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Anti July 26th, 2014 8:18 PM

Feedback: PC's Competitive Battling Community
 
"I asked wolf if I could post this."


Anyway, this thread is just a place for people to weigh in on PC's competitive battling community. I think it's safe to say that it's gone through a lot of transition in the past few years. Looking to the future, I think it would be very useful if community members themselves outlined how they view the forum and where they would like to see it go, both generally ("we should use the forum more") and more specifically ("let's bring back clans"). Some important considerations might include:


*Competitiveness: determining the ideal spot for PC on the casual-competitive spectrum and defining what that might mean in practical terms (for example, if we're more casual, what does this mean for our tournament and battling groups scenes?)

*Forum-Server Relationship: determining what respective roles the forum and server will have, how to better integrate the two to form a more cohesive community, etc., and "defining what that might mean in practical terms" (which I won't keep including but will probably apply to these other considerations)

*Staff Presence: determining the community's expectations of its staff members, on both the forum and the server, and how to make the staff work better for the community

*Server Atmosphere: determining what the ideal server atmosphere is, especially in terms of the focus of the main chat, how strict or lax rules and rule enforcement should be, etc.

*Forum Content: determining what content is the most useful, fun, and entertaining for us as a community, with such wide-ranging options as RMTs, battle logs, discussions threads, community projects (like a CCAT or team-building workshops), and tutoring

*Community Events and Groups: determining what types of events we want to have, whether it be tournaments, clans, leagues, ladder races, team-building competitions, or something else that you think would add to the competitive community here

*Community Growth: determining how to grow our community and expand our player-base, especially as it pertains to how our community interacts with newer players


So yeah, don't feel obligated to cover everything, as those topics are just there to frame the discussion a little.

And to be clear, I want to encourage people to discuss both the competitive community we have now and what we want it to be (and maybe how to get from the former to the latter), but really the tread is about as broad as its title suggests.

Post away.

champagnepapi July 26th, 2014 8:31 PM

I agree all this definitely needs to be adressed. Number one issue to me is competitiveness/server atmosphere and number two is fostering growth. I think the best way to promote growth is clans and leagues since newer players are more likely to get involved that way.

Anti July 27th, 2014 7:45 AM

In general, I think the community has improved a lot since last year, where (as far as I could tell) no one battled and the server was just painful. I'm really happy about that. I have a lot to say so I'll separate it into the categories from the OP, in ascending order of importance to me. If you simply must skim my post, at least read the very last section, as I prioritize it the most.

Spoiler:
Forum Content: I think this is pretty solid where it is. RMTs are obviously going to be a staple. I'd like to see more battle logs because they're far superior to replays in terms of entertainment value. Also, they have added benefits of inspiring contribution (perhaps in the form of another battle log), inspiring battling/team-building, and giving the forum more variety. I wouldn't mind a team-building workshop either since teams can be a major barrier to people battling, and having some pre-made teams for newer players seems like a good idea to me. I brought up tutoring in the OP but I think that's a lower priority, personally. I think there are plenty of good discussion topics that we should more actively try to unearth as well. And then actually participate in the discussion. But yeah, besides the total collapse of battle logs (RIP battle log forum), I think forum content is pretty good.


Spoiler:
Staff Presence: I worked with Wolf for a long time and obviously think highly of him, and have full confidence in Zeffy. On the server, I've often been frustrated with the inconsistent moderation (and have already brought it up privately). I get a warning for saying "fap" but a server moderator makes a rape joke and that's okay? Come on. I know a double standard when I see one. It's not too bad overall though. I also think that a rule that reinforces the societal taboo of masturbation is probably a little too paranoid (and I would argue regressive in nature), but this is also about the 103rd most important issue for the competitive battling community. So whatever lol.


Spoiler:
Community Growth: I think this is very important and needs to be kept in mind with how we approach these other things, but I do think it will kind of take care of itself as long as we're mindful of it.


Spoiler:
Events and Groups: Ah, the old subforum! We need more of these. Very casual tournaments on the server are nice, but I think tours can be a way to broaden battling experience, whether it be by trying a new tier or seeing how the game changes without weather (if this is BW) or Stealth Rock. I do think we should think outside the box and make events not just tournaments, regardless of how competitive or casual they are. There are other events to do (I'm sort of ignoring CommDay here but that's a good thing to have around) like a ladder race or maybe even a team building competition, which I think would be fun and challenging.

While I am not against clans or leagues, I think we need to explicitly lay out what it is we would want them to accomplish for the community. I wouldn't want leagues to be noob pits that are disconnected from the server community entirely, for example. (Nothing against noobs, but I think that we should be directing them toward integrating into the battling community here instead of being isolated and never really improving.) So if we brought back clans, what would we want them to accomplish, and how would they define their niche on PC? I'm not a Battle Stadium guy, so my knowledge and vision with these things is more limited.

I do think that overall though, battling groups are a good idea that add variety to the scene here. And with events, I think we can do more tours but also more than just tours. I don't think it's terrible right now, but there is a lot of room for improvement at the moment.


