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-   -   RMT I want my team to be good for battling!! (https://www.pokecommunity.com/showthread.php?t=326725)

zombie101 May 18th, 2014 3:43 PM

I want my team to be good for battling!!
 
ANY HELP IS GOOD

Typhlosion
Eruption
Focus blast
Hidden power
Fire blast (idk why there is 2 fire moves)
Nature modest

Rampardos
Flamethrower
Outrage
Earthquake
Ice beam
Nature brave

Ferrothorn
Gigs drain
Self destruct
Spikes
Thunderbolt
Nature naive

Starmie
Ice beam
Thunderbolt
Psychic
Surf
Nature naive

Be aviary
Shadow claw
Sky drop
Superpower
Crush claw
Nature lonley

Clefable
Fire blast
Ice beam
Shadow ball
Thunder punch
Nature impish

Nah May 18th, 2014 4:08 PM

If you don't know about EVs and IVs and such, you'll wanna take a look at this: http://www.serebiiforums.com/showthread.php?499840-A-basic-guide-to-EVs-IVs-and-natures

Items and abilities are also an important part of battles.

Choice Scarf is the usually the best item for Typholsion, so it can quickly get off a full power Eruption. Having an extra Fire attack is actually a good thing in this case, so Typholsion still has a useable Fire attack for when its HP is low:

-Typholsion w/Choice Scarf
Nature: Modest/Timid
Ability: Blaze
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Eruption, Focus Blast, Fire Blast, Extrasensory/Hidden Power Grass or something

Rampardos isn't all that great in Singles btw. It's a ♥♥♥♥ing beast in Rotations though. Anyway, you don't wanna use a special attacking set unless it has Sheer Force; otherwise, stick to physical attacks:

-Rampardos w/Choice Band or Life Orb
Nature: Adamant
Ability: Mold Breaker
EVs: 252 Attack, 252 Speed, 4 HP
Moves: Head Smash/Stone Edge, Earthquake, Zen Headbutt, Superpower/Crunch

Ferrothorn has awful Sp.Attack but has good defenses, so you'll wanna make use of that:

-Ferrothorn w/Leftovers or Rocky Helmet
Nature: Relaxed/Sassy
Ability: Iron Barbs
EVs: 252 HP, 48 Defense, 208 Sp.Defense
Moves: Gyro Ball/Thunder Wave, Power Whip/Protect, Stealth Rock, Leech Seed

Don't use Thunder Wave and Gyro Ball together.

Starmie is a decent Spinner and/or special attacker:

-Starmie w/Life Orb
Nature: Timid
Ability: Natural Cure
EVs: 252 Sp.Attack, 252 Speed
Moves: Hydro Pump, Psyshock, Thunderbolt/Ice Beam, Rapid Spin

or

-Starmie w/Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 248 HP, 32 Defense, 4 Sp.Attack, 224 Speed
Moves: Scald, Recover, Psyshock, Rapid Spin

Braviairy is kinda outclassed by Talonflame and Staraptor, but if you wanna use it, just swap Crush Claw with Rock Slide for better coverage.

Clefable's pretty boss, iirc:

-Clefable w/Life Orb
Nature: Bold
Ability: Magic Guard
EVs: 252 HP, 252 Defense, 4 Sp.Attack
Moves: Moon Blast, Calm Mind, Fire Blast, Moonlight

or

-Clefable w/Leftovers
Nature: Calm
Ability: Unaware/Magic Gaurd
EVs: 252 HP, 132 Defense, 124 Sp.Defense
Moves: Moonlight, Moon Blast, Aromatherapy, Ice Beam/Fire Blast/Toxic

So, let's start with that and see what you think and what questions you have.

PlatinumDude May 18th, 2014 7:29 PM

Quote:

Originally Posted by Salt&PepperDiner (Post 8257611)
If you don't know about EVs and IVs and such, you'll wanna take a look at this: http://www.serebiiforums.com/showthread.php?499840-A-basic-guide-to-EVs-IVs-and-natures

Items and abilities are also an important part of battles.

