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-   -   Counter that Pokemon! (READ THE FREAKING FIRST POST) (https://www.pokecommunity.com/showthread.php?t=331363)

Nah July 13th, 2014 4:48 PM

Counter that Pokemon! (READ THE FREAKING FIRST POST)
 
I thought that I'd bring back Jin's thread.

The idea is simple: Someone posts a set, and the next person posts a set that counters the previous posts' Pokemon. And it continues that way.

IMPORTANT: A counter, for those of you who don't know, is basically a Pokemon that can safely switch into the opposing Pokemon and take it out by itself. A check is basically a Pokemon that can defeat the Pokemon in question, but cannot safely switch into it. We're going for counters here, so make sure that your set counters the previous post and doesn't check it. You can read an in-depth explanation of checks and counters here.

And a few rules:
1) Pokemon in the Uber tier are not allowed to be used in this thread.
List of Pokemon in the Uber Tier
2) Do not use Pokemon, moves, or abilities that have not been legitimately released yet
3) Since the idea here is to counter Pokemon one-on-one, Stealth Rocks and other entry hazards will not factor into this. Explosion/Self-Destruct is a no-go as well.
4) Completely luck based things, such as confusion damage or a 10% to burn, should not be used as an argument that your set counters the previous one.
5) Don't slash moves on a set. You can't alter a Pokemon's moveset in the middle of a battle, and it makes countering things a bitch. How is anyone supposed to counter something when you have a ton of coverage slashed in? You also cannot write less than 4 moves.

And a damage calculator if you need it: http://pokemonshowdown.com/damagecalc/

Please make sure that your set actually counters the previous one.

So I'll start the thread with this:

http://www.serebii.net/xy/pokemon/445.png
-Garchomp w/Focus Sash
Nature: Jolly
Ability: Rough Skin
EVs: 252 Attack, 252 Speed, 4 Sp.Defense
Moves: Dragon Claw, Swords Dance, Earthquake, Stone Edge

Someone counter that ♥♥♥♥.

DarkIllumination July 13th, 2014 8:59 PM

Mamoswine
ability: thick fat
item: focus sash
nature:adamant
Evs: 252 atk, 252 speed, 4 hp
moves: ice shard, avalanche, earthquake, stone edge

Uses avalance first and survives only to finish it with ice shard.
counter this.

srinator July 13th, 2014 9:00 PM

http://pldh.net/media/pokemon/gen6/xy-animated/227.gif
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Toxic
- Roost
- Brave Bird
- Protect

Since this is 1v1 I shall use his punk ass set.
Garchomp Earthquake vs. Skarmory: 0-0 (0 - 0%) -- aim for the horn next time

252 Atk Garchomp Dragon Claw vs. 252 HP / 232+ Def Skarmory: 38-45 (11.3 - 13.4%) -- possible 8HKO

252 Atk Garchomp Stone Edge vs. 252 HP / 232+ Def Skarmory: 63-75 (18.8 - 22.4%) -- possible 5HKO


0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def Garchomp: 112-133 (31.2 - 37.1%) -- 81.9% chance to 3HKO

Skarmory can easily stall chomp out gg

Zeffy July 13th, 2014 9:41 PM

Magcargo @ Lum Berry
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Lava Plume
- Stealth Rock
- Ancient Power
- Yawn

you should be ashamed of yourself

DarkIllumination July 13th, 2014 9:49 PM

Greninja
ability: protean
item: life orb
nature: Naive
Evs: 252 sp.attk, 252 speed, 4 atk
moves: scald, U-turn, Dark pulse, Ice beam

scald ko's with one shot.

srinator July 13th, 2014 9:57 PM

http://pldh.net/media/pokemon/gen6/xy-animated/242.gif

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD
Modest Nature
- Calm Mind
- Ice Beam
- Thunderbolt
- Soft-Boiled

Omg laughing irl rn

Polar Spectrum July 13th, 2014 10:26 PM

Lucario (Lucarionite)
Steadfast --> Adaptability
EV's: 252 Atk 252 Speed
Adamant Nature
Close Combat
Bullet Punch
Swords Dance
Crunch

lol Close Combat 431%

Zeffy July 13th, 2014 10:36 PM

Quote:

Originally Posted by Polar Spectrum (Post 8348257)
Lucario (Lucarionite)
Steadfast --> Adaptability
EV's: 252 Atk 252 Speed
Adamant Nature
Close Combat
Bullet Punch
Swords Dance
Crunch

lol Close Combat 431%

OP clearly states no Ubers. Countering Blissey instead.

Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Knock Off

trolololol

srinator July 13th, 2014 10:55 PM

http://pldh.net/media/pokemon/gen6/xy-animated/036.gif
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled

252 Atk Choice Band Sawk Close Combat vs. 252 HP / 252+ Def Clefable: 125-147 (31.7 - 37.3%) -- 88.4% chance to 3HKO
252 Atk Choice Band Sawk Earthquake vs. 252 HP / 252+ Def Clefable: 140-165 (35.5 - 41.8%) -- guaranteed 3HKO
252 Atk Choice Band Sawk Stone Edge vs. 252 HP / 252+ Def Clefable: 140-165 (35.5 - 41.8%) -- guaranteed 3HKO

4 SpA Life Orb Clefable Moonblast vs. 0 HP / 4 SpD Sawk: 322-382 (110.6 - 131.2%) -- guaranteed OHKO

DarkIllumination July 13th, 2014 11:15 PM

Azumarill
item: choice band/assault vest
ability: huge power
nature: adamant
Evs: 252 attk, 252 hp, 4 spdef
moves: playrough, aqua jet, superpower, return

Easily two hit ko with two play roughs/returns

srinator July 13th, 2014 11:58 PM

http://pldh.net/media/pokemon/gen6/xy-animated/003-mega.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Mega Venusaur: 112-132 (30.7 - 36.2%) -- 58.8% chance to 3HKO

252+ SpA Mega Venusaur Sludge Bomb vs. 252 HP / 4 SpD Azumarill: 372-438 (92 - 108.4%) -- 50% chance to OHKO

DarkIllumination July 14th, 2014 12:20 AM

Ferrothorn
ability: iron barbs
nature: Brave
Item: rockyhelmet/leftovers
Evs: 252 hp, 180 attk, 71 def, 4spdef
moves: gyro ball, toxic, protect/curse , spikes/leech seed/vine whip
three moves are useless and ferrothorn is slower dealing more damage with gyro ball.

srinator July 14th, 2014 12:46 AM

http://pldh.net/media/pokemon/gen6/xy-animated/485.gif

Heatran @ Leftovers
Ability: Flame Body
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Fire Blast
- Will-O-Wisp
- Protect
- Earth Power

Walled

Nah July 14th, 2014 2:38 AM

http://www.serebii.net/xy/pokemon/450.png
-Hippowdon w/Leftovers
Nature: Careful
Ability: Sand Stream
EVs: 252 HP, 252 Sp.Defense, 4 Attack
Moves: Earthquake, Slack Off, Ice Fang, Whirlwind

4 SpA Heatran Lava Plume vs. 252 HP / 252+ SpD Hippowdon: 96-114 (22.8 - 27.1%) -- guaranteed 4HKO after Leftovers recovery and burn damage
4 Atk burned Hippowdon Earthquake vs. 252 HP / 0 Def Heatran: 228-270 (59 - 69.9%) -- guaranteed 2HKO after Leftovers recovery

And Heatran lacks serious recovery, so Hippo wins.

Polar Spectrum July 14th, 2014 6:00 AM

Quote:

Originally Posted by Zeffy (Post 8348265)
OP clearly states no Ubers.


Whoops, sorry I'm not too familiar with Smogon's tier lists heheh.

Countering hippowdon though-

Tangrowth with rocky helmet
Nature: impish
Ability: Chlorophyll
EV's: 252 Def, 252 Atk 4 Sp Def
Moves: Power Whip, Sleep Powder, Rock Slide, Knock Off

PlatinumDude July 14th, 2014 6:19 AM

Quote:

Originally Posted by Polar Spectrum (Post 8348632)
Whoops, sorry I'm not too familiar with Smogon's tier lists heheh.

Countering hippowdon though-

Tangrowth with rocky helmet
Nature: impish
Ability: Chlorophyll
EV's: 252 Def, 252 Atk 4 Sp Def
Moves: Power Whip, Sleep Powder, Rock Slide, Knock Off

EV spread isn't efficient. Maxing out HP takes priority first before maxing out a defensive stat as a general rule of thumb. Regenerator is also the preferred the ability for Tangrowth.

Anyway:

Escavalier:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/589.gif
-Megahorn
-Iron Head
-Drill Run
-Knock Off
Nature: Adamant
EVs: 248 HP/252 Atk/8 SDef
Item: Assault Vest
Ability: Overcoat

Escavalier doesn't fear Sleep Powder thanks to Overcoat; it also takes a pittance from Tangrowth's moves and strikes back with a super effective Megahorn.

DarkIllumination July 14th, 2014 6:42 AM

Arcanine
ability: flash fire/intimidate
nature: adamant
item: choice band
Evs: 252 atk, 252 speed, 4 hp
moves: flare blitz, close combat, extreme speed, wild charge
easily ko's the Escavalier with a choice banded flare blitz being four times weak to
fire.

