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I've just finished a new XY run recently, so at the moment, I don't believe playing again won't be much fun, sadly. I might wait another couple of months before I give it a go again.
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Ah yes... Although i'm the guy who can play BW2 or XY many times and still not get bored (mostly because of their variety), I do get how that feels. I keep intending to give the previous regions like Hoenn and Sinnoh plays, but haven't really occurred to.
And I have my Anime Style Challenge I want to do on XY, but after I just finished a challenge on Y today, it's not something i'm gonna eagerly jump on. I love the new games but I want to give the older ones a chance, surely. |
I still haven't completed my first run through X yet. I'm in victory rpad, but I have little motivation to do much else
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I've gotten myself stuck in Victory Road once in Ruby first time I had played it; thought that it was impossible to reach the end, and quit for almost a month. Then, I decided to pick the game back up again one day, explore the location deeply, and finally managed to reach Pokémon League. Victory Road is extremely tough to get through (in my opinion), but in RSE, I've felt that it was even more difficult.
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I got trapped in Diamond's Victory Road, but that might just be because I barely understood Diamond at all. Had to rely on one of Marriland's walkthroughs of the place to navigate to the Pokemon League. Took me some time, but I finally reached the Pokemon League.
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Speaking of Victory Road, Pokémon that are located in these places are of very high level, and provide a lot of experience once defeated. Have you ever trained against them? Trainers that lurk here are quite tough, too, and also make it easy for you to level-up--what are your overall thoughts on them?
Personally, I enjoy trainer in Victory Road, whichever game it may be. One good side is experience, as I've already stated, but along with that, you also have some chance of contaminating yourself with PokéRus, which is a very rare status effect. With this, you're able to gain exp even easier, and also boost your EVs faster, if I'm not mistaken. If I remember correctly, this is where I got this virus from in my last run of Pokémon Diamond. As far as trainers go, they're great. Very challenging. Unfortunately, they're not re-battle-able--unless if you have Versus Seeker, I suppose? (not sure)--but would have been awesome if they were. Not just in some games, in all. |
I used to train on the Onyx in FireRed that would appear even with repels, however when just trying to get through victory road its was very annoying and wiped my last few team members more then once.
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For training in Victory Road, I would usually do that in HGSS, given how flat those are with training spots. And when it comes to RSE that's often where I do my endgame training, but sometimes it gets hard when you can't OHKO stuff. Same with XY's, the levels there are super high.
With BW2's, in the post-game I like to use it for EV training most of the time, there are Ghost and Dragon-types for Attack and Grass-types for Special Attack, and Basculin for Speed. Has whatever you need basically. |
I hate victory road. It's great to train, but I always wind up getting turned around somehow
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I've never thought of EV-training in Victory Road before; just basic one. In these places, I always imagine there to be a handful of rock-, ground-, and steel-types (considering that it's a cave, usually), and not much of a variety.
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When I was younger, I had a difficult time getting through Victory Road in Yellow because I wasn't aware I could push the boulders down the holes in order to create paths XD I thought there was no way out, and I hated how I kept encountering wild Pokemon (I wasn't smart enough to use Repels at the time).
As for training, I've only really trained Pokemon in Victory Road in FRLG and GSC. Given, I still had trouble training Pokemon in FRLG, since it felt like it took forever for them to level up. (They were definitely at higher levels, but I still had difficulty fighting the Pokemon League with them.) It was also sometimes hard beating some of the Pokemon if you didn't have any moves that were super effective against them, especially since quite a few found in FRLG's/GSC's Victory Roads were defensive. Not really fond of training there otherwise, especially since there are ways to battle Trainers, especially in the later games (e.g., the Battle Chateau and restaurants in XY and the sports domes in BW/BW2). You get experience AND money (and sometimes items), plus you don't always have to worry about wild Pokemon, so it's much better, in my opinion. |
I wish they'd make it so that difficulty of passing through Victory Road depended on whatever gameplay mode you happen to choose. For example, in BW2, they had options to select how tough you'd like your game to be; now, from that, if you wound up going with easy, it would've been great if Victory Road's path would automatically change, having you utilize less HMs.