Choice Scarf is the usually the best item for Typholsion, so it can quickly get off a full power Eruption. Having an extra Fire attack is actually a good thing in this case, so Typholsion still has a useable Fire attack for when its HP is low:

-Typholsion w/Choice Scarf
Nature: Modest/Timid
Ability: Blaze
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Eruption, Focus Blast, Fire Blast, Extrasensory/Hidden Power Grass or something

Rampardos isn't all that great in Singles btw. It's a ♥♥♥♥ing beast in Rotations though. Anyway, you don't wanna use a special attacking set unless it has Sheer Force; otherwise, stick to physical attacks:

-Rampardos w/Choice Band or Life Orb
Nature: Adamant
Ability: Mold Breaker
EVs: 252 Attack, 252 Speed, 4 HP
Moves: Head Smash/Stone Edge, Earthquake, Zen Headbutt, Superpower/Crunch

Ferrothorn has awful Sp.Attack but has good defenses, so you'll wanna make use of that:

-Ferrothorn w/Leftovers or Rocky Helmet
Nature: Relaxed/Sassy
Ability: Iron Barbs
EVs: 252 HP, 48 Defense, 208 Sp.Defense
Moves: Gyro Ball/Thunder Wave, Power Whip/Protect, Stealth Rock, Leech Seed

Don't use Thunder Wave and Gyro Ball together.

Starmie is a decent Spinner and/or special attacker:

-Starmie w/Life Orb
Nature: Timid
Ability: Natural Cure
EVs: 252 Sp.Attack, 252 Speed
Moves: Hydro Pump, Psyshock, Thunderbolt/Ice Beam, Rapid Spin

or

-Starmie w/Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 248 HP, 32 Defense, 4 Sp.Attack, 224 Speed
Moves: Scald, Recover, Psyshock, Rapid Spin

Braviairy is kinda outclassed by Talonflame and Staraptor, but if you wanna use it, just swap Crush Claw with Rock Slide for better coverage.

Clefable's pretty boss, iirc:

-Clefable w/Life Orb
Nature: Bold
Ability: Magic Guard
EVs: 252 HP, 252 Defense, 4 Sp.Attack
Moves: Moon Blast, Calm Mind, Fire Blast, Moonlight

or

-Clefable w/Leftovers
Nature: Calm
Ability: Unaware/Magic Gaurd
EVs: 252 HP, 132 Defense, 124 Sp.Defense
Moves: Moonlight, Moon Blast, Aromatherapy, Ice Beam/Fire Blast/Toxic

So, let's start with that and see what you think and what questions you have.

While Choice Scarf Eruptions give Typhlosion a niche, it's still not enough to set itself apart from other Fire Pokemon like Charizard, Infernape, Heatran, Chandelure, Victini and Talonflame:
Charizard:
-Dragon Dance
-Flare Blitz/Fire Punch
-Dragon Claw/Outrage
-Earthquake/Roost
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

or
-Dragon Dance
-Dragon Claw
-Fire Punch/Earthquake
-Roost
Nature: Adamant
EVs: 144 HP/244 Atk/120 Spe
Item: Charizardite X
Ability: Blaze

or
-Fire Punch/Earthquake
-Dragon Claw
-Will-o-Wisp
-Roost
Nature: Careful
EVs: 248 HP/148 SDef/112 Spe
Item: Charizardite X
Ability: Blaze

or
-Fire Blast
-Solar Beam
-Focus Blast
-Dragon Pulse/Roost
Nature: Timid/Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Charizardite Y

Infernape:
-Fire Blast/Flare Blitz
-Close Combat
-Thunder Punch
-Grass Knot/Mach Punch/Hidden Power (Ice)
Nature: Hasty/Naive
EVs: 168 Atk/88 SAtk/252 Spe
Item: Life Orb/Expert Belt

Talonflame:
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Flare Blitz
-Brave Bird
-U-turn
-Tailwind/Roost
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Bulk Up
-Brave Bird
-Taunt/Will-o-Wisp
-Roost
Nature: Careful
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Gale Wings

Heatran:
-Lave Plume
-Protect
-Taunt/Roar/Stealth Rock
-Toxic/Will-o-Wisp
Nature: Calm
EVs: 248 HP/220 SDef/20 Spe
Item: Leftovers

or
-Fire Blast/Overheat
-Flash Cannon
-Earth Power/Stone Edge
-Flamethrower/Fire Blast/Hidden Power (Ice)
Nature: Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf

Volcarona:
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Roost
Nature: Bold
EVs: 248 HP/192 Def/68 Spe
Item: Leftovers
Ability: Flame Body