Polar Spectrum July 14th, 2014 7:13 AM

Quote:

Originally Posted by PlatinumDude (Post 8348657)
EV spread isn't efficient. Maxing out HP takes priority first before maxing out a defensive stat as a general rule of thumb. Regenerator is also the preferred the ability for tangtowth

Unnnnnless, all I'm thinking about is tanking those ice fangs? A defense investment will decrease the % health taken from said ice fang more than maxing HP out. And what's the point of regenerator if it's a 1 v 1 battle just because it's the preferred ability? Are we copy and pasting sets from Smogon that counter one another or are we coming up with sets of our own design that counter one another? Sorry if this comes across as salty, but I was under the impression the point of the game was to come up with something on our own that counters the previous post.

Countering arcanine-

Bisharp
Ability: Defiant
Nature: Adamant
Item: Focus Sash
EVs: 252 HP 252 Atk 4 Speed
Moves: Protect, Metal burst, Sucker Punch, Night Slash
Gain +1 attack immediately from intimidate. Protect once, scout arcanine's choice locked move. Close combat or flare blitz means a ohko from metal burst next turn, Wild Charge means it can take out Arcanine with sucker punch, Extreme speed won't really bother bisharp and let him KO with night slash.

PlatinumDude July 14th, 2014 7:28 AM

Quote:

Originally Posted by Polar Spectrum (Post 8348728)
Unnnnnless, all I'm thinking about is tanking those ice fangs? A defense investment will decrease the % health taken from said ice fang more than maxing HP out. And what's the point of regenerator if it's a 1 v 1 battle just because it's the preferred ability? Are we copy and pasting sets from Smogon that counter one another or are we coming up with sets of our own design that counter one another? Sorry if this comes across as salty, but I was under the impression the point of the game was to come up with something on our own that counters the previous post.

Countering arcanine-

Bisharp
Ability: Defiant
Nature: Adamant
Item: Focus Sash
EVs: 252 HP 252 Atk 4 Speed
Moves: Protect, Metal burst, Sucker Punch, Night Slash
Gain +1 attack immediately from intimidate. Protect once, scout arcanine's choice locked move. Close combat or flare blitz means a ohko from metal burst next turn, Wild Charge means it can take out Arcanine with sucker punch, Extreme speed won't really bother bisharp and let him KO with night slash.

This is why maxing out HP before a defensive stat is important:
252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Tangrowth: 112-132 (27.7 - 32.6%) -- guaranteed 4HKO

252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 0 HP / 252+ Def Tangrowth: 112-132 (32.8 - 38.7%) -- 98.8% chance to 3HKO

Bisharp is NOT a counter to Arcanine in any way. It's weak to Close Combat and Flare Blitz, and it won't like switching in to any of those. Here's a definition of a counter:
Quote:

Originally Posted by The Smog Issue 32, What are Checks and Counters?
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

Intimidate only works if Arcanine itself switches in to battle, unless it's a double-switch.

Creative sets are fine, but only as long as the moves listed are viable enough to deal with opposing threats. Your set isn't that viable because Metal Burst can be predicted and set up on. Knock Off > Night Slash for the item-removing utility.

Anyway, countering Arcanine:

Swampert:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/260.gif
-Waterfall
-Earthquake
-Ice Punch
-Superpower
Nature: Adamant
EVs: 172 HP/252 Atk/84 Spe
Item: Choice Band
Ability: Torrent

Swampert avoids the 2HKO from Close Combat and retaliates with Waterfall or Earthquake.

DarkIllumination July 14th, 2014 7:30 AM

Rotom Wash
ability: levitate
item: leftovers
nature: bold
Evs: 252 sp.attk, 252 def, 4 speed
moves: thunder bolt, will-o-wisp, hydro pump, protect
burning it will lower attack stat and can stall with protect.

Polar Spectrum July 14th, 2014 8:03 AM

Quote:

Originally Posted by PlatinumDude (Post 8348755)
This is why maxing out HP before a defensive stat is important:
252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Tangrowth: 112-132 (27.7 - 32.6%) -- guaranteed 4HKO

252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 0 HP / 252+ Def Tangrowth: 112-132 (32.8 - 38.7%) -- 98.8% chance to 3HKO

Bisharp is NOT a counter to Arcanine in any way. It's weak to Close Combat and Flare Blitz, and it won't like switching in to any of those. Here's a definition of a counter:


Intimidate only works if Arcanine itself switches in to battle, unless it's a double-switch.

