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-   -   6th Gen Redesigned Hoenn (https://www.pokecommunity.com/showthread.php?t=331548)

OmegaRuby and AlphaSapphire July 15th, 2014 8:18 PM

Redesigned Hoenn
 
This thread is to discuss the redesign of routes and other places. I'm aware that there is already a new area thread, please talk about areas not in the originals there.

Here are a few examples of redesign areas:

So basically discuss and speculate on routes and that you think are going to be redesigned greatly, or confirmed redesigns. Also do you like the redesign of some areas or did you prefer the original look? How about those areas that barely changed? Would you have liked them to be more different?
Also another thing, starting in XY routes got titles/nicknames. Do you think the Hoenn routes will get names like those? What would they be?
Also feel free to post other redesigned areas.

Altius July 15th, 2014 8:38 PM

I really hope Route 113 will be rendered with actual 3D. They can do that blackout loading screen specially (like Geosenge Town) for Route 113 and make it a 3D route. That way, volcanic ash falling would look amazing.

OmegaRuby and AlphaSapphire July 15th, 2014 8:43 PM

Quote:

Originally Posted by slayerz96 (Post 8352200)
I really hope Route 113 will be rendered with actual 3D. They can do that blackout loading screen specially (like Geosenge Town) for Route 113 and make it a 3D route. That way, volcanic ash falling would look amazing.

I would love that.
Speaking about the ash, I hope that they make the wind move north as the originals had the wind go south yet the ash never made it to Verdanturf where it should've been instead of Fallarbor with southward wind...just a minor redesign to the flowers and ta-da, logical issue fixed.

MarinoKadame July 15th, 2014 8:49 PM

I'm sure the underwater will look great. Also Route 119 seems to be a great one to be in 3D.

OmegaRuby and AlphaSapphire July 15th, 2014 8:53 PM

Quote:

Originally Posted by MarinoKadame (Post 8352227)
I'm sure the underwater will look great. Also Route 119 seems to be a great one to be in 3D.

It's quite a long route but I would love to see it in 3D too. It already has some of the best music (well the majority of Hoenn does) so it being in stereoscopic 3D would make it even awesomer :D.

blue July 15th, 2014 11:50 PM

The first image looks pretty similar to how Mt Chimney originally looked for me, but the other two look slightly altered.

Hikamaru July 16th, 2014 12:32 AM

Quote:

Originally Posted by MarinoKadame (Post 8352227)
I'm sure the underwater will look great. Also Route 119 seems to be a great one to be in 3D.

I have a feeling the underwater routes will look to be a great one, even if there's only three Pokemon encountered in those areas. Route 119 on the other hand... I know I hate routes with that really tall grass and given how freaky that grass looked in X/Y (seriously it looks really tall in those games) I'm imagining the route will look even more like a rough jungle route than what its appearance in the original games had.

Now if only Cut could chop grass down again... that's what will make or break that part of the game for me. Mt. Chimney's already looking great, but I can't tell what route is in the second pic in the OP there. The third one looks likely to be the desert on Route 111.

Oh, and Route 113 is one I really want to see in the new look, the ash was what made that route unique, aside from all those wild Spinda encounters hahahahaha.

Salzorrah July 16th, 2014 6:00 AM

Route 113 would look awesome to see, with Mt. Chimney oerlooking at the south hnng

Also, the second pic looks to be Route 117. I hope it won't be coz the tree looks ugly in that place. :/

I can't wait to see what names will the Routes get, if that will stay tho :(

OmegaRuby and AlphaSapphire July 16th, 2014 7:40 AM

Maybe "Route of Beginings" for Route 101?
I don't mind the tree. I may actually use that base considering I spent most of my time there.

blue July 16th, 2014 9:37 AM

I would like to say though I'm absolutely loving how Hoenn looks in 3D so far, I thought I wouldn't be comfortable with the graphical leap and that it would not feel like Hoenn. I'm really psyched for these games and I completely recognize all the areas that have been shown without them being labelled. n_n

OmegaRuby and AlphaSapphire July 16th, 2014 11:04 AM

I like the red light coming from the crater of Mt. Chimney it creates almost a water reflection like effect but with lava instead.

blue July 16th, 2014 11:47 AM

That Route is 100% Route 117 as many have said above, I had a look at the map from Ruby & Sapphire and it's pretty much idential. The reason the double battle girls arent there is because they're actually a little lower down on the Route in a different location in Ruby & Sapphire from where they are in Emerald.

OmegaRuby and AlphaSapphire July 16th, 2014 12:51 PM

Quote:

Originally Posted by Azure (Post 8353237)
That Route is 100% Route 117 as many have said above, I had a look at the map from Ruby & Sapphire and it's pretty much idential. The reason the double battle girls arent there is because they're actually a little lower down on the Route in a different location in Ruby & Sapphire from where they are in Emerald.

Yeah, I read they changed some things in Route 117 to make it easier to hatch eggs in Emerald (as some thing or people prevented a straight path from Mauville to Verdanturf. Hopefully that straight part of the route still exists as the Mach bike was perfect for hatching eggs but wasn't good at cutting corners...

