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-   -   Tool Advanced Item Editor [A.I.E.] (https://www.pokecommunity.com/showthread.php?t=330302)

pokemontutorialTV July 2nd, 2014 2:47 AM

Advanced Item Editor [A.I.E.]
 
Advance Item Editor [AIE]

not avaible

xGal July 3rd, 2014 12:22 PM

Quote:

Originally Posted by pokemontutorialTV
Indeed the Tool is fully in GERMAN, if you want that the language is custom, please say it...

Most of the hackers in the site speak English, so that would be hard to work with German language if you don't know it :/.

Over all, That's a really great tool. Thanks for sharing it, I will definetly use it :).

DJTiki July 3rd, 2014 3:09 PM

It sucks that this is German :( It would be really useful to me, but I can wait.

pouar July 4th, 2014 6:57 AM

Please do. I would love to be able to use this.

Dr. Seuss July 5th, 2014 7:35 AM

Your tool + google translate = c:

Really, I dont need know German to read the texts, I can try this night the tool, if I found a bug I report to you c:

Jerrys123111 July 5th, 2014 12:43 PM

Interesting tool. I would like to use this when the English version comes out. Is this cross-platform or only for Windows?

LeGreyfish July 6th, 2014 11:03 AM

Woohoo! I have been waiting for an English release, and from the looks of the tool, it works and is much better than other Item Editors. Definitely going to use this :D. Although there is still German here and there.

DJTiki July 6th, 2014 11:52 AM

YEAH ENGLISH SO EXCITED. I LOVE YOU for making this of course

sky_queen3 July 7th, 2014 2:10 AM

Erm, the English isn't working right for me, the only thing that does become English is the information in the ? popup, everything else remains German, is there anyone fluent in both languages that can at least translation the text in a post so we can have it like a little cheat sheet?

sky_queen3 July 7th, 2014 6:43 AM

Nope, still 99% German. ~_~ (Only Information and the pop up when you click the ? button is in English, everything else remains the same.) I might try re downloading it. (If it's worth anything my Single.dll is 1.0.0 while the editor itself is 0.1.3)

DJTiki July 7th, 2014 7:09 AM

Yeah, I had the same problem. But from context clues, I knew what they were.

AluminiumOxide July 7th, 2014 9:01 PM

Thanks for a wonderful item editing tool. I was searching something like this for months.

daniilS August 27th, 2014 2:37 AM

Hm, does this support the unused extra field for pokeballs? (http://bulbapedia.bulbagarden.net/wiki/Item_data_structure_in_Generation_III)
I've used it in my pokeball hack, (http://www.pokecommunity.com/showthread.php?t=326311), but I've only found the tool Item Manager able to do it, which had no ini. Would be really cool if this had it.

Mana April 6th, 2015 8:23 AM

Love how TMs/HMs are integrated in! :) Fantastic tool.

On the English note, you have "recieve and heal HP of pokemon" as one of the effect options, but from the looks of it this should be "revives and heal HP...".

Hope this helps! :) I'll report anything else I see.

chrunch April 6th, 2015 3:29 PM

In the image editing tab, does "button5" do anything? Or is that not meant to be there. :P

And I think I suggested this already but it would be great if we could actually edit the individual colors of the palette in the tool.

JordanB500 April 7th, 2015 9:23 AM

hey i was using your tool and its great but unfortunately when looking through the tm/hms i saw this

http://s9.postimg.org/ypgekgw1r/New_Bitmap_Image.png

they are missing and using inacurate move names etc no biggie but it needs to be fixed if i am ever to make new tms with it

Edit: this seems to be a problem with my hack rom nvm

Edit: well this is odd when using a move editor it shows that all my moves are working it may because everything in my rom hack is no longer in all caps with a few exceptions so preety much decap idk if your item editor cant read moves that are decap or what but just in case i find i cant do without it id prefer if u looked into it just in case you and thanks

JordanB500 April 9th, 2015 12:45 AM

well my hack rom may be corrupt and for this reason alone i must restart the hack rom from the begging which is quite a pain

and i think the problem is that i manually decapped my hack rom which took a long time but this was before i discovered decap patches i of course applied a decap patch over my already decapped rom which might have caused some problems so starting over is a good idea anyways

Splash June 1st, 2015 6:18 AM

This is a really cool editor! Thanks for making it.

