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OU Team Help
Hello, i need some help with my OU team. Here is what i have so far.
Gardevoir w/ Gardevoirite Nature: Modest Ability: Synchronize IVs 252 HP/ 252 Spk / 4 Spd Moves: Moonblast, Focus Blast, Psychic, Shadow Ball Telonflame w/ Life Orb Nature: Jolly Ability: Gale Wing IVs 252 Atk/ 252 Spe/ 4 Hp Moves: Brave Bird, Flare Blitz, Roost, U-Turn Garchomp w/ Choice Band Nature: Naive Ability: Rough Skin IVs 252 Atk/ 252 Spe/ 4 Hp Moves: Earthquake, Outrage, Stone Edge, Flamethrower Scollipede w/ Choice Band Nature: Adamant Ability: Speed Boost IVs 252 Atk/ 252 Spe/ 4 Hp Moves: Earthquake, Megahorn, Double Edge, Superpower Mandibuzz w/ Focus Sash Nature: Bold Ability: Overcoat IVs 248 Hp/ 252 Def/ 8 Spd Moves: Foul Play, Protect, Roost, Substitute Conkeldurr w/ Life Orb Nature: Adamant Ability: Iron Fist IVs 252 Atk/ 252 Hp/ 4 Spd Moves: Drain Punch, Ice Punch, Thunder Punch, Fire Punch Any and all help is appreciated. |
Pixilate is useless without a Normal move, as it doesn't affect moves that are already Fairy. If you're not using a Normal move on Gardevoir, there's no reason to use its Mega Evolution. In that case, Mega Gardevoir's Normal STAB should be Hyper Voice:
-Psyshock -Hyper Voice -Focus Blast -Shadow Ball/Taunt/Will-o-Wisp/Calm Mind Nature: Timid/Modest EVs: 24 Def/232 SAtk/252 Spe Item: Gardevoirite Ability: Trace Talonflame has no reason to use a Jolly nature, since Gale Wings gives priority to Brave Bird. Also, it's not that strong: -Swords Dance -Flare Blitz -Brave Bird -Roost Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Sharp Beak/Sky Plate Ability: Gale Wings or -Flare Blitz -Brave Bird -U-turn -Tailwind/Roost Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Choice Band/Sharp Beak/Sky Plate Ability: Gale Wings or -Bulk Up -Brave Bird -Roost -Taunt/Will-o-Wisp Nature: Careful EVs: 248 HP/8 Def/252 SDef Item: Leftovers Ability: Gale Wings While it seems tempting to give Garchomp Choice Band to amp up its power, it's better to give it Choice Scarf to make it a better revenge killer, or have it set up Swords Dance: -Swords Dance -Outrage/Dragon Claw -Earthquake -Stone Edge/Fire Fang Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry or -Outrage -Earthquake -Rock Slide/Stone Edge -Dragon Claw/Fire Blast Nature: Jolly/Naive EVs: 4 HP/252 Atk/252 Spe Item: Choice Scarf or -Stealth Rock -Outrage/Dragon Claw -Earthquake -Fire Blast/Swords Dance Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Focus Sash/Rocky Helmet/Lum Berry or -Stealth Rock -Dragon Tail -Earthquake -Toxic/Fire Blast Nature: Impish EVs: 252 HP/252 Def/4 SDef Item: Rocky Helmet Ability: Rough Skin Choice Band and Speed Boost is a terrible combination. Switching makes Scolipede waste away the Speed boosts it gained, and Choiced Pokemon tend to switch in and out a lot. Speed Boost Scolipede is meant to be a late-game cleaner that appreciates the freedom of switching moves: -Megahorn -Poison Jab/Rock Slide -Earthquake -Protect Nature: Adamant EVs: 68 HP/252 Atk/188 Spe Item: Life Orb Ability: Speed Boost Honestly, Mandibuzz is too bulky for Focus Sash. It could use SubRoost, but it has better things to be doing: -Foul Play -Roost -Taunt/Whirlwind -Knock Off/Toxic/Defog Nature: Impish/Bold EVs: 248 HP/136 Def/108 SDef/16 Spe Item: Leftovers Ability: Overcoat Life Orb eats away at Conkeldurr's general bulk without Sheer Force. Assault Vest is the better item to fix its subpar special bulk; Guts is also the preferred ability so that Conkeldurr isn't bait for burns. Conkeldurr also needs priority in Mach Punch to bypass its low Speed: -Drain Punch -Mach Punch -Knock Off -Stone Edge/Ice Punch Nature: Adamant EVs: 252 Atk/236 SDef/20 Spe Item: Assault Vest Ability: Guts |
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