Spoiler:
Forum/Server Relationship: I think the integration is still a little lacking, but at the same time, I think it's better than it has been in awhile. I think it's a little weird that the regulars don't necessarily overlap, which I'll address in a moment, and I think that fact is the biggest issue with this. Really, they should go together quite well, in theory.

Perhaps it might be useful to define what exactly it is we want out of both, but I think that we kind of know this already. (Forum: RMTs, formal discussion, event organization, logs, etc. Server: battling, informal discussion, event location, informal battling spot, etc.)


Spoiler:
Server Atmosphere: Really important, but I'll just cover in depth in with my last section since these two things are so connected.


Spoiler:
Competitiveness: I've argued for a more competitive community before, but I do feel like my argument kind of got strawman'd last time, so I'm going to be as clear and specific as possible.

If I could magically set PC's place on the casual-competitive spectrum, I'd place it right in the middle. I think that's how a place like PC gets its niche when a place like Smogon exists. I think that being too competitive can lead to an environment like Smogon's, where it can be intimidating and battling can stop being fun. I don't want to drop the Hatorade on Smogon (I think it's a great resource etc.), but trying to emulate their approach to competitive Pokemon on a smaller scale is not a recipe for success. It's just a recipe for having too many folks with inflated egos and an old school "anything goes" environment. And who wants to go to Smogon lite anyway when the real thing is right there? In other words, it's not that Smogon is bad, it's that PC isn't Smogon.

At the same time, I feel like over the past several years, the community has swung too far in the other direction. We are too casual, and I don't think it's hard to see that. When I discuss Pokemon with D_A or Sweep or Karpman or whoever, we inevitably get the "wow, we're talking about pokemon? that never happens!" comment, which pretty much says it all. And it's all the more frustrating when we actually get battlers online talking about Pokemon, and then a few regulars show up and drown out that discussion with off-topic stuff. Recently, Karp showed me a battling group from several months ago whose affinity was "we actually play Pokemon," which also isn't ideal. (I was highly amused to see people who definitely don't battle join the group for some reason anyway. x_x) I want to be very specific in identifying this problem beyond obvious indicators though.

I think that PC's lagging competitive battling community is directly related to its server atmosphere. On any given day, competitive Pokemon probably won't come up, and everyone accepts this reality. I think there's a pretty long tradition of this. Sometime during my own mod tenure with D_A or Wolf, a lot of server regulars stopped battling, myself included. We blamed Platinum or whatever else. Still, we kept coming on the server because we knew and liked each other and we still had a community. But as much as we complained about the decline of the community, we ourselves were that decline because we had stopped battling. Some new blood held it above water for awhile, but the point is that the precedent for "eh, as long as we like these people, we can ignore the fact that they don't seem to care for competitive Pokemon" was set awhile ago. The server has been a glorified IRC for too long. (I wish to make this distinction because I don't want to be accused of throwing the "new era" under the bus because I miss the "glorious past." It's a problem we have all shared at some point or another, not a PC generational thing.)

We need to reverse this trend. Server regulars who don't battle and don't seem to have much interest in it should be TPC regulars. The entry point for both the forum and the server should be "is this person someone who engages with competitive Pokemon on a consistent basis?" To define that phrase, "engaging" is just participating: posting or posting in discussions, rating teams, battling on at least a semi-consistent basis, participating in tournaments, etc. Really, I mean to say that the entry point is "do you battle?" It's not a hard standard to meet. Or it shouldn't be, anyway. What doesn't count as engaging? RandBats doesn't count. Also, showing up to CommDay and then waiting until next CommDay to battle means that you're probably in the wrong place. The single most frustrating thing in confronting this problem last year was when people insisted that they were interested in battling when they clearly were not. Come here to battle, or don't come at all.

...At the same time, I do want to acknowledge that the community took time to rebuild itself (which I was not here for and did not contribute to) and that suddenly taking a hard-line stance on battling could jeopardize all that. I want to be very clear: I do not want a puritanical environment where something as common as taking a break from battling becomes stigmatized or the environment itself becomes cutthroat. I realize that the rhetoric I'm using might suggest the opposite, but that is not what I believe. I don't want to evict anyone from the community either. What I'd prefer is a shift away from "let's talk about nothing all day because this is a glorified IRC and why not?" to a true mixture of off-topic and competitive chatter, depending on the flow of the conversation. I don't want to declare war on off-topic chat; it just can't be the only game in town. (...And if it's really low-quality, I don't think it's too tyrannical for a staff member to push for a new topic, so long as the reason is because of the chat's quality rather than its topic.)

Of course, this is difficult to enforce (as if it's a rule), and as I said a moment ago, it's not like we can (or should) force out people who don't battle. I think a gentler approach would be best. People who don't battle shouldn't have voice, period. They certainly shouldn't be server staff. (I realize that the server administration is more closely tied to PC's actual staff now, and that my proposal has limits that I don't wish to push at the moment.) I think this sets up an incentive structure where battling is a rewarding venture, while also more formally backing the priority of competitive battling here at PC. The server tournaments are already a positive step in this direction.

