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Redesigned Hoenn
This thread is to discuss the redesign of routes and other places. I'm aware that there is already a new area thread, please talk about areas not in the originals there.
Here are a few examples of redesign areas: Spoiler:
So basically discuss and speculate on routes and that you think are going to be redesigned greatly, or confirmed redesigns. Also do you like the redesign of some areas or did you prefer the original look? How about those areas that barely changed? Would you have liked them to be more different? Also another thing, starting in XY routes got titles/nicknames. Do you think the Hoenn routes will get names like those? What would they be? Also feel free to post other redesigned areas. |
I really hope Route 113 will be rendered with actual 3D. They can do that blackout loading screen specially (like Geosenge Town) for Route 113 and make it a 3D route. That way, volcanic ash falling would look amazing.
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Speaking about the ash, I hope that they make the wind move north as the originals had the wind go south yet the ash never made it to Verdanturf where it should've been instead of Fallarbor with southward wind...just a minor redesign to the flowers and ta-da, logical issue fixed. |
I'm sure the underwater will look great. Also Route 119 seems to be a great one to be in 3D.
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The first image looks pretty similar to how Mt Chimney originally looked for me, but the other two look slightly altered.
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Now if only Cut could chop grass down again... that's what will make or break that part of the game for me. Mt. Chimney's already looking great, but I can't tell what route is in the second pic in the OP there. The third one looks likely to be the desert on Route 111. Oh, and Route 113 is one I really want to see in the new look, the ash was what made that route unique, aside from all those wild Spinda encounters hahahahaha. |
Route 113 would look awesome to see, with Mt. Chimney oerlooking at the south hnng
Also, the second pic looks to be Route 117. I hope it won't be coz the tree looks ugly in that place. :/ I can't wait to see what names will the Routes get, if that will stay tho :( |
Maybe "Route of Beginings" for Route 101?
I don't mind the tree. I may actually use that base considering I spent most of my time there. |
I would like to say though I'm absolutely loving how Hoenn looks in 3D so far, I thought I wouldn't be comfortable with the graphical leap and that it would not feel like Hoenn. I'm really psyched for these games and I completely recognize all the areas that have been shown without them being labelled. n_n
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I like the red light coming from the crater of Mt. Chimney it creates almost a water reflection like effect but with lava instead.
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That Route is 100% Route 117 as many have said above, I had a look at the map from Ruby & Sapphire and it's pretty much idential. The reason the double battle girls arent there is because they're actually a little lower down on the Route in a different location in Ruby & Sapphire from where they are in Emerald.
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Yeah, it looks like a lot of the routes are getting changes, or in general are made more spacious thanks to the hardware capabilties. Some stuff I've noticed:
-Route 101 is a bit wider. -Meteor Falls for sure is a big upgrade. I can't tell if that's the secret base by the route 114 entrance or the route 115 exit in that screenshot, for example. -And lets not mention the entire ocean, with its sandbanks, new islands, and enclosed islets. Overall, Hoenn is definitely improved from the originals. |
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hoenn confirmed lolol |
I hope a lot of these are still in being made, they look very bare and quite boring, especially Mt. Chimney, hopefully they'll have more effects like the ash falling and some other things to make it more aesthetically pleasing.
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[QUOTE=Evil Stud Muffin;8354240]Yeah, it looks like a lot of the routes are getting changes, or in general are made more spacious thanks to the hardware capabilties. Some stuff I've noticed:
-Route 101 is a bit wider. -Meteor Falls for sure is a big upgrade. I can't tell if that's the secret base by the route 114 entrance or the route 115 exit in that screenshot, for example. -And lets not mention the entire ocean, with its sandbanks, new islands, and enclosed islets. Overall, Hoenn is definitely improved from the originals./QUOTE] Some of those islands (if not all) were in the originals, just not the official map art. I do think they made them bigger though if the art is anything to go by, hence why they may be including them this time compared to in the originals official artwork of the map. I'm loving the look of the craters, it brings out the fact that it is a place where meteors fell. I wonder if they'll add in Deoxys' meteorites to Meteor falls. |
It's always fun to see a game completely remade in 3D to every small detail, or at least for me, but I think it wouldn't hurt to change some route aesthetics as well. Add some new areas to compensate for new items like evolutionary stones or TMs, things like that. Don't lose the essence of the original area in RSE. Wouldn't mind them giving the routes names like X and Y too :]
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As cool as some of the mentioned routes would be redesigned, I am mainly looking forward to most of the gym renderings. I saw a few fakes that took the X/Y look and designed it like one of the gyms in Hoenn (I forget which one) and it looked amazing. I just got Pokemon X a few days ago so I am a bit new to 3D Pokemon, but so far a 3D remake of my favorite region is welcome regardless of where it is. :P
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@ DJLew you can check out the redesigned gyms at Serebii and or in our gym thread here as some have posted images of them already (also be sure to talk about them there) :3 |
Thank you for that, I didn't realize how far behind I am at catching up on recent screenshots. They are exceeding my expectations to say the least, it's making me sure glad I am getting back into Pokemon. Lavaridge in particular is one I am looking forward to most!
