![]() |
Haha I wouldn't label Surf or Fly as 'interesting', but rather logical necessities to travelling the various regions of Pokemon. The other ones, like Rock Smash, Strength, and others, add to the environment, but could be removed. Don't know, I think I'd like HMs to stick around. They're not as annoying as having to open your Bag screen every time after a Repel runs out, which is something they fixed recently. I would be in favor of changing the mechanic so that players can teach new moves over HMs.
|
If TMs were like they were pre-Gen. V, then I'd be more for keeping HMs around since they're reusable. But now they're no different from TMs with the exception that they do stuff in the overworld. Plus, Flash and Rock Smash are now TMs, though they aren't needed often. (Not to mention it's possible to get through dark caves in Gen. III and later without using Flash.) At the very least, it'd be nice if the ones that aren't used often--Cut, Waterfall, and maybe Strength--could be taught over, while Fly and Surf cannot in case the player is in a place they can't get out of without either move. (There haven't been many of those for a while, if memory serves, but Mossdeep in Hoenn is a good example of this.)
|
I'd definitely be on board of removing HMs all-together. Regular attacks could help doing whatever that you do outside of battle, logically, so if that's the case, why do we need hidden moves? For example, you use Cut to chop small trees down, but same could be done with other similar hits, such as Slash, X-Scissor, and Metal Claw. To break-down rocks, you use Rock Smash, but if they wanted, they could have made attacks like Karate Chop, Mega Punch, Dynamic Punch, and High Jump Kick behave the same, exact way. Of course, this would require a lot of coding, but I'm pretty sure that all of it is possible. I would be sort of sad to see HMs disappear, personally, due to how used to I am to the system, but I'd still adapt; it's for the betterment of Pokémon games in general.
|
I'm afraid I can find nothing worth keeping as far as HMs go. Though I guess admittedly I'm being butthurt about them because I've spent the last.. uh.. every generation, having to take up a team slot or two for HM slaves. I really want to be able to stop doing that someday in the near future so I can actually carry around just my team members the whole game. It's not fun having to run back into the Pokemon Center all the time just for the sake of swapping out my team members for HM slaves to get past certain areas or to go certain places or whatever. :I
They really need to think of a better way to do this HM thing or consider getting rid of it all together. If nothing else just allow Pokemon to be taught how to do the different HM techniques without taking up an entire move slot. That would be way easier to work with. |
Nowadays, I keep HM salves with me at all times. I'd swap them only when battling against somebody online, but aside from that, they're always on my team, haha.
|
I did sometimes keep an HM Slave with my team in the past, but given 5th and 6th Gen don't need HMs required as much to get around I can pretty much get away without the HM Slave. My HM Slave of choice would be Bibarel, or pretty much any of the early Normal-type rodents.
|
Bibarel is arguably the best one there is. It learns so many HMs, it's unbelievable.
|
I loved how HMs were barely necessary in X/Y...I only needed to use HMs like...twice throughout the whole story, haha. I used HM slaves extensively in Gen IV though, I used Bibarel as my primary HM slave. It's...honestly an amazing HM slave. I mean, it gets every HM except the Flying-type ones. I thought it was so good that I used 2 Bibarels to cater for most, if not all my HMs.
|
Bibarel's by far my fave HM Slave, and I agree it's the best (if you don't count Mew, anyway). It can learn Cut, Surf, Strength, Waterfall, Rock Smash, Dive (Gen. V), Rock Climb (Gen. IV), and Whirlpool (HGSS). I also liked using Binacle in XY. They can learn Cut, Strength, Surf, and Rock Smash; they're not too hard to find; and they can be obtained fairly early on (pre-second gym).
|
Oh, I've had no idea about Binacle! Should definitely give it a go someday; it's been getting sort of bland to be using Bibarel constantly, to be honest.
|
I liked how the Unova games and XY hardly had any requirements of HMs, haha. BW only had one explicit use and that was at the beginning of the game, while BW2 had two and they were both after your final badge. But XY did require more uses of Surf, but I didn't mind that personally.
