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-   -   Adding new OWs to Fire Red without JPAN's engine (https://www.pokecommunity.com/showthread.php?t=328270)

Danny0317 June 6th, 2014 11:14 AM

Adding new OWs to Fire Red without JPAN's engine
 
This tutorial was made by Sayer301 from WAH, NOT ME, I JUST TRANSLATED IT

Well, not to long ago Javi3315 made a great tool which allows you to add more OWs to a Fire Red rom.
The problem was adding those OW in an editor, and no one was able to do it, until now.

What do we need?
-OverWorld Editor (with the Kyogre icon): http://www.pokecommunity.com/showthread.php?t=79307
-Overworld inserter: https://www.dropbox.com/s/nc27jytrocmoys8/Overworld%20inserter%20v1.1.1.exe
-Free Space Finder
-Notepad
-A brain xD

Procedures:
Let's open Overworld Inserter v.1.1.1 y load our ROM (if an error happens we have to use and alternate method of
loading, where you have to put the full path of the file. In case the alternate method does not work, try changing you .Gba folder,
preferably with a shorter route.)

http://i.snag.gy/G7kr1.jpg

And it should look like this:

http://s17.postimg.org/85dkds3ov/Sin_t_tulo.png


Now press Crear Tabla.
It's going to ask you if you want to save information, press yes and save it in a place you can remember. It always works.
Now click Herramientas-> Buscador de OWs
This should pop up.

http://s17.postimg.org/85dkds3ov/Sin_t_tulo.png

Now go to the first OW you added (it should be 152), you can see because the offset changes radically. Write that offset down in a notepad.
Now go to OverWorld Editor (with the Kyogre icon) and open Sprites.ini, and go to the Fire Red (English) section.

You should see this:

Code:

[BPRE]Name = Pokémon Fire Red (English)
SpritePalleteHeaders = &H3A5158
SpriteBank = &H80117C
SpriteCount = 10

but change SpriteBank to your new offset (the one that appears in 152, but don't type the 08)
Save the ini and open the tool, and now you should have 104 new overworlds. (0-103)

One of the bad things about this method is that if you want to edit one of the original OWs (up to 151) you are going to have to use NSE and for the other ones you need to use OWE.

If you want to edit one of the new OW's pallets, the "Buscador de OW" has a pallet changing function.

I hope you like this tutorial, if anyone has any doubts post them on the thread.

*Do NOT use pal 0 in any of the OverWorlds

CosmicBlazer June 7th, 2014 9:56 AM

Nice tutorial. It will help me out hopefully once I try it. Thank you for this.

Edit: The download link for overworld inserter tells me I need a decryption key before I can download it.

Danny0317 June 7th, 2014 10:16 AM

Quote:

Originally Posted by CosmicBlazer (Post 8289506)
Nice tutorial. It will help me out hopefully once I try it. Thank you for this.

Edit: The download link for overworld inserter tells me I need a decryption key before I can download it.

Oops, my bad. Here it is https://www.dropbox.com/s/nc27jytrocmoys8/Overworld%20inserter%20v1.1.1.exe

Larq323 January 17th, 2015 11:09 AM

This is awesome!
I just have a question: How do you resize the sprites?
I haven't been able to figure that out.

edit: Never mind I figured it out

Lance32497 February 25th, 2015 7:23 PM

After I follow your tutorial, the OVERWORLD Editor freezes


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