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On the topic of Nostalgia I'm glad that the redesigns for the routes we've seen aren't too dramatic either. What we've seen still feels very much like the Hoenn we (or at least I) remember it to be.
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Seeing Hoenn redesigned like this seems weird tbh. It feels cramped for some reason. But, I still like the change, nevertheless.
I think most of the route's names will be a combination of the town's names, like Rusturf. An example would be Route 101 being Littledale Path, and Route 102 being Olburg Road? |
My favorite graphic style will always be Gen 4's. However, seeing Hoenn in Kalos's 3D is really just amazing, and has changed my view of the overhaul completely. I wasn't too fond of how RSE looked, but damn, do they look amazing now. The colors and 3D just breathe life into the region.
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I agree, and with the new ways to interact offline and online this is going to be the ultimate way to play Hoenn which is really exciting.
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I actually hope for the redesigned music in ORAS. The original soundtrack to R/S/E was perfectly designed and I want to see how they remix it into the routes. (And I really hope they do not change the storyline to make a new Hoenn but the original Hoenn)
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Still, I agree that it adds life to Hoenn, though I loved Sapphire anyway. |
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In places with lots of Forest like Hoenn towns need to be cramped or they'll take over the surrounding forest. So the design fits nicely still :) |
I'm hoping Petalburg Woods gets an overhaul, that place was tiny and didn't do it for me, the maze wasn't the best and there was no sense of adventure there, however, I do hope some cities get an overhaul.
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I do agree Petalburg Forest was small with the maze path. The Cut region of the forest wasn't much of a good one either. Maybe they can hide the Moss Rock here for Leafeon?
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I do hope that with the updated graphics, Hoenn does get bigger overall. With way less graphical limitations now, Hoenn is able to showcase itself more freely.
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Maybe we'll get new underwater areas too. There are some dark blue areas on the map that I'm not recognizing.
I like the new look of littleroot town. I must say ORAS Hoenn looks like Hoenn (well it is) in Kalos+Sinnoh style. Which I don't mind as Kalos and Sinnoh are very beautiful too. |
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Anyways away from the new areas discussion (which belongs somewhere else), I wonder how Victory road will look, especially if Flash isn't an HM any more. Maybe it'll still require Flash. If not then they'll have to make it more difficult in some other way. |
Maybe incorporate Rock Climb or Dive? I remember that Dive wasnt really used in Victory Road.
Either way, I hope the cave will be more challenging to go through considering that the RSE one wasn't that hard. |
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Imo Hoenn had a difficult victory road, especially when compared to the Unova Victory Roads and Kalos'. |
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I wouldn't mind a difficult Victory Road, since it can cater to the players who like a challenge. I was disappointed in how easy Kalos' was now that I'm done the game. RSE had the best story and amount of difficulty in my opinion, so with a twist I think it will be very successful. I'm going to play through my Ruby and see if anything stands out that might get an overhaul that would be a nice change. I'm liking everyone's speculations, though, very interesting.
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I hope Evergrande city still has it's many colorful flowers. Also some think it may have houses now, making it a real city. I sure hope that comes true.
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Does anybody know if GameFreak might include the event islands like Navel Rock and Birth Island in the games prior to their old events' probably-upcominhg current-generation counterparts? I sure do know that I would like to see these places before having to come to them to get event Pokémon, so maybe these kinds of areas could be expanded upon so that us players could explore them before returning there for their event legendaries? And if Navel Rock and Birth Island are included in OR/AS prior to their use as event locations, could the Sevii Islands also return as well since the former are technically part of the latter? I would love to explore that archipelago's various locations in glorious stereoscopic 3D, especially Sevault Canyon, Tanoby Ruins, and Tanoby Key, which are all quite amazing even in FireRed and LeafGreen. Speaking of the Sevii Islands, does anybody know if there's a thread here on PokéCommunity where people have discussed why they weren't included in HeartGold and SoulSilver?