And Binacle? I've always wanted to use Barbaracle in-game, it's like a one-sided Cloyster that doesn't have many options and an arguably better typing. One of these days... |
Lmao I use my Helioptile as my Surf slave just because of how absurd it is. But I've definitely appreciated the lack of heavy HM use in X&Y. It makes the little animations that follow kind of fun and special to look at, as opposed to tedious like prior generations.
|
Didn't BW2 require you to use Cut, too, just so you could get through some route? I remember teaching this move to Samurott just because of it; would've thought it to someone else, but I didn't have much other Pokémon with me at the time that could learn this HM.
|
Had to get rid of Rock Tomb for Strength on my beloved Krookodile in X just to get Alakazite...never again. I have a Bibarel in my PC box though, so I might make him my HM slave for after game stuff. <3
|
Guys, today while I was swimming I got this brilliant idea: what if, instead of teaching our pokemon annoying HM moves, we had an item in the key items pocket that would do what that HM did.
For instance: A flashlight instead of flash, a knife instead of cut, a surfboard instead surf, steroids instead of strength (Hah, just kidding), or rock climbing kit for rock climb. What do you guys think? I think it'd take a lot of annoyance out of the game, but I'm not sure, maybe it would take away some of the nostalgia and charm of the game. Thoughts, opinions, suggestions? Quote me and tell me. |
Quote:
Interesting concept nonetheless though! |
iirc, in the first gen. games, there was going to be a surfboard item that allowed you to travel on the water, but it was ditched for Surf. I think the idea of using items instead of moves would be so much better, namely for moves that aren't needed too often (e.g., Cut and Strength). I wouldn't need to replace one/two of my team members with an HM Slave or two, nor would I need to worry about teaching one of my main Pokemon a move that can't be forgotten (except via Move Deleter) just to get through an area.
|
An item for surfing would be pretty cool, yeah. I'd suggest some boat, but I'm not exactly sure how they'd fit into your backpack. Maybe they could implement those rubber kind of ones that you blow to expand (forgot what they were precisely called), and include a fold-able row?
|
Quote:
Yeah that would be neat! But using your Pokemon to surf is like a pretty fundamental part of the game, not to mention the move itself is pretty good in a battle setting. Mainly what I want to see is a way to avoid teaching any of my Pokemon cut lol. |
Quote:
|
Quote:
|
Quote:
|
A katana would be soooo much cooler, though, you gotta admit XD Scissors seem too small for the trees unless they used the gardening ones, which would definitely work!
Trying to think of what item could be used for Strength; the only things coming to mind right now are Power Bracelets/Gloves (Zelda references ftw). Given how the technology in Pokemon can be advanced, it could be possible, but I dunno if I can see humans using it. Could have a Pokemon use it, maybe. |
Quote:
|
.. Welp the only thing I can think of for Strength is a hammer. (mallet?)
You know how in the games Mario uses a giant hammer to smash boulders? And in Harvest Moon you smash boulders with a hammer to make those little stone blocks? .. But I guess the problem with that is we aren't exactly trying to break the boulders... Unless we could just combine Strength and Rock Smash into a single move instead of getting all complicated and junk. |
Quote:
|
All I could think of for Strength could be, idk, some form of power glove? That could also combine Strength and Rock Smash into one item xD
I don't think Strength can have an item substituted for it though, even a freakishly huge hammer...I think that'll have to stick to a Pokemon :( |
Sure, it would be less annoying to be able to go without HM slaves or the like. But if you could do stuff like sail the seas wherever you want, fly around the world, move giant boulders, break rocks, go up waterfalls, clear fog from entire routes, transverse whirlpools, climb cliffs, dive underwater, light up dark caves, etc, all by yourself or with technology...