I just think that you should be a regular on the server for PC's competitive battling community only if, even on a casual basis, you wish to play competitive Pokemon. (This is not an oxymoron: I just described my relationship with competitive Pokemon for the last seven years.) If we can't set our standards even that high, then what's the point of even trying to bring "activity" or doing new events or whatever else?

Competitive battling as a discussion topic should not be a surprise to anyone in a competitive battling community. Period.

Dark Azelf July 27th, 2014 10:50 AM

http://4.bp.blogspot.com/-5oakoA79WGA/UPF4F12hzUI/AAAAAAAAFj0/AxdS-G4c9Bo/s640/Easter-Island-Heads.jpg

Heil anti etc.

wolf July 28th, 2014 10:24 AM

I agree with everything that has been said, aside from one thing. I don't think battle server staff should be required to competitively battle. By all means they should be encouraged to battle and promote it as much as possible, but you also have to keep in mind that we need a capable moderation team as well. Our PS server isn't like PO or Shoddy. We get plenty of visitors from pokemonshowdown.com, and just as many spammers. I don't know about you, but I'd appreciate being able to chat about battling without the lobby getting flooded, haha. :P Anyway, I'm more or less nitpicking, since all of our current staff are interested in competitive battling to some degree.

I'll respond to the other stuff later. I have some clan/group/event ideas in particular that I would like us to explore.

Anti July 28th, 2014 10:44 AM

Quote:

Originally Posted by wolf (Post 8373526)
By all means they should be encouraged to battle and promote it as much as possible, but you also have to keep in mind that we need a capable moderation team as well.

Those things aren't mutually exclusive, are they?

(I don't want to be difficult and as you hinted at it's a more minor point, but I think the question should at least be posed.)

MoxieInfinite July 28th, 2014 10:06 PM

Shouldnt the moderators be the most knowledgeable ones?

I mean, if you wanna push this community forward, you cant have colorblind sheeps steering the wheels. Take advice from the best players. Because they are the best. And being the best deserves recognizion. Because thats what everyone here is trying to be.

wolf July 29th, 2014 7:29 AM

Quote:

Originally Posted by Anti (Post 8373550)
Those things aren't mutually exclusive, are they?

(I don't want to be difficult and as you hinted at it's a more minor point, but I think the question should at least be posed.)

Right, being an active battler is part of being a good BSS member. However, I wouldn't consider it a bare minimum requirement. As much as I'd like to promote only people well-versed in battling, we don't always have that luxury. e.g. If the BSS is running low on staff and no viable competitive battler candidates are around, then I'm not going to wait around for an extended period until that happens. First and foremost, I would rather make sure the battle server is usable without spammers, trolls, and other rule-breakers.

Anyway, it goes without saying that being an active battler is preferable, but it doesn't always translate to being a good staff member.

Anti July 30th, 2014 6:35 PM

Quote:

Originally Posted by wolf (Post 8374864)
Right, being an active battler is part of being a good BSS member. However, I wouldn't consider it a bare minimum requirement. As much as I'd like to promote only people well-versed in battling, we don't always have that luxury. e.g. If the BSS is running low on staff and no viable competitive battler candidates are around, then I'm not going to wait around for an extended period until that happens. First and foremost, I would rather make sure the battle server is usable without spammers, trolls, and other rule-breakers.

Anyway, it goes without saying that being an active battler is preferable, but it doesn't always translate to being a good staff member.

I agree that battling capability isn't necessarily correlated to aptitude at moderating, but that's not what I was trying to say. Rather, I mean to say that if you can become server staff without battling, then there is a bad incentive structure that further reinforces the glorified social IRC atmosphere that currently exists. If you have to actually battle to become a server staff member, anyone who aspires to this will actually have to play the game. This is the incentive structure that we want.

Anyway, to avoid getting bogged down on a relatively minor issue, I propose that rather than excluding non-battlers from staff, first priority is always given to any active server member who battles, so long as they are considered to be a capable staff member. This may well be the system in place, but I don't think it would hurt to explicitly make this a policy. That way, you can't run out of staff members, but there is still a light incentive placed on battling.

I don't see any reason, however, why voice shouldn't only be given out to people who at least periodically battle or discuss battling. The scenario I presented earlier of "competitive chat is happening only to be interrupted by something off-topic" is frustratingly common (about as frustratingly (un)common as actually competitive discussion). The only thing I can think of in opposition to this would be "you can still be a good presence without battling" or something like that, and while this is true in a vacuum, you shouldn't be on the battle server in the first place if you have no inclination to battle, and voicing non-battlers just reinforces the current environment of exclusively being a social IRC at the expense of the integrity of the battling community.

(Admittedly, I'm somewhat unfamiliar with the actual function of voice on PS. My assumption is that it is somewhat symbolic in rewarding good chat presences while also giving them a few new chat commands or something? Either way, unlike staff, I don't see the downside unless I'm reeeeally mistaken about the function of voice, and I don't feel like I'm THAT far off.)