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Or maybe they could replace the function of Navel rock and simply have the birds visit Rayquaza's Sky Pillar after having capture Rayquaza. |
Tbh, although I kinda liked how the Kalos Victory Road was like a real "road" that went a linear path, and how it incorporated the outside unlike in the first four regions, it became too easy tbh. Maybe the Hoenn Victory Road can incorporate outside elements too? Having a Dive aspect seems to be a good thing to have tbh.
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I think they'll keep it a cave like the originals. Perhaps they'll need us to use flash again, this time making it dark like in the older games.
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Omg all these posts keep making me want omega more and more, cant wait for it!
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I'm liking the new look of cycling road. It looks very nice. I hope the time challenge will return, and maybe we'll get a prize for beating the record.
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Ooh I haven't seen that pic of Mt. Chimney before, it looks so good! :) That represents one of my favourite parts in the game so it feels great to get a teaser of what's to come :) I also like how it appears to be an overhead shot, as you get a beautiful view of the environment while the storyline's progressing :)
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I hope they keep the Emerald layouts if they don't make completely new ones. I was looking at some Kanto and Johto places in Bulbapedia, and noticed that their layout didn't change much in their remakes compared to the originals. So chances are Hoenn's locations will largely be the same as those in RSE. |
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Notice how the Secret Base showcased in the ORAS trailer contains Blastoise, Charizard, Venusaur and Snorlax Pokédolls. Those four could only be obtained in Pokémon Emerald by exchanging 48 Battle Points at the Battle Frontier, obviously this doesn't confirm anything but unless they have gave a different way to obtain these then could this be a hint that the Battle Frontier could return?
http://www.pokemasters.net/wp-content/uploads/2014/07/pokemon-omega-ruby-alpha-sapphire-secret-base03.jpg |
Hopefully the battle frontier will return.
It'll be sad to see it still on old 2D rendering when the rest of Hoenn has upgraded to modern graphics. |
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Hopefully it will return for both game play and visual reasons. I'll like to see the Safari in 3D, wonder if they'll make it even bigger. |
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If the Battle Tents return, they may all be combined and placed in a single city like the Contest Halls were in Emerald, and the Contest Halls may return to their original places. |
Technically the battle tents are already merged into one place lol. I found them quite pointless tbh, it was nice to get a taste of the Battle Frontier but they should have just made us wait until we got to the real thing.
and yeah about the Kanto dolls thing, a lot of people have considered that it could be a hint to the BF returning. I see no problem as to why the BF couldn't return tbh, HGSS had Crystal features so I don't see why ORAS can't have Emerald features. |
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Why not have some Emerald features in ORAS (namely the Battle Frontier because I don't want to wait for an Emerald remake or not have it altogether) and still have an Emerald remake? :D
Seriously, though, unless there's a suitable replacement for the Battle Frontier in ORAS (in my opinion, it'd have to be really good, as Emerald's Battle Frontier is by far my all-time favorite battle facility), it would seem strange to not include it in ORAS. Even PtHGSS's Battle Frontier could work, though I'd prefer that stayed in Sinnoh/Johto. |
I have to say it's nice to see they are retaining the multiple contest halls from R/S and not just having them all at Lilycove City like in Emerald. Now given HG/SS retained the Battle Frontier from Platinum (it was the exact same format though) I would not be surprised if Emerald's Battle Frontier carries over to OR/AS.
And after looking at the game screenshot in Azure's signature, the new design of the contest halls actually look really beautiful I have to say. |
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The contests halls do look nice. They also seem more spacious than I remember. |
What I like about the Contest Halls is that they have actual hallways leading to the reception counters. Definitely makes it seem bigger, and it's a good place for fans to be. When I did Musicals in BW/BW2, I sometimes found it hard to distinguish fans from the NPCs who were always there, but in PokeStar Studios, it was much easier to determine who was a fan and who wasn't because of how they were lined up (if I remember correctly, anyway). The exterior is really beautiful as well; I like the job that was done on it!
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If the battle frontier is set to return, I hope it'll be the same frontier as Emerald.
However I hope they'll give the frontier brain new titles. Somehow "salon maiden" doesn't really seem... er... right for a battle tower. |
Anabel's Japanese title is Tower Tycoon, so it's possible she'll have that instead! Plus it's been shown that name changing definitely isn't out of the question--for instance, the "Smartness" category in Contests was changed to "Cleverness". (Incidentally, "Cleverness" is its Japanese name.)