Mark Kamill July 17th, 2014 1:48 AM

Yeah, it looks like a lot of the routes are getting changes, or in general are made more spacious thanks to the hardware capabilties. Some stuff I've noticed:
-Route 101 is a bit wider.
-Meteor Falls for sure is a big upgrade. I can't tell if that's the secret base by the route 114 entrance or the route 115 exit in that screenshot, for example.
-And lets not mention the entire ocean, with its sandbanks, new islands, and enclosed islets.

Overall, Hoenn is definitely improved from the originals.

Hiatus July 17th, 2014 4:32 AM

Quote:

Originally Posted by Azure (Post 8353042)
I would like to say though I'm absolutely loving how Hoenn looks in 3D so far, I thought I wouldn't be comfortable with the graphical leap and that it would not feel like Hoenn. I'm really psyched for these games and I completely recognize all the areas that have been shown without them being labelled. n_n

For me, it's sort of the contrary; I feel that the more recognizable they turn these places into, the more fun and adventurous they would feel to explore. Well, not for everybody, exactly--only those that have played RSE before. If you're one of them, you are already familiar with these routes, cities, towns, and caves, know their way around. If this weren't our case, then it would've been a completely different story in general, and also would have been more amusing.

xX Untouchable Xx July 17th, 2014 4:40 AM

Quote:

Originally Posted by Evil Stud Muffin (Post 8354240)
-Meteor Falls for sure is a big upgrade. I can't tell if that's the secret base by the route 114 entrance or the route 115 exit in that screenshot, for example.


Overall, Hoenn is definitely improved from the originals.

^^ Jaja, I agree.

hoenn confirmed lolol

Perriechu July 17th, 2014 7:13 AM

I hope a lot of these are still in being made, they look very bare and quite boring, especially Mt. Chimney, hopefully they'll have more effects like the ash falling and some other things to make it more aesthetically pleasing.

OmegaRuby and AlphaSapphire July 17th, 2014 10:08 AM

[QUOTE=Evil Stud Muffin;8354240]Yeah, it looks like a lot of the routes are getting changes, or in general are made more spacious thanks to the hardware capabilties. Some stuff I've noticed:
-Route 101 is a bit wider.
-Meteor Falls for sure is a big upgrade. I can't tell if that's the secret base by the route 114 entrance or the route 115 exit in that screenshot, for example.
-And lets not mention the entire ocean, with its sandbanks, new islands, and enclosed islets.

Overall, Hoenn is definitely improved from the originals./QUOTE]

Some of those islands (if not all) were in the originals, just not the official map art. I do think they made them bigger though if the art is anything to go by, hence why they may be including them this time compared to in the originals official artwork of the map.

I'm loving the look of the craters, it brings out the fact that it is a place where meteors fell. I wonder if they'll add in Deoxys' meteorites to Meteor falls.

Pepperton July 17th, 2014 7:48 PM

It's always fun to see a game completely remade in 3D to every small detail, or at least for me, but I think it wouldn't hurt to change some route aesthetics as well. Add some new areas to compensate for new items like evolutionary stones or TMs, things like that. Don't lose the essence of the original area in RSE. Wouldn't mind them giving the routes names like X and Y too :]

DJLew July 17th, 2014 8:00 PM

As cool as some of the mentioned routes would be redesigned, I am mainly looking forward to most of the gym renderings. I saw a few fakes that took the X/Y look and designed it like one of the gyms in Hoenn (I forget which one) and it looked amazing. I just got Pokemon X a few days ago so I am a bit new to 3D Pokemon, but so far a 3D remake of my favorite region is welcome regardless of where it is. :P

OmegaRuby and AlphaSapphire July 17th, 2014 8:08 PM

Quote:

Originally Posted by Pepperton (Post 8355660)
It's always fun to see a game completely remade in 3D to every small detail, or at least for me, but I think it wouldn't hurt to change some route aesthetics as well. Add some new areas to compensate for new items like evolutionary stones or TMs, things like that. Don't lose the essence of the original area in RSE. Wouldn't mind them giving the routes names like X and Y too :]

They did that in Emerald so I see them doing it again.


@ DJLew you can check out the redesigned gyms at Serebii and or in our gym thread here as some have posted images of them already (also be sure to talk about them there) :3

DJLew July 17th, 2014 8:12 PM

Thank you for that, I didn't realize how far behind I am at catching up on recent screenshots. They are exceeding my expectations to say the least, it's making me sure glad I am getting back into Pokemon. Lavaridge in particular is one I am looking forward to most!

OmegaRuby and AlphaSapphire July 17th, 2014 8:17 PM

Quote:

Originally Posted by DJLew (Post 8355707)
Thank you for that, I didn't realize how far behind I am at catching up on recent screenshots. They are exceeding my expectations to say the least, it's making me sure glad I am getting back into Pokemon. Lavaridge in particular is one I am looking forward to most!