FamiliaWerneck June 25th, 2015 9:58 AM

1 Attachment(s)
I'm having some issues using the same item description twice. When I insert the item description offset in a clear item description (the "?????" description), the description in the offset I inserted becomes "?????" too. How can I use Black Belt's description more than once?
Also, I can't seem to add item images. They are all 24x24 and with no more than 16 colors, but the program doesn't accept them. I have also decreased color depth to 16.
Any ideas?

EDIT: So I inserted both items images and respective palettes using Nameless Sprite Editor, but it was no good.
Everytime I tried adding either an image or a palette, the program would do this:
Attachment 75819
Tried importing, by loading offset, nothing works.
How can I add those images? And using the same description twice?

FamiliaWerneck June 27th, 2015 2:56 AM

Quote:

Originally Posted by pokemontutorialTV (Post 8817265)
The problem is, that items dont use all 16-palette-mode. If you insert palettes with NSE it will always import in 16-palette mode. If a image dont uses 16-bytes, you will corrupt images next behind and in front of the image.

I have an update. You can download by checking for new updates. It should fix the problem with the description and the importing of images.

It worked PERFECTLY!
I also tested using same description twice, not an error.
Love your tool man, it's just PERFECT! You should really post this here again, as version 0.5.
Thank you SO much man!

FamiliaWerneck June 30th, 2015 3:54 AM

Just reporting a minor thing.
I was doing some tests in the HM/TM field. I'm using MrDS' Rombase. I never needed to change the ini and this program always loaded all items, descriptions and images (even of added items like Eviolite). The attacks were not being loaded. I then changed the Example settings in the ini to show the 511 attacks MrDS' Rombase contains, and changed the offsets of the attacks to 08900000, that is where the attacks are stored now.
But since the names of the attacks are in different places now, all TMs and HMs attack names were flipped by 8 attacks. For example, I changed Cut (that was displaying as Fire Punch) for Slash. When I noticed they were all flipped, I changed Slash to 8 attacks back (Bonemerang) and then I tested. Slash was the new attack, indeed, but I had to pick 8 attacks earlier in order for it to be right.
Is there any way I can fix where the attack names start, so this error doesn't continue (Only attack offsets are in the ini. Attack names offsets are not there...)?

FamiliaWerneck August 6th, 2015 12:13 PM

Quote:

Originally Posted by pokemontutorialTV (Post 8877794)
This update can't be downloaded with 0.402 or before with the update-function! You have to download it via pokecommunity!

This update fixes issuses with the updater-function itself and I optimisezed it a little bit. Also you can change the startindex of the itemflags via the .ini-file.

Greetings from Germany,
PTTV

Minor problem report. I was trying to change HMs and TMs using your tool. I also use MrDS' Rombase.
Since there are more moves, the program wasn't reading them ok. I had to choose a move 8 index numbers earlier to choose the move I wanted.
For example, I wanted Slash (163 - A3) in the place of Cut. So I chose Bonemerang (155 - 9B).
While it can read the table that was repointed, it clearly can't read it perfectly.
It's a problem 'cause none of the eight first moves can be selected as neither HM nor TM. Also, I don't know if it's able to read the whole table.
Try improving that if you can pokemontutorialTV. That would be really great!

SilverandBlaze December 13th, 2015 3:40 PM

1 Attachment(s)
Hey there, I was trying to use this tool to add the bag sprite for a Dawn Stone, but whenever I try to import the pallete, I get this error. The pallete is at 16 colors and yet it still gives this error. Please fix when you get the chance.

SilverandBlaze December 14th, 2015 7:11 PM

Quote:

Originally Posted by pokemontutorialTV (Post 9035068)
How do you imported the palette and with which programm you compressed it to 16 colors?

I used GIMP to compress the image to 16 colors, and I tried to import the palette by using your item editor's image importer.

~Pokedude~ December 15th, 2015 2:49 PM

He might be able to track down the exception to it's core when you provide the palette file in an attachment. :-)


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