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could you by any chance explain in a bit more dept for me? |
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^That's also for everyone else who wants to use G3HS on the rombase. |
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ok i placed the ini in pge that Icco shared
no change... and i dont get much of an what the problem is report either opening pokemon editor [qoute] unhandled exception has occurred in your applocation. if you click continue, the application will ignore this error and attempt to continue. ifyou click quit, the application wil close immediately conversion from string "" to type 'double' is not valid[/qoute] |
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nope did not work...
well the text under details dont tell me anything, but maybe someone can use it Spoiler:
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Put your rom (already patched) and the ini i have posted in the same folder. Rename both files with the same name (like rombase.gba and rombase.ini). Check if it works. |
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Can someone please help guide me through this? |
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wondering if i can expend the amount of evolutions i can use in pge? i am planning to include all known eeveelutions and 3 fakemon ones of own design, but seems pge only has up to 5 evolution slots.. (pge is actually with this the first tool i ever got to work with dollpatch now, the others dont work with it at all as far as i can see) EDIT: found it in the ini now just to figure out how to add more evolution types, move based ones pretty sure i can find something on the forum somewhere |
Hey, i download the version 1.5a and i have the bug of day care... :T
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Just opened in a hex editor, and find the code and paste the numbers and... my hack dont open... ¬¬
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Enter the code manually and nothing to run the day-care Please, make a 1.6 of the patch with day-care fixed! xD |
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Do we need to wait for a new update someday or you don't plan any ?
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Why is there so much hate on this thread? I remember everyone loving and being thankful that such a base exists why is there so much hate for no reason? If you guys have a problem with this patch ask people for help to fix the bugs or figure it out on your own if you guys want a 1.6 patch fix the bugs and then ask MRDS if you can upload it to the thread
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*takes out popcorn*
Im sure the creator has his reasons and man its for free :P |
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Regarding the bugs, most of the game breaking bugs have already been fixed, and those are linked on the original post. Regarding making a 1.6 patch, I suppose if its something demand, the fixes at least I don't really have a problem with that, I'm just very busy and would rather, if I am to spend time hacking, to spend it on the Emerald Battle Engine Update or Pokemon Apollo. The build I currently have is a somewhat completed 1.6, ie. with the majority of the bugs fixed, but also with some new incomplete moves and features introduced, so it's not really worth releasing. I attempted to add the new Pokeballs but the code wasn't working and removing it is a hassle. Also I realise that people may be impatient to wait further, and as I know a few people have been wanting to know where various routines are located to replace them (sorry Exodrake I did mean to get around to releasing it earlier) so here is the list of insert locations for the various ASM routines. I will also be adding this to the OP under the Download link. Additionally the general Rombase table offsets has been added there too so that expanding the Soundproof, Bulletproof and Overcoat tables is easier. If I do get around to releasing 1.5b or 1.6 or whatever it will end up being called these will also be included. If anyone using this information is able to find the fix for any bugs, that would be much appreciated, as more and more seem to be popping up everyday! |
Hi MrDollSteak your patch is awesome and I had a question for if you're doing an update that are you going to add the Repel system from BW2. And also are you going to do the next update when the next pokemon game sun and moon come out.
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It's fine but at least you fixing some bugs and thanks for replying to me.
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I would like to know, what do you mean with AI is dumb in the bugs section?
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many people try to remedy this by branching new move effects off of a similar effect in the default section, and this is how many of the current effects were done there comes a time when this is simply too difficult/stupid to do, and this is where the new effects come in the ai doesn't know how to handle them, basically |
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