I hope they show off the hot springs next time :3. Tbh I was starting to fall off the Pokemon train after Unova, and even Kalos didn't do much to pull me back in. I hope that ORAS will do the trick :)

DJLew July 17th, 2014 8:27 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8355714)
I hope they show off the hot springs next time :3. Tbh I was starting to fall off the Pokemon train after Unova, and even Kalos didn't do much to pull me back in. I hope that ORAS will do the trick :)

I actually never played Gen 5 for the same reason of just falling off the Pokemon train. I agree that Kalos wasn't exactly all that I wanted to come back to, just knowing that ORAS were confirmed made it seem necessary to at least play X just to get the new mechanics down with Megas and stuff (the Megas in ORAS really look amazing so far). I really believe that it will be a lot better than Kalos, even if nostalgia is the reason why. :L

OmegaRuby and AlphaSapphire July 17th, 2014 9:31 PM

On the topic of Nostalgia I'm glad that the redesigns for the routes we've seen aren't too dramatic either. What we've seen still feels very much like the Hoenn we (or at least I) remember it to be.

Salzorrah July 18th, 2014 4:53 AM

Seeing Hoenn redesigned like this seems weird tbh. It feels cramped for some reason. But, I still like the change, nevertheless.

I think most of the route's names will be a combination of the town's names, like Rusturf.

An example would be Route 101 being Littledale Path, and Route 102 being Olburg Road?

Altairis July 18th, 2014 6:38 AM

My favorite graphic style will always be Gen 4's. However, seeing Hoenn in Kalos's 3D is really just amazing, and has changed my view of the overhaul completely. I wasn't too fond of how RSE looked, but damn, do they look amazing now. The colors and 3D just breathe life into the region.

DJLew July 18th, 2014 6:55 AM

I agree, and with the new ways to interact offline and online this is going to be the ultimate way to play Hoenn which is really exciting.

Falkbalk July 18th, 2014 7:37 AM

I actually hope for the redesigned music in ORAS. The original soundtrack to R/S/E was perfectly designed and I want to see how they remix it into the routes. (And I really hope they do not change the storyline to make a new Hoenn but the original Hoenn)

BeachBoy July 18th, 2014 8:07 AM

Quote:

Originally Posted by Leijon (Post 8356197)
Seeing Hoenn redesigned like this seems weird tbh. It feels cramped for some reason. But, I still like the change, nevertheless.

Cramped because X/Y gave us so much space? L. City was the largest city in the poke-world.

Still, I agree that it adds life to Hoenn, though I loved Sapphire anyway.

OmegaRuby and AlphaSapphire July 18th, 2014 9:03 AM

Quote:

Originally Posted by BeachBoy (Post 8356422)
Cramped because X/Y gave us so much space? L. City was the largest city in the poke-world.

Still, I agree that it adds life to Hoenn, though I loved Sapphire anyway.

They sure did, but of course France is known for it's wide open country spaces, with Paris being the largest city by far so they did a good job at doing that.
In places with lots of Forest like Hoenn towns need to be cramped or they'll take over the surrounding forest. So the design fits nicely still :)

PkmnTrainerElio July 18th, 2014 10:39 AM

I'm hoping Petalburg Woods gets an overhaul, that place was tiny and didn't do it for me, the maze wasn't the best and there was no sense of adventure there, however, I do hope some cities get an overhaul.

DJLew July 18th, 2014 3:51 PM

Quote:

Originally Posted by Falkbalk (Post 8356380)
I actually hope for the redesigned music in ORAS. The original soundtrack to R/S/E was perfectly designed and I want to see how they remix it into the routes. (And I really hope they do not change the storyline to make a new Hoenn but the original Hoenn)

I didn't even think about the music, that's definitely something to look forward to. I know for a lot of WiiU games they upgraded the soundtracks a ton and this I'm assuming will be no different. Good call. xD

OmegaRuby and AlphaSapphire July 18th, 2014 9:20 PM

Quote:

Originally Posted by Sideshow Bob (Post 8356653)
I'm hoping Petalburg Woods gets an overhaul, that place was tiny and didn't do it for me, the maze wasn't the best and there was no sense of adventure there, however, I do hope some cities get an overhaul.

It was simple. Hopefully they make it bigger, or at least add a post game extension to it for us to come back and further explore the forest. It is probably the smallest forest in all the games...

Salzorrah July 18th, 2014 10:42 PM

I do agree Petalburg Forest was small with the maze path. The Cut region of the forest wasn't much of a good one either. Maybe they can hide the Moss Rock here for Leafeon?

Altius July 18th, 2014 10:47 PM

I do hope that with the updated graphics, Hoenn does get bigger overall. With way less graphical limitations now, Hoenn is able to showcase itself more freely.

OmegaRuby and AlphaSapphire July 19th, 2014 6:39 AM

Maybe we'll get new underwater areas too. There are some dark blue areas on the map that I'm not recognizing.

I like the new look of littleroot town. I must say ORAS Hoenn looks like Hoenn (well it is) in Kalos+Sinnoh style. Which I don't mind as Kalos and Sinnoh are very beautiful too.

MarinoKadame July 19th, 2014 7:22 AM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8357973)
Maybe we'll get new underwater areas too. There are some dark blue areas on the map that I'm not recognizing.