-Fire Blast
-Shadow Ball
-Energy Ball
-Memento/Trick/Hidden Power (Ground)
Nature: Timid/Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Scarf/Choice Specs
Ability: Flash Fire/Infiltrator

or
-Substitute
-Pain Split
-Fire Blast
-Shadow Ball
Nature: Timid/Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb/Leftovers
Ability: Flash Fire

Victini:
-V-Create
-Bolt Strike
-Brick Break
-U-turn
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band

or
-Blue Flare
-Thunder
-Focus Blast
-Glaciate
Nature: Modest/Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Expert Belt

or
-V-Create
-Bolt Strike/Trick
-Zen Headbutt/Final Gambit
-U-turn
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf

Rampardos is terrible because its combination of low Speed and defenses makes it easy to take out. Tyranitar outclasses Rampardos in everything it does because it has the bulk to take hits:
-Dragon Dance
-Stone Edge/Crunch
-Ice Punch/Crunch
-Earthquake
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Tyranitarite
Ability: Sand Stream

or
-Stone Edge
-Crunch
-Pursuit
-Earthquake/Ice Punch
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe (Jolly) or 180 HP/252 Atk/76 Spe (Adamant)
Item: Choice Scarf (Jolly)/Choice Band (Adamant)
Ability: Sand Stream

or
-Crunch
-Stone Edge/Ice Beam
-Earthquake
-Stealth Rock/Fire Blast
Nature: Impish/Relaxed
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Sand Stream

As Zekrom mentioned, you're wasting away Ferrothorn's good defenses. Not even a Naive nature can save its terrible Speed. Self-Destruct makes you sacrifice Ferrothorn needlessly:
-Leech Seed
-Protect/Thunder Wave
-Gyro Ball/Power Whip
-Stealth Rock/Spikes/Gyro Ball
Nature: Relaxed
EVs: 252 HP/216 Def/40 SDef
Item: Leftovers/Rocky Helmet
Ability: Iron Barbs

or
-Stealth Rock/Spikes
-Leech Seed
-Gyro Ball/Thunder Wave
-Power Whip/Protect
Nature: Relaxed
EVs: 252 HP/216 Def/40 SDef
Item: Leftovers/Rocky Helmet
Ability: Iron Barbs

@Zekrom: bulky Starmie isn't viable now, due to Assault Vest Excadrill pulling it off better.

Talonflame outclasses what Braviary does big-time. Refer to above for possible sets. Even Staraptor outclasses Braviary due to Reckless-boosted moves:
-Double-Edge
-Brave Bird
-Close Combat
-U-turn/Final Gambit/Quick Attack
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Choice Scarf
Ability: Reckless

Other Clefable sets are as follows:
-Calm Mind
-Moonblast
-Moonlight/Wish
-Heal Bell/Aromatherapy/Protect/Flamethrower/Stored Power
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Unaware/Magic Guard

or
-Wish
-Protect
-Moonblast
-Heal Bell/Aromatherapy/Thunder Wave/Stealth Rock
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Unaware/Magic Guard

or
-Moonblast
-Fire Blast
-Thunder Wave
-Soft-Boiled/Moonlight
Nature: Modest
EVs: 252 HP/4 Def/252 SAtk
Item: Life Orb
Ability: Magic Guard

srinator May 18th, 2014 10:49 PM

Quote:

Originally Posted by zombie101 (Post 8257562)
ANY HELP IS GOOD

Typhlosion
Eruption
Focus blast
Hidden power
Fire blast (idk why there is 2 fire moves)
Nature modest

Rampardos
Flamethrower
Outrage
Earthquake
Ice beam
Nature brave

Ferrothorn
Gigs drain
Self destruct
Spikes
Thunderbolt
Nature naive

Starmie
Ice beam
Thunderbolt
Psychic
Surf
Nature naive

Be aviary
Shadow claw
Sky drop
Superpower
Crush claw
Nature lonley

Clefable
Fire blast
Ice beam
Shadow ball
Thunder punch
Nature impish

not many use darmanitan, and its really a shame :( it can do so much with the choice scarf and that amazing attack

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- Superpower
- Rock Slide/earthquake
- U-turn

rampardos as other said, really doesnt cut it in ou. And ttar pulls off the mix set much better.

i have been seeing a lot of these tbolt ferro's lately on the bs, idek what it is with people :/
this is the set i would recommend

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave/power whip

also if you play strategically i have been using this set for over a month now, and some of my friends have used it too, absolutely wrecks if played properly
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Curse
- Leech Seed
- Gyro Ball
- Power Whip

you can play around with the ev's tho, making it max special defense is advised

i would also really suggest greninja over starmie since you are anyway not using it for rapid spin. and the coverage moves plus protean is absolutely smashing.

Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Ice Beam
- Hydro Pump
- Hidden Power [Fire]
- Dark Pulse

braviary is meh, use talonflame (see platydude :>)

clefable really is boss this gen, fairy typing and unaware really helps u sweep.

you could also try a little special defense walls on your team tho, i would suggest florgess if you go into that.

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Moonblast
- Wish
- Protect
- Aromatherapy


Also be sure to check your team synergy after your done selecting your sets, don't just put in mons you think can bring hell over the opponent (ir try to cover up each of the mons typing weaknesses), try a little defense and strat play. helps a lot.

PlatinumDude May 18th, 2014 11:09 PM

Quote:

Originally Posted by WarPaint (Post 8258215)
not many use darmanitan, and its really a shame :( it can do so much with the choice scarf and that amazing attack

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- Superpower
- Rock Slide/earthquake
- U-turn

rampardos as other said, really doesnt cut it in ou. And ttar pulls off the mix set much better.

i have been seeing a lot of these tbolt ferro's lately on the bs, idek what it is with people :/
this is the set i would recommend

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave/power whip

also if you play strategically i have been using this set for over a month now, and some of my friends have used it too, absolutely wrecks if played properly
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Curse
- Leech Seed
- Gyro Ball
- Power Whip

you can play around with the ev's tho, making it max special defense is advised

i would also really suggest greninja over starmie since you are anyway not using it for rapid spin. and the coverage moves plus protean is absolutely smashing.

Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Ice Beam
- Hydro Pump
- Hidden Power [Fire]
- Dark Pulse

braviary is meh, use talonflame (see platydude :>)

clefable really is boss this gen, fairy typing and unaware really helps u sweep.

you could also try a little special defense walls on your team tho, i would suggest florgess if you go into that.

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Moonblast
- Wish
- Protect
- Aromatherapy


Also be sure to check your team synergy after your done selecting your sets, don't just put in mons you think can bring hell over the opponent (ir try to cover up each of the mons typing weaknesses), try a little defense and strat play. helps a lot.

Given the inclusion of a Fire Pokemon on the team, Rapid Spin support from Starmie is mandatory, so Starmie has to stay.

Also, Curse Ferrothorn needs a lot of support to even work effectively that it's not worth using.

Florges is also outclassed by Clefable and Sylveon as a Fairy Wish passer. Both pass bigger Wishes, the former has more coverage options than Florges (like Flamethrower/Fire Blast), while the latter has more offensive presence in Pixilate-boosted Hyper Voices. Florges' abilities are also absolutely useless in Single battles.

Hoenn_Waters May 24th, 2014 3:55 AM

You should use Focus Sash on your Ramparados, however since you'd be killed by one Head Smash you should max out it's speed and equip Choice Scarf instead. Rampa doesn't really need a good movepool when he can just sweep with Head Smash

MoxieInfinite May 25th, 2014 10:45 AM

spin support is no way mandatory on a team even though it has a fire type
its helpful ofc, but you can play without it

starmie sucks, run excadrill instead

PlatinumDude May 25th, 2014 11:13 AM

Quote:

Originally Posted by MoxieInfinite (Post 8268175)
spin support is no way mandatory on a team even though it has a fire type
its helpful ofc, but you can play without it

starmie sucks, run excadrill instead

Spin/Defog support is mandatory for teams with Stealth Rock-weak Pokemon because once the hazard gets down and you have no way of getting it off, those Pokemon will be crippled when they switch in (especially Charizard and Talonflame). And yes, I do agree with Excadrill being on the team over Starmie:
-Earthquake
-Iron Head
-Rapid Spin
-Rock Slide/Stealth Rock
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Leftovers/Air Balloon
Ability: Mold Breaker

or
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe (Choice Scarf) or 120 HP/136 Atk/252 SDef (Assault Vest; Adamant only)
Item: Choice Scarf/Assault Vest
Ability: Mold Breaker


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