Creative sets are fine, but only as long as the moves listed are viable enough to deal with opposing threats. Your set isn't that viable because Metal Burst can be predicted and set up on. Knock Off > Night Slash for the item-removing utility.

Alrighty, first of all, my mistake - I was not taking the part of the OP that says they have to be able to switch in on the previous Pokemon into account. I wrongfully assumed it was a hypothetical 1 on 1 situation where both were thrown out at once, my bad. However, your comparison on the importance of HP vs Def investment sheerly for taking physical hits isn't very convincing since you had one tangtowth with def and hp, while the other only had def. Compare one with HP and Atk taking an ice fang, vs one with Atk and Def if you'd please. (I would do this myself- but I'm at work typing this from a phone lol. So besides a myriad of typoes I'm probably missing, I can't handle a damage calc too well right now.)

That being said, and my mistake being explained, Bisharp is a check to that SPECIFIC arcanine listed above (not a counter, I know); because it cannot setup, and since it has a choice band- if left against that bisharp, being locked into any one of its moves would end in bisharp KO'ing it. But again, I misunderstood the goal and specific rules of this, so once more, sorry man. :p my bad. I think I got it now.


COUNTER- to wash Rotom.

Vileplume
Ability: Effect Spore (doesn't matter here, I know.)
Item: Big Root
Nature:Modest
EV's: 252 Sp Atk, 152 Sp Def, 100 HP
Moves: Giga Drain, Moonlight, sleep powder, sludge bomb

Vileplume can switch in on either of Rotom wash's stabs - regain very fair amounts of HP with giga drain, while dealing substantial damage to Rotom, and it can handle stall tactics with will o wisp and protect with moonlight.

PlatinumDude July 14th, 2014 8:16 AM

Quote:

Originally Posted by Polar Spectrum (Post 8348799)
Alrighty, first of all, my mistake - I was not taking the part of the OP that says they have to be able to switch in on the previous Pokemon into account. I wrongfully assumed it was a hypothetical 1 on 1 situation where both were thrown out at once, my bad. However, your comparison on the importance of HP vs Def investment sheerly for taking physical hits isn't very convincing since you had one tangtowth with def and hp, while the other only had def. Compare one with HP and Atk taking an ice fang, vs one with Atk and Def if you'd please. (I would do this myself- but I'm at work typing this from a phone lol. So besides a myriad of typoes I'm probably missing, I can't handle a damage calc too well right now.)

The second spread I mentioned is exactly the same as the bolded part of your post (0 HP, 252 Atk, 252 Def). Tangrowth's Attack EVs play no part in how much damage it takes from Ice Fang. If you're interested, here's a calc on Tangrowth without any Defense EVs at all:
252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 0 Def Tangrowth: 146-174 (36.1 - 43%) -- guaranteed 3HKO

Anyway:

Big Root isn't worth it; Black Sludge provides steady recovery for Poison Pokemon.

Mega Aggron:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/306.gif
-Stealth Rock
-Heavy Slam
-Ice Punch
-Rock Slide
Nature: Relaxed
EVs: 252 HP/16 Def/240 SDef
Item: Aggronite
Ability: Sturdy

Walls all of Vileplume's offensive moves.

DarkIllumination July 14th, 2014 8:34 AM

Aegislash
ability: stance change
Item: rocky helmet
nature:brave
Evs: 252 attk, 252 def, 4 spdef
moves: Shadow sneak, sacred sword, king shield, swords dance
king shield lowers attk and can easily set up swords dance after to ko especially with rocky
helmet breaking sturdy when hit directly.

Polar Spectrum July 14th, 2014 8:53 AM

Lol this guy. Moonlight is fine recovery. The vileplume counters the Rotom wash, doesn't it? :p that's all I'm concerned about. ^^ And while I appreciate the thought behind giving advice on what works best on what sets, I don't even play singles normally. I'm just here to have a bit of fun in the game~ So without further ado;

Countering Aegislash (Ooo...)

Gliscor
Ability: Toxic Heal
Item:Toxic Orb
Nature: Impish
EVs: 252 Atk, 252 Def
Moves:Swords Dance, Earthquake, U turn Substitute

It won't really mind switching into an unboosted Shadow sneak or sacred sword (all the SS attacks) and doesn't fear rocky helmet or kings shield - it can set up a sub or swords dance to outlast and KO aegislash; who lacks recovery.

DarkIllumination July 14th, 2014 9:30 AM

Gardevoir
item: gardevoirite
ability: pixilate
nature: modest
Evs: 252 spattk, 252 speed, 4 spdef
moves: hyper voice, shadow ball, calm mind, psyshock.

can easily ko with hyper voice and passes through substitude so no stalling her nagging.


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