...then what is the point of the Pokemon? The whole game is about these creatures you can control to fight and do amazing things with like that, so replacing HMs removes that appeal, or, if you will, the romance behind the whole concept. An alternative would be that you could just delete HMs on the go. That would be trickier for them to code it so you couldn't just end up in a spot where you are stuck in the game (that's why they prevent you from releasing your last Pokemon with Surf, for instance), but it would be far more convenient. Not that the Zigzagoon line would agree, it's their best chance to get out of the box for a while after all. |
Another thing they could possibly try their hands on is to maybe have a separate move-slots for "outside attacks," things that you'd be able to use out-of-battle. You could still use HMs while battling, but only if you have them in your primary move-set. I'm not sure how complicated this would make things for people (does sound like a lot on paper), but when put into actual works, I'm sure it'd all be easy to figure out.
I've seen people mention this idea plenty of times before, and personally, I really like it; it seems like a great middle-ground to me. |
I like the idea of being able to give them slots for outside attacks; it sounds very JRPG-esque and would be very useful. Two slots would probably be best, as there are certain areas *cough*Victory Road*cough* that require quite a few field moves to pass through, and if you only have one Pokemon that can learn two required field moves (e.g., the one that allows you to surf and one to scale waterfalls) then you'd still need a slave. To make it even more JRPG-esque, the second slot could be obtained after the Pokemon reaches a certain level or you hit a certain point in the story, but that might be too complex XD
|
Quote:
|
Quote:
|
Rock Smash = Hammer
Cut = Scissors Surf = Speedos Boulder = Boxing Gloves Fly = Jetpack Waterfall = Goggles They're a few of my ideas for items which could replace the need for enslaving Pokémon or destroying your team with a weak move. |
Quote:
|
Yeah, it could. I'm pretty sure the anime had stuff like that, and as one who played the first two Pokémon Ranger games I think it would be a neat mechanic to carry over to the main series, even if it's not something that would be too likely. Gliders? Oh, that is something I would be sold if they did.
|
If they did add things like gliders, they would have to take other stuff into consideration, such as wind speed. I'm not sure how those would work, but I'm sure they could figure out a way.
|
If gliders were to happen, we could be given the option to play a flying minigame when traveling places. In those we'd have to take wind speed and direction into account, and we could find items or something in the sky XD ('Course, how would they get there? Maybe people made technology to have floating devices that carry them? Idk, pft.) Though, the same could be done if flying on Pokemon. Could see it maybe happening as a general minigame and not an option every time you take off, if anything.
|
Haha, I don't think anybody would go as far as sending items to the sky. Though, I could definitely imagine us finding feathers there, which would be very useful to those who are EV-training. Having it as some mini-game could definitely work! Alongside, perhaps they could also have other things, such as digging tunnels underground (sort of like how it's done in Diamond, Pearl, and Platinum, but more interactive). Another idea would be to perhaps have some cooking contest? This would be like making Poffins and PokéBlocks, but here, it would be actual meals.
|
I wouldn't mind better minigames in newer series. I never liked the fossil hunts in D P PT due to the few hits you could make to try to unearth anything of real value
|
I wasn't too fond of that game, either, personally; in some way, it wound up devaluing fossils. They're actually meant to be rare, and not opposite.
|
Fossil hunting was an annoyance in that game. ¨Oh hey! a fossil! next to...another fossil¨ *tic tic tic* ...¨man, the wall crumpled before I could get any of them¨
|
I was thinking that maybe instead of secondary slots or HMs, Pokemon could have traits like in Pokemon Ranger. Granted, maybe they would only be able to have one, but it would fix the confusion we have over why our Bird Pokemon aren't able to fly us without us teaching them.
I actually really liked the fossil hunting in DPPt. It felt like a real hunt, and although it could get annoying when you managed to unearth a fossil but it wasn't the one you wanted, it just felt like more of a minigame instead of having the fossils handed to you. |
Quote:
I haven't played Pokémon Ranger that often (been a while since I did), so I don't really know how traits work, sadly. Although, I do remember some bits, and if what I'm thinking is indeed correct, seeing such a feature make its way to main series would definitely be an improvement. |
Thread hasn't been posted in in over a week? I'd better fix that!
