 6:09 PM

Quote:

Originally Posted by FamiliaWerneck (Post 8803100)
Sorry MrDS, just trying to help. =/
Man, do you know why PGE and G3T won't reckon Fairy?
Also, it appears as type 23. What are the other types between Dark and Fairy?

PGE never recognises Fairy. It's hard coded.

G3T I'm not sure. It works fine when I use the .ini.

The types between Dark and Fairy aren't types as such, but general graphics such as 'name, type, effect,' that appear in the move relearner and stat screens.

FamiliaWerneck June 17th, 2015 6:19 PM

Quote:

Originally Posted by MrDollSteak (Post 8803188)
PGE never recognises Fairy. It's hard coded.

G3T I'm not sure. It works fine when I use the .ini.

The types between Dark and Fairy aren't types as such, but general graphics such as 'name, type, effect,' that appear in the move relearner and stat screens.

Got it. Thanks for the input.
Also, man, since you are answering, I wonder if I can change the palettes of the Summary of Pokémon. Letter shades are a bit darker and some icons, as Normal type (only one I noticed so far), are different. Is there any way to change it back to the original Fire Red colors?
No biggie though, if I can't. Just wondered as it was a weird change.

MrDollSteak June 17th, 2015 9:10 PM

Quote:

Originally Posted by FamiliaWerneck (Post 8803207)
Got it. Thanks for the input.
Also, man, since you are answering, I wonder if I can change the palettes of the Summary of Pokémon. Letter shades are a bit darker and some icons, as Normal type (only one I noticed so far), are different. Is there any way to change it back to the original Fire Red colors?
No biggie though, if I can't. Just wondered as it was a weird change.

The reason that happened was because of the Fairy type. You have to edit the palette and image of the type table.

FamiliaWerneck June 18th, 2015 3:01 AM

1 Attachment(s)
Quote:

Originally Posted by MrDollSteak (Post 8803455)
The reason that happened was because of the Fairy type. You have to edit the palette and image of the type table.

Thanks man! I'll try that.
If you need help with stuff, ask. =D

EDIT: Tried opening the type table with NSE following this:

When I clicked on status, though, the type table was a blank square with a single color.
What do I do?

EDIT 2: Checked the new offsets for the tables, thanks for those.
I did found them, but they look like this:
Attachment 75791
It was a bit tricky, but I managed to change the type icons to match recent generations, plus I changed a bit some others.
Do you know how I can change the text? It's darker only in the summary of the Pokémon... =/

shubham2207 June 18th, 2015 2:51 PM

Nice work there brother. I successfully patched your ips into a clean rom.

I just wanted to know the list of hacking tools compatible with this patch. Sorry if this question is repeated.

thanks in advance.

FamiliaWerneck June 18th, 2015 4:33 PM

Quote:

Originally Posted by shubham2207 (Post 8804464)
Nice work there brother. I successfully patched your ips into a clean rom.

I just wanted to know the list of hacking tools compatible with this patch. Sorry if this question is repeated.

thanks in advance.

G3HS, G3T, PGE according to OP.
I managed to make work AIE and Type Effectiveness Editor recently.
There are other tools I'm sure might work with this. Just keep trying. =D

shubham2207 June 19th, 2015 2:05 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8804544)
G3HS, G3T, PGE according to OP.
I managed to make work AIE and Type Effectiveness Editor recently.
There are other tools I'm sure might work with this. Just keep trying. =D

PGE was not working for me. i copied the ini file for PGE from patch's PGE folder but still some sort of error came when i tried to use the in built programs of PGE.

EDIT:- Advance Trainer isn't working as well

FamiliaWerneck June 19th, 2015 3:13 AM

Quote:

Originally Posted by shubham2207 (Post 8805201)
PGE was not working for me. i copied the ini file for PGE from patch's PGE folder but still some sort of error came when i tried to use the in built programs of PGE.

EDIT:- Advance Trainer isn't working as well

I had a problem aswell. If you downloaded a recent version of PGE (which is very likely), you'll have to write the offsets manually, as PGE's ini version that came with the Rombase is for the older versions.
Just open both inis (Rombase's and PGE's default - make a backup of the default first) and check under the [BPRE] section what offsets are diferrent (do not consider the "@H" before each MrDS's offsets). Change the different offsets to match MrDS's and it will work. =D

shubham2207 June 19th, 2015 3:20 AM

Quote:

Originally Posted by FamiliaWerneck (Post 8805226)
I had a problem aswell. If you downloaded a recent version of PGE (which is very likely), you'll have to write the offsets manually, as PGE's ini version that came with the Rombase is for the older versions.
Just open both inis (Rombase's and PGE's default - make a backup of the default first) and check under the [BPRE] section what offsets are diferrent (do not consider the "@H" before each MrDS's offsets). Change the different offsets to match MrDS's and it will work. =D

can you send the ini here? manual working is hard brother :P sorry for bothering.

FamiliaWerneck June 19th, 2015 3:36 AM

Quote:

Originally Posted by shubham2207 (Post 8805229)
can you send the ini here? manual working is hard brother :P sorry for bothering.

