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Hello, all! I'm a beginner hacker, and I've just been toying around with inserting new pokemon, starters, etc. I made mareep one of the starters and picked it. Everything worked well and all, until she got to level 15. She started evolving, then "...?"
I thought I accidentally hit b. Whatever, I'll just wait another level. Level 16: "...?" Googled it, turns out I need the national dex. Is there a simple fix to this? I tried inserting an item in the lab that gave you the national dex, but it's not an actual item, so that didn't work. I don't plan on making this a huge hack or anything, just something to spice up the game for my friends and me, so it doesn't need to be pretty. Like, if I could put it inside a signpost or something, I could just tell my friends to get it there, something like that. Please try to keep it as simplified as possible, I'm not hugely script-savvy and all! please guys? I'd reallyyy like some help |
You need to use special 0x16F.
All your script needs is: #dynamic 0x740000 #org @start special 0x16F end Attach it to a sign/person and you're good. You could always add a message to check it's working. #dynamic 0x740000 #org @start lock faceplayer msgbox @talk 0x6 special 0x16F release end #org @talk = NATIONAL DEX - ON. |
Alternatively you could go to 0xCE91A in a hex editor, and replace the bytes with 00 00 14 E0 (credits to Jambo51). It's just a simple change that enables evolution without the national dex, no need to give the national dex at the beginning of the game. :)
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Ok, I think I've actually got the gist of scripting now. I just cannot for the life of me figure out how to compile! I have XSE, I copied and pasted:
#dynamic 0x740000 #org @start special 0x16F end Into it. I can't click the gears up top. I looked online, and it says I have to open my ROM I'm compiling the script to. When I look in the folder, it doesn't show up as an option. Help! |
Depending on what version of XSE you're using, when you go to open the ROM it's probably searching for .rbc; rubicon files that it stores raw scripts. There should be a dropdown menu on the Open File... window; see if there's an option for .gba files.
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Through advance map, open the script for a person (preferably an NPC that normally just says something, messing with someone important like Professor Oak seems like a bad idea). Replace everything after the #org line with:
special 0x16F end Press compile (the gears icon) for XSE to save it to the ROM. |
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I LOVE YOU This is literally exactly what I needed I've been searching for days to find out how to do what you just said I can't express how awesome you are |
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