So here's a question I have for you guys: how close do you tend to feel to your Pokémon most of the time? When you're using lots of Pokémon (like if you're doing a challenge) you might find it hard to like a particular one, but if you have a team of six and stick with them it's likely you'll want to keep close to them most of the time. How about you guys? Sorry for the bland question, just wanted to keep this thing active. |
Love my Mienshao to pieces, I definitely give it the favorite treatment constantly. If there's a pokemon multiple team members can beat with super effective STAB attacks, I still may just throw Mienshao out, haha.
|
Most of the time, when I have my starter I almost always keep it, just because I tend to really like it for being my first Pokémon, even if it tends to not be as good as some of the later ones you can get in the game. Sometimes it sticks out, others it doesn't, but it's there. They do have good stat totals, admittedly. /me wants Contrary Serperior
|
The closest I feel to any Pokémon while playing some game is my starter, whichever it may be. In some way, they tend to give me a feeling like no other. One reason could be is that, well, I kick off my journey with this particular monster, and more battles I do with it, the closer I seem to get. Love for it would continue growing, to a point that I'd have no intention to put it into my PC box at all, whether it be I'm trying to build myself a competitive team or not. Strangely, though, when I transfer said Pokémon to a new game or save file, the feeling goes away in an instant, somehow.
From all Pokémon that I have so far, aside from starters, one that I've always liked is my Metagross, which I've had since RSE days. It mostly stays stored within PC, but every time I move onto a some new Pokémon game, I always carry it over. Was sort of afraid that PokéBank wouldn't accept it (considering how old it is), but thankfully, I've managed--hooray for that! |
Yeah, even when it comes to Monotypes, I tend to stick with my starter even if it's not the best choice. And sometimes I just feel attached to Pokémon that the species of I really tend to like, such as Houndoom, Scolipede, Medicham, Hydreigon, etc, and i'll have a tendency to use them a lot.
|
Speaking of mono-types, I've been planning to start some challenge based off it in Pokémon Emerald for quite some time, but haven't gotten around to it. OmegaRuby and AlphaSapphire are just around the corner, though, so if I play Emerald again, I probably won't be able to enjoy them as much; I'd most likely have to stay away from it. Not sure what else I'd pick, though. Maybe Platinum? Either that, or Black.
|
Or X and Y, because they have a gigantic amount of options to utilize and can be rather challenging without the Exp. Share. I'm currently doing a Normal Monotype that i'm trying to zip through, and ended after beating Olympia's Gym and my team is Level 41-43. So yeah, X and Y are pretty good. Black 2 and White 2 have lots of Pokémon and make for good Monotype plays as well.
|
I've just finished a new XY run recently, so at the moment, I don't believe playing again won't be much fun, sadly. I might wait another couple of months before I give it a go again.
|
Ah yes... Although i'm the guy who can play BW2 or XY many times and still not get bored (mostly because of their variety), I do get how that feels. I keep intending to give the previous regions like Hoenn and Sinnoh plays, but haven't really occurred to.
And I have my Anime Style Challenge I want to do on XY, but after I just finished a challenge on Y today, it's not something i'm gonna eagerly jump on. I love the new games but I want to give the older ones a chance, surely. |
I still haven't completed my first run through X yet. I'm in victory rpad, but I have little motivation to do much else
|
I've gotten myself stuck in Victory Road once in Ruby first time I had played it; thought that it was impossible to reach the end, and quit for almost a month. Then, I decided to pick the game back up again one day, explore the location deeply, and finally managed to reach Pokémon League. Victory Road is extremely tough to get through (in my opinion), but in RSE, I've felt that it was even more difficult.
|
I got trapped in Diamond's Victory Road, but that might just be because I barely understood Diamond at all. Had to rely on one of Marriland's walkthroughs of the place to navigate to the Pokemon League. Took me some time, but I finally reached the Pokemon League.
|
Speaking of Victory Road, Pokémon that are located in these places are of very high level, and provide a lot of experience once defeated. Have you ever trained against them? Trainers that lurk here are quite tough, too, and also make it easy for you to level-up--what are your overall thoughts on them?