I like the new look of littleroot town. I must say ORAS Hoenn looks like Hoenn (well it is) in Kalos+Sinnoh style. Which I don't mind as Kalos and Sinnoh are very beautiful too.

Maybe we will unlock some new area post-game where we will go in an underwater tunnel that end up in a cave and then end up outside with some grass patch with non hoenn pokemon. A bit like the Sevii islands.

OmegaRuby and AlphaSapphire July 19th, 2014 8:09 AM

Quote:

Originally Posted by MarinoKadame (Post 8358023)
Maybe we will unlock some new area post-game where we will go in an underwater tunnel that end up in a cave and then end up outside with some grass patch with non hoenn pokemon. A bit like the Sevii islands.

That sounds good too.

Anyways away from the new areas discussion (which belongs somewhere else), I wonder how Victory road will look, especially if Flash isn't an HM any more. Maybe it'll still require Flash. If not then they'll have to make it more difficult in some other way.

Salzorrah July 19th, 2014 10:00 PM

Maybe incorporate Rock Climb or Dive? I remember that Dive wasnt really used in Victory Road.

Either way, I hope the cave will be more challenging to go through considering that the RSE one wasn't that hard.

OmegaRuby and AlphaSapphire July 19th, 2014 10:02 PM

Quote:

Originally Posted by Leijon (Post 8359238)
Maybe incorporate Rock Climb or Dive? I remember that Dive wasnt really used in Victory Road.

Either way, I hope the cave will be more challenging to go through considering that the RSE one wasn't that hard.

"Wasn't really used"? It was actually never used in Victory Road period. Maybe they could add in different cave sections where we must go underwater to get to the next.
Imo Hoenn had a difficult victory road, especially when compared to the Unova Victory Roads and Kalos'.

Hikamaru July 20th, 2014 1:57 AM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8359240)
Imo Hoenn had a difficult victory road, especially when compared to the Unova Victory Roads and Kalos'.

I remember Hoenn had quite a hard Victory Road, alongside Sinnoh. The main issues was the massive requirement of HMs, and some strong trainers. I wonder if they'll retain that difficulty with these remakes, but I'm alright with whatever they go with.

DJLew July 20th, 2014 6:59 AM

I wouldn't mind a difficult Victory Road, since it can cater to the players who like a challenge. I was disappointed in how easy Kalos' was now that I'm done the game. RSE had the best story and amount of difficulty in my opinion, so with a twist I think it will be very successful. I'm going to play through my Ruby and see if anything stands out that might get an overhaul that would be a nice change. I'm liking everyone's speculations, though, very interesting.

OmegaRuby and AlphaSapphire July 20th, 2014 9:01 AM

I hope Evergrande city still has it's many colorful flowers. Also some think it may have houses now, making it a real city. I sure hope that comes true.

RandomDSdevel July 24th, 2014 10:34 AM

Does anybody know if GameFreak might include the event islands like Navel Rock and Birth Island in the games prior to their old events' probably-upcominhg current-generation counterparts? I sure do know that I would like to see these places before having to come to them to get event Pokémon, so maybe these kinds of areas could be expanded upon so that us players could explore them before returning there for their event legendaries? And if Navel Rock and Birth Island are included in OR/AS prior to their use as event locations, could the Sevii Islands also return as well since the former are technically part of the latter? I would love to explore that archipelago's various locations in glorious stereoscopic 3D, especially Sevault Canyon, Tanoby Ruins, and Tanoby Key, which are all quite amazing even in FireRed and LeafGreen. Speaking of the Sevii Islands, does anybody know if there's a thread here on PokéCommunity where people have discussed why they weren't included in HeartGold and SoulSilver?

OmegaRuby and AlphaSapphire July 24th, 2014 3:30 PM

Quote:

Originally Posted by RandomDSdevel (Post 8366558)
Does anybody know if GameFreak might include the event islands like Navel Rock and Birth Island in the games prior to their old events' probably-upcominhg current-generation counterparts? I sure do know that I would like to see these places before having to come to them to get event Pokémon, so maybe these kinds of areas could be expanded upon so that us players could explore them before returning there for their event legendaries? And if Navel Rock and Birth Island are included in OR/AS prior to their use as event locations, could the Sevii Islands also return as well since the former are technically part of the latter? I would love to explore that archipelago's various locations in glorious stereoscopic 3D, especially Sevault Canyon, Tanoby Ruins, and Tanoby Key, which are all quite amazing even in FireRed and LeafGreen. Speaking of the Sevii Islands, does anybody know if there's a thread here on PokéCommunity where people have discussed why they weren't included in HeartGold and SoulSilver?

One of the rocks islands on the update map seems to have a tall rock (or the island itself is tall, it's hard to tell which). Maybe that's Navel Rock. Or maybe it's Hoenn Counterpart.
Or maybe they could replace the function of Navel rock and simply have the birds visit Rayquaza's Sky Pillar after having capture Rayquaza.

Salzorrah July 25th, 2014 2:10 AM

Tbh, although I kinda liked how the Kalos Victory Road was like a real "road" that went a linear path, and how it incorporated the outside unlike in the first four regions, it became too easy tbh. Maybe the Hoenn Victory Road can incorporate outside elements too? Having a Dive aspect seems to be a good thing to have tbh.