Also it would be cool if we got more replies ~_~

Jake♫ July 31st, 2014 8:25 PM

I'm lazy and just going in the order that Anti originally posted.

Competitiveness:
Spoiler:
The last thing we need to do is be Smogon. I'm not registered there for a reason. I like how laid-back we are, but we some of us still battle. If we're going to be a battling server, there needs to be more emphasis on battling itself, excluding randbats. Those are fun time killers, but they don't really teach you much, and don't actually encourage discussion. Laid-back is good, but we need to add some competitiveness in there. Heck, adding ANYTHING more battling related (aka what the forum and server are meant for) would be an improvement.


Forum-Server Relationship:
Spoiler:
I think what was kind of sad was that everyone that goes in the server didn't even acknowledge the existence of this thread. If the main point of the server is to be an extension of this subforum, shouldn't the users at least attempt to post in it? Of course, it's not like I've been doing that a large amount either, but I'm at least checking the subforum on a regular basis to keep track of stuff happening. Active server members should also be participants in the subforum it's based around.


Staff Presence
Spoiler:
This kind of goes hand-in-hand with the above, but the server staff should be more inclined than an average member to be active here. Other than that, I think the staff is doing a good job of moderating the server itself. It would be nice if the server staff did battle more often/have some battling knowledge outside of randbats (this is a broad generalization, but it's mostly true), since they're moderating the battle server, but that's about the only complaint that I'd have (not that it's a huge one).


Server Atmosphere
Spoiler:
I do like that the atmosphere of the server is really laid back, and not super-serious about everything. However, the very large majority of the time the chat is just about...absolutely nothing. The worst part was, after logging in tonight, there was a user asking for a battle, and it wasn't even acknowledged by a single user. If anything, we should be promoting that on the battling server. Obviously it'd be dumb to regulate the chat as far as "we need to talk about battling for x amount of time a day", but if someone is actually trying to talk about it, instead of drowning them out with random stuff, we should encourage that.


Forum Content and Community Events and Groups
Spoiler:
Merged these two together because I have pretty much the same comments. From the past year or two there's actually been an improvement in RMTs, in-game stuff, as well as events (Ladder Race, Tournaments, and that League that a bunch of members are creating themselves). The subforum does have a lot of content in it now, and it's a nice improvement. However, the problem is that the people that are usually posting in the forum don't frequent the server, and vice-versa. Some sort of integration would be nice!


Community Growth
Spoiler:
Above covered it pretty much, but the amount of growth since I left last year and returning a month or two ago is really nice. Again, having the new people that join the server and actually encouraging battles would be nice, as a lot of them time people just join, don't talk, and leave. Bringing them into the community, both battling and the off-topic stuff (with an actual healthy balance of both) would be ideal.

Pokedra July 31st, 2014 8:57 PM

This is honestly just my opinion but I think you should relegate the regular chit chat to another channel (I believe this is possible on PS) while having the main chat focused on competitive battling. I know we tried to do this by having the competitive chat relegated to another channel. Because honestly whenever I pop on there's just random talk about the weather, TV or something. It gives zero reason for anyone to pop onto the PC server to battle, Smogon is better in that regard.

Like in the past I when we used Shoddy Battle I could pop onto the server and ask for some help/battle and someone (Elf, Jake, Aero, etc.) would be willing but nowadays it just gets lost under all the "Omg my neighbours dog just barked" comments. I realize the Showdown server is now the official chat room for PC but if you want the server to actually flourish as a Battling Community Service the chit-chat has to go. Not saying chit chat is bad but it can't dominate the chat to the extent it is currently, to the point where people feel it's pointless to bring up anything battling related.

And honestly I don't mind chit chat but some of the stuff that is posted is literally pointless. Like it's just a random statement. Like crap like this.

A: Omg neighbour just left home.
B: Wow.
A: He left his dog out the back.
<Wants to Battle Guy>: Hey, want to test a new team. Anyone?
B: Cute dog?
A: Yeah.
C: Is <Insert Name> on?
A: No
C: Okay

Quite honestly if I was to use the server it'd be for some discussion/chatting with regulars. I don't need a blog of a person's life, keep that on your PC blog or Twitter.

tl;dr Balance is needed if you want more competitiveness on this forum and the server is where it starts. We had a nice balance of battling/chat before I feel but the current trend is far too casual for my liking. There's zero reason to choose to go on PC, battling-wise.

champagnepapi July 31st, 2014 9:14 PM

Quote:

Originally Posted by Troye
think what was kind of sad was that everyone that goes in the server didn't even acknowledge the existence of this thread. If the main point of the server is to be an extension of this subforum, shouldn't the users at least attempt to post in it?

Very powerful, I highly cosign this. It was in a spoiler and needs more exposure. Rather than my reposting this as a slight to server members, I'm posting it to encourage these people to share their ideas here, if they are part of the community like they claim, so there can be a fair solution worked out rather than a clash of ideals.

Good post pokedra as well, I know me and jake would just idle during chit chat but I agree that it doesnt encourage battling. I feel bad that you and kevin garrett have to log on and see the chat filled with nonsense and inevitably leave lol

Starry Windy July 31st, 2014 11:03 PM

Ok, so I have posted mine in here, I hope you guys don't mind.

