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EDIT: the map bank offset seems to be 0x020322E4. Try that, and see if it works. If it doesn't work, the offsets for the levelcheckloc or the noevo could be wrong. (or the evolutions work differently for em, but I highly doubt that) EDIT2: *facepalm I misunderstood which routine you were using. I thought you were using the map bank routine, instead of the map name routine. Sorry about that. That being said though, you probably still have the wrong map name offset, since the ram offsets for fr and em are usually different. |
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levelcheckloc: 0x0806D32F noevo: 0x0806D333 decryptpoke: 0x0806A519 encryptpoke: 0x0806ACAD firstpoke: 0x020244EC mapbank: 0x020322E4 map: 0x0203732C |
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The offset is somewhere in G3HS's ini. If you're asking how to find the hex numbers for the map bank and map number, that's easy. AMap has the map bank and map numbers listed; just convert that to hex and you're good to go. The map number offset is right next to the map bank offset in the ram btw. |
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@kearnseyboy6:
So I was looking through your methods, and I noticed this one: Spoiler:
If we're checking for a specific map bank and map number, wouldn't it be more efficient to load a halfword into r6 and compare to r2, since the map number is stored right next to the map bank in RAM? Basically something like this: Spoiler:
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I'm happy to make an Emerald port if someone has all the offsets. I think just the limiter is left I think? |
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I have ported some methods to emerald. here they are:
By Move Spoiler:
With Other PKMN in Party: Spoiler:
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You didnt mentioned if what is the argument I use in all routines
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Ex:http://bulbapedia.bulbagarden.net/wiki/Pancham_%28Pok%C3%A9mon%29 Pancham's Method: It says there he evoles in lvl 32, that means a level check exists. |
Hello guys, I now Understand howto implement it but I got some errors, not ingame errors.:
First of all, I dont know if my evolution properties are correct Fairymove-None Pancham-Level Male-Item(because of Gallade evolution) female-Level rain-Level night time level up-Level Day time tyrunt-Level Night time Item Hold Induced Evolution-Item Day time Item Hold Induced Evolution-Item Evolution by Move induced-Item Evolve with other Pokemon in Party-Item(Correct me if im wrong, I used item because the pokemon that will be the result of the evolution was the same in the index number of the item I used) I Havent test those routines because the newly added evolution methods didnt appeared in G3HS although I edited the ini. Here's the edited evo propeties: Quote:
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EDIT: I tried your edited ini but it does not still let my new evolution methods appear in the tool... Heres the screenshot: http://i.imgur.com/Ub0slOE.png |
Hey
How would I use the Specific Map Name evolution in G3HS? |
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Specific Map Bank/Name Has to be edited in Hex. |
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how to make new evo method appear in g3hs?
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Someone can translate this to EMERALD or RUBY?
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http://www.pokecommunity.com/showthread.php?t=338137 |
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