OmegaRuby and AlphaSapphire July 25th, 2014 12:00 PM

I think they'll keep it a cave like the originals. Perhaps they'll need us to use flash again, this time making it dark like in the older games.

Madtiger101 July 26th, 2014 9:45 PM

Omg all these posts keep making me want omega more and more, cant wait for it!

OmegaRuby and AlphaSapphire July 26th, 2014 9:49 PM

I'm liking the new look of cycling road. It looks very nice. I hope the time challenge will return, and maybe we'll get a prize for beating the record.

XtinaIsMeLuvinWWE August 5th, 2014 6:38 PM

Ooh I haven't seen that pic of Mt. Chimney before, it looks so good! :) That represents one of my favourite parts in the game so it feels great to get a teaser of what's to come :) I also like how it appears to be an overhead shot, as you get a beautiful view of the environment while the storyline's progressing :)

OmegaRuby and AlphaSapphire August 5th, 2014 6:49 PM

Quote:

Originally Posted by XtinaIsMeLuvinWWE (Post 8387457)
Ooh I haven't seen that pic of Mt. Chimney before, it looks so good! :) That represents one of my favourite parts in the game so it feels great to get a teaser of what's to come :) I also like how it appears to be an overhead shot, as you get a beautiful view of the environment while the storyline's progressing :)

Have you seen the new battle backgrounds yet? They're also beautiful, one even seems to be of Mt. Chimney.
I hope they keep the Emerald layouts if they don't make completely new ones.

I was looking at some Kanto and Johto places in Bulbapedia, and noticed that their layout didn't change much in their remakes compared to the originals. So chances are Hoenn's locations will largely be the same as those in RSE.

XtinaIsMeLuvinWWE August 5th, 2014 8:07 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8387482)
Have you seen the new battle backgrounds yet? They're also beautiful, one even seems to be of Mt. Chimney.
I hope they keep the Emerald layouts if they don't make completely new ones.

I was looking at some Kanto and Johto places in Bulbapedia, and noticed that their layout didn't change much in their remakes compared to the originals. So chances are Hoenn's locations will largely be the same as those in RSE.

Yes I have! :) My favourite one so far is the one where a Mudkip's battling on a beachy background, which I'm assuming is the bay of Slateport City :)

blue August 7th, 2014 11:30 AM

Notice how the Secret Base showcased in the ORAS trailer contains Blastoise, Charizard, Venusaur and Snorlax Pokédolls. Those four could only be obtained in Pokémon Emerald by exchanging 48 Battle Points at the Battle Frontier, obviously this doesn't confirm anything but unless they have gave a different way to obtain these then could this be a hint that the Battle Frontier could return?

http://www.pokemasters.net/wp-content/uploads/2014/07/pokemon-omega-ruby-alpha-sapphire-secret-base03.jpg

Altius August 7th, 2014 5:07 PM

Hopefully the battle frontier will return.

It'll be sad to see it still on old 2D rendering when the rest of Hoenn has upgraded to modern graphics.

OmegaRuby and AlphaSapphire August 7th, 2014 7:51 PM

Quote:

Originally Posted by slayerz96 (Post 8390758)
Hopefully the battle frontier will return.

It'll be sad to see it still on old 2D rendering when the rest of Hoenn has upgraded to modern graphics.

It wouldn't be only location though. Altering cave, Marine Cave, Terra cave, and the tents may not return either. Well the tents are semi confirmed to not reappear as the updated map shows the Contest Halls.
Hopefully it will return for both game play and visual reasons.

I'll like to see the Safari in 3D, wonder if they'll make it even bigger.

Leaf Magics August 13th, 2014 10:16 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8391036)
Well the tents are semi confirmed to not reappear as the updated map shows the Contest Halls.
Hopefully it will return for both game play and visual reasons.

I don't know if this has been pointed out somewhere else, but on the official page it says that "Cosplay Pikachu can have its costumes changed anytime in the green room at any Contest Hall", so that at least means there will be multiple Contest Halls in these games.

If the Battle Tents return, they may all be combined and placed in a single city like the Contest Halls were in Emerald, and the Contest Halls may return to their original places.

Perriechu August 14th, 2014 6:27 AM

Technically the battle tents are already merged into one place lol. I found them quite pointless tbh, it was nice to get a taste of the Battle Frontier but they should have just made us wait until we got to the real thing.

and yeah about the Kanto dolls thing, a lot of people have considered that it could be a hint to the BF returning.

I see no problem as to why the BF couldn't return tbh, HGSS had Crystal features so I don't see why ORAS can't have Emerald features.

OmegaRuby and AlphaSapphire August 14th, 2014 9:13 AM

Quote:

Originally Posted by Perrie ✿ (Post 8400572)
Technically the battle tents are already merged into one place lol. I found them quite pointless tbh, it was nice to get a taste of the Battle Frontier but they should have just made us wait until we got to the real thing.

and yeah about the Kanto dolls thing, a lot of people have considered that it could be a hint to the BF returning.