Spoiler:
I personally think, even though this is a battle server, I don't think some of them are going into competitive battling, given that some just battle for fun. I personally think battling has no point if there's no enjoyment in it. But giving them the option to join the tourney can balance it a bit, imo.

And personally, I expect the staffs to have some good attitude meanwhile modding in here (some of the mods here have done a good job, though). Well, because, with due respect, PC Battle Server mods, sometimes the chat goes inappropriate and having double standards, like Anti said earlier, that sometimes I'm not sure if I should come to the server before 13:00 (1 PM) in where I live. I believe that if the server is having a good vibe, many people will be interested to come here, and this server will become better.

Sirfetch’d August 1st, 2014 12:25 AM

warning: its 3 am and this post is very long/all over the place so I apologize in advance if it's a little messy.


Been meaning to weigh in on this thread for quite some time now because as a staff member of the server, I feel like I should.

I wanna start of by saying that I agree with what Anti is bringing up here about how it is a battle server and that there should be a good degree of emphasis put on competitive battling as a whole. For the most part, I think the server has adapted to this belief and that the overall competitiveness of the community has grown significantly over the past few months. Likely due to more people enjoying the Gen 6 meta.

Gonna address the points here individually as well:

Competitiveness:

I feel as if overall this is not a problem at all. There are tournaments frequently held(almost daily) with the newly added /tour command, we have the ladder weekends now every week, and the forum tournaments seem to be getting a lot more participation(see the current OU tourney and the GT tournament). That said, there is still room for improvement here. How can we become more competitive? That's a little tricky. We are a small server and can only really have so many tournaments before people just naturally grow tired of it. I think maybe some clans or leagues might be beneficial assuming enough people are interested; organize it.

Forum-Server Relationship:

A good point was brought up about how a lot of active people from the battle center forum were not active on the server and vice versa. Not sure how we could fix this, but I do agree that members of the server should at least try to contribute to the forum in some way or another even if it is something as simple as giving feedback in this or the server thread itself. I will try to advertise this thread around because I think there is some good discussion/debate to happen here.

Staff Presence:

I think Jake summed this up well. It is hard to comment on this from a staff point of view, but overall in terms of managing the server I feel we are all doing a good job of maintaining a healthy atmosphere for everyone. As for us being more competitive in battling, I have mixed feelings on this. I do think that to be a staff member on a battling server you should have at least some knowledge on competitive battling to help out newcomers by answering questions/helping them and I can say for 100% certainty that all of us do. Sure, we don't all actively battle anymore but we all have at one time or another to where we are definitely qualified to be server staff. I also want to point out that not everyone sees what we do behind closed doors. We are very often discussing ways to improve the overall competitiveness of the server in the battle server staff forum to better the server for everyone!


Server Atmosphere:

I don't think anyone has a big problem with this and they shouldn't. We are a very lenient server that allows a lot more than other servers do. We have a good balance of both casual chit chat and competitive battling chat which I think is ideal and what should happen. I do agree that maybe a bit more focus should be put on Pokemon as a topic, but that is really up to the members of the chat. If there is nothing competitive to talk about, I don't see an issue with casual chit chat.

Community Growth:

Skipping to this one as I don't have opinions on the others. I feel like the community is growing and has been for a while now. We have had many members venture over from other communities such as Smogon(such as our staff member, Sweep!) because they like the atmosphere that our server provides. There will always be room for growth though and any ideas on how we could grow even more would be great guys!

Quote:

Originally Posted by Pokedra
This is honestly just my opinion but I think you should relegate the regular chit chat to another channel (I believe this is possible on PS) while having the main chat focused on competitive battling. I know we tried to do this by having the competitive chat relegated to another channel. Because honestly whenever I pop on there's just random talk about the weather, TV or something. It gives zero reason for anyone to pop onto the PC server to battle, Smogon is better in that regard.

Like in the past I when we used Shoddy Battle I could pop onto the server and ask for some help/battle and someone (Elf, Jake, Aero, etc.) would be willing but nowadays it just gets lost under all the "Omg my neighbours dog just barked" comments. I realize the Showdown server is now the official chat room for PC but if you want the server to actually flourish as a Battling Community Service the chit-chat has to go. Not saying chit chat is bad but it can't dominate the chat to the extent it is currently, to the point where people feel it's pointless to bring up anything battling related.

And honestly I don't mind chit chat but some of the stuff that is posted is literally pointless. Like it's just a random statement. Like crap like this.

A: Omg neighbour just left home.
B: Wow.
A: He left his dog out the back.
<Wants to Battle Guy>: Hey, want to test a new team. Anyone?
B: Cute dog?
A: Yeah.
C: Is <Insert Name> on?
A: No
C: Okay

Quite honestly if I was to use the server it'd be for some discussion/chatting with regulars. I don't need a blog of a person's life, keep that on your PC blog or Twitter.

tl;dr Balance is needed if you want more competitiveness on this forum and the server is where it starts. We had a nice balance of battling/chat before I feel but the current trend is far too casual for my liking. There's zero reason to choose to go on PC, battling-wise.

