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-   -   Other Fire red need some help to make this script have no errors (https://www.pokecommunity.com/showthread.php?t=327148)

qaz015393 May 23rd, 2014 11:33 PM

Fire red need some help to make this script have no errors
 
I ran into a problem that I don't know how to fix. I was working on some scripts for my hack and inserted them & had no problem. Now when I went to test it, I couldn't go in Pallet Town. Now I don't know what happened I re entered the script in another test rom for my hack it happened again. How can I fix this.



Anyone who can help, can. Also what happened to my scripts in advance text? They are not what they were before I edited the rom. And every rom I open has the same text edited & its driving me crazy. I did a few scripts that said they were re pointed before they saved. now I cant re edit anything with out having the scripts going out of sync. I can't even re open advance text now without having every rom's script the same as the messed up 1 &I can't open some of them [I have 3 different advance text in 3 different places and only 1 works].

Do I need to restart the hack from the beginning? I really don't want to and waste the time.



EDIT:

Ok now I got a new problem, I need help with this script I did. I get the following error:



Now here is the script:

Spoiler:

'---------------
#org 0x16923E
lockall
textcolor 0x0
applymovement 0x4 0x81692B0
waitmovement 0x0
hidesprite 0x4
movesprite2 0x4 0x6 0x3
spritebehave 0x4 0x8
clearflag 0x2B
applymovement MOVE_PLAYER 0x81692B7
waitmovement 0x0
applymovement 0x8 0x81A75E9
waitmovement 0x0
clearflag 0x4001
playsong2 0x0
fadedefault
msgbox 0x818DC94 MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
closeonkeypress
pause 0x3C
msgbox 0x818DFBC MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
closeonkeypress
pause 0x1E
applymovement 0x8 0x81692C0
waitmovement 0x0
msgbox 0x818DCB9 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
msgbox 0x818E0EA MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
setvar 0x4055 0x2
releaseall
end


'---------
' Strings
'---------
#org 0x18DC94
= [rival]: Master!\nI'm fed up with waiting!

#org 0x18DFBC
= ALUCARD: [rival]?\n...\l[rival]: [player]'s back!\pALUCARD: Yes. Welcome home my\nmaster. Do you remember what\lhappened to you when Team Dark\lresurfaced?\p[player]: Yes I do. When I battled\nTe
am DArk here when they\l
resurfaced, I faild to save ABBY\ldue to some type of device that\lwas

to copy my power to make\lshadow pokemon. I managed to get\lcaptured as well and Team Dark\lexperimented on me and charizard.\pALUCARD: Yep now there are dark\npokemon everywhere and Team Dark\lhas brainwashed everyone so now\lthey are part of Team Dark and\lhave no memory of you.\p[rival]: Good thing it doesn't work\non us not living.\pALUCARD: Hahaha. Good one. [rival].\nAlso it seems their new plans are\lalmost finished.

#org 0x18DCB9
= [rival]: Now we have to go and stop\nthem again T-T\pAlucard: Yep, now lets get going.\nDon't forget to take a pokemon\lwith you.

#org 0x18E0EA
= ALUCARD: Be patient, [rival].\nYou can have one, too!


'-----------
' Movements
'-----------
#org 0x1692B0
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x1692B7
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x1A75E9
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

#org 0x1692C0
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0xFE 'End of Movements

Kakarot1212 May 24th, 2014 1:18 AM

Can you show me your script?
And oh, try it in A-MAP 1.92 first.

Le pug May 24th, 2014 2:19 AM

First of all, I wouldn't rely on A-Text because it reprints horribly. One time A-Text was the sole purpose of screwing up one my Roms and I had to start over. If you're gonna add more text than what's in the boxes, you'll have to manually repoint with hex editor to achieve no errors. You sound new so I'm probably speaking Spanish.

That error in the first map... I don't know if this could be it but maybe you're taking the $00000000 and erasing the first two 00s also like instead of $00856370 you could be putting $856370. Idk all I could think of

qaz015393 May 24th, 2014 9:26 AM

Quote:

Originally Posted by Kakarot1212 (Post 8265968)
Can you show me your script?
And oh, try it in A-MAP 1.92 first.

I cant right now im at work.
I am using that 1 & the latest 1.