I see no problem as to why the BF couldn't return tbh, HGSS had Crystal features so I don't see why ORAS can't have Emerald features.

Unless they are really planning to remake Emerald then ORAS should have Emerald's features.

Yato August 14th, 2014 5:57 PM

Why not have some Emerald features in ORAS (namely the Battle Frontier because I don't want to wait for an Emerald remake or not have it altogether) and still have an Emerald remake? :D

Seriously, though, unless there's a suitable replacement for the Battle Frontier in ORAS (in my opinion, it'd have to be really good, as Emerald's Battle Frontier is by far my all-time favorite battle facility), it would seem strange to not include it in ORAS. Even PtHGSS's Battle Frontier could work, though I'd prefer that stayed in Sinnoh/Johto.

Hikamaru August 14th, 2014 6:18 PM

I have to say it's nice to see they are retaining the multiple contest halls from R/S and not just having them all at Lilycove City like in Emerald. Now given HG/SS retained the Battle Frontier from Platinum (it was the exact same format though) I would not be surprised if Emerald's Battle Frontier carries over to OR/AS.

And after looking at the game screenshot in Azure's signature, the new design of the contest halls actually look really beautiful I have to say.

OmegaRuby and AlphaSapphire August 14th, 2014 8:08 PM

Quote:

Originally Posted by Hikamaru (Post 8401256)
I have to say it's nice to see they are retaining the multiple contest halls from R/S and not just having them all at Lilycove City like in Emerald. Now given HG/SS retained the Battle Frontier from Platinum (it was the exact same format though) I would not be surprised if Emerald's Battle Frontier carries over to OR/AS.

And after looking at the game screenshot in Azure's signature, the new design of the contest halls actually look really beautiful I have to say.

Also the Battle tower in the original Crystal was expanded for the remakes (though it is Platinum's own expansion on DP's Battle Tower...). So I wouldn't be surprised if they expanded the Emerald Battle frontier with new buildings.

The contests halls do look nice. They also seem more spacious than I remember.

Yato August 14th, 2014 8:12 PM

What I like about the Contest Halls is that they have actual hallways leading to the reception counters. Definitely makes it seem bigger, and it's a good place for fans to be. When I did Musicals in BW/BW2, I sometimes found it hard to distinguish fans from the NPCs who were always there, but in PokeStar Studios, it was much easier to determine who was a fan and who wasn't because of how they were lined up (if I remember correctly, anyway). The exterior is really beautiful as well; I like the job that was done on it!

Altius August 14th, 2014 8:14 PM

If the battle frontier is set to return, I hope it'll be the same frontier as Emerald.

However I hope they'll give the frontier brain new titles. Somehow "salon maiden" doesn't really seem... er... right for a battle tower.

Yato August 14th, 2014 8:19 PM

Anabel's Japanese title is Tower Tycoon, so it's possible she'll have that instead! Plus it's been shown that name changing definitely isn't out of the question--for instance, the "Smartness" category in Contests was changed to "Cleverness". (Incidentally, "Cleverness" is its Japanese name.)

Speaking of the Frontier, if it is included, I'm really looking forward to seeing the Battle Pyramid and Battle Palace in 3D. Both have really lovely exterior designs, and the interior of the Battle Pyramid would look really cool in 3D while the Battle Palace's interior I can imagine being really elegant.

OmegaRuby and AlphaSapphire August 14th, 2014 9:16 PM

I would like to see the Battle Pike in 3D. It had a rather elegant interior in the originals, I can only imagine how it'll now look with the updated graphics.

blue August 14th, 2014 11:46 PM

There is enough additions and features to justify an Emerald remake, but whether they will go through with that or just merge them into ORAS then I don't know. The Battle Frontier was such a key feature in the games, not to mention how many hours you could sink into all the different faculties and battles so it would be a shame if it missed the remakes just for the reason that it wasn't actually in Ruby and Sapphire but rather Emerald.

Lunar August 15th, 2014 12:02 AM

Quote:

Originally Posted by Azure (Post 8401527)
There is enough additions and features to justify an Emerald remake, but whether they will go through with that or just merge them into ORAS then I don't know. The Battle Frontier was such a key feature in the games, not to mention how many hours you could sink into all the different faculties and battles so it would be a shame if it missed the remakes just for the reason that it wasn't actually in Ruby and Sapphire but rather Emerald.

A significant amount of the features in Crystal were implemented into HGSS so by trend you would think that GF will probably just stick to ORAS and not create a Emerald remake. I expect them to add the Battle Frontier (and maybe more post-game action) simply because the post-game of RS was so poor.

PkmnTrainerElio August 15th, 2014 2:33 AM

Anyone else wondering why Mauville City seems to look like a large prison?

BeachBoy August 15th, 2014 4:27 AM

Great point about the dolls hinting at the frontier. As long as the Frontier is in this, I'll be the happiest camper around, and continue dominating battle facilities for years to come. :D

OmegaRuby and AlphaSapphire August 17th, 2014 7:32 PM

Quote:

Originally Posted by Sideshow Bob (Post 8401606)
Anyone else wondering why Mauville City seems to look like a large prison?