I also wanted to comment on this because you bring up some very good points here.

I think your idea would be good and possibly fix what seems to be the dividing issue here, but I just don't see it working. It didn't work when we tried it the other way around and I don't think sending the chit chat to another room would work either. This would require more staff members to moderate 2 chat rooms, many of the server regulars would be turned off by this, and simply put we just don't have a large enough community for this to work. I understand that it is frustrating to visit the battle server to discuss battling and have it drowned out in another topic that has nothing to do with Pokemon. :( But everyone has to remember that while we are a battle server, we are also a community that has grown close and enjoy chatting about various things. I think we can integrate a more competitive chat without taking that away or splitting up the two sides of the community.


One last thing I wanted to bring up is, If we are going to strive for a more competitive community we need to find a way to include everyone that is a part of the server. Running members out because they don't battle isn't the way to go about this(and I feel like a lot of members would feel like they are unwanted there if we try to put too much emphasis on the "you must battle to be here" part). It makes the server seem like a dictatorship and is more of a turnoff if anything. One idea I was thinking about is; how would you guys who are veterans of the battling community maybe feel about mentoring newcomers/regulars who don't have a knowledge of battling? Honestly, I think a lot of our members don't battle because a lot of us haven't learned competitive and get stomped every time we try. This would be a good way to integrate the current members into the community that we are trying to achieve here without anyone feeling like they shouldn't be there just because they don't battle competitively.

Pokedra August 1st, 2014 1:14 AM

Quote:

Originally Posted by Castform (Post 8379667)
I also wanted to comment on this because you bring up some very good points here.

I think your idea would be good and possibly fix what seems to be the dividing issue here, but I just don't see it working. It didn't work when we tried it the other way around and I don't think sending the chit chat to another room would work either. This would require more staff members to moderate 2 chat rooms, many of the server regulars would be turned off by this, and simply put we just don't have a large enough community for this to work. I understand that it is frustrating to visit the battle server to discuss battling and have it drowned out in another topic that has nothing to do with Pokemon. :( But everyone has to remember that while we are a battle server, we are also a community that has grown close and enjoy chatting about various things. I think we can integrate a more competitive chat without taking that away or splitting up the two sides of the community.

There are less then 10 serious battlers on here while their are over 30 people who just use it to chat. Forcing them to take an extra step will not deter them from using the server. It didn't work as well before because PS was still in early beta and entering a different room was harder. You had to type in a few commands. The main should only need one staff member at a time to watch over it to ban trolls considering the non battler; battler ratio.

Quote:

One last thing I wanted to bring up is, If we are going to strive for a more competitive community we need to find a way to include everyone that is a part of the server. Running members out because they don't battle isn't the way to go about this(and I feel like a lot of members would feel like they are unwanted there if we try to put too much emphasis on the "you must battle to be here" part). It makes the server seem like a dictatorship and is more of a turnoff if anything. One idea I was thinking about is; how would you guys who are veterans of the battling community maybe feel about mentoring newcomers/regulars who don't have a knowledge of battling? Honestly, I think a lot of our members don't battle because a lot of us haven't learned competitive and get stomped every time we try. This would be a good way to integrate the current members into the community that we are trying to achieve here without anyone feeling like they shouldn't be there just because they don't battle competitively.
Running them out is an exaggeration, we've giving them their own space to chat about their lunch, kittens, pimples and whatnot. It's not like they wouldn't be welcome in the main chat either, as far as toxicity against "newbies" go, PC has come a long way I can tell you that much. This might also be a good way to improve the quality of the server chat too, we can have normal chat in the main room just not to the extent it is now. I may sound overly antagonistic but some of the chat at the moment is appalling.

It'd be nice to be able to find a compromise that works for both sides but it's not feasible. This isn't the first time people have wanted to do something about the server being used as a chatroom rather then a PC Battle Community server and each time we come up with some half-hearted method to try change things that doesn't work.

It's not even the fact that people are scared of getting beaten, most of the server just don't care. You post anything competitive-related and it gets swept away in the chat, there's a reason why the battlers are always quiet. If anything the battlers have been run out of the PC server, I could list several people who migrated over to Smogon because they didn't need Twitter; PC edition.

If you want to keep the regulars happy then by all means keep the server in it's current state. I have nothing against using the server as a chatroom. But if you actually want to kickstart the battling community here you'll have to make some people unhappy. wolf keeps telling me the community is getting more and more active but quite frankly the battling community here has never looked more dead to me.

champagnepapi August 1st, 2014 2:37 AM

Quote:

Originally Posted by Castform
It didn't work when we tried it the other way around and I don't think sending the chit chat to another room would work either.

If this actually happened I think there is more of a problem than you are describing......

wolf August 1st, 2014 1:37 PM

Quote:

Originally Posted by Anti (Post 8377533)
I propose that rather than excluding non-battlers from staff, first priority is always given to any active server member who battles, so long as they are considered to be a capable staff member.

