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-   -   Patch MrDollSteak's Decap. and Attack Rombase (https://www.pokecommunity.com/showthread.php?t=326301)

kleenexfeu September 14th, 2015 8:36 AM

Quote:

Originally Posted by MrDollSteak (Post 8927786)
Hrm, this could be a bug with Sand Rush? I might have gotten the indexes mixed up.

No sand Rush is fine. Hmm, I think. I didn't check it, I placed the "06" because here there was an inconditional branch to itself (so infinite loop).
So I just negated the check for Sand Force at these two places with "nop" operand to avoid gaining speed

FamiliaWerneck September 14th, 2015 2:30 PM

A wild Doubt has appeared. (Why the hell did I type this?)
I'm checking move by move to see what moves I wanna change for my hack. Anyways, I got to Growth.
Playing the move in VBA, the user get's its Atk and Sp. Atk sharply raised.
But when I check the move's data in G3T, it uses the effect byte number 13, which transcribes "User +Sp. Atk (Meditate)".
The question is, are there any changed effect bytes in this Rombase? Or is only the Sp. Atk getting raised in battle? Also, is it (are they) being raised sharply or not?
Can someone explain to me what is going on?

MrDollSteak September 14th, 2015 9:53 PM

Quote:

Originally Posted by kleenexfeu (Post 8928106)
No sand Rush is fine. Hmm, I think. I didn't check it, I placed the "06" because here there was an inconditional branch to itself (so infinite loop).
So I just negated the check for Sand Force at these two places with "nop" operand to avoid gaining speed

It seems weird that I would have made a Sand Force speed boost. I honestly think I just mixed up the index for Sand Force and Sand Rush.

Also thanks for finding the infinite loop, I saw that too once I checked the hex.

Quote:

A wild Doubt has appeared. (Why the hell did I type this?)
I'm checking move by move to see what moves I wanna change for my hack. Anyways, I got to Growth.
Playing the move in VBA, the user get's its Atk and Sp. Atk sharply raised.
But when I check the move's data in G3T, it uses the effect byte number 13, which transcribes "User +Sp. Atk (Meditate)".
The question is, are there any changed effect bytes in this Rombase? Or is only the Sp. Atk getting raised in battle? Also, is it (are they) being raised sharply or not?
Can someone explain to me what is going on?
If you go to the Move Resource thread you'll see my Growth effect. Basically it uses the Effect Byte 13 but changes the battle script to branch to various other boosting moves. There's a mistake with Growth in the current build where it does +2 without sun, when its supposed to be +1, but I've since fixed that.

rhapsodian_pixo September 17th, 2015 6:02 AM

HI! i just found another bug.... Healer ability get freeze in double battle...

kleenexfeu September 17th, 2015 7:38 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8932280)
HI! i just found another bug.... Healer ability get freeze in double battle...

Could you precise the situation ? I haven't any freeze and the ability works for me, I'm testing in double

rhapsodian_pixo September 17th, 2015 8:08 AM

Quote:

Originally Posted by kleenexfeu (Post 8932398)
Could you precise the situation ? I haven't any freeze and the ability works for me, I'm testing in double

when the oponent's pokemon has healer ability in doubles... but... i gonnna test again.. maybe is anothr bug

kleenexfeu September 17th, 2015 9:13 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8932433)
when the oponent's pokemon has healer ability in doubles... but... i gonnna test again.. maybe is anothr bug

There's a problem about the display message but I don't have freeze.

So, for MrDS : One oddity, the message "Healer heals whatever" appears even if the ability is not activated. In my case, all message of the pokes with healer has been activated after a pokemon has been effectively cured from poison

So this isn't a big issue unless I'm missing something else

MrDollSteak September 17th, 2015 10:31 PM

Quote:

Originally Posted by kleenexfeu (Post 8932487)
There's a problem about the display message but I don't have freeze.

So, for MrDS : One oddity, the message "Healer heals whatever" appears even if the ability is not activated. In my case, all message of the pokes with healer has been activated after a pokemon has been effectively cured from poison

So this isn't a big issue unless I'm missing something else

Yeah a lot of the end of turn abilities seem to be doing that, I think because they're hooked where Speed Boost is, so there may onot be the conditional activation. I'll redo them.

thedarkdragon11 September 18th, 2015 5:53 AM

Hello! What could be the problem with this?

http://i.imgur.com/OLJA3lz.jpg

I already put the proper .ini file...

Thanks!

rhapsodian_pixo September 18th, 2015 5:55 AM

Quote:

Originally Posted by thedarkdragon11 (Post 8933548)
Hello! What could be the problem with this?

http://i.imgur.com/OLJA3lz.jpg

I already put the proper .ini file...