Quote:

Originally Posted by Le pug (Post 8265997)
First of all, I wouldn't rely on A-Text because it reprints horribly. One time A-Text was the sole purpose of screwing up one my Roms and I had to start over. If you're gonna add more text than what's in the boxes, you'll have to manually repoint with hex editor to achieve no errors. You sound new so I'm probably speaking Spanish.

That error in the first map... I don't know if this could be it but maybe you're taking the $00000000 and erasing the first two 00s also like instead of $00856370 you could be putting $856370. Idk all I could think of


Yeah i figured advamce text repoint badly. But now when i open any new rom its auomaticly repoints everything and its a pain to find the text now in xse. Guess now i need to restart from scratch on a clean rom.
I know what u r talking about i see it in some tuts. But i use youtube vids since its easier for me to learn when i hear & see how 2 do it. So ill find a vid tut on it soon when i get home.

EDIT:
Ok I re inserted the scripts but Im having trouble. Where is the beginning of the Oak's lab where he talks. Before where you choose your starter. I can't find those parts. Any help.

Le pug May 24th, 2014 4:05 PM

Quote:

Originally Posted by qaz015393 (Post 8266459)
I cant right now im at work.
I am using that 1 & the latest 1.




Yeah i figured advamce text repoint badly. But now when i open any new rom its auomaticly repoints everything and its a pain to find the text now in xse. Guess now i need to restart from scratch on a clean rom.
I know what u r talking about i see it in some tuts. But i use youtube vids since its easier for me to learn when i hear & see how 2 do it. So ill find a vid tut on it soon when i get home.

EDIT:
Ok I re inserted the scripts but Im having trouble. Where is the beginning of the Oak's lab where he talks. Before where you choose your starter. I can't find those parts. Any help.

Are you trying to change scripts via a-text? Wtf just create a new script lol

qaz015393 May 24th, 2014 4:22 PM

Quote:

Originally Posted by Kakarot1212 (Post 8265968)
Can you show me your script?
And oh, try it in A-MAP 1.92 first.

Quote:

Originally Posted by Le pug (Post 8265997)
First of all, I wouldn't rely on A-Text because it reprints horribly. One time A-Text was the sole purpose of screwing up one my Roms and I had to start over. If you're gonna add more text than what's in the boxes, you'll have to manually repoint with hex editor to achieve no errors. You sound new so I'm probably speaking Spanish.

That error in the first map... I don't know if this could be it but maybe you're taking the $00000000 and erasing the first two 00s also like instead of $00856370 you could be putting $856370. Idk all I could think of

Quote:

Originally Posted by Le pug (Post 8266937)
Are you trying to change scripts via a-text? Wtf just create a new script lol

No im copying my story into xse and re do the scripts i already did to quickly re do the hack. I just cant find the beginning script of prof oak to edit it. When he is in the lab. Since its just changing just the message text for the story
. I found most of it but not the first few lines when he talks to u in the lab.

Kakarot1212 May 24th, 2014 7:08 PM

Click the header on A-Map inside prof. Oaks lab. The offset should be there. I'm AFK so I can't provide precise answers. LOL
http://www.plixup.com/pics_core2/129459944050491.png

qaz015393 May 24th, 2014 8:21 PM

Quote:

Originally Posted by Kakarot1212 (Post 8267223)
Click the header on A-Map inside prof. Oaks lab. The offset should be there. I'm AFK so I can't provide precise answers. LOL
Spoiler:
o

thanks that helped me out. Also what should I use to edit the prof oak intro in the very beginning of the game? Should I use advance text just for that or is there another program that can let do it. I don't want to run into the same issue again.


EDIT:

Now I ran into another problem. I changed the topic & added it to post 1 under EDIT. Sorry for the script it pasted that way when I copied it from xse.
Do I need to manually fix it using hex editor? could u point me to a youtube vid tutorial where I can hear & understand what how to do it.

qaz015393 May 26th, 2014 10:25 PM

Instead of making a new thread since I have another problem, Im editing my old 1.
Ok I have 2 scripts I need help fixing. The 1st 1 is posted in the 1st post with the error I'm getting. The other script I need help with is this. Here is the error I'm getting.