There was even a whole thread dedicated to Mauville City's redesign. I think it's the fences that used to surround Mauville being changed into a single fortification.

Altius August 17th, 2014 8:37 PM

I sure hope the outside of New Mauville doesn't look like some cave anymore. It should look more like a proper power facility.

At first when I played the New Mauville mission I thought it was another kind of Team Magma base. Lol.

OmegaRuby and AlphaSapphire August 17th, 2014 8:56 PM

Quote:

Originally Posted by slayerz96 (Post 8405166)
I sure hope the outside of New Mauville doesn't look like some cave anymore. It should look more like a proper power facility.

At first when I played the New Mauville mission I thought it was another kind of Team Magma base. Lol.

Well the cave is seen on the new map, so that probably means it'll be underground again.

zombiecj101 August 18th, 2014 6:07 PM

I can notice many details. Not trying to be smarter then everyone else but heres what I know.

#1: Route 115 has an expanded beachside. Thats just small potatoes.

#2: Route 134 on the ORAS Hoenn map has a new dive spot next to the spot where you enter the Sealed Chamber.

#3: I can explain Mauville City. In the original RSE, Wattson scrapped plans to upgrade the entire city. Now in ORAS, it seems reversed. I bet its gonna be a modern, futuristic city. Possibly similar to a mall.

OmegaRuby and AlphaSapphire August 18th, 2014 6:18 PM

I remember there dive spots nearby the Sealed Chamber spot in the originals, but not that particular one. Perhaps that one is new. Maybe it'll be where we can get Regigigas (if it's added).

Altius August 20th, 2014 6:19 PM

Found this video:



OMG you can finally ride your bike on the wooden bridges.
And the jagged pass looks absolutely gorgeous.

Altius August 20th, 2014 8:15 PM

I just realised how different the Fortree City gym looks compared to the conventional gym design, which is a nice addon.

but now it looks like a grass type gym. Lol.

Mark Kamill August 21st, 2014 2:03 AM

Maybe cause Tropius is now her main? Nah, that would be silly. Otherwise, good to see Soot confirmed. The top didn't have it, so it was worrying for a while.

Altius August 21st, 2014 3:54 AM

Quote:

Originally Posted by Evil Stud Muffin (Post 8408993)
Maybe cause Tropius is now her main? Nah, that would be silly. Otherwise, good to see Soot confirmed. The top didn't have it, so it was worrying for a while.

How else can you make flutes? *huff puff*

Anyway, the trick house can also be seen in the video. It looks rather dilapidated though.

Hikamaru August 21st, 2014 3:57 AM

I loved how cool Jagged Pass looks in that latest footage, and the evolution scene looks even better now that we've seen it in action as opposed to a screenshot.

Also, nice to see they've retained that logo on the Gyms again. It would have not made sense to leave it out all of a sudden given that it's now a new tradition since 5th Gen to have logos on the Gyms.

Controversy August 21st, 2014 8:59 AM

Jagged Pass looks fantastic as well as the bike route. It's going to be so much easier to get a great time now thanks to us being able to move diagonal

blue August 21st, 2014 9:09 AM

Anyone else see the roof of the Trick House on the Cycling Road Route? ;)

OmegaRuby and AlphaSapphire August 21st, 2014 1:53 PM

Quote:

Originally Posted by Hikamaru (Post 8409050)
I loved how cool Jagged Pass looks in that latest footage, and the evolution scene looks even better now that we've seen it in action as opposed to a screenshot.

Also, nice to see they've retained that logo on the Gyms again. It would have not made sense to leave it out all of a sudden given that it's now a new tradition since 5th Gen to have logos on the Gyms.

I hoped that they didn't reuse the same symbol as Unova and Kalos. Especially seeing how the HgSs had a different symbol for each region, unlike that used in the next two gens after the remakes (which ended up being the same). Especially since Hoenn is farther from those two which seem to have a connection.

Altairis August 21st, 2014 3:10 PM

Wow, the Fortree City Gym really does look like a grass one. I like the new design though, it matches more with the scenery and it makes more sense.

OmegaRuby and AlphaSapphire August 21st, 2014 5:14 PM

Quote:

Originally Posted by Altairis (Post 8409684)
Wow, the Fortree City Gym really does look like a grass one. I like the new design though, it matches more with the scenery and it makes more sense.

At least the outside does. I think the inside should be a giant nest. Or perhaps a puzzle involving nests and mechanical Aerodactyls flying the player around. It'll fit nicely with the city being built on top of trees.

Hikamaru August 21st, 2014 10:01 PM

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8409591)
I hoped that they didn't reuse the same symbol as Unova and Kalos. Especially seeing how the HgSs had a different symbol for each region, unlike that used in the next two gens after the remakes (which ended up being the same). Especially since Hoenn is farther from those two which seem to have a connection.

At 0:25 in the video posted earlier, you'll notice the Fortree Gym has the same logo that was used on Unova and Kalos' Gyms. Speaking of HG/SS, they did have a different color for each gym, mostly to represent the type that was used there.

blue August 21st, 2014 11:50 PM

Since HGSS, that Gym logo has become the generic logo for Gyms regardless of the region. So there would be no real reason to change that.