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Victory Road in X and Y was laughably easy, but I don't know if I want that to change. In the past, Victory Road has been extremely annoying and I usually dread having to go through it. Like all beat all the gyms, get to Victory Road, save, and not play the game again for like days haha.
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I like the idea of having Victory Road's layout and overall difficulty change depending on what mode you choose. Of course, I love Challenge Mode and dislike when Victory Road's annoying, so I'll probably end up complaining about how much of a pain it is to get through, haha. At the same time, though, it wouldn't be a complete drawback since the Trainers'll be challenging and will help with boosting my Pokemon's levels :3b
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I think this ties into one of our previous discussions, because I would really love the Victory Roads to be adventures and challenging, however, that usually comes with the price of sacrificing 3 of your team members with HM slaves in order to be able to get through. Gamefreak acknowledged this and reduced the number needed in newer generation Victory Roads, however, it still wasn't the same as having to rock climb/surf/navigate boulder mazes in the depths of caverns. This would all be fixed if Pokemon were given HM traits instead of moves, or we just had items. :p
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I recall the only time I got trapped in Victory Road was back one time when I was playing Blue. This was because I saved and turned off in Victory Road, then turned the game back on. Apparently the boulders did not stay on the switches.
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DPPt's Victory Road was a pain to get through because of the number of HMs needed x_x Six HMs (though you could get away with five if you were able to get through the foggy area) meant at least one HM Slave (unless you taught all the HMs to your Pokemon). I think one time I didn't have a Water type or a Pokemon that could learn Surf or Waterfall, so I had to grab two HM Slaves, orz Also didn't like that BW2's Victory Road had an area for Cut; at least it wasn't required, though. (Plus, I liked that there was a forested area since previous Victory Roads were nothing but caves/cliffs.)
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DPPt's Victory Road was indeed tough, but to me, its pathways seemed to be more fun to explore than in previous games, so to speak. I'm not sure what, but for me, something about it just clicked. Though, there were a lot of wild Pokémon; you'd encounter something on almost every step, which was sort of annoying. Thankfully, though, I'd manage to avoid this in my later runs, by filling my bag with dozens of Max Repels.
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Ah yes, Victory Road is pretty nasty with encounters, especially in BW with those Durant. But XY has it the worst, since the wild Pokémon range from Level 57 to 59! In my challenges I couldn't use Repels most of the time because even if I would they would still bypass that.
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Pokémon bypassing repels is new to me; was never aware of that it existed. I might've experienced it a couple of times before, but don't exactly remember, though.
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Aside from using Sweet Scent/Honey/fishing/etc., wild Pokemon only bypass Repels if their level is the same as or higher than your lead Pokemon's. iirc this applies to legendaries, too, but I can't remember. It can be a pain if you're underleveled or are trying to raise underleveled Pokemon by fighting Trainers (particularly in caves or water routes), that's for sure XD
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Haha, that's kinda what I meant to say, that they'd bypass my Repels due to being higher leveled than me, sorry if that wasn't clear. xP
But I also noticed that when you spray a Repel in XY, it says "The likelihood of encountering wild Pokémon decreased!" Whether that means it guarantees you won't run into anything lower leveled than you or not I don't really know, but if it does then it's a bit weird. Perhaps it helps against higher leveled foes? |
Ah, okay, that makes sense! As for Repels in XY, I don't think I've been able to exactly notice that bit of text; whenever I use things like this, I always keep pressing A without noticing what's going on on-screen. By the looks of it, it doesn't seem as if it's guaranteeing you, though.
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When I hit a part that has a ton of grass, I look through my inventory and I use a Repel (If I have one). My team generally does be a higher level then wild Pokémon, so all I would need to worry about it battling the trainers. Definitely comes in handy when you arrive at Victory Road. Some of them are just plain annoying >_> (yes you hoenn)
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