Spherical Ice May 26th, 2014 10:43 PM

Problem One:
Spoiler:
This script is a mess. Here's the original:
Code:

'---------------
#org 0x16923E
lockall
textcolor 0x0
applymovement 0x4 0x81692B0
waitmovement 0x0
hidesprite 0x4
movesprite2 0x4 0x6 0x3
spritebehave 0x4 0x8
clearflag 0x2B
applymovement MOVE_PLAYER 0x81692B7
waitmovement 0x0
applymovement 0x8 0x81A75E9
waitmovement 0x0
clearflag 0x4001
playsong2 0x0
fadedefault
msgbox 0x818DC94 MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
closeonkeypress
pause 0x3C
msgbox 0x818DFBC MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
closeonkeypress
pause 0x1E
applymovement 0x8 0x81692C0
waitmovement 0x0
msgbox 0x818DCB9 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
msgbox 0x818E0EA MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
setvar 0x4055 0x2
releaseall
end

'---------
' Strings
'---------
#org 0x18DC94
= [rival]: Master!\nI'm fed up with waiting!

#org 0x18DFBC
= ALUCARD: [rival]?\n...\l[rival]: [player]'s back!\pALUCARD: Yes. Welcome home my\nmaster. Do you remember what\lhappened to you when Team Dark\lresurfaced?\p[player]: Yes I do. When I battled\nTe
am DArk here when they\l
resurfaced, I faild to save ABBY\ldue to some type of device that\lwas

to copy my power to make\lshadow pokemon. I managed to get\lcaptured as well and Team Dark\lexperimented on me and charizard.\pALUCARD: Yep now there are dark\npokemon everywhere and Team Dark\lhas brainwashed everyone so now\lthey are part of Team Dark and\lhave no memory of you.\p[rival]: Good thing it doesn't work\non us not living.\pALUCARD: Hahaha. Good one. [rival].\nAlso it seems their new plans are\lalmost finished.

#org 0x18DCB9
= [rival]: Now we have to go and stop\nthem again T-T\pAlucard: Yep, now lets get going.\nDon't forget to take a pokemon\lwith you.

#org 0x18E0EA
= ALUCARD: Be patient, [rival].\nYou can have one, too!

'-----------
' Movements
'-----------
#org 0x1692B0
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x1692B7
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x1A75E9
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

#org 0x1692C0
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0xFE 'End of Movements


The reason why this script doesn't compile is because the string runs onto multiple lines.

Here's a refactored, technically functional script that is still highly unsafe:
Code:

#dynamic 0x800000

'---------------
#org @start
lockall
textcolor 0x0
applymovement 0x4 @move1
waitmovement 0x0
hidesprite 0x4
movesprite2 0x4 0x6 0x3
spritebehave 0x4 0x8
clearflag 0x2B
applymovement MOVE_PLAYER @move2
waitmovement 0x0
applymovement 0x8 @move3
waitmovement 0x0
clearflag 0x4001
playsong2 0x0
fadedefault
msgbox @string1 MSG_KEEPOPEN '"[rival]: Master!\nI'm fed up with ..."
closeonkeypress
pause 0x3C
msgbox @string2 MSG_KEEPOPEN '"ALUCARD: [rival]?\n...\l[rival]: [..."
closeonkeypress
pause 0x1E
applymovement 0x8 @move4
waitmovement 0x0
msgbox @string3 MSG_KEEPOPEN '"[rival]: Now we have to go and sto..."
msgbox @string4 MSG_KEEPOPEN '"ALUCARD: Be patient, [rival].\nYou..."
setvar 0x4055 0x2
releaseall
end

'---------
' Strings
'---------
#org @string1
= [rival]: Master!\nI'm fed up with waiting!

#org @string2
= ALUCARD: [rival]?\n...\l[rival]: [player]'s back!\pALUCARD: Yes. Welcome home my\nmaster. Do you remember what\lhappened to you when Team Dark\lresurfaced?\p[player]: Yes I do. When I battled\nTeam DArk here when they\lresurfaced, I faild to save ABBY\ldue to some type of device that\lwas to copy my power to make\lshadow pokemon. I maALUCARD: Be patient, [rival].\nYou can have one, too!

#org @string3
= [rival]: Now we have to go and stop\nthem again T-T\pAlucard: Yep, now lets get going.\nDon't forget to take a pokemon\lwith you.

#org @string4
= ALUCARD: Be patient, [rival].\nYou can have one, too!

'-----------
' Movements
'-----------
#org @move1
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0xFE 'End of Movements

#org @move2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0xFE 'End of Movements

#org @move3
#raw 0x2E 'Slide Up
#raw 0xFE 'End of Movements

#org @move4
#raw 0x26 'Step on the Spot Up (Fastest)
#raw 0x26 'Step on the Spot Up (Fastest)
#raw 0xFE 'End of Movements


Note that the comments next to the movement commands are incorrect, I think it's assuming my ROM is RSE. That has no affect on the script itself though.