I don't mind, and I've posted G3T up here.
MrDS already called my attention not to do it.
Sorry. =P

Bobsomeness June 24th, 2015 4:22 AM

Somebody probably already posted this but anyway:
When I opened G3HS, the evolutions are missing and whenever I click on a pokemon that has a greater pokedex number than Umbreon, the game crashes. Any idea why?
Sorry if I'm just making things worse.

Z-nogyroP June 24th, 2015 11:54 AM

Small bug I just discovered. Usage of Volt Switch on a Ground-type still allows you to switch out, where in canon games the move just fails.

I think someone else brought it up as well but Circle Throw and Dragon Tail play their animations twice.

FamiliaWerneck July 1st, 2015 2:06 PM

Not a doubt really, I'm just curious what has changed. Take this as a discussion post.
Every time I play the first battle using my Charmander I'll loose to my Rival's Squirtle, which happened before I patched, but very rarely.
Were the Pokémon changed, or Tail Whip got a higher defense change. I noticed status attacks are making a hell of a difference now...

Trainer 781 July 1st, 2015 5:18 PM

Quote:

Originally Posted by FamiliaWerneck (Post 8825273)
Not a doubt really, I'm just curious what has changed. Take this as a discussion post.
Every time I play the first battle using my Charmander I'll loose to my Rival's Squirtle, which happened before I patched, but very rarely.
Were the Pokémon changed, or Tail Whip got a higher defense change. I noticed status attacks are making a hell of a difference now...

Tackle's BP is 50 instead of 35, but Charmander is stuck with a 40 BP Scratch. So that's why squirtle is hitting harder.

FamiliaWerneck July 1st, 2015 5:37 PM

Quote:

Originally Posted by KDS (Post 8825490)
Tackle's BP is 50 instead of 35, but Charmander is stuck with a 40 BP Scratch. So that's why squirtle is hitting harder.

Uuuh, thanks man. Didn't know that.
~ Just thought of a nice ability. ~
But status moves do seem to be working better now. Tail Whip never made me be hit hard like I am being hit now. I like that, it takes the game to the next level.

Z-nogyroP July 4th, 2015 3:08 PM

Another bug I unearthed recently. I don't think the Eviolite works properly. Now, it may be because I discovered this in a hack (Kanto Black, which uses this ROMbase), or because the Pokemon I had given the Eviolite to (Lampent) evolved through a stone not native to the game, but it seemed to take the same (or approximately the same) amount of damage whether it was holding the Eviolite or not.

Splash July 4th, 2015 4:51 PM

Quote:

Originally Posted by Z-nogyroP (Post 8829259)
Another bug I unearthed recently. I don't think the Eviolite works properly. Now, it may be because I discovered this in a hack (Kanto Black, which uses this ROMbase), or because the Pokemon I had given the Eviolite to (Lampent) evolved through a stone not native to the game, but it seemed to take the same (or approximately the same) amount of damage whether it was holding the Eviolite or not.

You're right about eviolite being incomplete but I hope MrDS can fix it not only to be accessible to those who use stones but also for the Mega Evos hehe

bofor3 July 5th, 2015 9:16 AM

Sorry, but the day care couple still freezes the game, even with the 1.5a patch. Is there a fix available? Thanks

SidDays July 5th, 2015 10:20 AM

G3HS won't load a patched ROM. I have no idea what I'm doing wrong:
1. downloaded a clean firered rom (u) squirrels. [also tried 2 other dumps]
2. applied 1.5a to it using Lunar IPS
3. downloaded g3hs, replaced pokeroms ini with one from 1.5a
4. ran g3HS, on "Open Rom"-ing the patched rom, I get the following message:

"At rom offset 0xfffffe there is an unknown rom id..."

EDIT: Looked back at this thread and I'm not the first person this is happening to, oops, but couldn't find a solution, should I just wait for 1.6/the next update?

EDIT2: this fix works, my bad. Please do fix the INI in the next patch tho, also thanks for your amazing work!

Quote:

Originally Posted by DizzyEgg (Post 8614251)
Hey, I know how to apply the patch. It's actually pretty simple. So, first you have to download the patch and there should be a folder called "G3HS ini". In this folder there's a text file. Open it and search for "[MrDS]". It's on the bottom of this file. Change it to "[0000]".
Now, go to your Gen 3 Hacking Suite(the program's, NOT PATCH!) folder and replace the ORIGINAL "pokeroms.ini" file with the one you DOWNLOADED AND MODIFIED. If you did everything correctly, it should work.


FamiliaWerneck July 14th, 2015 5:58 PM

Do I have to expand the tables related to abilities or I can just add new abilities to the end of the tables?
I only need 2 or 3 slots, if that matters.

Trainer 781 July 14th, 2015 7:36 PM

Quote:

Originally Posted by FamiliaWerneck (Post 8846662)
Do I have to expand the tables related to abilities or I can just add new abilities to the end of the tables?
I only need 2 or 3 slots, if that matters.

The table is already expanded. You can easily add 2 to 3 entries in the Ability Name and Description table.


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