Speaking of the Frontier, if it is included, I'm really looking forward to seeing the Battle Pyramid and Battle Palace in 3D. Both have really lovely exterior designs, and the interior of the Battle Pyramid would look really cool in 3D while the Battle Palace's interior I can imagine being really elegant. |
I would like to see the Battle Pike in 3D. It had a rather elegant interior in the originals, I can only imagine how it'll now look with the updated graphics.
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There is enough additions and features to justify an Emerald remake, but whether they will go through with that or just merge them into ORAS then I don't know. The Battle Frontier was such a key feature in the games, not to mention how many hours you could sink into all the different faculties and battles so it would be a shame if it missed the remakes just for the reason that it wasn't actually in Ruby and Sapphire but rather Emerald.
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Anyone else wondering why Mauville City seems to look like a large prison?
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Great point about the dolls hinting at the frontier. As long as the Frontier is in this, I'll be the happiest camper around, and continue dominating battle facilities for years to come. :D
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I sure hope the outside of New Mauville doesn't look like some cave anymore. It should look more like a proper power facility.
At first when I played the New Mauville mission I thought it was another kind of Team Magma base. Lol. |
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I can notice many details. Not trying to be smarter then everyone else but heres what I know.
#1: Route 115 has an expanded beachside. Thats just small potatoes. #2: Route 134 on the ORAS Hoenn map has a new dive spot next to the spot where you enter the Sealed Chamber. #3: I can explain Mauville City. In the original RSE, Wattson scrapped plans to upgrade the entire city. Now in ORAS, it seems reversed. I bet its gonna be a modern, futuristic city. Possibly similar to a mall. |
I remember there dive spots nearby the Sealed Chamber spot in the originals, but not that particular one. Perhaps that one is new. Maybe it'll be where we can get Regigigas (if it's added).
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Found this video:
OMG you can finally ride your bike on the wooden bridges. And the jagged pass looks absolutely gorgeous. |
I just realised how different the Fortree City gym looks compared to the conventional gym design, which is a nice addon.
but now it looks like a grass type gym. Lol. |
Maybe cause Tropius is now her main? Nah, that would be silly. Otherwise, good to see Soot confirmed. The top didn't have it, so it was worrying for a while.
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Anyway, the trick house can also be seen in the video. It looks rather dilapidated though. |
I loved how cool Jagged Pass looks in that latest footage, and the evolution scene looks even better now that we've seen it in action as opposed to a screenshot.
Also, nice to see they've retained that logo on the Gyms again. It would have not made sense to leave it out all of a sudden given that it's now a new tradition since 5th Gen to have logos on the Gyms. |
Jagged Pass looks fantastic as well as the bike route. It's going to be so much easier to get a great time now thanks to us being able to move diagonal
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Anyone else see the roof of the Trick House on the Cycling Road Route? ;)
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Wow, the Fortree City Gym really does look like a grass one. I like the new design though, it matches more with the scenery and it makes more sense.
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Since HGSS, that Gym logo has become the generic logo for Gyms regardless of the region. So there would be no real reason to change that.
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Since BW. HGSS had a custom regional symbol for Johto/Kanto. Honestly, I kinda wished they made another one. Since the start of gen 6 I saw the one they're using as a sort of symbol for the new gyms, which all go under one international banner, but for the older ones they should have used a new one, before the change, which would have happened somewhere before Unova. But eh, having the gyms standardized from the start works too.
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I see that Ever Grande seems to be a little bit bigger in the new map...
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Its not my photo but I can see something very big about the new Mauville City.
The center of the building has what looks like a ceiling window of a mall. Now, inside the window, it has the same fencing and support beams just like a mall. I can see that Mauville City is a blend of a shopping mall and a city in one! http://i.imgur.com/c51Y2TQ.jpg |
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As for that house on the left, that might be the Day Care Center. |
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Also please remember to use spoilers when posting/quoting big pictures guys. |
What's the hoenn region like?
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New customers would come every hour, some of whom you could battle against if you choose. If they wanted, they also could have allowed us to work her to earn rewards and whatnot, similarly to how they've done it in Pokémon X and Y. It would be more than just play some mini-games, if you ask me! |
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But I think it'll be pretty nice to have a facility that functions just like it in Hoenn should the Game Corner not come back. |
I can't wait to see how they do Sootoopolis City (I think that's how it is spelt) as well as Lavaridge Town and can't forget Mauvile City and Cycling Road.
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Mauvile's redesign seems to me like they wanted another big city in a similar vein to Lumiose City. Which is great, seeming I think it looks a hell of a lot better that way.
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