The key issues with this is the flags being used, though I can't really fix that as it clearly involves other scripts. You should read this document: http://www.pokecommunity.com/showthread.php?t=302347




Problem Two:
Spoiler:
Okay, this script is also a mess. First, here's the original:
Code:

'---------------
#org 0x8008FE
lockall
textcolor 0x0
waitmovement 0x0
msgbox 0x80055D MSG_KEEPOPEN '"[PLAYER]: Ok seems I got everythin..."
applymovement 0x5 0x80056D
waitmovement 0x0
trainerbattle 0x1 0xE3 0x1 0x8183E2A 0x8005BD
fadescreen 0x1
fadescreen 0x0
fanfare 0x13E
msgbox 0x8005AD MSG_KEEPOPEN '"You received a Froakie!"
givepokemon 0x43 0x6 0x209 0x0 0x0 0x0
waitfanfare
msgbox 0x80058D MSG_KEEPOPEN '"ABBY: ... ... ... !\n..."
closeonkeypress
pause 0x3C
applymovement 0x5 0x80059D
waitmovement 5
hidesprite 5
setvar 0x6000 0x1
setflag 0x1206
release
end

'---------------
#org 0x8005CD
trainerbattle 0x5 0x91 0x0 0x8005DD 0x8005ED
end

'---------
' Strings
'---------
#org 0x80055D
= [PLAYER]: Ok seems I got everything.\nWait what is this feeling I'm\lhaving. I know this presence but\lit seems darker could it be?

#org 0x80057D
= ABBY: Are you [PLAYER]? I was told\nto bring you in.\l[Player] ABBY, not you too.\lABBY: I don't know you. Don't\lthink I'll go easy on you cause\lI'm a girl.\l[Player]: Guess I have no choice.

#org 8005BD
= ABBY:  Awwwww.

#org 0x80058D
= ABBY: ... ... ... !\n[PLYER]!I thought Team Dark\lkilled you in the lab. I'm glad\lyou're OK!\p[Player]:! You remember me? Good\nto see you are back to normal.\pABBY: What are you talking about?\n! What!? Team Dark did what?\l...\lGreat count me in too. I want\lpayback as well.\p[Player]: OK, but we need to be\ncareful. So until this is all\lover I'm Red, a freelancer.\pABBY: No problem. Take\ncare out there See you soon!

#org 0x8005AD
= You received a Froakie!

#org 0x8005DD
= I will destroy you!!

#org 0x8005ED
= What? Impossible! I can't lose!

'-----------
' Movements
'-----------
#org 0x80056D
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

#org 0x80059D
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements


The main problem with this is that trainerbattle 0x1 needs three parameters, one of which should point to an offset where the script will continue.

Second, here's a refactored, technically functional version:
Code:

#dynamic 0x800000
#include stdpoke.rbh

'---------------
#org @start
lockall
textcolor 0x0
waitmovement 0x0
msgbox @string1 MSG_KEEPOPEN '"[player]: Ok seems I got everythin..."
applymovement 0x5 @move1
waitmovement 0x0
trainerbattle 0x1 0xE3 0x1 @string2 @string3 @snippet1
'---------------
#org @snippet1
fadescreen 0x1
fadescreen 0x0
fanfare 0x13E
msgbox @string4 MSG_KEEPOPEN '"ABBY: ... ... ... !\n PLYER !I tho..."
givepokemon PKMN_MACHOKE 0x6 0x209 0x0 0x0 0x0
waitfanfare
msgbox @string5 MSG_KEEPOPEN '"You received a Froakie!"
closeonkeypress
pause 0x3C
applymovement 0x5 @move2
waitmovement 0x5
hidesprite 0x5
setvar 0x6000 0x1
setflag 0x1206
release
end

'---------
' Strings
'---------
#org @string1
= [player]: Ok seems I got everything.\nWait what is this feeling I'm\lhaving. I know this presence but\lit seems darker could it be?

#org @string2
= ABBY: Are you [player]? I was told\nto bring you in.\l[player] ABBY, not you too.\lABBY: I don't know you. Don't\lthink I'll go easy on you cause\lI'm a girl.\l[player]: Guess I have no choice.