Personally, I enjoy trainer in Victory Road, whichever game it may be. One good side is experience, as I've already stated, but along with that, you also have some chance of contaminating yourself with PokéRus, which is a very rare status effect. With this, you're able to gain exp even easier, and also boost your EVs faster, if I'm not mistaken. If I remember correctly, this is where I got this virus from in my last run of Pokémon Diamond. As far as trainers go, they're great. Very challenging. Unfortunately, they're not re-battle-able--unless if you have Versus Seeker, I suppose? (not sure)--but would have been awesome if they were. Not just in some games, in all. |
I used to train on the Onyx in FireRed that would appear even with repels, however when just trying to get through victory road its was very annoying and wiped my last few team members more then once.
|
For training in Victory Road, I would usually do that in HGSS, given how flat those are with training spots. And when it comes to RSE that's often where I do my endgame training, but sometimes it gets hard when you can't OHKO stuff. Same with XY's, the levels there are super high.
With BW2's, in the post-game I like to use it for EV training most of the time, there are Ghost and Dragon-types for Attack and Grass-types for Special Attack, and Basculin for Speed. Has whatever you need basically. |
I hate victory road. It's great to train, but I always wind up getting turned around somehow
|
I've never thought of EV-training in Victory Road before; just basic one. In these places, I always imagine there to be a handful of rock-, ground-, and steel-types (considering that it's a cave, usually), and not much of a variety.
|
When I was younger, I had a difficult time getting through Victory Road in Yellow because I wasn't aware I could push the boulders down the holes in order to create paths XD I thought there was no way out, and I hated how I kept encountering wild Pokemon (I wasn't smart enough to use Repels at the time).
As for training, I've only really trained Pokemon in Victory Road in FRLG and GSC. Given, I still had trouble training Pokemon in FRLG, since it felt like it took forever for them to level up. (They were definitely at higher levels, but I still had difficulty fighting the Pokemon League with them.) It was also sometimes hard beating some of the Pokemon if you didn't have any moves that were super effective against them, especially since quite a few found in FRLG's/GSC's Victory Roads were defensive. Not really fond of training there otherwise, especially since there are ways to battle Trainers, especially in the later games (e.g., the Battle Chateau and restaurants in XY and the sports domes in BW/BW2). You get experience AND money (and sometimes items), plus you don't always have to worry about wild Pokemon, so it's much better, in my opinion. |
I wish they'd make it so that difficulty of passing through Victory Road depended on whatever gameplay mode you happen to choose. For example, in BW2, they had options to select how tough you'd like your game to be; now, from that, if you wound up going with easy, it would've been great if Victory Road's path would automatically change, having you utilize less HMs.
|
Victory Road in X and Y was laughably easy, but I don't know if I want that to change. In the past, Victory Road has been extremely annoying and I usually dread having to go through it. Like all beat all the gyms, get to Victory Road, save, and not play the game again for like days haha.
|
I like the idea of having Victory Road's layout and overall difficulty change depending on what mode you choose. Of course, I love Challenge Mode and dislike when Victory Road's annoying, so I'll probably end up complaining about how much of a pain it is to get through, haha. At the same time, though, it wouldn't be a complete drawback since the Trainers'll be challenging and will help with boosting my Pokemon's levels :3b
|
I think this ties into one of our previous discussions, because I would really love the Victory Roads to be adventures and challenging, however, that usually comes with the price of sacrificing 3 of your team members with HM slaves in order to be able to get through. Gamefreak acknowledged this and reduced the number needed in newer generation Victory Roads, however, it still wasn't the same as having to rock climb/surf/navigate boulder mazes in the depths of caverns. This would all be fixed if Pokemon were given HM traits instead of moves, or we just had items. :p
|
Quote:
|
I recall the only time I got trapped in Victory Road was back one time when I was playing Blue. This was because I saved and turned off in Victory Road, then turned the game back on. Apparently the boulders did not stay on the switches.
