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ZeganZoma July 12th, 2014 7:46 AM

OU Team Help
 
Hello, i need some help with my OU team. Here is what i have so far.


Gardevoir w/ Gardevoirite

Nature: Modest

Ability: Synchronize

IVs 252 HP/ 252 Spk / 4 Spd

Moves: Moonblast, Focus Blast, Psychic, Shadow Ball



Telonflame w/ Life Orb

Nature: Jolly

Ability: Gale Wing

IVs 252 Atk/ 252 Spe/ 4 Hp

Moves: Brave Bird, Flare Blitz, Roost, U-Turn


Garchomp w/ Choice Band

Nature: Naive

Ability: Rough Skin

IVs 252 Atk/ 252 Spe/ 4 Hp

Moves: Earthquake, Outrage, Stone Edge, Flamethrower


Scollipede w/ Choice Band

Nature: Adamant

Ability: Speed Boost

IVs 252 Atk/ 252 Spe/ 4 Hp

Moves: Earthquake, Megahorn, Double Edge, Superpower


Mandibuzz w/ Focus Sash

Nature: Bold

Ability: Overcoat

IVs 248 Hp/ 252 Def/ 8 Spd

Moves: Foul Play, Protect, Roost, Substitute


Conkeldurr w/ Life Orb

Nature: Adamant

Ability: Iron Fist

IVs 252 Atk/ 252 Hp/ 4 Spd

Moves: Drain Punch, Ice Punch, Thunder Punch, Fire Punch


Any and all help is appreciated.

PlatinumDude July 12th, 2014 8:26 AM

Pixilate is useless without a Normal move, as it doesn't affect moves that are already Fairy. If you're not using a Normal move on Gardevoir, there's no reason to use its Mega Evolution. In that case, Mega Gardevoir's Normal STAB should be Hyper Voice:
-Psyshock
-Hyper Voice
-Focus Blast
-Shadow Ball/Taunt/Will-o-Wisp/Calm Mind
Nature: Timid/Modest
EVs: 24 Def/232 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace

Talonflame has no reason to use a Jolly nature, since Gale Wings gives priority to Brave Bird. Also, it's not that strong:
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Flare Blitz
-Brave Bird
-U-turn
-Tailwind/Roost
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Bulk Up
-Brave Bird
-Roost
-Taunt/Will-o-Wisp
Nature: Careful
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Gale Wings

While it seems tempting to give Garchomp Choice Band to amp up its power, it's better to give it Choice Scarf to make it a better revenge killer, or have it set up Swords Dance:

-Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Stone Edge/Fire Fang
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry

or
-Outrage
-Earthquake
-Rock Slide/Stone Edge
-Dragon Claw/Fire Blast
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf

or
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash/Rocky Helmet/Lum Berry

or
-Stealth Rock
-Dragon Tail
-Earthquake
-Toxic/Fire Blast
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Rocky Helmet
Ability: Rough Skin

Choice Band and Speed Boost is a terrible combination. Switching makes Scolipede waste away the Speed boosts it gained, and Choiced Pokemon tend to switch in and out a lot. Speed Boost Scolipede is meant to be a late-game cleaner that appreciates the freedom of switching moves:
-Megahorn
-Poison Jab/Rock Slide
-Earthquake
-Protect
Nature: Adamant
EVs: 68 HP/252 Atk/188 Spe
Item: Life Orb
Ability: Speed Boost

Honestly, Mandibuzz is too bulky for Focus Sash. It could use SubRoost, but it has better things to be doing:
-Foul Play
-Roost
-Taunt/Whirlwind
-Knock Off/Toxic/Defog
Nature: Impish/Bold
EVs: 248 HP/136 Def/108 SDef/16 Spe
Item: Leftovers
Ability: Overcoat

Life Orb eats away at Conkeldurr's general bulk without Sheer Force. Assault Vest is the better item to fix its subpar special bulk; Guts is also the preferred ability so that Conkeldurr isn't bait for burns. Conkeldurr also needs priority in Mach Punch to bypass its low Speed:
-Drain Punch
-Mach Punch
-Knock Off
-Stone Edge/Ice Punch
Nature: Adamant
EVs: 252 Atk/236 SDef/20 Spe
Item: Assault Vest
Ability: Guts


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