We already do that, so no need to worry.

Re: Restricting voice to only active battlers: I don't have a problem with that. I'll bring it up with the staff.

Re: Making a separate chat room for battling: Very interesting idea, but extremely tricky to pull off for a community of our size. Last time it didn't work because a) it's too inconvenient compared to auto-joining the Lobby, and b) the conversation felt very forced and didn't occur naturally. However, it is worth noting that it's more realistically viable now. We could restrict the Lobby to mostly battling related topics and make a chat room for anything off-topic. Then, for any battle server links on PC, we could link to the off-topic chat which would effectively allow any PC user to auto-join both chat rooms. Anyone visiting from pokemonshowdown.com would only join the Lobby and not the off-topic chat, but most of them would be battlers anyway. And we could provide links to either of the chat rooms in their intro messages.

Still, the bigger question is if our community is capable of keeping both chat rooms active. And is off-topic chat prevalent enough to warrant this? Could we get away with having only one chat room if we simply put more emphasis on battling?

Anti August 1st, 2014 2:34 PM

I'm strongly against two separate chats. The two possibilities...

Competitive battling room: We might as well stop pretending this is a battling community if we're explicitly making competitive a secondary part of the server. Totally unworkable if we're serious about fixing the glorified social IRC element of the server.

Off-topic room: Situating the main chat as always on-topic is just putting the server at the other end of the extreme Pokedra mentioned. While I am annoyed at the server's current state, no one wants to be obligated to always be on-topic. That's too contrived.


More broadly, grouping people into separate chats doesn't solve anything. All that does is further solidify divisions that shouldn't exist in the first place. Even if there weren't practical problems (as Wolf talked about), all we're doing is segregating--and suffocating--the existing battling community and enabling the sort of banal and, frankly, useless/pointless chat that Pokedra mentioned above. Instead of trying to make everyone happy with a compromise option that addresses none of the community's actual problems, we should explicitly set the goal of refocusing the community on battling. This needs to be one community, not two.


In order to make the chat casual but also not as inane as Pokedra describes, I propose the following alternative solutions:

1.) Making competitive the priority of the chat. In practical terms, this means that if a competitive discussion is taking place, it is an expectation that it doesn't get drowned out by a different off-topic chat. Besides being rude, that kind of interruption hampers the ability of our battlers to casually chat about the game. I think that this should be enforced in the sense that if competitive gets drowned out, I don't think it's too much for a mod to say "hey, an on-topic discussion was going on, your discussion of videogames can be taken to PM" or something. Baby steps.

2.) The voice incentive I mentioned earlier.

3.) Further incentivizing battling and battling discussion by getting a couple of Showdown-connected clans going. I think this would give us an opportunity, institutionally, to mentor new players or current non-battlers who'd like to battle, as senior clan people could serve as mentors of sorts. This would help with forum-server integration as well. I do think we need to explicitly lay out how a clan culture would work here in terms of our expectations as well as its practical execution, and I'm curious what y'all think about this (especially the former, for now at least). The main point though is that something like clans (probably just two) would allow us to give an avenue to non-battlers to become real members of our competitive community, allowing us to grow our userbase. Because ultimately, if we want a more topical chat, we simply need more battlers who will actually want to engage in one, so seems like a win-win to me.

I'll expand on this later, but I have to go.

Jake♫ August 1st, 2014 8:15 PM

Quote:

Originally Posted by Castform (Post 8379667)
One idea I was thinking about is; how would you guys who are veterans of the battling community maybe feel about mentoring newcomers/regulars who don't have a knowledge of battling? Honestly, I think a lot of our members don't battle because a lot of us haven't learned competitive and get stomped every time we try. This would be a good way to integrate the current members into the community that we are trying to achieve here without anyone feeling like they shouldn't be there just because they don't battle competitively.

Specifically quoting this part because I don't really have much to argue against in Chase's post, other than that the balance of off-topic and competitive isn't balanced really, it's more 75-25 if anything. But that's been addressed to death so moving on.

For the quoted part, speaking for myself, yes, I think that would be a good idea. There was a point a few years ago where we actually did try this to some success, and it can't hurt to try again. I think the last thing anyone wants to do is drive anyone away. Bringing the focus of battling back to the center, by integrating everyone in, would definitely be ideal.

Still, I'd like to point out that other than two people, we've only had old regulars posting in here, even with Anti asking people on the server directly to give their feedback. Lgi people.

Sweep August 2nd, 2014 2:11 PM

Competitiveness

As others have noted, PC is not inherently as competitive as Smogon. I see PC as a social community as much as a battling community and by no means would I support bloodythirsty competitiveness. Then again, I doubt that would be an issue :p. With that said, there's nothing wrong with some good 'ol competitive spirit, and Matt's tournaments and the (successful) gt 11 tournament are steps in the right direction for getting the community into a competitive mindset. I would like to see tournaments and other competitive battling avenues, so long they keep up with the spirit of PC.