|
DPPt's Victory Road was a pain to get through because of the number of HMs needed x_x Six HMs (though you could get away with five if you were able to get through the foggy area) meant at least one HM Slave (unless you taught all the HMs to your Pokemon). I think one time I didn't have a Water type or a Pokemon that could learn Surf or Waterfall, so I had to grab two HM Slaves, orz Also didn't like that BW2's Victory Road had an area for Cut; at least it wasn't required, though. (Plus, I liked that there was a forested area since previous Victory Roads were nothing but caves/cliffs.)
|
DPPt's Victory Road was indeed tough, but to me, its pathways seemed to be more fun to explore than in previous games, so to speak. I'm not sure what, but for me, something about it just clicked. Though, there were a lot of wild Pokémon; you'd encounter something on almost every step, which was sort of annoying. Thankfully, though, I'd manage to avoid this in my later runs, by filling my bag with dozens of Max Repels.
|
Ah yes, Victory Road is pretty nasty with encounters, especially in BW with those Durant. But XY has it the worst, since the wild Pokémon range from Level 57 to 59! In my challenges I couldn't use Repels most of the time because even if I would they would still bypass that.
|
Pokémon bypassing repels is new to me; was never aware of that it existed. I might've experienced it a couple of times before, but don't exactly remember, though.
|
Aside from using Sweet Scent/Honey/fishing/etc., wild Pokemon only bypass Repels if their level is the same as or higher than your lead Pokemon's. iirc this applies to legendaries, too, but I can't remember. It can be a pain if you're underleveled or are trying to raise underleveled Pokemon by fighting Trainers (particularly in caves or water routes), that's for sure XD
|
Haha, that's kinda what I meant to say, that they'd bypass my Repels due to being higher leveled than me, sorry if that wasn't clear. xP
But I also noticed that when you spray a Repel in XY, it says "The likelihood of encountering wild Pokémon decreased!" Whether that means it guarantees you won't run into anything lower leveled than you or not I don't really know, but if it does then it's a bit weird. Perhaps it helps against higher leveled foes? |
Ah, okay, that makes sense! As for Repels in XY, I don't think I've been able to exactly notice that bit of text; whenever I use things like this, I always keep pressing A without noticing what's going on on-screen. By the looks of it, it doesn't seem as if it's guaranteeing you, though.
|
When I hit a part that has a ton of grass, I look through my inventory and I use a Repel (If I have one). My team generally does be a higher level then wild Pokémon, so all I would need to worry about it battling the trainers. Definitely comes in handy when you arrive at Victory Road. Some of them are just plain annoying >_> (yes you hoenn)
|
I wish there were some Pokémon that could produce Repels themselves. This way, you don't need to buy any (and save a lot of money) and use them instead. Of course, they would have to put some limitations so that things don't become too easy.
Having Pokémon with Intimidate ability in your first team slot does work to some degree, but I'm personally not too comfortable with that; it doesn't always work, sadly. |
Quote:
|
Quote:
A natural decrease in encounter rates would be really nice; it wouldn't be too much of a pain if you're looking for Pokemon to capture so long as you have Honey or a Pokemon with Sweet Scent. (Of course, if it's raining in the area, neither will work x_x) |
Oh, that's pretty cool! They might still find other things, though, which makes chances of them getting a hold of Repels is sort of low, doesn't it? It's still better than nothing, though, definitely.
|
Quote:
|
I've also read stuff about abilities that can lower the chances of running into weaker wild Pokémon, like Intimidate. Keen Eye does the same thing, i've heard. I do remember how Pickup worked in RS, you could have a ton of Zigzagoon and get Hyper Potions and Rare Candies early on, haha.
|
Unfortunately, I don't believe I've ever been able to score Rare Candies with Pickup. Did get a hold of recovery, berries, and also Poké Balls, if I remember right, but never that. I didn't know it was possible, either, honestly, considering how much of a valuable thing Rare Candy is portrayed to be.
|
Yeah, in RS there were only a few items it allowed for but you'd always get them. In FRLG it was a bit different, but in Emerald onward it started to change based on the level of the Pickup Pokémon. They may have wanted to adjust from the former...