Thanks!

go to ini, open it and change mrds for 0000

Marky Vigoroth September 18th, 2015 8:18 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8933553)
go to ini, open it and change mrds for 0000

If that does not work, then check the ROM in a hex editor. The last bytes of the entire ROM would probably be different (say, 0000). Change those bytes to FFFF or MrDS.

thedarkdragon11 September 21st, 2015 10:35 AM

Quote:

Originally Posted by rhapsodian_pixo (Post 8933553)
go to ini, open it and change mrds for 0000

Thanks! It worked.

realityxking October 3rd, 2015 4:34 PM

PGE and G3HS doesnt work but G3T does, can I get any help? (Btw I changed both programs INIs to the ones you provided)

Syrex October 4th, 2015 6:55 AM

Killer ROM Base.
I'm using this to start my hack on.

Thank you for the share!

BadEgg~ October 5th, 2015 12:20 AM

This is so frustrating! No matter how hard I try, I can't get the patch to work with any tool. I follow the instructions to-the-t and I still, no success. Could you perhaps create a video tutorial? Maybe I'm somehow misinterpreting very simple written instructions .3.

TheEndeavor October 12th, 2015 3:00 PM

Hello! I plan to use this rom base to create a hack but I have come across this issue...
http://i.imgur.com/Pi4356h.png

As you can see the main part I would like to point out is the types.... the words for each type are cut off and now some Pokemon like Bulbasaur are different types than what they are suppose to be. The only change to the ini that has been made was changing mrds to 0000 to avoid an issue that has been resolved above. If anyone could help I would be grateful.

Edit: I have decided to go into the game and look about and the types for all the Pokemon appear to be correct. Not sure about Fairy types because I haven't gotten that far.

Pekin October 19th, 2015 8:23 AM

Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?

Cruztown October 19th, 2015 2:43 PM

Quote:

Originally Posted by Pekin (Post 8970904)
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?

You'll probably want to go over to the Ability Resource Thread, they might be able to provide a reasonable explanation. You're gonna need to familiarize yourself with ASM, so be ready to read up on that too.

kleenexfeu October 20th, 2015 8:52 AM

Quote:

Originally Posted by Pekin (Post 8970904)
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?

This post might be what you're looking for

ElCabron October 22nd, 2015 2:07 PM

Could someone help me. I've been trying to use this has some time and I still didn't figure out, at all, what I'm doing wrong. I use G3HS and, as soon as I open it up, the tool gives me the same message rhapsodian_pixo receives at startup. Once though, then I click OK aaaaand the messages goes off and nothing loads. No new moves, no new abilities, nothing new. Ok. I have changed for the proper .INI. Then I rename it (not on hex, only in the INI) from MrDS to 0000 and nothing. And I'm clueless on what to do, I can't figure out how to use the search box properly. I swear I'd not post here for help if I have found it. Could somebody help me, please?

curiters October 22nd, 2015 5:23 PM

Quote:

Originally Posted by ElCabron (Post 8973520)
Could someone help me. I've been trying to use this has some time and I still didn't figure out, at all, what I'm doing wrong. I use G3HS and, as soon as I open it up, the tool gives me the same message rhapsodian_pixo receives at startup. Once though, then I click OK aaaaand the messages goes off and nothing loads. No new moves, no new abilities, nothing new. Ok. I have changed for the proper .INI. Then I rename it (not on hex, only in the INI) from MrDS to 0000 and nothing. And I'm clueless on what to do, I can't figure out how to use the search box properly. I swear I'd not post here for help if I have found it. Could somebody help me, please?

in folder of mrdollsteak open G3HS folder then open the ini ctrl + f search mrds then change mrds to 0000 after that save the file then ctrl + a all then ctrl + c <- it means you copy all the ini forms. Go to G3hs "pokeroms " <- the ini of G3HS then open that ctrl + a then press delete then ctrl + v then save.

ElCabron October 22nd, 2015 5:33 PM

Yay, I love you! Huge thanks bro!

curiters October 22nd, 2015 5:54 PM

Quote:

Originally Posted by ElCabron (Post 8973670)
Yay, I love you! Huge thanks bro!

no problem bro!
i have the same problem similar to mrds i figure this while im reading the comments of mrdollsteak patch.
( sorry bad english )

BLAx501! October 23rd, 2015 6:00 AM

Hey, I saw Mr.DollSteak recently updated the first post but can't find any sort of "updated" changelog... Does anyone know something about this?

curiters October 23rd, 2015 6:58 AM

Quote:

Originally Posted by BLAx501! (Post 8974017)
Hey, I saw Mr.DollSteak recently updated the first post but can't find any sort of "updated" changelog... Does anyone know something about this?

idk what is he updated


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