Forum-Server Relationship

I don’t have a strong opinion on this. In regards to tournament play, it’d be nice if major matches could be advertised on the forums before they are played on the server. For example, if DA plays Kevin Garrett in an OU final, one of them can post “We’re fighting at 11:00 A.M. EST Sunday” on the thread.

Staff Presence

Believe me when I say that server authority do our best to keep everything under control. If you have an issue with the way a moderator or admin is doing their job, you are welcome to (politely) ask why they performed such and such an action. We don’t bite! I also feel people look too far into warnings. They are not actual punishments, but are simply meant to keep the chat healthy.

Server Atmosphere

Minus some overly lewd talk (mind you I don’t mind such discussion so long it stays PG-13 lol), I have no problems with the server atmosphere at the moment.

Community Growth

If we are successful in other areas, this will take care of itself IMO.


Not sure which criteria this falls under, but I'd love an OU Gym Leader league. This league would involve some of the best battlers on PC being elected to Leader positions. If a player can defeat a leader in a best of 3 series (or perhaps best of 1, though I'd hate to see people win or lose due to hax and a series would provide opportunities for hax to even out), they earn a badge. Each leader may be challenged once a week. This is just an idea I saw on the server that I wanted to follow up on n_n.

MoxieInfinite August 2nd, 2014 4:29 PM

kevin garrett is on PC? hes like my hero o_o

Dark Azelf August 3rd, 2014 1:05 PM

My only issue with the server is the staff structure.

Do you have to be a mod on the forum to have power on the server? Why do i say this? Well because people who have been fired on the forum are still server staff, higher staff who dont even battle have power on the server, people who arent staff on the forum are admin/mod on the server and people who arent even active and piss off to smogon the majority of the time still have power. None of these should be the case imo.

Its inconsistent and probs needs addressing.

.Aero August 4th, 2014 10:17 AM

Quote:

Originally Posted by Dark Azelf (Post 8383797)
My only issue with the server is the staff structure.

Do you have to be a mod on the forum to have power on the server? Why do i say this? Well because people who have been fired on the forum are still server staff, higher staff who dont even battle have power on the server, people who arent staff on the forum are admin/mod on the server and people who arent even active and piss off to smogon the majority of the time still have power. None of these should be the case imo.

Its inconsistent and probs needs addressing.

Frankly, I disagreed with this post at first. I didn't care much nor did I think it mattered. However, after thinking about it for a bit I realized that I do agree.

I think the fact that I'm on rather consistently throughout various hours of the day (due to a horrible cycling sleep schedule) allows me to get to know various people on the server regardless of their time zones. As a result, I feel like I should know everyone who is on staff on the server, seeing as how those who deserve server staff status should be consistent members as well. However, every few days I see a brand new name pop up and I have literally no idea who they are (even after they explain who they are). My question is: Why are these people on staff? Clearly they are not consistent users on the server, and I highly doubt they battle at all, save a few random battles here and there (which I, personally, don't even count).

Basically what I'm here to say is:
- Members who don't battle / show up on the server consistently should not be server staff
- Precedent should be given to those who prove themselves to be:
--- Helpful to other members
--- Consistent in appearance on server
--- Decent / knowledgeable battlers
- It's a battle server, this shouldn't be too much to ask
- Members who are staff on the forums themselves should not automatically be given staff on server . This is like giving anyone who posts in S&M (idk what it's currently called) mod abilities just because they mod somewhere else.

ggwp

EDIT: I think I won the tutor war forever ago btw seeing as how only my student is still around and is probably one of the strongest, if not the strongest battlers here. Shoutout to my boy Karp. <3

MoxieInfinite August 4th, 2014 4:01 PM

Strongest battler at this place is not an achievement. What players has this place brought up? If KG actually DOES go here, thats a fantastic example. Sweep is a great Ubers player. Anti and antebellum have made posts with relevance, which is great looking at the theorymonning. But that size is minimal. For every 5 players here, you have random brazilian forums/Smogon bringing up 1,000. How do you get good students? Proffesionalism.

This place needs some good tutor program. And good tutors. If not, why would people choose this place over Smogon. The laid-back experince? Oh please.

.Aero August 4th, 2014 6:07 PM

Quote:

Originally Posted by MoxieInfinite (Post 8385607)
Strongest battler at this place is not an achievement. What players has this place brought up? If KG actually DOES go here, thats a fantastic example. Sweep is a great Ubers player. Anti and antebellum have made posts with relevance, which is great looking at the theorymonning. But that size is minimal. For every 5 players here, you have random brazilian forums/Smogon bringing up 1,000. How do you get good students? Proffesionalism.

This place needs some good tutor program. And good tutors. If not, why would people choose this place over Smogon. The laid-back experince? Oh please.

To be fair you just nitpicked my side-edit of my post which has no relevance to this thread whatsoever.

As for the tutor program, I completely agree. A tutor program being implemented again would be a good idea. As for people choosing PC over smogon, I'm pretty sure the reason people choose it IS because of the "laid-back experience". At least that's the case for me. If I wanted a true competitive and strictly competitive environment I'd go to smogon any day. But I don't. I don't see this argument flying very far.


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