|
I'm personally more fond of latter; picking-up items depending on what level your Pokémon is does make more better of a sense. Well, at least for me, anyway!
|
I think they realized that. Also, how bad do you guys tend to find the encounter rates most of the time? There are some games, like HGSS and BW, where it really feels at its worst, but in some, like BW2 and XY to me I feel they've been a bit more merciful with it. Some people hardly notice a difference between any of the games, but to me I just feel like the two I mentioned throw the worst at me.
|
I don't believe I've noticed any difference, sadly. Only thing I have is that while you're running, Pokémon encounter rate would be more high than normal. If you're simply walking, then it wouldn't. I've read it online somewhere and have tested it, and that indeed seemed to be the case. Now, whenever I'm in tall grass (or anywhere else you'd be able to bump into any Pokémon), I try my best to just walk. That is, if I don't happen to have any Repel with me.
|
I always felt that the random encounters was at it's worst before Gen V. In Gen IV, I remember just taking a few steps in any cave-like area, and bam! Random encounter. Gen V, I felt that it was dialed down to a certain degree, for example, I almost always had enough time to catch shaking grass or swirling sand without getting interrupted by a random encounter. Of course, this is just from personal experience and I could just be imagining things.
|
I don't really mind how high encounter rates are except when in caves or sea routes, especially if I don't have any Repels with me. Caves and sea routes are usually big, and since I like exploring maps carefully, frequent wild encounters put me off so I eventually just rush through the map.
|
Quote:
|
Same, I'm always put off from exploring sea routes because the repels get used up so fast and the random encounters are so annoying. It's a shame because sea routes are usually pretty interesting, but I always want to get off of them as quickly as I can.
|
I agree. Especially when traversing through Hoenn Victory Road. The Encounter Rates are off the charts! Repel's should be cheaper or more common around routes. The Encounter Rates and prices of Repels made it annoying to go through places like Mt.Silver which sometimes leads to stupid dead ends. I know that Repels don't work if your Pokemon is underleveled, but in Pokemon Black leveling up underleveld Pokemon through Trainer Battles was a pain. I would try to get to a Trainer but on every single tile I stepped on, instant Wild Battle.
|
Quote:
|
I swear I always get low encounter rates when I actually want to find Pokemon but get high encounter rates when I don't + lack Repels on me. The latter is usually the case when I'm in caves or water routes; I'm bombarded by Zubats and Tentacools every few steps I take x_x Of course, encounter rates in JRPGs frustrate me in general (thank you Bravely Default for having an option to adjust the encounter rate), so I'm glad Pokemon has an item that wards off wild Pokemon.
|
pokémon have a mind of their own, and always hide when we want them to be encountered lol
|
Except for Zubats and Tentacool. They seem to have an unhealthy attraction to us.
|
Oh, wow, your signature is so amusing, Arc. I've never imagined someone using Lotad to water Thunder Stone. xD
Anyway, let's keep this thread moving, yeah? So, if you were ever given some chance to create a Pokémon game for Wii U, what would it be? How would its plot be? What are some features that it would be having? Would it be sequel to any previous home-console game, such as XD: Gale of Darkness and Colosseum? |
Really, an actual Pokemon MMO for Wii U wouldn't be a bad idea. This is what people need, and Gamefreak didn't satisfy some people still. Sure X and Y was innovative in many aspects, still lacks the MMO nature I would love to see in Pokemon game. You ask too many questions at the time Endless :)
|
I did come up with an idea of an original Pokemon game back in the GT 2013, for the Game Design contest. Although, I had the 3DS in mind when I planned it, the Wii U would be a perfectly fine platform for it as well. Link to the post here.
Quote:
|
An MMO for Wii U wouldn't be such a bad idea, to be honest. The console's got enough power to handle it all, I'm more than sure.
|
Something like Pokemon Mystery Dungeon wouldn't be bad as well. Imagine for example Explorers of Sky with actual 3D graphics and awesome effects respective to WiiU graphics and I'm pretty sure the gameplay would be really good.
|
| All times are GMT -8. The time now is 4:03 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.