#org @string3
= ABBY:  Awwwww.

#org @string4
= ABBY: ... ... ... !\n[player]! I thought Team Dark\lkilled you in the lab. I'm glad\lyou're OK!\p[player]:! You remember me? Good\nto see you are back to normal.\pABBY: What are you talking about?\n! What!? Team Dark did what?\l...\lGreat count me in too. I want\lpayback as well.\p[player]: OK, but we need to be\ncareful. So until this is all\lover I'm Red, a freelancer.\pABBY: No problem. Take\ncare out there See you soon!

#org @string5
= You received a Froakie!

'-----------
' Movements
'-----------
#org @move1
#raw 0x10 'Delay1
#raw 0x10 'Delay1
#raw 0x10 'Delay1
#raw 0xFE 'End of Movements

#org @move2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0x11 'Delay2
#raw 0xFE 'End of Movements


This script is still very bad. The variable 0x6000 is unsafe, as is the flag 0x1206 There are some parts of this script that aren't even pointed to, as well as unnecessary commands.

Here's an optimised, safe, and improved version, with comments for where things have been removed and fixed:
Code:

#dynamic 0x800000
#include stdpoke.rbh

'---------------
#org @start
lockall
textcolor 0x0 // the waitmovement 0x0 isnt needed
msgbox @string1 MSG_KEEPOPEN
applymovement 0x5 @move1
waitmovement 0x0
trainerbattle 0x1 0xE3 0x1 @string2 @string3 @snippet1 // 0x1 necessitates a pointer to where to continue

'---------------
#org @snippet1 // the fadescreens served no purpose
msgbox @string4 MSG_NORMAL // this didn't need to be a MSG_KEEPOPEN message
fanfare 0x13E
msgbox @string5 MSG_KEEPOPEN // you'd want the fanfare to play during this message, not the one above
givepokemon PKMN_MACHOKE 0x6 0x209 0x0 0x0 0x0
waitfanfare
closeonkeypress // pause 0x3c was removed as it was unnecessary
applymovement 0x5 @move2
waitmovement 0x0 // always keep it as waitmovement 0x0
hidesprite 0x5
setflag 0x200 // 0x1206 is an unsafe flag. also remember to make it person event 5's person ID
setvar 0x4011 0x1 // 0x6000 is an unsafe variable
release
end

'---------
' Strings
'---------
#org @string1 // I've simply used the Text Adjuster to prevent any text from running off-screen
= [player]: Ok seems I got everything.\pWait what is this feeling I'm\nhaving.\pI know this presence but it seems\ndarker could it be?

#org @string2
= ABBY: Are you [player]?\nI was told to bring you in.\p[player]: ABBY, not you too.\pABBY: I don't know you. Don't\nthink I'll go easy on you cause\lI'm a girl.\p[player]: Guess I have no choice.

#org @string3
= ABBY: Awwwww.

#org @string4
= ABBY: ... ... ..!\p[player]! I thought Team Dark killed you\nin the lab.\pI'm glad you're OK!\p[player]: You remember me?\pGood to see you are back to normal.\pABBY: What are you talking about?\pWhat!? Team Dark did what?\p...\pGreat count me in too. I want\npayback as well.\p[player]: OK, but we need to be careful.\nSo until this is all over I'm Red,\la freelancer.\pABBY: No problem. Take care out\nthere. See you soon!

#org @string5
= You received a Froakie!

'-----------
' Movements
'-----------
#org @move1
#raw 0x10 0x10 0x10 0xFE

#org @move2
#raw 0x11 0x11 0x11 0x11 0x11 0x11 0xFE



qaz015393 May 27th, 2014 10:51 AM

Thanks for the help. Ive been following both that PC tutorial and some youtube ones as well to help me out since i learn faster when i hear whats happening.
Sorry that they were a mess i did them the way it said in the tuts but they didnt work then i opened a random in game script to see if it was something i was missing. Thanks for the help. Those will help me out a lot since ill be using them for layouts to make sure i do the future scripts right.

Thanks for the help. Ive been following both that PC tutorial and some youtube ones as well to help me out since i learn faster when i hear whats happening.
Sorry that they were a mess i did them the way it said in the tuts but they didnt work then i opened a random in game script to see if it was something i was missing. Thanks for the help. Those will help me out a lot since ill be using them for layouts to make sure i do the future scripts right.


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