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Hey there,
I'm having some trouble using this patch as well. I'm trying to edit the rom in Pokemon Game Editor, but whenever I try to do anything I get an error. When I try to edit Pokemon, it says "Conversion from string """" to type 'Double' is not valid". When I try anything else, it says "Input string was not in a correct format." I have copied the roms.ini from the Dollsteak patch download to the ini folder of PGE. Any help would be appreciated. Thanks! |
Hey,
I'm having a lot of trouble trying to load this patch in G3HS. I keep getting this error message: Quote:
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Gosh I've tried like every god damn solution suggested by the moves and abilities just show up as messed up, i.e .x/ in G3HS. I HAVE CHANGED THE CORRECT VALUES TO MrDS. I AM USING THE CORRECT .INI I AM USING THE RIGHT VERSION OF G3HS
SOMEONE HELP!! |
Ok, I solved G3HS. Now when I try to open in PGE, I just get "Not one of the Pokemon games.." what on earth?
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I've encountered 3 unlisted errors in this Rom Base that's pretty frustrating seeing as my full rom hack will be completed within the next 2 weeks or so. If possible, please fix them? Or I'll have to remove these moves manually from All of the Pokemon that learn them (very daunting task by the way).
-I inserted Goomy (replacing a Pokemon in the 151 dex, I forgot which), and when I encountered a wild one, it used Protect & the move text kept repeating over & over, making me unable to continue the battle. -The move 'Tailwind' does nothing, and the animation acts like Bide. -When encountering a Pokemon with the Snow Warning ability, the text says the wild Pokemon's Snow Warning detected my Pokemon's item (In this case, my Pokemon had on an assault vest). Not anything that would freeze the game, but it's going to be really odd for other players to see that. And those are just 3 of the problems I have encountered with this base during beta testing. There are probably many more not listed here as well, and I don't want my rom hack filled with unknown move glitches that I should not have to fix or remove manually. Is the creator of this base even working on it still? There has not been any change to the main post since last year. It would be a shame if users inserted this base and worked on it for months thinking it would be updated, only to have it forgotten and filled with bugs that will ruin their hard work. |
Hi! I'd like to point out a couple of bugs I found out.
First, Wake-Up Slap doesn't work accurately. The sleep condition is "removed" so to say, the opponent does attack you, but the icon for the sleep condition remains and you can't inflict it with other statuses. Next, Moonblast has 40 PP. Another one I found, Stealth Rock damage says the damage is taken by the mon who used the move, not the mon switching in and effectively taking damage. Finally, Hi Jump Kick has 10% accuracy for some reason. Besides these, I've had trouble with Magic Guard, which doesn't do anything against Stealth Rock (Clefairy still takes damage from it). That's it. Thanks a lot for this hack! |
Where are the -ate abilities hooked at in this ROMbase? they are apparently coded differently than the -ate abilities in the ability resource thread. I want to use the latter code because it's easy to expand with my own -ate abilities, but when I implement it it's completely overridden by the old code pre-patched to the rombase. I don't know where to look to remove that. :(
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Guys I have a question. The name of the abilities are ok, but for example, with overgrow, starts raining. Any solution?
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EDIT: I am so glad I remembered this bug was here. I could not get the Day Care script to work properly, and I thought A-Map had corrupted my ROM until I remembered I never fixed it. The Day Care bug apparently needs to be fixed still if you've patched with 1.5a. |
This is great thank you
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Is there an update to wait for ?
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Hi, I've just noticed a bug with the ability Tinted Lens.
Rather than altering the type matchup against the opponent's type combination, it affects the matchups against the opponent's types individually. For example, when using a bug-type move against a grass/poison type it would normally do normal damage as bug is strong against grass but resisted by poison. Since the matchup overall is neutral, it should not be affected by Tinted Lens. However, bug-type moves are actually super effective against this particular combo. This would also mean that 4x resisted moves would do neutral damage, making the ability way OP. I feel kinda dirty for using Venomoth, so could you please take note of this glitch? Thanks :) Also, a minor nitpick but the decap isn't entirely perfect. For instance, "RunNING SHOES". I know this isn't an issue for those making a ROM hack for a completely new game, but for side projects of FireRed like the one I'm working on myself it is rather annoying. |
I have not read upper threads and i dont know if others have posted this bug but when i give gemancy to a balbasaur and start game and when battle with rival gemancy goes on forever and to test out ew moves I gave sucker punch to charmender which means chanmender can never deal damage to my balbasaur because of never ending geomacy og geomancy whatever who cares for spelling. But do someone know how do i fix it???
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I am seeing a lot of bugs at the final page
makes me wonder if its worth it to use this patch as base for a hack i am planning my self? |
Hey, great work!
Two questions: What msut be in the .ini to run the rom in G3HS without problems? What about bugs? Are there any or are they all fixed? |
Hi, When I try to use Pokemon Game Editor PGE 3.7 with this, using the new 3.6 ini that gamer2020 posted (as there isnt a new one for 3.7 i don't think) I get an error in the errors.txt: Error! CryTable2 is missing for ROM BPRE!
Checking the ini I find CryTable=48C914 but no CryTable2 entry. Can anyone tell me the hex for this so I can add it? Edit: If I make the seemingly dirty quick fix of just saying CryTable2=48C914 also, I then get another error: Error! DexSizeTrainerSprite is missing for ROM BPRE! I can only assume there are a bunch of errors waiting to be detected, and that I have done something basic completely wrong. What am I doing wrong? |
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Go to [BPRE] section Check at the bottom and copy whatever you need to your MrDollSteak ini (from TradeData in my case) |
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I have fixed the problems with the PGE pokemon editor but I get an error still with the PGE trade editor: InvalidArgument-Value of '0' is not valid for 'SelectedIndex' Parameter name: SelectedIndex Can't find any .ini entries called SelectedIndex so I don't know what to do here. Does the trade editor just not work for this rombase? |
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http://www.pokecommunity.com/showpost.php?p=9213057&postcount=15 |
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I'm heaving trouble, I've patched the 1.0 rom of firered, but how do you add fairy types exactly? I am very lost at this part, can someone help?
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I applied the patch to a clean Fire Red Rom, and replaced the .ini file in G3HS with the one provided. When I try to open the rom in G3HS though it works fine at first, but when I load up a Pokemon I get this error message:
"Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred trying to read move #x(changes with each pokemon). The correct number of moves is: 354." |
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