Mark Kamill August 22nd, 2014 1:58 AM

Since BW. HGSS had a custom regional symbol for Johto/Kanto. Honestly, I kinda wished they made another one. Since the start of gen 6 I saw the one they're using as a sort of symbol for the new gyms, which all go under one international banner, but for the older ones they should have used a new one, before the change, which would have happened somewhere before Unova. But eh, having the gyms standardized from the start works too.

Truegreen7 August 22nd, 2014 6:26 PM

I see that Ever Grande seems to be a little bit bigger in the new map...

OmegaRuby and AlphaSapphire August 22nd, 2014 7:26 PM

Quote:

Originally Posted by Truegreen7 (Post 8411137)
I see that Ever Grande seems to be a little bit bigger in the new map...

Yeah, it looks like there are small roads that lead to different buildings. I hope that it finally looks like a 'City'! Or at least a town.

zombiecj101 August 30th, 2014 3:50 PM

Its not my photo but I can see something very big about the new Mauville City.

The center of the building has what looks like a ceiling window of a mall. Now, inside the window, it has the same fencing and support beams just like a mall. I can see that Mauville City is a blend of a shopping mall and a city in one!

http://i.imgur.com/c51Y2TQ.jpg

OmegaRuby and AlphaSapphire August 30th, 2014 5:49 PM

Quote:

Originally Posted by zombiecj101 (Post 8420348)
Its not my photo but I can see something very big about the new Mauville City.

The center of the building has what looks like a ceiling window of a mall. Now, inside the window, it has the same fencing and support beams just like a mall. I can see that Mauville City is a blend of a shopping mall and a city in one!


I don't see the Pokemon center there, so I'm guessing the rest of Mauville is under that roof.

Hikamaru August 30th, 2014 8:33 PM

Quote:

Originally Posted by zombiecj101 (Post 8420348)
Its not my photo but I can see something very big about the new Mauville City.

The center of the building has what looks like a ceiling window of a mall. Now, inside the window, it has the same fencing and support beams just like a mall. I can see that Mauville City is a blend of a shopping mall and a city in one!


I remember a while back there was some discussion thinking the huge redesign might be due to the Game Corner getting cut out due to Europe's anti-gambling laws which were passed around the time Platinum was released, but yeah I wonder what purpose the redesign served.

As for that house on the left, that might be the Day Care Center.

OmegaRuby and AlphaSapphire August 30th, 2014 8:55 PM

Quote:

Originally Posted by Hikamaru (Post 8420619)
I remember a while back there was some discussion thinking the huge redesign might be due to the Game Corner getting cut out due to Europe's anti-gambling laws which were passed around the time Platinum was released, but yeah I wonder what purpose the redesign served.

As for that house on the left, that might be the Day Care Center.

It has a lake inside the fence just like the original Hoenn Daycare did, so that pretty much proves it. Plus the layout of the route resembles what we've seen of Route 117 (plus it's left of Mauville xD)

Also please remember to use spoilers when posting/quoting big pictures guys.

X151 September 16th, 2014 1:24 PM

What's the hoenn region like?

OmegaRuby and AlphaSapphire September 16th, 2014 1:39 PM

Quote:

Originally Posted by X151 (Post 8439276)
What's the hoenn region like?

Well it's tropical, and has a diversity of biomes such as Desert, Rain Forest, Grasslands, Coastal, and even an icy cavern.

Hiatus September 16th, 2014 6:07 PM

Quote:

Originally Posted by Hikamaru (Post 8420619)
I remember a while back there was some discussion thinking the huge redesign might be due to the Game Corner getting cut out due to Europe's anti-gambling laws which were passed around the time Platinum was released, but yeah I wonder what purpose the redesign served.

As for that house on the left, that might be the Day Care Center.

If they're neglecting Game Corner because of this reason, it would have been nice if they had replaced it with something such a restaurant.

New customers would come every hour, some of whom you could battle against if you choose. If they wanted, they also could have allowed us to work her to earn rewards and whatnot, similarly to how they've done it in Pokémon X and Y. It would be more than just play some mini-games, if you ask me!

Hikamaru September 16th, 2014 6:14 PM

Quote:

Originally Posted by Peitharchia (Post 8439566)
If they're neglecting Game Corner because of this reason, it would have been nice if they had replaced it with something such a restaurant.

New customers would come every hour, some of whom you could battle against if you choose. If they wanted, they also could have allowed us to work her to earn rewards and whatnot, similarly to how they've done it in Pokémon X and Y. It would be more than just play some mini-games, if you ask me!

You're thinking of the Battle Chateau.

But I think it'll be pretty nice to have a facility that functions just like it in Hoenn should the Game Corner not come back.

Elite Four Lucian September 16th, 2014 10:46 PM

I can't wait to see how they do Sootoopolis City (I think that's how it is spelt) as well as Lavaridge Town and can't forget Mauvile City and Cycling Road.

Oshakpop September 17th, 2014 2:55 AM

Mauvile's redesign seems to me like they wanted another big city in a similar vein to Lumiose City. Which is great, seeming I think it looks a hell of a lot better that way.


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